sigonasr2
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3fff17417e
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Refactored the input display menu to allow for dynamic changing of row displays. Remove controller specific keybinding menu, integrating with initial keyboard menu.
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12 months ago |
sigonasr2
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2da6c455b6
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mikan's tweet about devs really need to have toggles for screen shakes/vibration. Adding to TODO. Release build 6854.
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12 months ago |
sigonasr2
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0ca94369ac
|
Fix 'K' key to display "K" instead of "L". Fix keys being improperly deleted/added to new keybinds list. Allow keybinds to now be changed. Fix keybind update request message not updating properly for menu keys.
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12 months ago |
Nic0Nic0Nii
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1f244777c9
|
Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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12 months ago |
Nic0Nic0Nii
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ef63a07f5c
|
Added any keybind detection to PGE and began implementing menu helper innterfaces
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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12 months ago |
sigonasr2
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d576e6143e
|
Added new input keybind menu. Fixed MenuLabels to account for the 2 pixel border in width when rendering menu labels. Also corrected minor bugs with spaces being counted in wrapped text string lengths.
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1 year ago |
sigonasr2
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a6d2765585
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Condensed DrawInput function to accept a variant instead of having double copies of the function.
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1 year ago |
sigonasr2
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6121c72152
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
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1 year ago |
sigonasr2
|
cd599b73e0
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Add in keyboard mapping display settings window. Add in keybind display buttons.
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1 year ago |
Nic0Nic0Nii
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5c5b738174
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
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1 year ago |
Nic0Nic0Nii
|
b32ebb3b63
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
|
1 year ago |
Nic0Nic0Nii
|
27cf7d6902
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
|
1 year ago |
Nic0Nic0Nii
|
e1294dd9ce
|
Chapter 1 script revisions
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
|
407a105993
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Add in key bindings buttons. Release Build 6753
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1 year ago |
sigonasr2
|
2b34cbbeac
|
Added bgm and sfx sliders.
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1 year ago |
Nic0Nic0Nii
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2bbd5e9ee4
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Traveling merchant randomized data is now saved
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
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78374d1c1a
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Release Build 6718
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1 year ago |
sigonasr2
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689eaa6d10
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Implemented chapter limits for equipment upgrades.
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1 year ago |
Nic0Nic0Nii
|
32bec29f61
|
Add available chapter to individual crafting requirements and item dattabase
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
Nic0Nic0Nii
|
6d4eba57e4
|
Remove early exit when detecting opposite connection points. Was causing incorrect behaviors between different platforms
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
Nic0Nic0Nii
|
1f62a0867a
|
Fix Traveling Merchant inventory item references not updating when the traveling merchant is randomized.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
|
2b7ebb32cc
|
Visual Novel character sizing now scales based on image size instead.
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1 year ago |
sigonasr2
|
fc7e135aa4
|
Fix bug where the player would craft up to N^2 requested consumable items instead of the amount requested. Made Sound Effect for crafting a consumable play only once, instead of layer per quantity of item crafted. Added crafting sound effect to equipment that is crafted. Fix enhancement [+] display not updating on blacksmith enhancing window (visual bug), only show "MAX" on stats when the gear is at +10. Clear any scattered/remaining item drops after completing a stage. Fix menus crashing when enhanced gear reach +10 (array overflow). Added a Stay here button for Sherman.
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1 year ago |
sigonasr2
|
0aea7beb83
|
Implemented ability to craft weapons/armor. Sorting all equipment by tier / type. Fixed bug with not properly setting available chapter for crafting on items with multiple enhancement levels. Fixed bugs related to adding crafting to weapons / armor (side effects applied directly to consumable items), fix stage loot/monster loot displays not properly updating when collecting items. Made old items properly convert to newer item names when being read in (constructor for the IT data type is no longer an enum and instead does the conversion automatically). This type now has implicit conversion from a std::string so is still a highly flexible typing like before. Release build 6677.
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1 year ago |
sigonasr2
|
d904ef7e91
|
Scrollbar click behavior changes for ScrollableWindowComponents. Items that are createable now display the proper contents in the Blacksmithing window.
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1 year ago |
sigonasr2
|
b8dea862f6
|
Fix shadow string rendering for vertical scaling.
|
1 year ago |
Nic0Nic0Nii
|
330ceefc5b
|
Add in inventory quantity checks for equipment we don't have when crafting items
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
Nic0Nic0Nii
|
00e7a01ab1
|
Add labels for items that can be crafted or enhanced at the blacksmith
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
Nic0Nic0Nii
|
8149db260b
|
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
|
b7cd3caab6
|
Stage plate for hub area renamed properly. TODO now updated.
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1 year ago |
sigonasr2
|
30a79cc307
|
Upon level completion, update Discord status and randomize the traveling merchant.
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1 year ago |
sigonasr2
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a6e8ec872c
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Added blacksmith's inventory for display underneath player's equipment for crafting. Fix bug with loadout item slot 2 not being reset properly (missing ability set function). Release build 6604.
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1 year ago |
sigonasr2
|
db93e05afc
|
Sherman's menu integrated. Added NPC display names above the characters.
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1 year ago |
sigonasr2
|
390e7fefbf
|
Make Unlock All button actually unlock every node. Allow tile fade groups to specify tiles that should be unhidden. NPCs have unlock conditions now. Layers have unlock conditions.
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1 year ago |
sigonasr2
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7a41361710
|
Added collision for smaller tileset tiles. Fixed going to hub stage from overworld map (game state is required to be HUB to prevent usage of items on the field). Fix Fire bolt continuously blowing up at the end of its max range.
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1 year ago |
sigonasr2
|
82b2b83007
|
Mark new terrain tileset as terrain class.
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1 year ago |
sigonasr2
|
111f29e51d
|
Remote Merge
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1 year ago |
sigonasr2
|
545cbac5d8
|
Add in NPC spawn locations.
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1 year ago |
Quapsel
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e7b2897098
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added Player spawn for Hub_v2.
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1 year ago |
Quapsel
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bc70985eef
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
|
1 year ago |
sigonasr2
|
cc0b16daa6
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
|
1 year ago |
sigonasr2
|
dcabc05702
|
Creating a new character in the desktop build is now fixed. Added NPC interact functionality.
|
1 year ago |
Quapsel
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c0ef634aa5
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added more Tiled parameters to Hub_v2 that where missing.
|
1 year ago |
Quapsel
|
f67537f13d
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Hub_v2 is now a Map.
|
1 year ago |
Quapsel
|
736a04a83e
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changed hub_v2 to a finite map.
|
1 year ago |
Quapsel
|
9cffb7c1ec
|
hub map changed in levels.txt
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1 year ago |
Quapsel
|
dd7daec103
|
recreated Hub as 12x12 and added 12x12 tilesets.
|
1 year ago |
sigonasr2
|
0f8801546c
|
Fix image case-sensitivity for NPCs in the Hub.
|
1 year ago |
sigonasr2
|
62cfe67119
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
|
1 year ago |
sigonasr2
|
1814c52763
|
Add in maximum ranges for energy bolt, fire bolt, and lightning bolt.
|
1 year ago |