Upon level completion, update Discord status and randomize the traveling merchant.

This commit is contained in:
sigonasr2 2024-01-30 00:15:16 -06:00
parent a6e8ec872c
commit 30a79cc307
4 changed files with 5 additions and 1 deletions

View File

@ -65,6 +65,8 @@ void Menu::InitializeLevelCompleteWindow(){
auto nextButtonAction=[](MenuFuncData data){
Unlock::UnlockArea(State_OverworldMap::GetCurrentConnectionPoint().map);
game->UpdateDiscordStatus("Hub Area",game->GetPlayer()->GetClassName());
Merchant::RandomizeTravelingMerchant();
GameState::ChangeState(States::GAME_HUB,0.25f);
return true;
};

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@ -29,6 +29,8 @@ Settings Menu
- Large numbers when dealing normal damage?
- When setting loadout items while loading the game it should highlight the correct item in the consumables inventory as well.
- Upgrade! / Craftable Labels for items in the blacksmith.
January 31st
============

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@ -39,7 +39,7 @@ All rights reserved.
#define VERSION_MAJOR 0
#define VERSION_MINOR 3
#define VERSION_PATCH 0
#define VERSION_BUILD 6604
#define VERSION_BUILD 6605
#define stringify(a) stringify_(a)
#define stringify_(a) #a