Quapsel
|
4031b03974
|
„Adventures in Lestoria/assets/config/items/Equipment.txt“ ändern
Materials for Chapter 3 Armor Adjusted.
|
2 months ago |
Quapsel
|
0a9524c5e2
|
„Adventures in Lestoria/assets/config/levels.txt“ ändern
Stage Loot for Chapter 3 added.
|
2 months ago |
Quapsel
|
94f29020c6
|
„Adventures in Lestoria/assets/config/Monsters.txt“ ändern
|
2 months ago |
Quapsel
|
debe498570
|
„Adventures in Lestoria/assets/config/items/Accessories.txt“ ändern
Chapter 3 Rings added.
|
2 months ago |
Quapsel
|
e1ad07ded2
|
„Adventures in Lestoria/assets/config/Monsters.txt“ ändern
Loot Table for Chapter 3 Added.
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2 months ago |
Quapsel
|
aa26348727
|
„Adventures in Lestoria/assets/config/items/ItemDatabase.txt“ ändern
Added Crab Claw as item.
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2 months ago |
sigonasr2
|
ef0b00e771
|
Attack arc ranges increased. Reset attack arc display when submerging occurs. Release Build 11865.
|
2 months ago |
sigonasr2
|
c735f74a83
|
Takoyaki.
|
2 months ago |
sigonasr2
|
bec8c67ee9
|
Add staggered rise animations to Octopus arms. Add attack up buffs and animation speed up buffs to the boss and Octopus arms per tentacle death. Release Build 11852.
|
2 months ago |
sigonasr2
|
58be1c8999
|
Octopus Arm now has proper detection for empty pool spawns and responsive to player moving around (spawn in nearby empty water pools). Release Build 11848.
|
2 months ago |
sigonasr2
|
f94d22ff48
|
Fix Pirate Buccaneer's aiming sight remaining on the field after death. Make aiming sight target line pulse. Fix bug with Frog Tongue one-shotting the player. Release Build 11815.
|
2 months ago |
sigonasr2
|
c9a29b2705
|
Fix arc not showing up. 3-5 had a missing spawn point set. More Octopus Arm behavior fixes. Release Build 11808.
|
2 months ago |
sigonasr2
|
9b94a90326
|
Octopus Boss implementation
|
2 months ago |
sigonasr2
|
ef1d4e5470
|
Make lerp functions require both arguments to be the same for deduced return type. Fix buggy monster spawns to account for monster sizes. BOTTOM RIGHT EDGE FOR COORDINATES ??? Release Build 11794.
|
3 months ago |
sigonasr2
|
debc23bfa3
|
Additional AI setup.
|
3 months ago |
sigonasr2
|
7cf3c53e91
|
Fix all octopus arm AI config variable references to actually use the Config functions instead of direct config file parameters. Add in attack cone effect.
|
3 months ago |
sigonasr2
|
16708108e6
|
Move Attack Arc function into its own function for portability.
|
3 months ago |
sigonasr2
|
46ba7a780d
|
Octopus arm AI
|
3 months ago |
sigonasr2
|
d85cef1b86
|
Arcs, Cones, Polygon overlap code. Octopus Arm AI initialized.
|
3 months ago |
sigonasr2
|
1bb0ceb096
|
Add monster entries and animations for Giant Octopus boss and Octopus Arm. Release Build 11756.
|
3 months ago |
sigonasr2
|
3a3d405272
|
Implemented lingering effect item script capabilities. Added Molotov item and item graphic. Added burning sound effect. Release Build 11755.
|
4 months ago |
sigonasr2
|
868a089666
|
Separate ThrowingProjectiles from PoisonBottle class to create generic throwable item bullets. Added throwable projectile item script. Made Bomb item functional. Release Build 11748.
|
4 months ago |
sigonasr2
|
598b3b66c7
|
Add new chapter 3 consumables to item database and placeholder icons.
|
4 months ago |
sigonasr2
|
b11d209813
|
Implemented Sandworm AI. Change added velocity function to be a standalone velocity variable added to original player velocity. Release Build 11725.
|
4 months ago |
sigonasr2
|
446be1e02f
|
Add collision intangibility for monsters with a collision radius of zero. Add unit test to check for it. Release Build 11714.
|
4 months ago |
sigonasr2
|
e0644fe809
|
Sandworm implementation + Monster collision radius changing implemented.
|
4 months ago |
sigonasr2
|
2f441f76b7
|
Implement missing SetAbility4 function stub. Add HasBuff function to both the Player and Monster classes. Implemented Giant Crab AI. 219/219 tests passing. Release Build 11710.
|
4 months ago |
sigonasr2
|
3684e0f211
|
Implemented Crab AI. Release Build 11683.
|
4 months ago |
sigonasr2
|
9ec850fdd0
|
Implemented Seagull AI. Release Build 11673.
|
4 months ago |
sigonasr2
|
6b0c17b5ff
|
Add ambient wave and gull sounds to Chapter 3 stages. Add slight pitch variance to environmental audio. Release Build 11667.
|
4 months ago |
sigonasr2
|
aae5726f3d
|
Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666.
|
4 months ago |
sigonasr2
|
422c6f02cc
|
Update Chapter 3 maps and entries to be playable. Added Chapter 3 stage and boss music. Pirate Captain base AI completed, mounted parrot AI added. Release Build 11657.
|
4 months ago |
sigonasr2
|
970b15ac5d
|
Parrot Monster scripts initialized.
|
4 months ago |
sigonasr2
|
20f8abf8b5
|
Fix Parrot spritesheet size. Pirate Captain behavior fixed (cannot directly inherit from Goblin Dagger, copy-paste AI instead due to conflicting states). Release Build 11653.
|
4 months ago |
sigonasr2
|
5f63f23635
|
Add missing item icons (placeholders). Add mounted parrot to Pirate Captain. Release Build 11649.
|
4 months ago |
sigonasr2
|
d432966e3e
|
Worked on Pirate Captain base AI. (Mounted Parrot AI still needs implemented).
|
4 months ago |
sigonasr2
|
c16dccc623
|
Begin Pirate Captain AI implementation.
|
4 months ago |
Quapsel
|
888cea1581
|
„Adventures in Lestoria/assets/config/items/ItemDatabase.txt“ ändern
Chapter 3 Monster + Area Items added. (Consumables still missing)
|
4 months ago |
sigonasr2
|
da2640fbc1
|
Health and mana indicators don't get squished strangely anymore due to floating point values. Release Build 11638.
|
4 months ago |
sigonasr2
|
0e3a4c0ba7
|
Implemented Pirate Buccaneer AI. Remove unnecessary Run Towards overrides in monsters list. Fix Charged Arrow to use proper last graphic when a custom one is specified. Release Build 11621.
|
4 months ago |
sigonasr2
|
d6c2b6c87f
|
Implement Pirate Marauder AI. Release Build 11609.
|
4 months ago |
sigonasr2
|
9509f317c3
|
Implement Pirate strategy. Refactor Dagger Stab/Slash slightly. After loading a resource pack, if it previously failed to load attempt the load again to stop game crashes with modifications to the game pack. Release Build 11602.
|
4 months ago |
sigonasr2
|
90d9bc86b1
|
Add in templates, strategies, and setup for Chapter 3 monsters. Fix tile collisions on Chapter 3 tiles. Release Build 11595.
|
4 months ago |
sigonasr2
|
8f5973d836
|
Crab and Giant Crab monster entries added.
|
4 months ago |
sigonasr2
|
21c5af80c2
|
Pirate Marauder entry added.
|
4 months ago |
sigonasr2
|
612cda41c3
|
Pirate Marauder/Pirate Captain data added.
|
4 months ago |
sigonasr2
|
07f431a5aa
|
Prep Pirate monster entry.
|
4 months ago |
sigonasr2
|
880b8e4335
|
Implement default audio event property to stages. Add fanfare transition and post-boss song event to the game. Add appropriate triggers for when boss fight completes. Addresses Issue #66. Release Build 11576.
|
5 months ago |
sigonasr2
|
86e2976549
|
Added some menu scrolling helper functions. Implemented Artificer Enchant window. Added controller compatibility to Artificer Refining Window. Release Build 11652.
|
5 months ago |
sigonasr2
|
1e7345d7b5
|
Implement skeleton for Enchant Confirm Window. Make original ability functions static for player class ability retrieval. Add private static access internal functions. Remove check for non-existing animations for player (would just not change the animation if it doesn't exist). Release Build 11598.
|
5 months ago |