Upon level completion, update Discord status and randomize the traveling merchant.
This commit is contained in:
parent
a6e8ec872c
commit
30a79cc307
@ -65,6 +65,8 @@ void Menu::InitializeLevelCompleteWindow(){
|
||||
|
||||
auto nextButtonAction=[](MenuFuncData data){
|
||||
Unlock::UnlockArea(State_OverworldMap::GetCurrentConnectionPoint().map);
|
||||
game->UpdateDiscordStatus("Hub Area",game->GetPlayer()->GetClassName());
|
||||
Merchant::RandomizeTravelingMerchant();
|
||||
GameState::ChangeState(States::GAME_HUB,0.25f);
|
||||
return true;
|
||||
};
|
||||
|
||||
@ -29,6 +29,8 @@ Settings Menu
|
||||
- Large numbers when dealing normal damage?
|
||||
- When setting loadout items while loading the game it should highlight the correct item in the consumables inventory as well.
|
||||
|
||||
- Upgrade! / Craftable Labels for items in the blacksmith.
|
||||
|
||||
January 31st
|
||||
============
|
||||
|
||||
|
||||
@ -39,7 +39,7 @@ All rights reserved.
|
||||
#define VERSION_MAJOR 0
|
||||
#define VERSION_MINOR 3
|
||||
#define VERSION_PATCH 0
|
||||
#define VERSION_BUILD 6604
|
||||
#define VERSION_BUILD 6605
|
||||
|
||||
#define stringify(a) stringify_(a)
|
||||
#define stringify_(a) #a
|
||||
|
||||
Binary file not shown.
Loading…
x
Reference in New Issue
Block a user