Add back in 2-1 and missing level entry and world map entry for 2-1 access. Added placeholder sprites and spawn templates for all chapter 2 enemies.
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Chapter 2 Monsters: |
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Boar: |
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Hp: 260 |
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Attack: 24 |
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Size: 110% |
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Move-Spd: 100% |
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Attack Strategie: If range to player >700 move closer. |
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if range 400-700 Scratch the ground twice and then charge with 30% Move-Spd bonus in the players direction for a distance of 900. |
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If range to player<400 backpaddle with 50% move-spd. if getting hit while backpaddling, start charge sequence. |
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Goblin (Dagger): |
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Hp: 120 |
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Attack: 18 |
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Size: 90% |
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Move-Spd: 90% |
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Attack Strategie: Runs infront of player, short preparation for attack (~0.3 - 0.5 secs depending what looks better animation wise) and either slashes with the dagger or stabs with it. 1 sec of idle before loop repeats |
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Goblin (Bow): |
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Hp: 120 |
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Attack: 18 |
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Size: 90% |
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Move-Spd: 70% |
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Attack Strategie: |
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if range > 1000 move to a 850 range. |
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if range 1000-700. Stand still and shoot. (reload twice as fast) |
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if range between 500 and 700. Shoot and run in random direction while reloading without getting out of the 500 - 700 range |
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range < 500 while reloading try to get distance. still shoot if reload finishes |
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After every attack: reload takes 2 seconds. before shooting takes 1 second. |
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Goblin (Bombs): |
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Hp: 120 |
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Attack: 38 |
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Size: 90% |
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Move-Spd: 70% |
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Attack Strategie: Throws every 4 seconds a bomb on top of the player that detonates after 3.5 seconds in a 300 radius. Tries to keeps his distance on a 600 radius. Throws bombs even while moving. |
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Goblin Boar Rider: |
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Same stats as Boar. |
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On death leaves a Bow Goblin on location of death |
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Same attack strategie as normal Boar. |
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+ the Goblin on Top also shoots every 4 seconds |
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Hawks |
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Hp: 10 |
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Attack: 22 |
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Size: 50% |
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Move-Spd: 180% |
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Attack Strategie: Fly circles at the edge of the Players Screen. every 8 seconds charge on players location to the other corner of the screen. |
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Stone Elemental |
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Hp: 990 |
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Attack: 52 |
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Move-Spd: 50% |
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Size: 220% |
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Attack Strategie: |
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Every 2 seconds after completing an attack do one of the following attacks: |
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Casts a Stone Pillar on the location of the Player: radius 350. Hits with 3 seconds delay. Becomes an solid object (Player colision) and decays after 5 seconds again. |
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If the Stone pillar would hit the Stone Elemental it will move out of its range. |
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Shoot a Stone (bullet) in the direction of the target. |
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The Stone gets created in form of a Cone and tracks the player movement without moving for the first second. |
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Once it locks it doesnt move for another second. then it starts flying towards the player with 3x the normal Bullet speed. |
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Dive under earth and show up 1 second later in a random location 400-700 away from player. while emerging shoot a ring of bullets (0.5x Attack) |
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(maybe emerge with 200 away from anything with colision to avoid the Elemental getting stuck? Other solutions for that are welcome aswell) |
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if range to player > 1200 always use 3rd attack |
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<?xml version="1.0" encoding="UTF-8"?> |
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<template> |
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<tileset firstgid="1" source="Monsters.tsx"/> |
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<object name="Boar" type="Monster" gid="15" width="26.4" height="26.4"/> |
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</template> |
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<?xml version="1.0" encoding="UTF-8"?> |
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<template> |
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<tileset firstgid="1" source="Monsters.tsx"/> |
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<object name="Goblin (Bombs)" type="Monster" gid="13" width="21.6" height="21.6"/> |
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</template> |
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<?xml version="1.0" encoding="UTF-8"?> |
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<template> |
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<tileset firstgid="1" source="Monsters.tsx"/> |
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<object name="Goblin (Bow)" type="Monster" gid="13" width="21.6" height="21.6"/> |
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</template> |
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<?xml version="1.0" encoding="UTF-8"?> |
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<template> |
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<tileset firstgid="1" source="Monsters.tsx"/> |
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<object name="Goblin (Dagger)" type="Monster" gid="13" width="24" height="24"/> |
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</template> |
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<?xml version="1.0" encoding="UTF-8"?> |
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<template> |
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<tileset firstgid="1" source="Monsters.tsx"/> |
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<object name="Goblin Boar Rider" type="Monster" gid="14" width="24" height="24"/> |
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</template> |
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<?xml version="1.0" encoding="UTF-8"?> |
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<template> |
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<tileset firstgid="1" source="Monsters.tsx"/> |
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<object name="Hawk" type="Monster" gid="12" width="24" height="24"/> |
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</template> |
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<?xml version="1.0" encoding="UTF-8"?> |
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<template> |
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<tileset firstgid="1" source="Monsters.tsx"/> |
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<object name="Stone Elemental" type="Monster" gid="16" width="52.8" height="52.8"/> |
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</template> |
Before Width: | Height: | Size: 3.3 KiB After Width: | Height: | Size: 12 KiB |
After Width: | Height: | Size: 8.3 KiB |
After Width: | Height: | Size: 8.1 KiB |
After Width: | Height: | Size: 8.1 KiB |
After Width: | Height: | Size: 8.1 KiB |
After Width: | Height: | Size: 11 KiB |
After Width: | Height: | Size: 866 B |
After Width: | Height: | Size: 1.0 KiB |