sigonasr2
|
3fff17417e
|
Refactored the input display menu to allow for dynamic changing of row displays. Remove controller specific keybinding menu, integrating with initial keyboard menu.
|
10 months ago |
sigonasr2
|
2da6c455b6
|
mikan's tweet about devs really need to have toggles for screen shakes/vibration. Adding to TODO. Release build 6854.
|
10 months ago |
sigonasr2
|
0ca94369ac
|
Fix 'K' key to display "K" instead of "L". Fix keys being improperly deleted/added to new keybinds list. Allow keybinds to now be changed. Fix keybind update request message not updating properly for menu keys.
|
10 months ago |
Nic0Nic0Nii
|
1f244777c9
|
Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
10 months ago |
sigonasr2
|
d576e6143e
|
Added new input keybind menu. Fixed MenuLabels to account for the 2 pixel border in width when rendering menu labels. Also corrected minor bugs with spaces being counted in wrapped text string lengths.
|
10 months ago |
sigonasr2
|
a6d2765585
|
Condensed DrawInput function to accept a variant instead of having double copies of the function.
|
10 months ago |
sigonasr2
|
cd599b73e0
|
Add in keyboard mapping display settings window. Add in keybind display buttons.
|
10 months ago |
sigonasr2
|
407a105993
|
Add in key bindings buttons. Release Build 6753
|
10 months ago |
sigonasr2
|
2b34cbbeac
|
Added bgm and sfx sliders.
|
10 months ago |
sigonasr2
|
78374d1c1a
|
Release Build 6718
|
10 months ago |
sigonasr2
|
689eaa6d10
|
Implemented chapter limits for equipment upgrades.
|
10 months ago |
sigonasr2
|
2b7ebb32cc
|
Visual Novel character sizing now scales based on image size instead.
|
10 months ago |
sigonasr2
|
fc7e135aa4
|
Fix bug where the player would craft up to N^2 requested consumable items instead of the amount requested. Made Sound Effect for crafting a consumable play only once, instead of layer per quantity of item crafted. Added crafting sound effect to equipment that is crafted. Fix enhancement [+] display not updating on blacksmith enhancing window (visual bug), only show "MAX" on stats when the gear is at +10. Clear any scattered/remaining item drops after completing a stage. Fix menus crashing when enhanced gear reach +10 (array overflow). Added a Stay here button for Sherman.
|
10 months ago |
sigonasr2
|
0aea7beb83
|
Implemented ability to craft weapons/armor. Sorting all equipment by tier / type. Fixed bug with not properly setting available chapter for crafting on items with multiple enhancement levels. Fixed bugs related to adding crafting to weapons / armor (side effects applied directly to consumable items), fix stage loot/monster loot displays not properly updating when collecting items. Made old items properly convert to newer item names when being read in (constructor for the IT data type is no longer an enum and instead does the conversion automatically). This type now has implicit conversion from a std::string so is still a highly flexible typing like before. Release build 6677.
|
10 months ago |
sigonasr2
|
d904ef7e91
|
Scrollbar click behavior changes for ScrollableWindowComponents. Items that are createable now display the proper contents in the Blacksmithing window.
|
10 months ago |
sigonasr2
|
b8dea862f6
|
Fix shadow string rendering for vertical scaling.
|
10 months ago |
sigonasr2
|
30a79cc307
|
Upon level completion, update Discord status and randomize the traveling merchant.
|
10 months ago |
sigonasr2
|
a6e8ec872c
|
Added blacksmith's inventory for display underneath player's equipment for crafting. Fix bug with loadout item slot 2 not being reset properly (missing ability set function). Release build 6604.
|
10 months ago |
sigonasr2
|
db93e05afc
|
Sherman's menu integrated. Added NPC display names above the characters.
|
10 months ago |
sigonasr2
|
390e7fefbf
|
Make Unlock All button actually unlock every node. Allow tile fade groups to specify tiles that should be unhidden. NPCs have unlock conditions now. Layers have unlock conditions.
|
10 months ago |
sigonasr2
|
7a41361710
|
Added collision for smaller tileset tiles. Fixed going to hub stage from overworld map (game state is required to be HUB to prevent usage of items on the field). Fix Fire bolt continuously blowing up at the end of its max range.
|
10 months ago |
sigonasr2
|
545cbac5d8
|
Add in NPC spawn locations.
|
10 months ago |
sigonasr2
|
dcabc05702
|
Creating a new character in the desktop build is now fixed. Added NPC interact functionality.
|
10 months ago |
sigonasr2
|
0f8801546c
|
Fix image case-sensitivity for NPCs in the Hub.
|
10 months ago |
sigonasr2
|
1814c52763
|
Add in maximum ranges for energy bolt, fire bolt, and lightning bolt.
|
10 months ago |
sigonasr2
|
99674ce6e1
|
Release build 6530.
|
10 months ago |
sigonasr2
|
ebf7fcf395
|
Added NPC structures and new NPCs to the hub map.
|
10 months ago |
sigonasr2
|
51e838de24
|
Items should be unuseable in the hub area. Reset ability cooldowns at the start of a stage.
|
10 months ago |
sigonasr2
|
18810875a5
|
Fix tile animations. Add in game hub state.
|
10 months ago |
sigonasr2
|
b1cdc78a87
|
Boss region map check.
|
10 months ago |
sigonasr2
|
5c83a41a86
|
Refactored Map Data access so that other locations in code no longer had write abilities to the map data. Changed permanent exit zone spawning to a temporary. Fix equipment items being duplicated due to sorted inventory not being in sync with actual inventory.
|
10 months ago |
sigonasr2
|
2640477f89
|
Implemented offline / online character tabs for the load game window. Release Build 6459.
|
10 months ago |
sigonasr2
|
5589740f03
|
Fix up new stages, configure stage plates, add bonus boss stage, add levels to configuration files. Change Class selection window to include an online character checkbox to toggle between online and offline saving. Fix online/offline file IDs that were incorrectly loading due to no callbacks for async file retrieval.
|
10 months ago |
sigonasr2
|
15990152c7
|
Added character name input to class selection window, removed "file save name" dialog from main menu navigation. Fixed scaling for button labels with different values than 1. Moved ScrollableWindowComponent's scrollbar to be lined up with the actual scrollbar arrows. Removed text entry mode from blocking controller / gamepad inputs.
|
10 months ago |
sigonasr2
|
39a710727e
|
Fix file saving/loading for online mode.
|
10 months ago |
sigonasr2
|
e036302b58
|
Fix async loading bugs with loading from indexeddb store emscripten. Add emscripten debug and release scripts. Disable text entry whenever a menu is closed.
|
10 months ago |
sigonasr2
|
9163eecd4a
|
Add in a run towards phase after a certain number of stomps for second boss.
|
10 months ago |
sigonasr2
|
e45a2dc7da
|
Knockback away from bear’s position makes more sense.
|
10 months ago |
sigonasr2
|
1d5a936c20
|
Release Build 6393
|
10 months ago |
sigonasr2
|
4146e54379
|
Release Build 6389
|
10 months ago |
sigonasr2
|
e3a3328882
|
Add knockback amount to bear strategy, allowing for configuration.
|
10 months ago |
sigonasr2
|
e7760bcf97
|
Wisp Hitbox Radius added as an adjustable second boss script property. Release build 6381.
|
10 months ago |
sigonasr2
|
fed07eddd6
|
Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380.
|
10 months ago |
sigonasr2
|
5ed991ec88
|
Boss Phase 3 completed.
|
10 months ago |
sigonasr2
|
9f5bb212f8
|
Added tile environment color manipulation.
|
10 months ago |
sigonasr2
|
7705a64624
|
Fix bullet patterns, add transition sound effect. Fix bug involving accidental multi-hit bullets.
|
10 months ago |
sigonasr2
|
4d3b3b4930
|
Phase 1 and 2 implemented.
|
10 months ago |
sigonasr2
|
bc702788cf
|
Bosses no longer have tile collision. Tweaked general pathfinding rules for run towards script.
|
10 months ago |
sigonasr2
|
7a557fe5fc
|
Add overlay sprite feature, extra animations for second boss.
|
10 months ago |
sigonasr2
|
afdb85e16f
|
Release version 6278.
|
10 months ago |