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a26d86d0b0
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Separate GetTextSize and GetWrappedTextSize functions for clarity. Fix sizing comparisons for wrapping text. Fixed issue with menu destinations not properly being assigned on certain buttons.
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2023-12-21 10:26:18 -06:00 |
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d29f7d47bd
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Implemented string view changes for internal drawing functions and added wrapping support and parameters for draw functions.
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2023-12-20 19:45:49 -06:00 |
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eae8239501
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Traveling Merchant Purchase Window and systems implemented.
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2023-12-19 18:46:59 -06:00 |
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71fe49162d
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Added Merchant/Buy/Sell Menu windows. Added sorted item callbacks for traveling merchant inventory modifications.
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2023-12-19 17:10:04 -06:00 |
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3251053364
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Added row item display button components.
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2023-12-16 22:17:49 -06:00 |
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ac0f5c42aa
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Hover functionality moved out to MenuComponent so any component can utilize them.
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2023-12-16 21:28:41 -06:00 |
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025a89788e
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Fix border display drawing for menus. Fix scrollable window components that went outside to use proper scrolling offsets. Fix issue with same-frame clicking and releasing causing a different button to be selected.
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2023-12-15 23:57:09 -06:00 |
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44fcbc80cd
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Fixed up menu components to not rely on old parent positions.
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2023-12-14 05:19:49 -06:00 |
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7a46f79f2b
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Fix Perspective correction on ViewPort PGEX. Implement windowing system and remove sprite reliance from all menu components.
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2023-12-14 04:18:05 -06:00 |
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4bab1397dc
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Fix ViewPort PGEX. Added Draw String functions from PGE to ViewPort.
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2023-12-14 01:43:42 -06:00 |
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e4f63a3550
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Change implementation of scrollable inventory component displays, make tabs on inventory window functional.
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2023-12-10 23:02:16 -06:00 |
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469bea4c5e
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Inventory display window tabs are implemented, inventory component is displayed. Ranger Backstep cancels casts. Casts are forced to be channeled for 0.2 seconds before walking can cancel them,
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2023-12-10 20:14:32 -06:00 |
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e744112206
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GUI template/macro usage refactor.
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2023-12-10 19:14:37 -06:00 |
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13104bae66
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Back button in character stats window, moved elements slightly upwards for better positioning.
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2023-12-08 17:06:34 -06:00 |
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ae2d1719c8
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Add a BeforeUpdate event for components to handle mouse out events (specifically for equip item slots showing stat differences.) Corrects a bug with stat differences not refreshing on mouse out.
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2023-12-08 16:36:51 -06:00 |
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88a239cd91
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Equip Window is now functional.
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2023-12-06 22:47:09 -06:00 |
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e615831ded
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Equipment window shows equip stat changes on mouseover.
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2023-12-05 23:07:49 -06:00 |
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2af830d400
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FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
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2023-11-29 00:50:00 -06:00 |
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3ff558d44e
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Added pragma regions to all license comment fields in files and collapsed them.
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2023-11-20 23:25:36 -06:00 |
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2bf45dacef
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It's 2023 btw
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2023-11-14 18:12:54 -06:00 |
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dd531d1fd7
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Apply OLC-3 License to all source files.
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2023-11-14 18:11:32 -06:00 |
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2594078794
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Update labels for different zones when clicking through them.
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2023-11-12 23:51:49 -06:00 |
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30a5cdc488
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Correct memory leak in consuming items from inventory. Added overworld menu layout. Warrior Up walk animation has head bobbing like all the others now. Fixed alignment of items for ScrollableWindowComponents, fix scrollbar resizing when parent component has offsets.
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2023-11-11 17:31:53 -06:00 |
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380582dfeb
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Implemented automatic memory leak detection and reporting for CRT.
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2023-11-11 04:03:48 -06:00 |
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2e248e30b4
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Converted boolean flags for component creation in windows to using enum bitwise attributes.
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2023-11-06 01:00:17 -06:00 |
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c82a3c5980
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Refactor menucomponent internal draw function a little bit for code organizing.
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2023-11-06 00:05:09 -06:00 |
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cedb465c79
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Toggle Interface implementation. Class toggling connections created and class switching via class selection menu completed.
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2023-10-24 04:52:24 -05:00 |
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02c7165b37
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Add in class display labels, animated sprite icons, and title of the window.
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2023-10-24 03:03:34 -05:00 |
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debced946e
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Menu component leak debugging detection added.
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2023-10-23 00:05:30 -05:00 |
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800a5767f2
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Add destructors for all menu components and sub components. Finish menu navigation for class selection window and class info window.
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2023-10-22 23:19:47 -05:00 |
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3f78565655
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Added properties for border and background control, vertically align uncentered labels by default.
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2023-10-22 10:35:53 -05:00 |
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46462a24e7
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Refactor inventory window so the scrollable consumable window now subscribes to a listener.
Listener list system removes the arbitrary requirement of components needing to be called "inventory" (very error-prone)
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2023-10-18 16:06:08 +00:00 |
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04d6f42526
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Handled dynamic adding and removing of inventory items and syncing with menu systems.
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2023-10-17 05:35:19 -05:00 |
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340690a26b
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Added keyboard/controller controls for scrollable menu components beyond bounds for disabled controls.
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2023-10-17 00:50:58 -05:00 |
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958a1866c7
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Keyboard menu button storage can now be differentiated from internal button storage.
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2023-10-17 00:31:56 -05:00 |
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daf94db505
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Added functional scrollbar.
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2023-10-15 14:59:35 -05:00 |
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ff3f4ba1c0
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Setup framework for scrollbar and buttons in ScrollableWindowComponent. Fixed a bug where disabled buttons would not increment selection check loop. CreateMenu function instead of creating pointer and returning, so windows can add stuff to menus easily.
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2023-10-15 12:58:39 -05:00 |
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472e8eceda
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Rendering of decal portions now controllable via point check overrides.
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2023-10-12 20:16:22 -05:00 |
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18db45e6c3
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Implement parent component hover state handling.
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2023-10-12 19:35:16 -05:00 |
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e3d0283fcb
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Prepare framework with Draw and DrawDecal split.
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2023-10-11 19:50:12 -05:00 |
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461265a8a4
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Added label, text, and quantity descriptions for all items on the inventory menu.
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2023-10-07 19:06:56 -05:00 |
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803a0189d8
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Inventory Drag and Drop Management implemented.
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2023-10-07 18:28:19 -05:00 |
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99c24b9c37
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Setup internal menu components so they know what button was clicked on a menu function. Compacted the on click menu function for menu buttons.
Refactored some item convenience functions.
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2023-10-07 15:47:26 -05:00 |
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d3f26d4bb0
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Render all background windows, foreground window is the only one with direct focus. Background windows are darkened.
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2023-10-05 00:42:28 -05:00 |
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10cfb009f7
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Added scaling/tiling capabilities for themes. Safe maps have unordered version.
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2023-10-03 04:09:42 -05:00 |
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999855c6e8
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Proper theming controls added, attributes are now an inheritable interface for anything.
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2023-10-03 02:34:26 -05:00 |
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3723835cc7
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Switched menu button system to component inheritance system.
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2023-10-01 01:48:27 -05:00 |
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