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@ -25,9 +25,9 @@ Monsters |
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DeathAnimation = 10, 0.1, OneShot |
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# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity |
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DROP[0] = Green Slime Remains,65%,1,2 |
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DROP[0] = Green Slime Remains,30%,1,1 |
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DROP[1] = Minor Health Potion,5%,1,1 |
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DROP[2] = Berries,5%,1,1 |
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DROP[2] = Berries,3%,1,1 |
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Hurt Sound = Monster Hurt |
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Death Sound = Slime Dead |
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@ -66,8 +66,8 @@ Monsters |
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Walk Sound = Slime Walk |
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# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity |
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DROP[0] = Blue Slime Remains,65%,1,2 |
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DROP[1] = Minor Health Potion,5%,1,1 |
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DROP[0] = Blue Slime Remains,30%,1,1 |
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DROP[1] = Minor Mana Potion,5%,1,1 |
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DROP[2] = Berries,5%,1,1 |
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#Additional custom animations go down below. Start with ANIMATION[0] Order is: |
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@ -103,7 +103,7 @@ Monsters |
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Walk Sound = Slime Walk |
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# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity |
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DROP[0] = Red Slime Remains,65%,1,2 |
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DROP[0] = Red Slime Remains,30%,1,1 |
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DROP[1] = Minor Health Potion,5%,1,1 |
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DROP[2] = Berries,5%,1,1 |
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@ -140,7 +140,9 @@ Monsters |
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Walk Sound = Slime Walk |
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# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity |
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DROP[0] = Berries,5%,1,1 |
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DROP[0] = Yellow Slime Remains,30%,1,1 |
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DROP[1] = Minor Recovery Potion,5%,1,1 |
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DROP[2] = Berries,7%,1,2 |
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#Additional custom animations go down below. Start with ANIMATION[0] Order is: |
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# File name, Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse) |
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@ -175,9 +177,9 @@ Monsters |
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# Walk Sound = Slime Walk # DOES NOT WALK! |
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# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity |
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DROP[0] = Bandages,30%,1,1 |
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DROP[0] = Flower Petals,30%,1,1 |
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DROP[1] = Berries,5%,1,1 |
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DROP[2] = Flower Petals,10%,1,1 |
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DROP[2] = Bandages,10%,1,1 |
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#Additional custom animations go down below. Start with ANIMATION[0] Order is: |
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# File name, Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse) |
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@ -213,7 +215,7 @@ Monsters |
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Walk Sound = Slime Walk |
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# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity |
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DROP[0] = Berries,5%,1,1 |
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DROP[0] = Ring of the Slime King,100%,1,1 |
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#Additional custom animations go down below. Start with ANIMATION[0] Order is: |
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# File name, Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse) |
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@ -244,7 +246,7 @@ Monsters |
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DeathAnimation = 4, 0.1, OneShot |
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# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity |
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DROP[0] = Wolf Skin,35%,1,2 |
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DROP[0] = Wolf Skin,30%,1,1 |
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Hurt Sound = Monster Hurt |
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Death Sound = Slime Dead |
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@ -279,7 +281,7 @@ Monsters |
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DeathAnimation = 6, 0.1, OneShot |
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# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity |
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DROP[0] = Frog Skin,35%,1,2 |
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DROP[0] = Frog Skin,50%,1,1 |
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Hurt Sound = Monster Hurt |
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Death Sound = Slime Dead |
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@ -314,8 +316,8 @@ Monsters |
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DeathAnimation = 3, 0.15, OneShot |
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# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity |
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DROP[0] = Bear Blood,35%,1,2 |
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DROP[1] = Bear Claw,40%,1,2 |
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DROP[0] = Bear Blood,10%,1,2 |
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DROP[1] = Bear Claw,30%,1,1 |
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Hurt Sound = Monster Hurt |
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Death Sound = Slime Dead |
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