Quapsel
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1a8baf42e9
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1_1_v2 progress
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2023-08-31 17:10:36 +02:00 |
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Quapsel
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da35becb19
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1-1 v2 started
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2023-08-22 17:24:53 +02:00 |
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cbfcb2793f
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Player animations now load dynamically from configuration files.
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2023-08-19 11:57:02 -05:00 |
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023c6f9005
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Implement Z axis for monster rendering. Fix up shadow sizing for the player.
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2023-08-13 23:01:23 -05:00 |
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49940fdba1
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Mobs can now have ifreames. Add in documentation for slime king encounter and prep a spritesheet for it.
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2023-08-13 22:32:04 -05:00 |
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b1885a1c1e
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Fixed Bullet fixed step movement. Corrected Warrior Block Cooldown (accidently got changed), implemented Turret Monster Strategy.
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2023-08-13 22:05:34 -05:00 |
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6cfb40d642
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Add custom monster strategy properties for monster config files.
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2023-08-13 20:53:39 -05:00 |
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b6d914151f
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Removed static from struct. Emscripten build now uses C++20. Removed stray safemap cpp file.
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2023-08-13 03:04:30 -05:00 |
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6a12a45cb2
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Moved all enemy reading over to purely using config files. Removed all enemy enum dependencies. Removed bugs involving loading infinite maps by accident.
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2023-08-13 02:12:19 -05:00 |
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13eff22485
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Super big refactor of the animation storage and monster storage system using configuration files.
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2023-08-06 19:00:09 -05:00 |
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1c2106135d
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Player configuration file implemented.
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2023-08-06 15:20:54 -05:00 |
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b2d363cdef
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Ranger configuration file implemented. Added per-step bullet collisions. Fix Release Desktop project setup.
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2023-08-06 15:07:53 -05:00 |
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017a72b8cc
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Added retreat configuration variables.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-08-01 20:21:24 +00:00 |
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ac1896b671
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Start implemnting ranger config
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-31 20:31:27 +00:00 |
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d38422b9da
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Wizard fire bolt explosion damage multiplier was not very well explained. Corrected explanation and adopted better formula
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-31 17:57:27 +00:00 |
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Quapsel
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2287b186f1
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Boss Stage 1 v2
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2023-07-30 16:20:54 +02:00 |
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e96514e0d4
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Fix Warrior slowdown cancel bug (#16). Added debug configuration options to display collision and hidden player info on-screen. Release Build 935.
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2023-07-29 10:21:53 -05:00 |
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b4692769a0
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Add configuration parameters for Wizard Meteor ability.
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2023-07-29 09:44:38 -05:00 |
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49b802fc99
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Added in Wizard Lightning Bolt Configuration Parameters
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2023-07-29 08:45:27 -05:00 |
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9d65f5ba93
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Fix Warrior Auto attack damage multiplier config value not being adjustable.
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2023-07-28 18:12:14 -05:00 |
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8e46d7698e
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Fix Warrior Auto attack damage multiplier config value not being adjustable.
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2023-07-28 18:10:55 -05:00 |
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694cb310f2
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Implement Wizard Ability 1 (Firebolt) configuration parameters.
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2023-07-28 18:02:30 -05:00 |
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bd407aca83
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Implement a few more properties
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-28 20:17:09 +00:00 |
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3617ec3c5b
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Add an updated release build to appease the Quapsel gods.
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2023-07-28 05:12:54 -05:00 |
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10575436e1
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Fix line break when temporarily debugging from earlier.
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2023-07-28 04:46:43 -05:00 |
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cacf169668
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Add in extra debug access option when reading configuration properties. Implement Wizard Auto attack and teleport configuration options.
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2023-07-28 04:41:18 -05:00 |
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a86362c801
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Warrior ability custom parameters implemented.
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2023-07-28 03:28:42 -05:00 |
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c6cddd88b8
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Update to latest release build.
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2023-07-27 18:33:04 -05:00 |
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3223c3e879
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Oh, let's not actually include a bad config file.
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2023-07-27 18:30:56 -05:00 |
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904f5bc5df
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<<std::endl
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2023-07-27 18:30:30 -05:00 |
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b32e37649d
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Include error handling to make detecting bugs or typos easier due to missing configuration items.
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2023-07-27 18:26:23 -05:00 |
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eb1ceb31dd
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Start incorporating Warrior ability properties into config file.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-27 21:21:39 +00:00 |
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44281bac19
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Added casting time parameters to ability configuration files.
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2023-07-26 20:51:07 -05:00 |
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5a406bc469
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Read all basic skill data from class configuration files.
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2023-07-26 20:22:33 -05:00 |
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690171497f
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Refactored class initializations so reading into class list data from config files works properly.
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2023-07-26 19:46:39 -05:00 |
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3cb8c43da1
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Setup class config file directory structure
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-26 21:08:17 +00:00 |
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1e08589403
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Include all map initializations and use configuration file
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-26 20:37:52 +00:00 |
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68393d2b07
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Fix indexing and use _ identifiers to please the compiler
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-26 19:53:34 +00:00 |
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11aa50105c
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Reorganize data file specs and implement custom operator syntax
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-26 18:08:06 +00:00 |
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f7f29196c5
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Graphics configuration file and initial configuration layout setup.
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2023-07-26 01:58:00 -05:00 |
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a0916cfe9b
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Switch to smart pointer implementation for damage numbers to handle damage combo'ing quick attack displays.
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2023-07-25 19:48:24 -05:00 |
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9585baf5c6
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Multishot Ranger ability implemented.
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2023-07-25 18:57:27 -05:00 |
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045441b595
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Add in Charged Shot ability and allow precasting without the targeting indicator.
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2023-07-25 18:37:12 -05:00 |
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918fc112bd
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Rapid fire reimplemented because I goofed?
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2023-07-25 17:41:17 -05:00 |
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745a85aa55
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Merge conflict
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2023-07-25 17:36:07 -05:00 |
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19c2c198e6
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Include pragma regions for specific class abilities and move Ranger stuff (that is actually player-implemented over)
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2023-07-25 17:34:53 -05:00 |
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bcbc10cb7c
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Ranger should be the only one updating the ranger-specific shooting animation
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2023-07-25 21:34:38 +00:00 |
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97e2804a6a
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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2023-07-25 16:33:35 -05:00 |
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2d04720bb4
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Ranger only should receive the ranger shooting animation state
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-25 16:33:19 -05:00 |
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d4183180e1
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Rapid Fire ranger ability implemented.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-25 20:32:29 +00:00 |
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