Upon level completion, update Discord status and randomize the traveling merchant.

pull/35/head
sigonasr2 12 months ago
parent a6e8ec872c
commit 30a79cc307
  1. 2
      Adventures in Lestoria/LevelCompleteWindow.cpp
  2. 2
      Adventures in Lestoria/TODO.txt
  3. 2
      Adventures in Lestoria/Version.h
  4. BIN
      x64/Release/Adventures in Lestoria.exe

@ -65,6 +65,8 @@ void Menu::InitializeLevelCompleteWindow(){
auto nextButtonAction=[](MenuFuncData data){
Unlock::UnlockArea(State_OverworldMap::GetCurrentConnectionPoint().map);
game->UpdateDiscordStatus("Hub Area",game->GetPlayer()->GetClassName());
Merchant::RandomizeTravelingMerchant();
GameState::ChangeState(States::GAME_HUB,0.25f);
return true;
};

@ -29,6 +29,8 @@ Settings Menu
- Large numbers when dealing normal damage?
- When setting loadout items while loading the game it should highlight the correct item in the consumables inventory as well.
- Upgrade! / Craftable Labels for items in the blacksmith.
January 31st
============

@ -39,7 +39,7 @@ All rights reserved.
#define VERSION_MAJOR 0
#define VERSION_MINOR 3
#define VERSION_PATCH 0
#define VERSION_BUILD 6604
#define VERSION_BUILD 6605
#define stringify(a) stringify_(a)
#define stringify_(a) #a

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