The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
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75 lines
2.5 KiB
75 lines
2.5 KiB
#include "Crawler.h"
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#include "MenuComponent.h"
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MenuComponent::MenuComponent(MenuType parent,geom2d::rect<float>rect,std::string label,MenuFunc onClick,bool selectable)
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:parentMenu(parent),rect(rect),label(label),menuDest(MenuType::ENUM_END),onClick(onClick),hoverEffect(0),selectable(selectable){}
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MenuComponent::MenuComponent(MenuType parent,geom2d::rect<float>rect,std::string label,MenuType menuDest,MenuFunc onClick,bool selectable)
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:parentMenu(parent),rect(rect),label(label),menuDest(menuDest),onClick(onClick),hoverEffect(0),selectable(selectable){}
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void MenuComponent::AfterCreate(){}
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void MenuComponent::Update(Crawler*game){
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if(hovered){
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hoverEffect=std::min("ThemeGlobal.HighlightTime"_F,hoverEffect+game->GetElapsedTime());
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}else{
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hoverEffect=std::max(0.f,hoverEffect-game->GetElapsedTime());
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}
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}
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void MenuComponent::_Update(Crawler*game){
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if(!disabled){
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Update(game);
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}
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}
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void MenuComponent::Draw(Crawler*game,vf2d parentPos,bool focused){
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game->FillRect(rect.pos+parentPos,rect.size,PixelLerp(Menu::themes[Menu::themeSelection].GetButtonCol(),Menu::themes[Menu::themeSelection].GetHighlightCol(),hoverEffect/"ThemeGlobal.HighlightTime"_F)*(focused?1:"ThemeGlobal.MenuUnfocusedColorMult"_F));
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if(border){
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game->DrawRect(rect.pos+parentPos,rect.size,focused?GREY:GREY*"ThemeGlobal.MenuUnfocusedColorMult"_F);
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}
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game->DrawStringProp(rect.pos+parentPos+rect.size/2-game->GetTextSizeProp(label)/2,label,focused?WHITE:WHITE*"ThemeGlobal.MenuUnfocusedColorMult"_F);
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}
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void MenuComponent::_Draw(Crawler*game,vf2d parentPos,bool focused){
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if(!disabled){
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Draw(game,parentPos,focused);
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}
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}
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void MenuComponent::DrawDecal(Crawler*game,vf2d parentPos,bool focused){}
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void MenuComponent::_DrawDecal(Crawler*game,vf2d parentPos,bool focused){
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if(!disabled){
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DrawDecal(game,parentPos,focused);
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}
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}
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MenuComponent*MenuComponent::PickUpDraggableItem(){
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return nullptr;
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}
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bool MenuComponent::DropDraggableItem(MenuComponent*draggable){
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return false;
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}
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bool MenuComponent::GetHoverState(Crawler*game){
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if(parentComponent!=nullptr){
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return parentComponent->GetHoverState(game,this);
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}else{
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vf2d parentWindowPos=Menu::menus[parentMenu]->pos;
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return geom2d::overlaps(geom2d::rect<float>{rect.pos+parentWindowPos,rect.size},game->GetMousePos());
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}
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}
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bool MenuComponent::GetHoverState(Crawler*game,MenuComponent*child){
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return false;
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}
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bool MenuComponent::PointWithinParent(MenuComponent*child,vi2d drawPos){
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if(parentComponent!=nullptr){
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return parentComponent->PointWithinParent(child,drawPos);
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}else{
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return true;
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}
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} |