The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Adventures in Lestoria/assets/config
sigonasr2 0db3dc4424 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 1 year ago
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audio Slight randomization in sound effect pitches for noise variety. 1 year ago
classes Fix memory reading error for monsters that used the draw strategy function while dead (m value gets reassigned and lost). Adjust ranger arrow shoot speed slightly. Environmental audio is backwards again? 1 year ago
gfx Add in arrow indicators for accessible locations on the overworld stage map. Move saving of the game to overworld map state change event. 1 year ago
items Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 1 year ago
shops Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 1 year ago
story Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 1 year ago
Interface.txt Add dynamic color and incrementing/decrementing counters for health/mana. 1 year ago
MonsterStrategies.txt Phase 1&2 prepping. 1 year ago
Monsters.txt Fix cmake for emscripten, do not include discord files. Add in second boss config preparations 1 year ago
Player.txt Added visited connection point alerts to stage plates. Removed save on window close (Deciding that saving the game at smart locations when the game is in a known good state is a better idea). Player XP config fixed. 1 year ago
configuration.txt Fixed missing operator= for the InputEngageGroup class. Add scaling damage number size based on relative damage multiplier. Release build 6264. 1 year ago
levels.txt Added stage loot to levels configuration, and implemented stage loot upon level completion. 1 year ago