The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler/MenuComponent.cpp

77 lines
2.6 KiB

#include "Crawler.h"
#include "MenuComponent.h"
MenuComponent::MenuComponent(MenuType parent,geom2d::rect<float>rect,std::string label,MenuFunc onClick,bool selectable,bool selectableViaKeyboard)
:parentMenu(parent),rect(rect),label(label),menuDest(MenuType::ENUM_END),onClick(onClick),hoverEffect(0),selectable(selectable),selectableViaKeyboard(selectableViaKeyboard){}
MenuComponent::MenuComponent(MenuType parent,geom2d::rect<float>rect,std::string label,MenuType menuDest,MenuFunc onClick,bool selectable,bool selectableViaKeyboard)
:MenuComponent(parent,rect,label,onClick,selectable,selectableViaKeyboard){
this->menuDest=menuDest;
}
void MenuComponent::AfterCreate(){}
void MenuComponent::Update(Crawler*game){
if(hovered){
hoverEffect=std::min("ThemeGlobal.HighlightTime"_F,hoverEffect+game->GetElapsedTime());
}else{
hoverEffect=std::max(0.f,hoverEffect-game->GetElapsedTime());
}
}
void MenuComponent::_Update(Crawler*game){
if(!disabled){
Update(game);
}
}
void MenuComponent::Draw(Crawler*game,vf2d parentPos,bool focused){
game->FillRect(rect.pos+parentPos,rect.size,PixelLerp(Menu::themes[Menu::themeSelection].GetButtonCol(),Menu::themes[Menu::themeSelection].GetHighlightCol(),hoverEffect/"ThemeGlobal.HighlightTime"_F)*(focused?1:"ThemeGlobal.MenuUnfocusedColorMult"_F));
if(border){
game->DrawRect(rect.pos+parentPos,rect.size,focused?GREY:GREY*"ThemeGlobal.MenuUnfocusedColorMult"_F);
}
game->DrawStringProp(rect.pos+parentPos+rect.size/2-game->GetTextSizeProp(label)/2,label,focused?WHITE:WHITE*"ThemeGlobal.MenuUnfocusedColorMult"_F);
}
void MenuComponent::_Draw(Crawler*game,vf2d parentPos,bool focused){
if(!disabled){
Draw(game,parentPos,focused);
}
}
void MenuComponent::DrawDecal(Crawler*game,vf2d parentPos,bool focused){}
void MenuComponent::_DrawDecal(Crawler*game,vf2d parentPos,bool focused){
if(!disabled){
DrawDecal(game,parentPos,focused);
}
}
MenuComponent*MenuComponent::PickUpDraggableItem(){
return nullptr;
}
bool MenuComponent::DropDraggableItem(MenuComponent*draggable){
return false;
}
bool MenuComponent::GetHoverState(Crawler*game){
if(parentComponent!=nullptr){
return parentComponent->GetHoverState(game,this);
}else{
vf2d parentWindowPos=Menu::menus[parentMenu]->pos;
return geom2d::overlaps(geom2d::rect<float>{rect.pos+parentWindowPos,rect.size},game->GetMousePos());
}
}
bool MenuComponent::GetHoverState(Crawler*game,MenuComponent*child){
return false;
}
bool MenuComponent::PointWithinParent(MenuComponent*child,vi2d drawPos){
if(parentComponent!=nullptr){
return parentComponent->PointWithinParent(child,drawPos);
}else{
return true;
}
}