sigonasr2
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2b0c1c070a
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[demo] Add Warrior story image to list of files. Missing asset. Release Build 11575.
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1 month ago |
sigonasr2
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598b3b66c7
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Add new chapter 3 consumables to item database and placeholder icons.
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1 month ago |
sigonasr2
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b11d209813
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Implemented Sandworm AI. Change added velocity function to be a standalone velocity variable added to original player velocity. Release Build 11725.
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2 months ago |
sigonasr2
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446be1e02f
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Add collision intangibility for monsters with a collision radius of zero. Add unit test to check for it. Release Build 11714.
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2 months ago |
sigonasr2
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e0644fe809
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Sandworm implementation + Monster collision radius changing implemented.
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2 months ago |
sigonasr2
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e9f02ea885
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Move player invulnerability frame transparency from affecting globally to all monsters to affecting only the player's sprite. Release Build 11711.
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2 months ago |
sigonasr2
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2f441f76b7
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Implement missing SetAbility4 function stub. Add HasBuff function to both the Player and Monster classes. Implemented Giant Crab AI. 219/219 tests passing. Release Build 11710.
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2 months ago |
sigonasr2
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3684e0f211
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Implemented Crab AI. Release Build 11683.
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2 months ago |
sigonasr2
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94de6bb10e
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Remove hidden incorrect collision on various stages. Release Build 11674.
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2 months ago |
sigonasr2
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9ec850fdd0
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Implemented Seagull AI. Release Build 11673.
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2 months ago |
sigonasr2
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6b0c17b5ff
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Add ambient wave and gull sounds to Chapter 3 stages. Add slight pitch variance to environmental audio. Release Build 11667.
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2 months ago |
sigonasr2
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aae5726f3d
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Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666.
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2 months ago |
sigonasr2
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a09ea9a9a7
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
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2 months ago |
sigonasr2
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422c6f02cc
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Update Chapter 3 maps and entries to be playable. Added Chapter 3 stage and boss music. Pirate Captain base AI completed, mounted parrot AI added. Release Build 11657.
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2 months ago |
Quapsel
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967af0fe5f
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Added details to the world map.
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2 months ago |
sigonasr2
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3024111b4a
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Remove unnecessary variables from old monster update code, remove return value, create unnecessary ambiguity with why we would need to return true/false for no purpose.
Add Unconscious timer and tests for Monsters.
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2 months ago |
sigonasr2
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970b15ac5d
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Parrot Monster scripts initialized.
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2 months ago |
sigonasr2
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20f8abf8b5
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Fix Parrot spritesheet size. Pirate Captain behavior fixed (cannot directly inherit from Goblin Dagger, copy-paste AI instead due to conflicting states). Release Build 11653.
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2 months ago |
sigonasr2
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5f63f23635
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Add missing item icons (placeholders). Add mounted parrot to Pirate Captain. Release Build 11649.
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2 months ago |
sigonasr2
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d432966e3e
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Worked on Pirate Captain base AI. (Mounted Parrot AI still needs implemented).
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2 months ago |
sigonasr2
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4e1fa8d4e3
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
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2 months ago |
sigonasr2
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c16dccc623
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Begin Pirate Captain AI implementation.
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2 months ago |
Quapsel
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888cea1581
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„Adventures in Lestoria/assets/config/items/ItemDatabase.txt“ ändern
Chapter 3 Monster + Area Items added. (Consumables still missing)
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2 months ago |
sigonasr2
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da2640fbc1
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Health and mana indicators don't get squished strangely anymore due to floating point values. Release Build 11638.
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2 months ago |
sigonasr2
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85ba978793
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Fix new crashes pertaining to unchecked 0 distance in line normalizing functions.
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2 months ago |
sigonasr2
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0e3a4c0ba7
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Implemented Pirate Buccaneer AI. Remove unnecessary Run Towards overrides in monsters list. Fix Charged Arrow to use proper last graphic when a custom one is specified. Release Build 11621.
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2 months ago |
sigonasr2
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d6c2b6c87f
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Implement Pirate Marauder AI. Release Build 11609.
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2 months ago |
sigonasr2
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9509f317c3
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Implement Pirate strategy. Refactor Dagger Stab/Slash slightly. After loading a resource pack, if it previously failed to load attempt the load again to stop game crashes with modifications to the game pack. Release Build 11602.
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2 months ago |
sigonasr2
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90d9bc86b1
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Add in templates, strategies, and setup for Chapter 3 monsters. Fix tile collisions on Chapter 3 tiles. Release Build 11595.
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2 months ago |
sigonasr2
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8f5973d836
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Crab and Giant Crab monster entries added.
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2 months ago |
sigonasr2
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21c5af80c2
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Pirate Marauder entry added.
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2 months ago |
sigonasr2
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612cda41c3
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Pirate Marauder/Pirate Captain data added.
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2 months ago |
sigonasr2
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07f431a5aa
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Prep Pirate monster entry.
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2 months ago |
sigonasr2
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0f0a70b2b4
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Implement new enchant rolling rule: Same enchant may be chosen if the result ends up increasing at least of the supported stats. Release Build 11592.
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2 months ago |
sigonasr2
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880b8e4335
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Implement default audio event property to stages. Add fanfare transition and post-boss song event to the game. Add appropriate triggers for when boss fight completes. Addresses Issue #66. Release Build 11576.
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2 months ago |
sigonasr2
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2fe0991920
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Push demo fixes into master branch.
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2 months ago |
sigonasr2
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4d74d803b2
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Linux fixes. Make sure audio doesn't require loading from filesystem (Use resource packs instead)
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2 months ago |
sigonasr2
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57cc852033
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Force all old decal instances to be cleared from the engine when the game is reset. This addresses a very random Linux crash that was occurring enough to be a problem when quitting the game. Release Build 11570.
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2 months ago |
sigonasr2
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ca46f0b92e
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Update distribution scripts with cleaning out the monsters folder.
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2 months ago |
sigonasr2
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004f896953
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MonsterData should be loading graphics from Resource Packs instead. This should solve the issues with Issue #70. Release Build 11566.
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2 months ago |
sigonasr2
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669a267a67
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[demo] Remove hash verification functions from the game. See Issue #68. Release Build 11565.
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2 months ago |
sigonasr2
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47ff285bef
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Remove songs from git index into commercial assets. Update distribution and build scripts to not include songs commercial folder. Fix early destruction of audio buffer data causing a crash. Release Build 11544.
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2 months ago |
sigonasr2
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a16ca296c7
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Linux changes and fixes
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2 months ago |
sigonasr2
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d0db3412d9
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Added controller compatibility to the refine result and enchant confirmation windows. Modify menu navigation behavior slightly for the three windows with accessory lists. Release Build 11665.
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2 months ago |
sigonasr2
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36b9a071e3
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Added controller compatibility to Artificer Enchant Window. Removed menu navigation using right analog stick. Release Build 11662.
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2 months ago |
sigonasr2
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da5d596a37
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Implemented controller compatbility for Artificer Disassembly Menu. Release Build 11653.
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3 months ago |
sigonasr2
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86e2976549
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Added some menu scrolling helper functions. Implemented Artificer Enchant window. Added controller compatibility to Artificer Refining Window. Release Build 11652.
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3 months ago |
sigonasr2
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a5c10f35e6
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Updated MenuItemLabel to accept either a copy or weak reference so that it can hold information not necessarily in our inventory. Release Build 11620.
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3 months ago |
sigonasr2
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d007e2bbf5
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Fix key display for Ability 4 to match the keybind of the 4th ability. Release Build 11599.
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3 months ago |
sigonasr2
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1e7345d7b5
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Implement skeleton for Enchant Confirm Window. Make original ability functions static for player class ability retrieval. Add private static access internal functions. Remove check for non-existing animations for player (would just not change the animation if it doesn't exist). Release Build 11598.
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3 months ago |