Setup Palm trees to be foreground objects. Prepare all Artificer window dialogs. Release Build 10424.

removeExposedPackKey
sigonasr2 6 months ago
parent 795c612f16
commit 47530d4822
  1. 24
      Adventures in Lestoria/Adventures in Lestoria.vcxproj
  2. 18
      Adventures in Lestoria/Adventures in Lestoria.vcxproj.filters
  3. 65
      Adventures in Lestoria/ArtificerDisassembleConfirmWindow.cpp
  4. 65
      Adventures in Lestoria/ArtificerDisassembleWindow.cpp
  5. 65
      Adventures in Lestoria/ArtificerEnchantConfirmWindow.cpp
  6. 65
      Adventures in Lestoria/ArtificerEnchantWindow.cpp
  7. 65
      Adventures in Lestoria/ArtificerRefineConfirmWindow.cpp
  8. 65
      Adventures in Lestoria/ArtificerRefineWindow.cpp
  9. 5
      Adventures in Lestoria/ArtificerWindow.cpp
  10. 6
      Adventures in Lestoria/Menu.cpp
  11. 9
      Adventures in Lestoria/Menu.h
  12. 6
      Adventures in Lestoria/MenuType.h
  13. 2
      Adventures in Lestoria/Version.h
  14. 61
      Adventures in Lestoria/assets/maps/palm_trees.tsx
  15. BIN
      x64/Release/Adventures in Lestoria.exe

@ -726,6 +726,30 @@
<ClCompile Include="Ability.cpp" />
<ClCompile Include="Animation.cpp" />
<ClCompile Include="Arrow.cpp" />
<ClCompile Include="ArtificerDisassembleConfirmWindow.cpp">
<SubType>
</SubType>
</ClCompile>
<ClCompile Include="ArtificerDisassembleWindow.cpp">
<SubType>
</SubType>
</ClCompile>
<ClCompile Include="ArtificerEnchantConfirmWindow.cpp">
<SubType>
</SubType>
</ClCompile>
<ClCompile Include="ArtificerEnchantWindow.cpp">
<SubType>
</SubType>
</ClCompile>
<ClCompile Include="ArtificerRefineConfirmWindow.cpp">
<SubType>
</SubType>
</ClCompile>
<ClCompile Include="ArtificerRefineWindow.cpp">
<SubType>
</SubType>
</ClCompile>
<ClCompile Include="ArtificerWindow.cpp" />
<ClCompile Include="AttributableStat.cpp">
<SubType>

@ -1163,6 +1163,24 @@
<ClCompile Include="ArtificerWindow.cpp">
<Filter>Source Files\Interface</Filter>
</ClCompile>
<ClCompile Include="ArtificerRefineWindow.cpp">
<Filter>Source Files\Interface</Filter>
</ClCompile>
<ClCompile Include="ArtificerRefineConfirmWindow.cpp">
<Filter>Source Files\Interface</Filter>
</ClCompile>
<ClCompile Include="ArtificerDisassembleWindow.cpp">
<Filter>Source Files\Interface</Filter>
</ClCompile>
<ClCompile Include="ArtificerDisassembleConfirmWindow.cpp">
<Filter>Source Files\Interface</Filter>
</ClCompile>
<ClCompile Include="ArtificerEnchantWindow.cpp">
<Filter>Source Files\Interface</Filter>
</ClCompile>
<ClCompile Include="ArtificerEnchantConfirmWindow.cpp">
<Filter>Source Files\Interface</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="cpp.hint" />

@ -0,0 +1,65 @@
#pragma region License
/*
License (OLC-3)
~~~~~~~~~~~~~~~
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
1. Redistributions or derivations of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice. This list of conditions and the following disclaimer must be
reproduced in the documentation and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.
Portions of this software are copyright © 2024 The FreeType
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
All rights reserved.
*/
#pragma endregion
#include "Menu.h"
#include "AdventuresInLestoria.h"
INCLUDE_game
void Menu::InitializeArtificerDisassembleConfirmWindow(){
Menu*artificerDisassembleConfirmWindow=CreateMenu(ARTIFICER_DISASSEMBLE_CONFIRM,CENTERED,vi2d{144,144});
artificerDisassembleConfirmWindow->SetupKeyboardNavigation(
[](MenuType type,Data&returnData){ //On Open
returnData="";
},
{ //Button Key
{game->KEY_SCROLL,{"Navigate",[](MenuType type){}}},
{game->KEY_BACK,{"Stay",[](MenuType type){
Menu::CloseMenu();
}}},
{game->KEY_CONFIRM,{"Select",[](MenuType type){}}},
}
,{ //Button Navigation Rules
{"Sample Button",{
.up="",
.down="",
.left="",
.right="",}},
});
}

@ -0,0 +1,65 @@
#pragma region License
/*
License (OLC-3)
~~~~~~~~~~~~~~~
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
1. Redistributions or derivations of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice. This list of conditions and the following disclaimer must be
reproduced in the documentation and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.
Portions of this software are copyright © 2024 The FreeType
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
All rights reserved.
*/
#pragma endregion
#include "Menu.h"
#include "AdventuresInLestoria.h"
INCLUDE_game
void Menu::InitializeArtificerDisassembleWindow(){
Menu*artificerDisassembleWindow=CreateMenu(ARTIFICER_DISASSEMBLE,CENTERED,vi2d{144,144});
artificerDisassembleWindow->SetupKeyboardNavigation(
[](MenuType type,Data&returnData){ //On Open
returnData="";
},
{ //Button Key
{game->KEY_SCROLL,{"Navigate",[](MenuType type){}}},
{game->KEY_BACK,{"Stay",[](MenuType type){
Menu::CloseMenu();
}}},
{game->KEY_CONFIRM,{"Select",[](MenuType type){}}},
}
,{ //Button Navigation Rules
{"Sample Button",{
.up="",
.down="",
.left="",
.right="",}},
});
}

@ -0,0 +1,65 @@
#pragma region License
/*
License (OLC-3)
~~~~~~~~~~~~~~~
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
1. Redistributions or derivations of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice. This list of conditions and the following disclaimer must be
reproduced in the documentation and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.
Portions of this software are copyright © 2024 The FreeType
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
All rights reserved.
*/
#pragma endregion
#include "Menu.h"
#include "AdventuresInLestoria.h"
INCLUDE_game
void Menu::InitializeArtificerEnchantConfirmWindow(){
Menu*artificerEnchantConfirmWindow=CreateMenu(ARTIFICER_ENCHANT_CONFIRM,CENTERED,vi2d{144,144});
artificerEnchantConfirmWindow->SetupKeyboardNavigation(
[](MenuType type,Data&returnData){ //On Open
returnData="";
},
{ //Button Key
{game->KEY_SCROLL,{"Navigate",[](MenuType type){}}},
{game->KEY_BACK,{"Stay",[](MenuType type){
Menu::CloseMenu();
}}},
{game->KEY_CONFIRM,{"Select",[](MenuType type){}}},
}
,{ //Button Navigation Rules
{"Sample Button",{
.up="",
.down="",
.left="",
.right="",}},
});
}

@ -0,0 +1,65 @@
#pragma region License
/*
License (OLC-3)
~~~~~~~~~~~~~~~
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
1. Redistributions or derivations of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice. This list of conditions and the following disclaimer must be
reproduced in the documentation and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.
Portions of this software are copyright © 2024 The FreeType
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
All rights reserved.
*/
#pragma endregion
#include "Menu.h"
#include "AdventuresInLestoria.h"
INCLUDE_game
void Menu::InitializeArtificerEnchantWindow(){
Menu*artificerEnchantWindow=CreateMenu(ARTIFICER_ENCHANT,CENTERED,vi2d{144,144});
artificerEnchantWindow->SetupKeyboardNavigation(
[](MenuType type,Data&returnData){ //On Open
returnData="";
},
{ //Button Key
{game->KEY_SCROLL,{"Navigate",[](MenuType type){}}},
{game->KEY_BACK,{"Stay",[](MenuType type){
Menu::CloseMenu();
}}},
{game->KEY_CONFIRM,{"Select",[](MenuType type){}}},
}
,{ //Button Navigation Rules
{"Sample Button",{
.up="",
.down="",
.left="",
.right="",}},
});
}

@ -0,0 +1,65 @@
#pragma region License
/*
License (OLC-3)
~~~~~~~~~~~~~~~
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
1. Redistributions or derivations of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice. This list of conditions and the following disclaimer must be
reproduced in the documentation and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.
Portions of this software are copyright © 2024 The FreeType
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
All rights reserved.
*/
#pragma endregion
#include "Menu.h"
#include "AdventuresInLestoria.h"
INCLUDE_game
void Menu::InitializeArtificerRefineConfirmWindow(){
Menu*artificerRefineConfirmWindow=CreateMenu(ARTIFICER_REFINE_CONFIRM,CENTERED,vi2d{144,144});
artificerRefineConfirmWindow->SetupKeyboardNavigation(
[](MenuType type,Data&returnData){ //On Open
returnData="";
},
{ //Button Key
{game->KEY_SCROLL,{"Navigate",[](MenuType type){}}},
{game->KEY_BACK,{"Stay",[](MenuType type){
Menu::CloseMenu();
}}},
{game->KEY_CONFIRM,{"Select",[](MenuType type){}}},
}
,{ //Button Navigation Rules
{"Sample Button",{
.up="",
.down="",
.left="",
.right="",}},
});
}

@ -0,0 +1,65 @@
#pragma region License
/*
License (OLC-3)
~~~~~~~~~~~~~~~
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
1. Redistributions or derivations of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice. This list of conditions and the following disclaimer must be
reproduced in the documentation and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.
Portions of this software are copyright © 2024 The FreeType
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
All rights reserved.
*/
#pragma endregion
#include "Menu.h"
#include "AdventuresInLestoria.h"
INCLUDE_game
void Menu::InitializeArtificerRefineWindow(){
Menu*artificerRefineWindow=CreateMenu(ARTIFICER_REFINE,CENTERED,vi2d{144,144});
artificerRefineWindow->SetupKeyboardNavigation(
[](MenuType type,Data&returnData){ //On Open
returnData="";
},
{ //Button Key
{game->KEY_SCROLL,{"Navigate",[](MenuType type){}}},
{game->KEY_BACK,{"Stay",[](MenuType type){
Menu::CloseMenu();
}}},
{game->KEY_CONFIRM,{"Select",[](MenuType type){}}},
}
,{ //Button Navigation Rules
{"Sample Button",{
.up="",
.down="",
.left="",
.right="",}},
});
}

@ -50,14 +50,15 @@ void Menu::InitializeArtificerWindow(){
Menu*artificerWindow=CreateMenu(ARTIFICER,CENTERED,vi2d{144,144});
artificerWindow->ADD("Refine Button",MenuComponent)(geom2d::rect<float>{{0.f,4.f},{144.f,24.f}},"Refine",[](MenuFuncData data){
Menu::OpenMenu(MenuType::ARTIFICER_REFINE);
return true;
},vf2d{2.f,2.f},ButtonAttr::FIT_TO_LABEL)END;
artificerWindow->ADD("Disassemble Button",MenuComponent)(geom2d::rect<float>{{0.f,32.f},{144.f,24.f}},"Disassemble",[](MenuFuncData data){
Menu::OpenMenu(MenuType::ARTIFICER_DISASSEMBLE);
return true;
},vf2d{2.f,2.f},ButtonAttr::FIT_TO_LABEL)END;
artificerWindow->ADD("Enchant Button",MenuComponent)(geom2d::rect<float>{{0.f,60.f},{144.f,24.f}},"Enchant",[](MenuFuncData data){
Menu::OpenMenu(MenuType::ARTIFICER_ENCHANT);
return true;
},vf2d{2.f,2.f},ButtonAttr::FIT_TO_LABEL)END;
artificerWindow->ADD("Help Button",MenuComponent)(geom2d::rect<float>{{0.f,88.f},{144.f,24.f}},"Help",[](MenuFuncData data){

@ -119,6 +119,12 @@ void Menu::InitializeMenus(){
InitializeDeathWindow();
InitializeCreditsWindow();
InitializeArtificerWindow();
InitializeArtificerRefineWindow();
InitializeArtificerRefineConfirmWindow();
InitializeArtificerDisassembleWindow();
InitializeArtificerDisassembleConfirmWindow();
InitializeArtificerEnchantWindow();
InitializeArtificerEnchantConfirmWindow();
for(MenuType type=MenuType(int(MenuType::ENUM_START)+1);type<MenuType::ENUM_END;type=MenuType(int(type+1))){
if(menus.count(type)==0){

@ -69,13 +69,12 @@ using ToggleFunc=std::function<bool(ToggleFuncData)>;
#define DEFAULT_DEPTH -999999
#define STARTING_DEPTH 999999
#define MAX_MENUS 32
#define MAX_MENUS 64
using Data=std::variant<ButtonName,std::weak_ptr<MenuComponent>>;
using MenuDataFunc=std::function<void(MenuType,Data&)>;
using ButtonNavigationGroups=std::map<ButtonName,Navigation>;
struct Navigation{
std::variant<ButtonName,MenuDataFunc>up;
std::variant<ButtonName,MenuDataFunc>down;
@ -113,6 +112,12 @@ class Menu:public IAttributable{
static void InitializeDeathWindow();
static void InitializeCreditsWindow();
static void InitializeArtificerWindow();
static void InitializeArtificerRefineWindow();
static void InitializeArtificerRefineConfirmWindow();
static void InitializeArtificerDisassembleWindow();
static void InitializeArtificerDisassembleConfirmWindow();
static void InitializeArtificerEnchantWindow();
static void InitializeArtificerEnchantConfirmWindow();
friend class AiL;
friend class ItemInfo;

@ -70,6 +70,12 @@ enum MenuType{
DEATH, //100% Controller Compatibility
CREDITS, //100% Controller Compatibility
ARTIFICER, //100% Controller Compatibility
ARTIFICER_REFINE,
ARTIFICER_REFINE_CONFIRM,
ARTIFICER_DISASSEMBLE,
ARTIFICER_DISASSEMBLE_CONFIRM,
ARTIFICER_ENCHANT,
ARTIFICER_ENCHANT_CONFIRM,
///////////////////////////////////////////////////////////
/*DO NOT REMOVE!!*/ENUM_END////////////////////////////////
///////////////////////////////////////////////////////////

@ -39,7 +39,7 @@ All rights reserved.
#define VERSION_MAJOR 1
#define VERSION_MINOR 2
#define VERSION_PATCH 3
#define VERSION_BUILD 10421
#define VERSION_BUILD 10424
#define stringify(a) stringify_(a)
#define stringify_(a) #a

@ -1,37 +1,82 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.10.1" name="palm_trees" tilewidth="24" tileheight="24" tilecount="84" columns="14">
<tileset version="1.10" tiledversion="1.10.2" name="palm_trees" tilewidth="24" tileheight="24" tilecount="84" columns="14">
<image source="commercial_assets/palm_trees.png" width="336" height="144"/>
<tile id="71">
<tile id="7" type="ForegroundTile"/>
<tile id="8" type="ForegroundTile"/>
<tile id="9" type="ForegroundTile"/>
<tile id="10" type="ForegroundTile"/>
<tile id="11" type="ForegroundTile"/>
<tile id="12" type="ForegroundTile"/>
<tile id="14" type="ForegroundTile"/>
<tile id="15" type="ForegroundTile"/>
<tile id="16" type="ForegroundTile"/>
<tile id="17" type="ForegroundTile"/>
<tile id="18" type="ForegroundTile"/>
<tile id="19" type="ForegroundTile"/>
<tile id="21" type="ForegroundTile"/>
<tile id="22" type="ForegroundTile"/>
<tile id="23" type="ForegroundTile"/>
<tile id="24" type="ForegroundTile"/>
<tile id="25" type="ForegroundTile"/>
<tile id="26" type="ForegroundTile"/>
<tile id="28" type="ForegroundTile"/>
<tile id="29" type="ForegroundTile"/>
<tile id="30" type="ForegroundTile"/>
<tile id="31" type="ForegroundTile"/>
<tile id="32" type="ForegroundTile"/>
<tile id="33" type="ForegroundTile"/>
<tile id="36" type="ForegroundTile"/>
<tile id="37" type="ForegroundTile"/>
<tile id="38" type="ForegroundTile"/>
<tile id="39" type="ForegroundTile"/>
<tile id="40" type="ForegroundTile"/>
<tile id="42" type="ForegroundTile"/>
<tile id="43" type="ForegroundTile"/>
<tile id="44" type="ForegroundTile"/>
<tile id="45" type="ForegroundTile"/>
<tile id="46" type="ForegroundTile"/>
<tile id="47" type="ForegroundTile"/>
<tile id="50" type="ForegroundTile"/>
<tile id="53" type="ForegroundTile"/>
<tile id="54" type="ForegroundTile"/>
<tile id="57" type="ForegroundTile"/>
<tile id="59" type="ForegroundTile"/>
<tile id="60" type="ForegroundTile"/>
<tile id="63" type="ForegroundTile"/>
<tile id="64" type="ForegroundTile"/>
<tile id="67" type="ForegroundTile"/>
<tile id="68" type="ForegroundTile"/>
<tile id="71" type="ForegroundTile">
<objectgroup draworder="index" id="2">
<object id="1" x="16" y="0" width="8" height="24"/>
</objectgroup>
</tile>
<tile id="73">
<tile id="73" type="ForegroundTile">
<objectgroup draworder="index" id="2">
<object id="1" x="22" y="0" width="2" height="24"/>
</objectgroup>
</tile>
<tile id="74">
<tile id="74" type="ForegroundTile">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="7" height="24"/>
</objectgroup>
</tile>
<tile id="77">
<tile id="77" type="ForegroundTile">
<objectgroup draworder="index" id="2">
<object id="1" x="21" y="0" width="3" height="24"/>
</objectgroup>
</tile>
<tile id="78">
<tile id="78" type="ForegroundTile">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="8" height="24"/>
</objectgroup>
</tile>
<tile id="81">
<tile id="81" type="ForegroundTile">
<objectgroup draworder="index" id="2">
<object id="1" x="17" y="0" width="7" height="24"/>
</objectgroup>
</tile>
<tile id="82">
<tile id="82" type="ForegroundTile">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="4" height="24"/>
</objectgroup>

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