The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
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26 lines
993 B
26 lines
993 B
#pragma once
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#include "Menu.h"
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class MenuComponent{
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friend class Menu;
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MenuType menuDest;
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bool hovered=false;
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bool selectable=true;
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private:
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float hoverEffect=0;
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protected:
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geom2d::rect<float>rect;
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std::string label;
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bool border=true;
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bool draggable=false;
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MenuFunc onClick;
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public:
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MenuComponent(geom2d::rect<float>rect,std::string label,MenuFunc onClick,bool selectable=true);
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MenuComponent(geom2d::rect<float>rect,std::string label,MenuType menuDest,MenuFunc onClick,bool selectable=true);
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virtual void Update(Crawler*game);
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virtual void Draw(Crawler*game,vf2d parentPos,bool focused);
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//We picked up a draggable component, we should make a copy and return it here. If a nullptr is returned here, the pickup is not allowed.
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virtual MenuComponent*PickUpDraggableItem();
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//We are attempting to drop draggable onto this item. If it's not allowed, return false.
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virtual bool DropDraggableItem(MenuComponent*draggable);
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}; |