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70423be9d4
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Item reference system deprecated in favor of smart pointer system. Converted all items to use pointers instead, removed all reference wrappers for item system. Fixed buggy last item sorting when removing items from InventoryScrollableWindowComponents. Implemented proper inventory removal checks when items are completely removed from an inventory. Sorted inventories now copy the pointer as a shared pointer from the main inventory code instead of needlessly creating extra copies of the same item.
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2023-12-22 06:14:37 -06:00 |
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a26d86d0b0
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Separate GetTextSize and GetWrappedTextSize functions for clarity. Fix sizing comparisons for wrapping text. Fixed issue with menu destinations not properly being assigned on certain buttons.
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2023-12-21 10:26:18 -06:00 |
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eae8239501
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Traveling Merchant Purchase Window and systems implemented.
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2023-12-19 18:46:59 -06:00 |
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71fe49162d
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Added Merchant/Buy/Sell Menu windows. Added sorted item callbacks for traveling merchant inventory modifications.
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2023-12-19 17:10:04 -06:00 |
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3251053364
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Added row item display button components.
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2023-12-16 22:17:49 -06:00 |
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ac0f5c42aa
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Hover functionality moved out to MenuComponent so any component can utilize them.
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2023-12-16 21:28:41 -06:00 |
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025a89788e
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Fix border display drawing for menus. Fix scrollable window components that went outside to use proper scrolling offsets. Fix issue with same-frame clicking and releasing causing a different button to be selected.
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2023-12-15 23:57:09 -06:00 |
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7a46f79f2b
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Fix Perspective correction on ViewPort PGEX. Implement windowing system and remove sprite reliance from all menu components.
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2023-12-14 04:18:05 -06:00 |
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4bab1397dc
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Fix ViewPort PGEX. Added Draw String functions from PGE to ViewPort.
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2023-12-14 01:43:42 -06:00 |
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5abc789bcd
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Added hover button functionality to MenuItemButton component and to InventorySrollableWindowComponent item buttons created via that component. Implemented inventory screen.
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2023-12-12 05:20:51 -06:00 |
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e4f63a3550
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Change implementation of scrollable inventory component displays, make tabs on inventory window functional.
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2023-12-10 23:02:16 -06:00 |
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469bea4c5e
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Inventory display window tabs are implemented, inventory component is displayed. Ranger Backstep cancels casts. Casts are forced to be channeled for 0.2 seconds before walking can cancel them,
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2023-12-10 20:14:32 -06:00 |
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e744112206
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GUI template/macro usage refactor.
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2023-12-10 19:14:37 -06:00 |
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4ac42fbd7e
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Implemented menucomponent depth property. Fixed equipment menu labels interacting with hover events.
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2023-12-09 01:58:46 -06:00 |
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13104bae66
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Back button in character stats window, moved elements slightly upwards for better positioning.
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2023-12-08 17:06:34 -06:00 |
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ae2d1719c8
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Add a BeforeUpdate event for components to handle mouse out events (specifically for equip item slots showing stat differences.) Corrects a bug with stat differences not refreshing on mouse out.
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2023-12-08 16:36:51 -06:00 |
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88a239cd91
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Equip Window is now functional.
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2023-12-06 22:47:09 -06:00 |
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a659bf7924
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Character Info Window layouts setup
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2023-12-01 22:55:33 -06:00 |
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298b0c4ca7
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Implemented equipping of items, reading of slot types from item database, and prepared set items and stats structures.
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2023-11-30 23:33:40 -06:00 |
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2af830d400
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FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
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2023-11-29 00:50:00 -06:00 |
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3ff558d44e
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Added pragma regions to all license comment fields in files and collapsed them.
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2023-11-20 23:25:36 -06:00 |
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f427928ca6
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Implemented Loadout selection item buttons, corrected inventory window missing category variables, corrected loadout item selection logic, updated inventory window layout.
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2023-11-14 23:20:13 -06:00 |
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2bf45dacef
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It's 2023 btw
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2023-11-14 18:12:54 -06:00 |
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dd531d1fd7
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Apply OLC-3 License to all source files.
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2023-11-14 18:11:32 -06:00 |
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2594078794
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Update labels for different zones when clicking through them.
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2023-11-12 23:51:49 -06:00 |
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380582dfeb
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Implemented automatic memory leak detection and reporting for CRT.
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2023-11-11 04:03:48 -06:00 |
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2e248e30b4
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Converted boolean flags for component creation in windows to using enum bitwise attributes.
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2023-11-06 01:00:17 -06:00 |
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c82a3c5980
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Refactor menucomponent internal draw function a little bit for code organizing.
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2023-11-06 00:05:09 -06:00 |
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cedb465c79
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Toggle Interface implementation. Class toggling connections created and class switching via class selection menu completed.
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2023-10-24 04:52:24 -05:00 |
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02c7165b37
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Add in class display labels, animated sprite icons, and title of the window.
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2023-10-24 03:03:34 -05:00 |
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debced946e
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Menu component leak debugging detection added.
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2023-10-23 00:05:30 -05:00 |
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800a5767f2
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Add destructors for all menu components and sub components. Finish menu navigation for class selection window and class info window.
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2023-10-22 23:19:47 -05:00 |
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3f78565655
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Added properties for border and background control, vertically align uncentered labels by default.
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2023-10-22 10:35:53 -05:00 |
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e9952ca1be
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An inventory scrollable component window should not be the same as an inventory window as they would layout things differently. Separated into proper hierarchy.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-10-18 18:07:10 +00:00 |
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46462a24e7
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Refactor inventory window so the scrollable consumable window now subscribes to a listener.
Listener list system removes the arbitrary requirement of components needing to be called "inventory" (very error-prone)
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2023-10-18 16:06:08 +00:00 |
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04d6f42526
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Handled dynamic adding and removing of inventory items and syncing with menu systems.
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2023-10-17 05:35:19 -05:00 |
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340690a26b
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Added keyboard/controller controls for scrollable menu components beyond bounds for disabled controls.
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2023-10-17 00:50:58 -05:00 |
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958a1866c7
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Keyboard menu button storage can now be differentiated from internal button storage.
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2023-10-17 00:31:56 -05:00 |
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daf94db505
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Added functional scrollbar.
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2023-10-15 14:59:35 -05:00 |
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ff3f4ba1c0
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Setup framework for scrollbar and buttons in ScrollableWindowComponent. Fixed a bug where disabled buttons would not increment selection check loop. CreateMenu function instead of creating pointer and returning, so windows can add stuff to menus easily.
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2023-10-15 12:58:39 -05:00 |
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be0225aa97
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Change scrollable window component's offset to be an attribute instead.
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2023-10-12 21:12:10 -05:00 |
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472e8eceda
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Rendering of decal portions now controllable via point check overrides.
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2023-10-12 20:16:22 -05:00 |
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18db45e6c3
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Implement parent component hover state handling.
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2023-10-12 19:35:16 -05:00 |
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1c4ec84d75
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Implement dummy items and scrollablewindowcomponent setup
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2023-10-12 18:35:45 -05:00 |
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e3d0283fcb
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Prepare framework with Draw and DrawDecal split.
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2023-10-11 19:50:12 -05:00 |
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461265a8a4
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Added label, text, and quantity descriptions for all items on the inventory menu.
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2023-10-07 19:06:56 -05:00 |
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803a0189d8
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Inventory Drag and Drop Management implemented.
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2023-10-07 18:28:19 -05:00 |
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5903692dbb
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Fix null checks. Inventory display window setup. Ready for draggable interface.
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2023-10-07 16:26:03 -05:00 |
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99c24b9c37
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Setup internal menu components so they know what button was clicked on a menu function. Compacted the on click menu function for menu buttons.
Refactored some item convenience functions.
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2023-10-07 15:47:26 -05:00 |
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c1d64e7bd1
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Window centering and positioning added.
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2023-10-06 15:00:27 -05:00 |
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