„Adventures in Lestoria/assets/config/Monsters.txt“ ändern

Changed dropp rate to 30% for most materials (exception: Frog Skin & Bear Blood)
pull/35/head
Quapsel 1 year ago
parent 8512ccf51a
commit 812791de8a
  1. 28
      Adventures in Lestoria/assets/config/Monsters.txt

@ -25,9 +25,9 @@ Monsters
DeathAnimation = 10, 0.1, OneShot
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
DROP[0] = Green Slime Remains,65%,1,2
DROP[0] = Green Slime Remains,30%,1,1
DROP[1] = Minor Health Potion,5%,1,1
DROP[2] = Berries,5%,1,1
DROP[2] = Berries,3%,1,1
Hurt Sound = Monster Hurt
Death Sound = Slime Dead
@ -66,8 +66,8 @@ Monsters
Walk Sound = Slime Walk
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
DROP[0] = Blue Slime Remains,65%,1,2
DROP[1] = Minor Health Potion,5%,1,1
DROP[0] = Blue Slime Remains,30%,1,1
DROP[1] = Minor Mana Potion,5%,1,1
DROP[2] = Berries,5%,1,1
#Additional custom animations go down below. Start with ANIMATION[0] Order is:
@ -103,7 +103,7 @@ Monsters
Walk Sound = Slime Walk
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
DROP[0] = Red Slime Remains,65%,1,2
DROP[0] = Red Slime Remains,30%,1,1
DROP[1] = Minor Health Potion,5%,1,1
DROP[2] = Berries,5%,1,1
@ -140,7 +140,9 @@ Monsters
Walk Sound = Slime Walk
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
DROP[0] = Berries,5%,1,1
DROP[0] = Yellow Slime Remains,30%,1,1
DROP[1] = Minor Recovery Potion,5%,1,1
DROP[2] = Berries,7%,1,2
#Additional custom animations go down below. Start with ANIMATION[0] Order is:
# File name, Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
@ -175,9 +177,9 @@ Monsters
# Walk Sound = Slime Walk # DOES NOT WALK!
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
DROP[0] = Bandages,30%,1,1
DROP[0] = Flower Petals,30%,1,1
DROP[1] = Berries,5%,1,1
DROP[2] = Flower Petals,10%,1,1
DROP[2] = Bandages,10%,1,1
#Additional custom animations go down below. Start with ANIMATION[0] Order is:
# File name, Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
@ -213,7 +215,7 @@ Monsters
Walk Sound = Slime Walk
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
DROP[0] = Berries,5%,1,1
DROP[0] = Ring of the Slime King,100%,1,1
#Additional custom animations go down below. Start with ANIMATION[0] Order is:
# File name, Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
@ -244,7 +246,7 @@ Monsters
DeathAnimation = 4, 0.1, OneShot
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
DROP[0] = Wolf Skin,35%,1,2
DROP[0] = Wolf Skin,30%,1,1
Hurt Sound = Monster Hurt
Death Sound = Slime Dead
@ -279,7 +281,7 @@ Monsters
DeathAnimation = 6, 0.1, OneShot
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
DROP[0] = Frog Skin,35%,1,2
DROP[0] = Frog Skin,50%,1,1
Hurt Sound = Monster Hurt
Death Sound = Slime Dead
@ -314,8 +316,8 @@ Monsters
DeathAnimation = 3, 0.15, OneShot
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
DROP[0] = Bear Blood,35%,1,2
DROP[1] = Bear Claw,40%,1,2
DROP[0] = Bear Blood,10%,1,2
DROP[1] = Bear Claw,30%,1,1
Hurt Sound = Monster Hurt
Death Sound = Slime Dead

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