sigonasr2
|
ad1dafa0b4
|
Fix wind speed to check for bullet collisions via microsteps like regular bullets do. Fix bug with danger area color for second chapter boss' shockwave attack not matching config color. Add in new spell descriptions and config variables for the new classes. Release Build 10044.
|
4 months ago |
sigonasr2
|
7086a8807b
|
Add new item icons. Change safe area indicator colors. Make safe area indicator color configurable. Release Build 10039.
|
5 months ago |
sigonasr2
|
f1b2aa59f9
|
Add extra reveal chunk tracker unordered map to prevent minimap updates every single frame the player character walked. Release Build 10027.
|
5 months ago |
sigonasr2
|
0fbd30d682
|
Fix bug with multi-target bullets fading out upon hitting a single target. Reduce default fade time of bullets from 0.25 seconds to 0.1 seconds. Release Build 10024.
|
5 months ago |
sigonasr2
|
7bb265e82a
|
Add stone rain attack to second chapter boss. Second Chapter boss AI routine completed. Release Build 10015.
|
5 months ago |
sigonasr2
|
001d5e1c79
|
Add ReverseOneShot animation type support to olcUTIL_Animate2D and config files. Stone Tosses into the air for second boss. Release Build 9994.
|
5 months ago |
sigonasr2
|
08cdf26605
|
Fix alpha colors not being applied to Effects. Move the Bear slam attack pattern to a separate phase within the second boss' cycle to avoid constantly rerolling and choose the stone toss attack. Make target indicator for the stone toss a different color from pillar casts. Release Build 9979.
|
5 months ago |
sigonasr2
|
8e3cdf9d14
|
Fix Stage Plates 2-6,2-7,2-8, and 2-B to point to their respective stages. Move the additional pillar spawning code outside of the regular boss' phase cycle since it's supposed to happen while the boss does other things according to the original spec. When new pillars appear/disappear, recalculate the safe areas dynamically. Release Build 9974.
|
5 months ago |
sigonasr2
|
69305a2866
|
Fix missing braces in Weapons.txt. Remove Infinite map flag from Stage 2-B1. Add Stage 2-B1 stage plate. Add placeholder item icons for new items. Remove embedded tileset from Stage 2-B1. Release Build 9959.
|
5 months ago |
sigonasr2
|
89db31ceea
|
Add Pct-based pillar respawning attack for Stone Golem. Add "Breaking Stone Pillar" versions that will automatically shake and crumble. Release Build 9951.
|
5 months ago |
sigonasr2
|
717f4551ea
|
Stone pillars now use a separate rectangular collision to determine hiding zones, preventing the player from hiding along the outer edges of the pillar. Release Build 9948.
|
5 months ago |
sigonasr2
|
b4fa870236
|
Item Loadout Usage Tests added. 101/101 unit tests passing. Release Build 9947.
|
5 months ago |
sigonasr2
|
aaea75c6c6
|
Added Item Tests file. Added a check to make sure item loadout slot is not blank when attempting to use the item loadout slot. 95/95 tests passing. Release Build 9944.
|
5 months ago |
sigonasr2
|
b2ae457feb
|
Finish all player set effect equipment tests. 87/87 tests passing.
|
5 months ago |
sigonasr2
|
e57f281ac4
|
Add tests for CDR checking. Move Game State initialize change to Main Menu into the actual initialization function instead of hiding inside the Game State's Initialize function. 78/78 tests passing.
|
5 months ago |
sigonasr2
|
183b8ef29d
|
Add in illegal stat buff checks and asserts when adding to an unsupported stat buff for both monsters and players. 77/77 tests passing.
|
5 months ago |
sigonasr2
|
fecc001140
|
Fix bug where move spd % set bonus effect applied two times in a row. 56/56 tests passing. Release Build 9923.
|
5 months ago |
sigonasr2
|
d049676080
|
Convert monster stats to calculate using stat up bonuses instead of manual calculations. Release Build 9922.
|
5 months ago |
sigonasr2
|
4c72e2f3b4
|
Incorporate new class graphics (Sans Thief). Unlock new class buttons in character selection window. Release Build 9911.
|
5 months ago |
sigonasr2
|
77c908d52c
|
Remove infinite flag and setup Map classes on new levels. Fix missing spawn zone settings for some monsters on 2-8. Add new levels to stage configuration list. Release Build 9906.
|
5 months ago |
sigonasr2
|
34515cec76
|
Add Heal function for monsters. Make player stat functions const return. Add Missing Health bonus stat from buffs. Refactor names of stat functions to be more explicit. Add more stat buff and pct buff checks. Fix up discrepancies with how stat up buffs work for the player. 53/53 passing tests.
|
5 months ago |
sigonasr2
|
02523d5ebb
|
Added tests for equipment stats, equipment set effects, and accessory random stat checks.
|
5 months ago |
sigonasr2
|
6410d837c7
|
Player Equipment set effect tests added.
|
5 months ago |
sigonasr2
|
5193f382a3
|
Fix bugs with static containers not being reset between unit test runs. Add in player test checks for seeded damage reduction test.
|
5 months ago |
sigonasr2
|
0dc68d7f0c
|
Fix unit test crashing when loading from GFX.
|
5 months ago |
sigonasr2
|
dba8ee124d
|
Add a proximity knockback overload function that handles hurt list target types instead. Make large stone toss knockback only apply to targets actually hit. Release Build 9837.
|
5 months ago |
sigonasr2
|
c879cafe1e
|
Targets already in the air should not be knocked back. Fix image loading dependencies internally within the engine so they work even during unit testing. Rearrange some item initializing functions to occur after the GFX map is reset so all graphics are loaded properly. Release Build 9835.
|
5 months ago |
sigonasr2
|
6274dcefb1
|
Refactor ability use skills to be testable. Add in basic player damage check and ability use unit tests.
|
5 months ago |
sigonasr2
|
6cb3cb4e6d
|
Remove unnecessary dependencies from Test project. Segregate test types into separate source files. Fix bug with drop data not being reset for monster tests.
|
5 months ago |
sigonasr2
|
2c7d69d1b5
|
Added Monster unit tests relating to the damage formula, crit rates, and special survival cases.
|
5 months ago |
sigonasr2
|
f1fa126d1e
|
Add in Monster Unit tests verifying move speed is adjusted properly.
|
5 months ago |
sigonasr2
|
b617120867
|
Implement unit tests for the project. Fix Display Name bug (found in InternalNameCheck unit test). Add Monster Unit Tests.
|
5 months ago |
sigonasr2
|
1c9641be0c
|
Add in missing placeholder item images. Finish collision checking for shockwave attack. Release Build 9715.
|
5 months ago |
sigonasr2
|
9b9ba195f1
|
Chapter 2 Boss shockwave safe spot location indicators added.
|
5 months ago |
sigonasr2
|
d27009efa3
|
Implemented centroid and signed_area functions to the geom2d util. Just a bunch of maths, I don't know why it works. Release Build 9683.
|
5 months ago |
sigonasr2
|
db515cca4c
|
Fix a bug with stone elemental burrow rise bullet ring color not respecting the configuration value. Add bullet rings to chapter 2 boss pillars when they are broken. Release Build 9678.
|
5 months ago |
sigonasr2
|
053e2ba724
|
Only adjust DPS boss damage counter for monsters spawned and considered part of the boss fight. Add in ability for attacks to deal true damage. Change hurt function to handle a True Damage Flag. Stone Throw now breaks pillars it hits. Release Build 9675.
|
5 months ago |
sigonasr2
|
2ba0e1b9fe
|
gcc does not like the promotion from float to double in std::max...
|
5 months ago |
sigonasr2
|
4c93f5133c
|
const in wrong spot for TMXParser::GetOptimizedMap. Release Build 9666.
|
5 months ago |
sigonasr2
|
753ecf766d
|
Forgot std::endl flush for logging on web build. Add deterministic keycode sum comparisons to keep proper ordering of input groups. Release Build 9665.
|
5 months ago |
sigonasr2
|
b9d98741ea
|
Checkbox decal now scales with the size of the menu component (Fixes the "Online Mode" checkbox, which was smaller than the rest). Release Build 9660.
|
5 months ago |
sigonasr2
|
a66edefc19
|
Fix distance check mismatch with actual hurt range of the large stone toss. Knockback collisions now match the Hurt collisions. Add a universal knockback function. Release Build 9659.
|
5 months ago |
sigonasr2
|
9f88460c0e
|
Add RepeatingSoundEffect class to allow easy creation and handling of looping sound effects ingame. Add rock breaking, rock toss cast, pillar rise, dig sound effects. Fix typo on Hawk Feather item description key name. Placeholder item icons added. Add sound effects to Stone Elemental's attacks. Release Build 9656.
|
5 months ago |
sigonasr2
|
82faa111bb
|
Finish stone throw phase/animation for 2nd chapter boss. Adjust animation frames slightly. Correct stone positioning of rock before throw. Rock throw no longer continues rerolling every game frame while Bear AI is running. Release Build 9648.
|
5 months ago |
sigonasr2
|
02b06424a9
|
Knockbacks are disabled on solid monsters. Add in small knockback effect on stone throw hit. Release Build 9641.
|
5 months ago |
sigonasr2
|
daad7d82fb
|
Monsters that ignore terrain collision should not be moved by other solid objects. Hide fade timers and the internal UpdateFadeTime function from inherited bullet types. Add large stone graphic. Apply fixed time step to large stone throw. Add in physics for large stone throw attack. Release Build 9630.
|
5 months ago |
sigonasr2
|
c02d6cdb47
|
Create a SpellCircle effect to consolidate the two separate effects. Add a type identifier system for Effects. Finish spawn pillar phase of second chapter boss. Fix bug with the boss display info still appearing despite no longer being in a boss stage if the player leaves a boss level before the text has expired. Release Build 9622.
|
6 months ago |
sigonasr2
|
480039d64c
|
Fix bug with monsters being able to move solid objects. Make second chapter boss ignore terrain collision. Fix bug with bear slam attack causing knockback to the player when it would hit a monster. Release Build 9613.
|
6 months ago |
sigonasr2
|
bcbe58eebd
|
Revamp Player vs Monster collision code. Add in handling for solid objects causing the player to run against the object instead of bouncing off of it. Make solid monsters (pillars) have transparency like foreground terrain when looking behind them. Add terrain collision boxes for these as well. Release Build 9610.
|
6 months ago |
sigonasr2
|
b06199efe0
|
Setup second chapter boss spawn group, template, and map. Fix issues with being able to click stage plates that were hidden behind the menu or off-screen. Fix crash when item drops spawn in a certain position. Release Build 9585.
|
6 months ago |