162 Commits

Author SHA1 Message Date
Quapsel
f737492222 „Adventures in Lestoria/assets/config/classes/Warrior.txt“ ändern
Warrior buffs: 
 Battlecry mana cost 40 -> 35
 Ground Slam Range: 300 -> 350
2024-01-24 07:25:00 -06:00
0db3dc4424 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 2024-01-23 23:04:31 -06:00
934019e84e Add dynamic color and incrementing/decrementing counters for health/mana. 2024-01-23 23:04:29 -06:00
Nic0Nic0Nii
aabc9e4cc5 Phase 1&2 prepping.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2024-01-23 20:57:25 +00:00
Quapsel
1b42ff39a2 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 2024-01-23 18:47:20 +01:00
Quapsel
dfb210f7d3 1_5 & 1_6 Border added 2024-01-23 18:47:05 +01:00
Quapsel
85e8958ebf „Adventures in Lestoria/assets/config/items/Equipment.txt“ ändern
Base Craft Materials for Leather Equipment added
2024-01-23 10:40:11 -06:00
Nic0Nic0Nii
1490b2b9f9 Fix cmake for emscripten, do not include discord files. Add in second boss config preparations
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2024-01-23 16:37:50 +00:00
b8da4fbbbe Fixed missing operator= for the InputEngageGroup class. Add scaling damage number size based on relative damage multiplier. Release build 6264. 2024-01-22 18:49:40 -06:00
c021c531f7 Added stage loot to levels configuration, and implemented stage loot upon level completion. 2024-01-22 03:07:49 -06:00
8a1689cb07 Added visited connection point alerts to stage plates. Removed save on window close (Deciding that saving the game at smart locations when the game is in a known good state is a better idea). Player XP config fixed. 2024-01-22 02:40:26 -06:00
6907b35e16 Imported new EXP formula. 2024-01-22 01:57:45 -06:00
d6a44c149d Wolves changed to Windhounds. 2024-01-22 01:48:22 -06:00
7a445f34c6 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 2024-01-21 23:49:41 -06:00
0e4dbfd9f7 Add in arrow indicators for accessible locations on the overworld stage map. Move saving of the game to overworld map state change event. 2024-01-21 23:49:40 -06:00
Quapsel
ee5831422d „Adventures in Lestoria/assets/config/items/Equipment.txt“ ändern
Material Cost for Leather Set Upgrades added.
2024-01-21 22:55:08 -06:00
Quapsel
47aa305ab9 „Adventures in Lestoria/assets/config/items/Weapons.txt“ ändern
Wooden Weapon Material cost adjusted.
2024-01-21 21:41:39 -06:00
c7eca2b771 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 2024-01-21 21:33:23 -06:00
64422e4a24 Auto-aim implemented for controller/keyboard gameplay. 2024-01-21 21:33:21 -06:00
Quapsel
f8ea2f8db1 „Adventures in Lestoria/assets/config/Monsters.txt“ ändern
Exp Values adjusted. Slime King Hp increase.
2024-01-20 21:10:15 -06:00
9dc2a0a4c2 Add in input helper text when navigating using keyboard/gamepads. Fix scrollwheel navigation for ScrollingWindowComponent referencing the wrong variable to add to (after the targeted scroll destination change). 2024-01-20 12:50:12 -06:00
a97bc7b2f0 Add HUD input display button images. 2024-01-20 09:24:11 -06:00
df10dc43a8 Auto targeting a component when navigating/selecting in a ScrollableWindowComponent using gamepad/keyboard controls. Added analog stick navigation to load file menu. 2024-01-19 15:09:59 -06:00
Nic0Nic0Nii
df08aa9936 Add in analog stick control handling. Add interface configuration file. 2024-01-19 15:20:38 +00:00
a5abe82594 Move spawn debug report code to after all initialization. 2024-01-18 16:33:17 -06:00
59c77add6b Update 'Adventures in Lestoria/assets/config/configuration.txt' 2024-01-18 13:08:57 -06:00
Quapsel
812791de8a „Adventures in Lestoria/assets/config/Monsters.txt“ ändern
Changed dropp rate to 30% for most materials (exception: Frog Skin & Bear Blood)
2024-01-18 11:00:27 -06:00
8512ccf51a Added wrapping up and down functionality for load game window. Fix bug allowing the player to enter no name for a save file name, resulting in file load parsing failing completely. Remove back button in class selection window. 2024-01-17 20:10:54 -06:00
1ab521ecc0 Slight randomization in sound effect pitches for noise variety.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2024-01-17 16:18:09 +00:00
4aaa954d05 Fix memory reading error for monsters that used the draw strategy function while dead (m value gets reassigned and lost). Adjust ranger arrow shoot speed slightly. Environmental audio is backwards again? 2024-01-16 20:39:05 -06:00
cfd3be4f13 Changes to bear sprite. 2024-01-15 17:22:42 -06:00
6b2f4f7bf9 Added aiming system for controllers, integrated aiming and hot swapping between keyboard/gamepad controls. Switched all mouse aiming functions for classes to modular aiming function. Disable vibration when not using the controller. 2024-01-15 06:07:18 -06:00
1fd37bbd51 Added controller vibration for world shake events/player hurt events. 2024-01-15 03:22:34 -06:00
86925ef031 Bear strategy implemented. Release Build 5823. 2024-01-15 01:30:06 -06:00
3e2bd6feb6 Add bear sprite and bear strategy framework. 2024-01-14 17:42:20 -06:00
db9c35f813 Wolf behavior implemented. Fixed facing direction behavior for AI scripts. 2024-01-14 16:23:31 -06:00
acaf1bc3bf Attack recovery time on frogs were being ignored. Made move speed stats implementations consistent across both monsters and players. Added shooting sound effects. Begin wolf behavior implementation. 2024-01-14 12:53:40 -06:00
e8d2ec9e9d Frog behavior implemented. 2024-01-13 17:20:13 -06:00
62a2119ab2 Initial frog behavior aiming implemented. 2024-01-13 16:37:46 -06:00
1655fe7b51 Frog animations setup. Frog tongue bullet setup. 2024-01-12 11:51:07 -06:00
2c54e9a9c7 Monsters get a 1-second cooldown on collision to avoid overwhelming the player through constant charging. Remove extra A* nodes that are not required during map loading. Reversed the surround sound directions so stuff on the right is heard from the right channel, and stuff on the left is heard from the left channel. Fix lerp function in olcPGEX geometry util. 2024-01-12 09:56:49 -06:00
20928b6867 Add in floating-point support for collision boxes. Remove ceil() calls for transformed view DrawRectDecal and FillRectDecal functions (why are they there?) 2024-01-11 01:26:58 -06:00
7abb714144 Remove diagonal pathfinding from A*, since tiles may not necessarily consume a full tile. Adjusted Wizard Teleport range accordingly. 2024-01-10 04:08:52 -06:00
ece13c0b28 Added backdrop property and backdrop loading to maps. Release build 5549. 2024-01-10 02:24:12 -06:00
3f4c714c42 All basic sound effects implemented. 2024-01-09 06:42:09 -06:00
8a1d8868c9 All sound effects now accept positions as well for surround sound effects during combat. 2024-01-09 05:44:37 -06:00
57f482016f Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep. 2024-01-09 04:50:01 -06:00
bcc71601b6 Wolf Sprite, baseline wolf monster entry added, updated foresty and included loop files. 2024-01-08 22:31:44 -06:00
c7ea530484 Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events. 2024-01-08 07:42:44 -06:00
0643393b9c Added Sound effect configuration and implementation. 2024-01-08 05:26:20 -06:00