The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler/Crawler.cpp

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#pragma region License
/*
License (OLC-3)
~~~~~~~~~~~~~~~
1 year ago
Copyright 2018 - 2023 OneLoneCoder.com
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
1. Redistributions or derivations of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice. This list of conditions and the following disclaimer must be
reproduced in the documentation and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.
*/
#pragma endregion
#include "olcPGEX_TransformedView.h"
#include "Crawler.h"
#include "olcUTIL_Camera2D.h"
#include "DamageNumber.h"
#include "Bullet.h"
#include "Ability.h"
#include "Class.h"
#include "Version.h"
#include "TMXParser.h"
#include "TSXParser.h"
#include "Map.h"
#include "DEFINES.h"
#include "util.h"
#include <set>
#include <queue>
#include "Emitter.h"
#include "config.h"
#include "safemap.h"
#include "Key.h"
#include "Menu.h"
#include "GameState.h"
#include "Item.h"
#include "Toggleable.h"
#include "Unlock.h"
#include "State_OverworldMap.h"
#include "Test.h"
#include "ItemDrop.h"
INCLUDE_EMITTER_LIST
bool _DEBUG_MAP_LOAD_INFO = false;
//360x240
vi2d WINDOW_SIZE={24*15,24*10};
safemap<std::string,Animate2D::FrameSequence>ANIMATION_DATA;
std::vector<Monster>MONSTER_LIST;
std::vector<MonsterSpawner>SPAWNER_LIST;
std::vector<std::shared_ptr<DamageNumber>>DAMAGENUMBER_LIST;
std::vector<std::unique_ptr<Bullet>>BULLET_LIST;
safemap<std::string,Renderable>GFX;
safemap<std::string,MapName>LEVEL_NAMES;
utils::datafile DATA;
Crawler*game;
InputGroup Crawler::KEY_LEFT;
InputGroup Crawler::KEY_RIGHT;
InputGroup Crawler::KEY_UP;
InputGroup Crawler::KEY_DOWN;
InputGroup Crawler::KEY_ATTACK;
float Crawler::SIZE_CHANGE_SPEED=1;
Crawler::Crawler()
{
sAppName = "Crawler Concept";
game=this;
utils::datafile::Read(DATA,"assets/config/configuration.txt");
_DEBUG_MAP_LOAD_INFO=bool("debug_map_load_info"_I);
std::string CONFIG_PATH = "config_path"_S;
std::string GFX_CONFIG = CONFIG_PATH + "gfx_config"_S;
utils::datafile::Read(DATA,GFX_CONFIG);
WINDOW_SIZE={"WINDOW_SIZE"_i[0],"WINDOW_SIZE"_i[1]};
std::string MAP_CONFIG = CONFIG_PATH + "map_config"_S;
utils::datafile::Read(DATA,MAP_CONFIG);
std::string PLAYER_CONFIG = CONFIG_PATH + "player_config"_S;
utils::datafile::Read(DATA,PLAYER_CONFIG);
std::string MONSTERS_CONFIG = CONFIG_PATH + "monsters_config"_S;
utils::datafile::Read(DATA,MONSTERS_CONFIG);
std::string MONSTERSTRATEGIES_CONFIG = CONFIG_PATH + "monsterstrategies_config"_S;
utils::datafile::Read(DATA,MONSTERSTRATEGIES_CONFIG);
std::string THEMES_CONFIG = CONFIG_PATH + "themes_config"_S;
utils::datafile::Read(DATA,THEMES_CONFIG);
std::string ITEM_CONFIG = CONFIG_PATH + "item_config"_S;
utils::datafile::Read(DATA,ITEM_CONFIG);
for(auto&key:DATA.GetProperty("ItemConfiguration").GetKeys()){
std::string config = DATA["ItemConfiguration"][key.first].GetString();
utils::datafile::Read(DATA,CONFIG_PATH + "item_directory"_S + config);
}
DEBUG_PATHFINDING="debug_pathfinding"_I;
for(std::string&cl:DATA.GetProperty("class_list").GetValues()){
std::cout<<cl<<std::endl;
utils::datafile::Read(DATA,CONFIG_PATH + "class_directory"_S + cl + ".txt");
}
utils::datafile::DEBUG_ACCESS_OPTIONS="debug_access_options"_I;
utils::datafile::INITIAL_SETUP_COMPLETE=true;
}
bool Crawler::OnUserCreate(){
InitializeDefaultKeybinds();
InitializeLevels();
player=std::make_unique<Warrior>();
//Initialize Camera.
camera=Camera2D{WINDOW_SIZE};
camera.SetMode(olc::utils::Camera2D::Mode::LazyFollow);
camera.SetTarget(player->GetPos());
camera.SetWorldBoundary({0,0},GetCurrentMap().MapSize*GetCurrentMap().TileSize);
camera.EnableWorldBoundary(false);
ItemInfo::InitializeItems();
InitializeGraphics();
InitializeClasses();
Monster::InitializeStrategies();
//Animations
sig::Animation::InitializeAnimations();
MonsterData::InitializeMonsterData();
sig::Animation::SetupPlayerAnimations();
view=TileTransformedView{GetScreenSize(),{1,1}};
Menu::InitializeMenus();
Inventory::AddItem("Small Health Potion",16);
Inventory::AddItem("Large Health Potion",3);
Inventory::AddItem("Medium Mana Potion",1);
Inventory::AddItem("Dummy Item 1",78);
Inventory::AddItem("Dummy Item 2",3);
Inventory::AddItem("Dummy Item 3",5);
Inventory::AddItem("Dummy Item 4",8);
Inventory::AddItem("Dummy Item 5",6);
Inventory::AddItem("Dummy Item 6",3);
Inventory::AddItem("Dummy Item 7",5);
Inventory::AddItem("Dummy Item 8",8);
Inventory::AddItem("Dummy Item 9",3);
Inventory::AddItem("Dummy Item 10",4);
Inventory::AddItem("Dummy Item 11",8);
Inventory::AddItem("Dummy Item 12",3);
Inventory::AddItem("Dummy Item 13",6);
Inventory::AddItem("Bandages",10);
Inventory::AddItem("Blue Slime Remains",22);
LoadLevel(LEVEL_NAMES["starting_map"_S]);
ChangePlayerClass(WARRIOR);
GameState::Initialize();
Unlock::Initialize();
ItemDrop::Initialize();
ValidateGameStatus(); //Checks to make sure everything has been initialized properly.
return true;
}
bool Crawler::OnUserUpdate(float fElapsedTime){
fElapsedTime=std::clamp(fElapsedTime,0.f,1/30.f); //HACK fix. We can't have a negative time. Although using a more precise system clock should make this never occur. Also make sure if the game is too slow we advance by only 1/30th of a second.
levelTime+=fElapsedTime;
GameState::STATE->OnUserUpdate(this);
RenderWorld(GetElapsedTime());
GameState::STATE->Draw(this);
RenderMenu();
RenderVersionInfo();
return true;
}
bool Crawler::LeftHeld(){
return KEY_LEFT.Held();
}
bool Crawler::RightHeld(){
return KEY_RIGHT.Held();
}
bool Crawler::UpHeld(){
return KEY_UP.Held();
}
bool Crawler::DownHeld(){
return KEY_DOWN.Held();
}
bool Crawler::LeftReleased(){
return KEY_LEFT.Released();
}
bool Crawler::RightReleased(){
return KEY_RIGHT.Released();
}
bool Crawler::UpReleased(){
return KEY_UP.Released();
}
bool Crawler::DownReleased(){
return KEY_DOWN.Released();
}
void Crawler::HandleUserInput(float fElapsedTime){
if(!Menu::stack.empty())return; //A window being opened means there's no user input allowed.
bool setIdleAnimation=true;
if(GetKey(F1).bPressed){
ConsoleShow(F1);
}
if(GetMouseWheel()>0){
switch(player->GetClass()){
case WARRIOR:{
ChangePlayerClass(RANGER);
}break;
case RANGER:{
ChangePlayerClass(WIZARD);
}break;
case WIZARD:{
ChangePlayerClass(WARRIOR);
}break;
}
}
if(GetMouseWheel()<0){
switch(player->GetClass()){
case WARRIOR:{
ChangePlayerClass(WIZARD);
}break;
case RANGER:{
ChangePlayerClass(WARRIOR);
}break;
case WIZARD:{
ChangePlayerClass(RANGER);
}break;
}
}
if(player->GetVelocity()==vf2d{0,0}&&player->CanMove()){
auto GetPlayerStaircaseDirection=[&](){
for(LayerTag&layer:MAP_DATA[GetCurrentLevel()].LayerData){
int truncatedPlayerX=int(player->GetX())/game->GetCurrentMap().tilewidth;
int truncatedPlayerY=int(player->GetY())/game->GetCurrentMap().tilewidth;
int tileID=layer.tiles[truncatedPlayerY][truncatedPlayerX];
TilesheetData dat=GetTileSheet(GetCurrentLevel(),tileID);
if (dat.tileset->staircaseTiles.find(tileID)!=dat.tileset->staircaseTiles.end()){
return dat.tileset->staircaseTiles[tileID].data["value"];
}
}
return std::string("NONE");
};
std::string staircaseDirection=GetPlayerStaircaseDirection();
if(RightHeld()){
player->SetX(player->GetX()+fElapsedTime*"Player.MoveSpd"_F*player->GetMoveSpdMult());
player->movementVelocity.x="Player.MoveSpd"_F;
if(staircaseDirection=="RIGHT"){
player->SetY(player->GetY()-"Player.StaircaseClimbSpd"_F*fElapsedTime*player->GetMoveSpdMult());
player->movementVelocity.y=-"Player.StaircaseClimbSpd"_F;
} else
if(staircaseDirection=="LEFT"){
player->SetY(player->GetY()+"Player.StaircaseClimbSpd"_F*fElapsedTime*player->GetMoveSpdMult());
player->movementVelocity.y="Player.StaircaseClimbSpd"_F;
}
player->SetFacingDirection(RIGHT);
if(player->GetState()==State::NORMAL||player->GetState()==State::PREP_CAST){
player->UpdateWalkingAnimation(RIGHT);
}
setIdleAnimation=false;
}
if(LeftHeld()){
player->SetX(player->GetX()-fElapsedTime*"Player.MoveSpd"_F*player->GetMoveSpdMult());
player->movementVelocity.x=-"Player.MoveSpd"_F;
if(staircaseDirection=="RIGHT"){
player->SetY(player->GetY()+"Player.StaircaseClimbSpd"_F*fElapsedTime*player->GetMoveSpdMult());
player->movementVelocity.y="Player.StaircaseClimbSpd"_F;
} else
if(staircaseDirection=="LEFT"){
player->SetY(player->GetY()-"Player.StaircaseClimbSpd"_F*fElapsedTime*player->GetMoveSpdMult());
player->movementVelocity.y=-"Player.StaircaseClimbSpd"_F;
}
if(setIdleAnimation){
player->SetFacingDirection(LEFT);
if(player->GetState()==State::NORMAL||player->GetState()==State::PREP_CAST){
player->UpdateWalkingAnimation(LEFT);
}
}
setIdleAnimation=false;
}
if(UpHeld()){
player->SetY(player->GetY()-fElapsedTime*"Player.MoveSpd"_F*player->GetMoveSpdMult());
player->movementVelocity.y=-"Player.MoveSpd"_F*fElapsedTime;
if(setIdleAnimation){
player->SetFacingDirection(UP);
if(player->GetState()==State::NORMAL||player->GetState()==State::PREP_CAST){
player->UpdateWalkingAnimation(UP);
}
}
setIdleAnimation=false;
}
if(DownHeld()){
player->SetY(player->GetY()+fElapsedTime*"Player.MoveSpd"_F*player->GetMoveSpdMult());
player->movementVelocity.y="Player.MoveSpd"_F*fElapsedTime;
if(setIdleAnimation){
player->SetFacingDirection(DOWN);
if(player->GetState()==State::NORMAL||player->GetState()==State::PREP_CAST){
player->UpdateWalkingAnimation(DOWN);
}
}
setIdleAnimation=false;
}
}
if(UpReleased()){
player->SetLastReleasedMovementKey(UP);
player->movementVelocity.y=0;
if(player->GetState()==State::NORMAL||player->GetState()==State::PREP_CAST){
if(RightHeld()){
player->UpdateWalkingAnimation(RIGHT);
} else
if(DownHeld()){
player->UpdateWalkingAnimation(DOWN);
} else
if(LeftHeld()){
player->UpdateWalkingAnimation(LEFT);
}
}
}
if(RightReleased()){
player->SetLastReleasedMovementKey(RIGHT);
player->movementVelocity.x=0;
if(player->GetState()==State::NORMAL||player->GetState()==State::PREP_CAST){
if(UpHeld()){
player->UpdateWalkingAnimation(UP);
} else
if(DownHeld()){
player->UpdateWalkingAnimation(DOWN);
} else
if(LeftHeld()){
player->UpdateWalkingAnimation(LEFT);
}
}
}
if(LeftReleased()){
player->SetLastReleasedMovementKey(LEFT);
player->movementVelocity.x=0;
if(player->GetState()==State::NORMAL||player->GetState()==State::PREP_CAST){
if(RightHeld()){
player->UpdateWalkingAnimation(RIGHT);
} else
if(DownHeld()){
player->UpdateWalkingAnimation(DOWN);
} else
if(UpHeld()){
player->UpdateWalkingAnimation(UP);
}
}
}
if(DownReleased()){
player->SetLastReleasedMovementKey(DOWN);
player->movementVelocity.y=0;
if(player->GetState()==State::NORMAL||player->GetState()==State::PREP_CAST){
if(RightHeld()){
player->UpdateWalkingAnimation(RIGHT);
} else
if(UpHeld()){
player->UpdateWalkingAnimation(UP);
} else
if(LeftHeld()){
player->UpdateWalkingAnimation(LEFT);
}
}
}
if(player->GetState()!=State::NORMAL&&player->GetState()!=State::PREP_CAST){
setIdleAnimation=false;
}
if(setIdleAnimation){
switch(player->GetLastReleasedMovementKey()){
case UP:{
player->UpdateIdleAnimation(UP);
}break;
case DOWN:{
player->UpdateIdleAnimation(DOWN);
}break;
case LEFT:{
player->UpdateIdleAnimation(LEFT);
}break;
case RIGHT:{
player->UpdateIdleAnimation(RIGHT);
}break;
default:{
player->UpdateIdleAnimation(DOWN);
}
}
}
if(GetKey(I).bPressed){
Menu::OpenMenu(INVENTORY);
}
if(GetKey(O).bPressed){
ItemDrop::SpawnItem(&ITEM_DATA.at("Green Slime Remains"),player->GetPos(),player->OnUpperLevel());
}
}
void Crawler::UpdateCamera(float fElapsedTime){
lastWorldShakeAdjust=std::max(0.f,lastWorldShakeAdjust-fElapsedTime);
if(worldShakeTime>0){
worldShakeTime-=fElapsedTime;
if(worldShakeTime<=0){
camera.SetTarget(player->GetPos());
}
if(lastWorldShakeAdjust==0){
lastWorldShakeAdjust=0.02;
worldShakeVel.x*=-1;
worldShakeVel.y*=-1;
}
worldShake=player->GetPos()+worldShakeVel;
}
camera.Update(fElapsedTime);
view.SetWorldOffset(camera.GetViewPosition());
}
void Crawler::UpdateEffects(float fElapsedTime){
for(auto it=EMITTER_LIST.begin();it!=EMITTER_LIST.end();++it){
auto ptr=(*it).get();
ptr->Update(fElapsedTime);
}
for(std::vector<std::unique_ptr<Effect>>::iterator it=backgroundEffects.begin();it!=backgroundEffects.end();++it){
Effect*e=(*it).get();
e->Update(fElapsedTime);
}
for(std::vector<std::unique_ptr<Effect>>::iterator it=foregroundEffects.begin();it!=foregroundEffects.end();++it){
Effect*e=(*it).get();
e->Update(fElapsedTime);
}
std::erase_if(EMITTER_LIST,[](std::unique_ptr<Emitter>&e){return e->dead;});
std::erase_if(backgroundEffects,[](std::unique_ptr<Effect>&e){return e->dead;});
std::erase_if(foregroundEffects,[](std::unique_ptr<Effect>&e){return e->dead;});
std::erase_if(DAMAGENUMBER_LIST,[](std::shared_ptr<DamageNumber>&n){return n->lifeTime>1;});
for(auto it=foregroundEffectsToBeInserted.begin();it!=foregroundEffectsToBeInserted.end();++it){
foregroundEffects.push_back(std::move(*it));
}
for(auto it=backgroundEffectsToBeInserted.begin();it!=backgroundEffectsToBeInserted.end();++it){
backgroundEffects.push_back(std::move(*it));
}
foregroundEffectsToBeInserted.clear();
backgroundEffectsToBeInserted.clear();
}
void Crawler::UpdateBullets(float fElapsedTime){
for(auto it=BULLET_LIST.begin();it!=BULLET_LIST.end();++it){
Bullet*b=(*it).get();
b->UpdateFadeTime(fElapsedTime);
b->Update(fElapsedTime);
b->animation.UpdateState(b->internal_animState,fElapsedTime);
if(!b->deactivated){
float totalDistance=(b->vel*fElapsedTime).mag();
int iterations=std::max(1.f,(b->vel*fElapsedTime).mag());
int totalIterations=iterations;
vf2d finalBulletPos=b->pos+b->vel*fElapsedTime;
const auto CollisionCheck=[&](){
if(b->friendly){
for(Monster&m:MONSTER_LIST){
if(geom2d::overlaps(geom2d::circle(m.GetPos(),12*m.GetSizeMult()),geom2d::circle(b->pos,b->radius))){
if(b->hitList.find(&m)==b->hitList.end()&&m.Hurt(b->damage,b->OnUpperLevel(),0)){
if(!b->hitsMultiple){
if(b->MonsterHit(m)){
b->dead=true;
return false;
}
}
b->hitList[&m]=true;
}
}
}
} else {
if(geom2d::overlaps(geom2d::circle(player->GetPos(),12*player->GetSizeMult()/2),geom2d::circle(b->pos,b->radius))){
if(player->Hurt(b->damage,b->OnUpperLevel(),0)){
if(b->PlayerHit(player.get())){
b->dead=true;
return false;
}
}
}
}
return true;
};
while(iterations>0){
iterations--;
b->pos+=(b->vel*fElapsedTime)/float(totalIterations);
if(!CollisionCheck()){
goto nextBullet;
}
}
b->pos=finalBulletPos;
if(!CollisionCheck()){
goto nextBullet;
}
}else{
b->pos+=b->vel*fElapsedTime;
}
if(b->pos.x+b->radius<view.GetWorldTL().x-WINDOW_SIZE.x||b->pos.x-b->radius>view.GetWorldBR().x+WINDOW_SIZE.x||b->pos.y+b->radius<view.GetWorldTL().y-WINDOW_SIZE.y||b->pos.y-b->radius>view.GetWorldBR().y+WINDOW_SIZE.y){
b->dead=true;
continue;
}
b->lifetime-=fElapsedTime;
if(b->lifetime<=0){
b->dead=true;
continue;
}
nextBullet:
int a;
}
outsideBulletLoop:
std::erase_if(BULLET_LIST,[](std::unique_ptr<Bullet>&b){return b->dead;});
}
void Crawler::HurtEnemies(vf2d pos,float radius,int damage,bool upperLevel,float z){
for(Monster&m:MONSTER_LIST){
if(geom2d::overlaps(geom2d::circle(pos,radius),geom2d::circle(m.GetPos(),12*m.GetSizeMult()))){
m.Hurt(damage,upperLevel,z);
}
}
}
void Crawler::PopulateRenderLists(){
monstersBeforeLower.clear();
monstersAfterLower.clear();
monstersBeforeUpper.clear();
monstersAfterUpper.clear();
bulletsLower.clear();
bulletsUpper.clear();
backgroundEffectsLower.clear();
backgroundEffectsUpper.clear();
foregroundEffectsLower.clear();
foregroundEffectsUpper.clear();
endZones.clear();
upperEndZones.clear();
dropsBeforeLower.clear();
dropsAfterLower.clear();
dropsBeforeUpper.clear();
dropsAfterUpper.clear();
tilePreparationList.clear();
tileForegroundList.clear();
Player*pl=GetPlayer();
for(auto it=MONSTER_LIST.begin();it!=MONSTER_LIST.end();++it){
Monster&m=*it;
if(m.GetPos().y<pl->GetPos().y){//This monster renders before the player does (behind the player)
if(m.OnUpperLevel()){
monstersBeforeUpper.push_back(&m);
}else{
monstersBeforeLower.push_back(&m);
}
} else {//This monster renders after the player does (in front of the player)
if(m.OnUpperLevel()){
monstersAfterUpper.push_back(&m);
}else{
monstersAfterLower.push_back(&m);
}
}
}
for(int i=0;i<ItemDrop::drops.size();i++){
ItemDrop&drop=ItemDrop::drops[i];
if(drop.GetPos().y<pl->GetPos().y){//This item drop renders before the player does (behind the player)
if(drop.OnUpperLevel()){
dropsBeforeUpper.push_back(i);
}else{
dropsBeforeLower.push_back(i);
}
} else {//This item drop renders after the player does (in front of the player)
if(drop.OnUpperLevel()){
dropsAfterUpper.push_back(i);
}else{
dropsAfterLower.push_back(i);
}
}
}
for(auto it=BULLET_LIST.begin();it!=BULLET_LIST.end();++it){
Bullet*b=(*it).get();
if(b->OnUpperLevel()){
bulletsUpper.push_back(b);
}else{
bulletsLower.push_back(b);
}
}
for(auto it=foregroundEffects.begin();it!=foregroundEffects.end();++it){
Effect*e=(*it).get();
if(e->OnUpperLevel()){
foregroundEffectsUpper.push_back(e);
}else{
foregroundEffectsLower.push_back(e);
}
}
for(auto it=backgroundEffects.begin();it!=backgroundEffects.end();++it){
Effect*e=(*it).get();
if(e->OnUpperLevel()){
backgroundEffectsUpper.push_back(e);
}else{
backgroundEffectsLower.push_back(e);
}
}
for(ZoneData&zone:MAP_DATA[GetCurrentLevel()].ZoneData["EndZone"]){
if(zone.isUpper){
upperEndZones.push_back(zone);
}else{
endZones.push_back(zone);
}
}
std::sort(monstersBeforeUpper.begin(),monstersBeforeUpper.end(),[](Monster*m1,Monster*m2){return m1->GetPos().y<m2->GetPos().y;});
std::sort(monstersBeforeLower.begin(),monstersBeforeLower.end(),[](Monster*m1,Monster*m2){return m1->GetPos().y<m2->GetPos().y;});
std::sort(monstersAfterUpper.begin(),monstersAfterUpper.end(),[](Monster*m1,Monster*m2){return m1->GetPos().y<m2->GetPos().y;});
std::sort(monstersAfterLower.begin(),monstersAfterLower.end(),[](Monster*m1,Monster*m2){return m1->GetPos().y<m2->GetPos().y;});
}
void Crawler::RenderTile(vi2d pos,TilesheetData tileSheet,int tileSheetIndex,vi2d tileSheetPos){
if(tileSheet.tileset->animationData.count(tileSheetIndex)){
int animationDuration_ms=tileSheet.tileset->animationData[tileSheetIndex].size()*"animation_tile_precision"_I;
int animatedIndex=tileSheet.tileset->animationData[tileSheetIndex][int(fmod(levelTime*1000,animationDuration_ms)/"animation_tile_precision"_I)];
int tileSheetWidth=tileSheet.tileset->tileset->Sprite()->width/tileSheet.tileset->tilewidth;
int tileSheetX=animatedIndex%tileSheetWidth;
int tileSheetY=animatedIndex/tileSheetWidth;
view.DrawPartialDecal(pos*game->GetCurrentMap().tilewidth,{float(tileSheet.tileset->tilewidth),float(tileSheet.tileset->tileheight)},tileSheet.tileset->tileset->Decal(),vi2d{tileSheetX,tileSheetY}*tileSheet.tileset->tilewidth,{float(tileSheet.tileset->tilewidth),float(tileSheet.tileset->tileheight)});
}else{
view.DrawPartialDecal(pos*game->GetCurrentMap().tilewidth,{float(tileSheet.tileset->tilewidth),float(tileSheet.tileset->tileheight)},tileSheet.tileset->tileset->Decal(),tileSheetPos*tileSheet.tileset->tilewidth,{float(tileSheet.tileset->tilewidth),float(tileSheet.tileset->tileheight)});
}
}
void Crawler::RenderTile(TileRenderData&tileSheet,Pixel col){
if(tileSheet.tileSheet.tileset->animationData.count(tileSheet.tileID%1000000)){
int animationDuration_ms=tileSheet.tileSheet.tileset->animationData[tileSheet.tileID%1000000].size()*"animation_tile_precision"_I;
int animatedIndex=tileSheet.tileSheet.tileset->animationData[tileSheet.tileID%1000000][int(fmod(levelTime*1000,animationDuration_ms)/"animation_tile_precision"_I)];
int tileSheetWidth=tileSheet.tileSheet.tileset->tileset->Sprite()->width/tileSheet.tileSheet.tileset->tilewidth;
int tileSheetX=animatedIndex%tileSheetWidth;
int tileSheetY=animatedIndex/tileSheetWidth;
view.DrawPartialDecal(tileSheet.pos,{float(tileSheet.tileSheet.tileset->tilewidth),float(tileSheet.tileSheet.tileset->tileheight)},tileSheet.tileSheet.tileset->tileset->Decal(),vi2d{tileSheetX,tileSheetY},{float(tileSheet.tileSheet.tileset->tilewidth),float(tileSheet.tileSheet.tileset->tileheight)},col);
}else{
view.DrawPartialDecal(tileSheet.pos,{float(tileSheet.tileSheet.tileset->tilewidth),float(tileSheet.tileSheet.tileset->tileheight)},tileSheet.tileSheet.tileset->tileset->Decal(),tileSheet.tileSheetPos,{float(tileSheet.tileSheet.tileset->tilewidth),float(tileSheet.tileSheet.tileset->tileheight)},col);
}
}
void Crawler::RenderWorld(float fElapsedTime){
LayerTag*bridgeLayer=nullptr;
bool bridgeLayerFade=false;
Player*pl=GetPlayer();
PopulateRenderLists();
auto RenderPlayer=[&](vf2d pos,vf2d scale){
vf2d playerScale=vf2d(player->GetSizeMult(),player->GetSizeMult());
int count=0;
for(vf2d&pos:player->ghostPositions){
view.DrawPartialRotatedDecal(pos,player->GetFrame().GetSourceImage()->Decal(),player->GetSpinAngle(),{12,12},player->GetFrame().GetSourceRect().pos,player->GetFrame().GetSourceRect().size,playerScale,{0,0,0,uint8_t(float(count)/player->RETREAT_GHOST_FRAMES*255)});
count++;
}
if(player->teleportAnimationTimer>0){
playerScale.x=120*abs(pow(player->teleportAnimationTimer-0.175,3));
pos=player->teleportStartPosition.lerp(player->teleportTarget,(0.35-player->teleportAnimationTimer)/0.35);
}
view.DrawPartialRotatedDecal(pos+vf2d{0,-player->GetZ()*(std::signbit(scale.y)?-1:1)},player->GetFrame().GetSourceImage()->Decal(),player->GetSpinAngle(),{12,12},player->GetFrame().GetSourceRect().pos,player->GetFrame().GetSourceRect().size,playerScale*scale,player->GetBuffs(BuffType::ATTACK_UP).size()>0?Pixel{255,uint8_t(255*abs(sin(1.4*player->GetBuffs(BuffType::ATTACK_UP)[0].duration))),uint8_t(255*abs(sin(1.4*player->GetBuffs(BuffType::ATTACK_UP)[0].duration)))}:WHITE);
SetDecalMode(DecalMode::NORMAL);
if(player->GetState()==State::BLOCK){
view.DrawDecal(player->GetPos()-vf2d{12,12},GFX["block.png"].Decal());
}
};
auto RenderZone=[&](geom2d::rect<int>&zone){
game->SetDecalMode(DecalMode::ADDITIVE);
Pixel ringColor={128,128,128,uint8_t(abs(sin(game->levelTime))*255)};
Decal*ringDecal=GFX["finishring_green.png"].Decal();
if(!player->IsOutOfCombat()){
game->SetDecalMode(DecalMode::NORMAL);
ringColor.r=ringColor.g=ringColor.b=64;
ringDecal=GFX["finishring.png"].Decal();
}
view.DrawDecal(zone.pos,ringDecal,vf2d(zone.size)/vf2d(GFX["finishring.png"].Sprite()->Size()),ringColor);
game->SetDecalMode(DecalMode::NORMAL);
};
enum class RenderMode{
REFLECTIVE_TILES,
NORMAL_TILES,
EMPTY_TILES,
};
reflectionUpdateTimer-=fElapsedTime;
if(reflectionUpdateTimer<=0){
reflectionStepTime+="water_reflection_time_step"_F;
reflectionUpdateTimer="water_reflection_update_time"_F;
}
#pragma region Basic Tile Layer Rendering
FillRectDecal({0,0},GetScreenSize(),{100,180,100});
for(RenderMode mode=RenderMode::REFLECTIVE_TILES;mode<=RenderMode::EMPTY_TILES;mode=RenderMode(int(mode)+1)){
if(mode==RenderMode::NORMAL_TILES){
SetDecalMode(DecalMode::ADDITIVE);
float reflectionHeight=(float(player->GetFrame().GetSourceRect().size.y)-8)*player->GetSizeMult();
float reflectionBottom=player->GetPos().y+reflectionHeight;
float cutOff=reflectionBottom-GetCurrentMap().height*GetCurrentMap().tileheight;
float multiplierX=0.9;
multiplierX*=(1-abs(sin(reflectionStepTime))*"water_reflection_scale_factor"_F);
multiplierX*=(1-abs(cos(1.5*reflectionStepTime))*"water_reflection_scale_factor"_F);
float reflectionRatioX=abs(sin(reflectionStepTime))*"water_reflection_scale_factor"_F;
RenderPlayer(player->GetPos()+vf2d{reflectionRatioX*player->GetFrame().GetSourceRect().size.x,float(player->GetFrame().GetSourceRect().size.y)-8}*player->GetSizeMult(),{multiplierX,-1});
for(Monster&m:MONSTER_LIST){
m.DrawReflection(reflectionRatioX,multiplierX);
}
SetDecalMode(DecalMode::NORMAL);
}
if(GetCurrentMap().optimized){
view.FillRectDecal(-WINDOW_SIZE,vf2d{float(GetCurrentMap().width),float(GetCurrentMap().height)}*GetCurrentMap().tilewidth+WINDOW_SIZE*2,{100,180,100});
view.DrawDecal({0,0},MAP_DATA[GetCurrentLevel()].optimizedTile->Decal());
}else{
for (int x = view.GetTopLeftTile().x/GetCurrentMap().tilewidth-1; x <= view.GetBottomRightTile().x/GetCurrentMap().tilewidth; x++){
for (int y = view.GetTopLeftTile().y/GetCurrentMap().tilewidth-1; y <= view.GetBottomRightTile().y/GetCurrentMap().tilewidth; y++){
if(x>=0&&x<GetCurrentMap().width&&y>=0&&y<GetCurrentMap().height){
switch(mode){
case RenderMode::NORMAL_TILES:{
for(LayerTag&layer:MAP_DATA[currentLevel].LayerData){
if(IsBridgeLayer(layer)){
bridgeLayer=&layer;
if(!bridgeLayerFade&&!player->upperLevel){
int tileID=layer.tiles[y][x]-1;
if(tileID!=-1){
int playerXTruncated=int(player->GetPos().x)/GetCurrentMap().tilewidth;
int playerYTruncated=int(player->GetPos().y)/GetCurrentMap().tilewidth;
if(playerXTruncated==x&&playerYTruncated==y){
bridgeLayerFade=true;
}
}
}
continue;
}
int tileID=layer.tiles[y][x]-1;
if(tileID!=-1){
TilesheetData tileSheet=GetTileSheet(currentLevel,tileID);
int tileSheetWidth=tileSheet.tileset->tileset->Sprite()->width/tileSheet.tileset->tilewidth;
int tileSheetHeight=tileSheet.tileset->tileset->Sprite()->height/tileSheet.tileset->tileheight;
int tileSheetIndex=tileID-(tileSheet.firstgid-1);
int tileSheetX=tileSheetIndex%tileSheetWidth;
int tileSheetY=tileSheetIndex/tileSheetWidth;
if(!IsForegroundTile(tileSheet,tileSheetIndex)&&!IsUpperForegroundTile(tileSheetIndex)&&!IsReflectiveTile(tileSheet,tileSheetIndex)){
if(layer.tag.data["class"]!="CollisionOnly"){visibleTiles.erase({x,y});}
RenderTile({x,y},tileSheet,tileSheetIndex,{tileSheetX,tileSheetY});
if("debug_collision_boxes"_I){
if(tileSheet.tileset->collision.find(tileSheetIndex)!=tileSheet.tileset->collision.end()){
geom2d::rect<int>collision=tileSheet.tileset->collision[tileSheetIndex].collision;
view.FillRectDecal(vi2d{x,y}*GetCurrentMap().tilewidth+collision.pos,collision.size,{0,0,0,128});
view.DrawRectDecal(vi2d{x,y}*GetCurrentMap().tilewidth+collision.pos,collision.size,GREY);
}
}
}
}
}
}break;
case RenderMode::REFLECTIVE_TILES:{
visibleTiles.insert({x,y});
for(LayerTag&layer:MAP_DATA[currentLevel].LayerData){
int tileID=layer.tiles[y][x]-1;
if(tileID!=-1){
TilesheetData tileSheet=GetTileSheet(currentLevel,tileID);
int tileSheetWidth=tileSheet.tileset->tileset->Sprite()->width/tileSheet.tileset->tilewidth;
int tileSheetHeight=tileSheet.tileset->tileset->Sprite()->height/tileSheet.tileset->tileheight;
int tileSheetIndex=tileID-(tileSheet.firstgid-1);
int tileSheetX=tileSheetIndex%tileSheetWidth;
int tileSheetY=tileSheetIndex/tileSheetWidth;
if(IsReflectiveTile(tileSheet,tileSheetIndex)){
if(layer.tag.data["class"]!="CollisionOnly"){visibleTiles.erase({x,y});}
RenderTile({x,y},tileSheet,tileSheetIndex,{tileSheetX,tileSheetY});
}
if("debug_collision_boxes"_I){
if(tileSheet.tileset->collision.find(tileSheetIndex)!=tileSheet.tileset->collision.end()){
geom2d::rect<int>collision=tileSheet.tileset->collision[tileSheetIndex].collision;
view.FillRectDecal(vi2d{x,y}*GetCurrentMap().tilewidth+collision.pos,collision.size,{0,0,0,128});
view.DrawRectDecal(vi2d{x,y}*GetCurrentMap().tilewidth+collision.pos,collision.size,GREY);
}
}
}
}
}break;
case RenderMode::EMPTY_TILES:{
if(visibleTiles.count({x,y})){
view.FillRectDecal(vi2d{x,y}*GetCurrentMap().tilewidth,{float(GetCurrentMap().tilewidth),float(GetCurrentMap().tilewidth)},{100,180,100});
}
}break;
}
}else{
view.FillRectDecal(vi2d{x,y}*GetCurrentMap().tilewidth,{float(GetCurrentMap().tilewidth),float(GetCurrentMap().tilewidth)},{100,180,100});
}
}
}
}
if(bridgeLayerFade){
bridgeFadeFactor=std::min(bridgeFadeFactor+fElapsedTime,TileGroup::FADE_TIME);
}else{
bridgeFadeFactor=std::max(bridgeFadeFactor-fElapsedTime,0.f);
}
}
#pragma endregion
//DrawDecal({0,0},MAP_TILESETS["assets/maps/"+MAP_DATA[LEVEL1].TilesetData[1].data["source"]]->Decal());
for(Monster&m:MONSTER_LIST){
m.strategyDraw(this);
}
if(player->GetZ()>0){
vf2d shadowScale=vf2d{8*player->GetSizeMult()/3.f,1}/std::max(1.f,player->GetZ()/24);
view.DrawDecal(player->GetPos()-vf2d{3,3}*shadowScale/2+vf2d{0,6*player->GetSizeMult()},GFX["circle.png"].Decal(),shadowScale,BLACK);
}
for(Effect*e:backgroundEffectsLower){
e->rendered=false;
}
for(ZoneData&zone:endZones){
RenderZone(zone.zone);
}
for(int index:dropsBeforeLower){
ItemDrop::drops[index].Draw();
}
for(Monster*m:monstersBeforeLower){
m->Draw();
}
if(!player->upperLevel){
RenderPlayer(player->GetPos(),{1,1});
}
for(int index:dropsAfterLower){
ItemDrop::drops[index].Draw();
}
for(Monster*m:monstersAfterLower){
m->Draw();
}
for(Bullet*b:bulletsLower){
b->rendered=false;
}
auto RenderPrecastTargetingIndicator=[&](){
if(player->GetState()==State::PREP_CAST){
float precastSize=GetPlayer()->castPrepAbility->precastInfo.size;
float precastRange=GetPlayer()->castPrepAbility->precastInfo.range;
vf2d scale=vf2d{precastSize,precastSize}*2/3.f;
vf2d centerPoint=GetWorldMousePos()-vf2d{GFX["circle.png"].Sprite()->width*scale.x/2,GFX["circle.png"].Sprite()->height*scale.y/2};
float distance=sqrt(pow(player->GetX()-GetWorldMousePos().x,2)+pow(player->GetY()-GetWorldMousePos().y,2));
if(distance>precastRange){//Clamp the distance.
vf2d pointToCursor = {GetWorldMousePos().x-player->GetX(),GetWorldMousePos().y-player->GetY()};
pointToCursor=pointToCursor.norm()*precastRange;
vf2d centerPoint=player->GetPos()+pointToCursor-vf2d{GFX["circle.png"].Sprite()->width*scale.x/2,GFX["circle.png"].Sprite()->height*scale.y/2};
view.DrawDecal(centerPoint,GFX["circle.png"].Decal(),scale,{255,0,0,96});
} else {
view.DrawDecal(centerPoint,GFX["circle.png"].Decal(),scale,{255,0,0,96});
}
}
};
if(!player->OnUpperLevel()){
RenderPrecastTargetingIndicator();
}
#pragma region Foreground Rendering Preparation
for(TileGroup&group:foregroundTileGroups){
if(view.IsRectVisible(group.GetRange().pos,group.GetRange().size)){
if(geom2d::overlaps(group.GetFadeRange(),player->pos)){
group.playerBehind=true;
group.fadeFactor=std::min(group.fadeFactor+fElapsedTime,TileGroup::FADE_TIME);
} else {
group.playerBehind=false;
group.fadeFactor=std::max(group.fadeFactor-fElapsedTime,0.f);
}
for(TileRenderData&tile:group.GetTiles()){
tile.tileOpacity=group.fadeFactor;
if(tile.tileSheet.tileset->collision.find(tile.tileID)!=tile.tileSheet.tileset->collision.end()){
tilePreparationList.push_back(&tile);
}else{
tileForegroundList.push_back(&tile);
}
}
}
}
#pragma endregion
std::sort(tilePreparationList.begin(),tilePreparationList.end(),[](TileRenderData*tile1,TileRenderData*tile2){return tile1->pos.y<tile2->pos.y||tile1->pos.y==tile2->pos.y&&tile1->layerID<tile2->layerID;});
#pragma region Foreground Rendering w/Depth
int tilePrevY=0;
for(TileRenderData*tile:tilePreparationList){
tilePrevY=tile->pos.y+12;
#pragma region Depth Ordered Rendering
for(Effect*e:backgroundEffectsLower){
if(!e->rendered&&e->pos.y<tilePrevY){
e->rendered=true;
e->Draw();
}
}
for(Bullet*b:bulletsLower){
if(!b->rendered&&b->pos.y<tilePrevY){
b->rendered=true;
b->Draw();
}
}
#pragma endregion
RenderTile(*tile,{255,255,255,uint8_t(255-tile->tileOpacity/TileGroup::FADE_TIME*TileGroup::FADE_AMT)});
float distToPlayer=geom2d::line<float>(player->GetPos(),tile->pos+vf2d{12,12}).length();
if(distToPlayer<24*3&&tile->tileOpacity>0&&tile->tileSheet.tileset->collision.find(tile->tileID)!=tile->tileSheet.tileset->collision.end()){
geom2d::rect<int>collision=tile->tileSheet.tileset->collision[tile->tileID].collision;
distToPlayer/=4;
if(distToPlayer<1){distToPlayer=1;}
view.FillRectDecal(tile->pos+collision.pos,collision.size,{255,0,0,uint8_t(128*tile->tileOpacity/sqrt(distToPlayer))});
view.DrawRectDecal(tile->pos+collision.pos,collision.size,{128,0,0,uint8_t(255/sqrt(distToPlayer))});
}
}
#pragma endregion
#pragma region Remaining Bullet and Effect Rendering
for(Effect*e:backgroundEffectsLower){
if(!e->rendered){
e->Draw();
}
}
for(Bullet*b:bulletsLower){
if(!b->rendered){
b->Draw();
}
}
#pragma endregion
#pragma region Permanent Foreground Rendering
for(TileRenderData*tile:tileForegroundList){
RenderTile(*tile,{255,255,255,uint8_t(255-tile->tileOpacity/TileGroup::FADE_TIME*TileGroup::FADE_AMT)});
float distToPlayer=geom2d::line<float>(player->GetPos(),tile->pos+vf2d{12,12}).length();
if(distToPlayer<24*3&&tile->tileOpacity>0&&tile->tileSheet.tileset->collision.find(tile->tileID)!=tile->tileSheet.tileset->collision.end()){
geom2d::rect<int>collision=tile->tileSheet.tileset->collision[tile->tileID].collision;
distToPlayer/=4;
if(distToPlayer<1){distToPlayer=1;}
view.FillRectDecal(tile->pos+collision.pos,collision.size,{255,0,0,uint8_t(128*tile->tileOpacity/sqrt(distToPlayer))});
view.DrawRectDecal(tile->pos+collision.pos,collision.size,{128,0,0,uint8_t(255/sqrt(distToPlayer))});
}
}
#pragma endregion
for(Effect*e:foregroundEffectsLower){
e->Draw();
}
tilePreparationList.clear();
tileForegroundList.clear();
#pragma region Bridge Layer Rendering
if(bridgeLayer!=nullptr){
for (int x = view.GetTopLeftTile().x/game->GetCurrentMap().tilewidth-1; x <= view.GetBottomRightTile().x/game->GetCurrentMap().tilewidth; x++){
for (int y = view.GetTopLeftTile().y/game->GetCurrentMap().tilewidth-1; y <= view.GetBottomRightTile().y/game->GetCurrentMap().tilewidth; y++){
if(x>=0&&x<GetCurrentMap().width&&y>=0&&y<GetCurrentMap().height){
int tileID=bridgeLayer->tiles[y][x]-1;
if(tileID!=-1){
TilesheetData tileSheet=GetTileSheet(currentLevel,tileID);
int tileSheetWidth=tileSheet.tileset->tileset->Sprite()->width/tileSheet.tileset->tilewidth;
int tileSheetHeight=tileSheet.tileset->tileset->Sprite()->height/tileSheet.tileset->tileheight;
int tileSheetIndex=tileID-(tileSheet.firstgid-1);
int tileSheetX=tileSheetIndex%tileSheetWidth;
int tileSheetY=tileSheetIndex/tileSheetWidth;
view.DrawPartialDecal(vi2d{x,y}*game->GetCurrentMap().tilewidth,{float(tileSheet.tileset->tilewidth),float(tileSheet.tileset->tileheight)},tileSheet.tileset->tileset->Decal(),vi2d{tileSheetX,tileSheetY}*game->GetCurrentMap().tilewidth,{float(tileSheet.tileset->tilewidth),float(tileSheet.tileset->tileheight)},{255,255,255,uint8_t(255-bridgeFadeFactor/TileGroup::FADE_TIME*TileGroup::FADE_AMT)});
#ifdef DEBUG_COLLISIONS
if(tileSheet.tileset.collision.find(tileSheetIndex)!=tileSheet.tileset.collision.end()){
geom2d::rect<int>collision=tileSheet.tileset.collision[tileSheetIndex].collision;
view.FillRectDecal(vi2d{x,y}*game->GetCurrentMap().tilewidth+collision.pos,collision.size,{0,0,0,128});
view.DrawRectDecal(vi2d{x,y}*game->GetCurrentMap().tilewidth+collision.pos,collision.size,GREY);
}
#endif
}
}
}
}
}
#pragma endregion
for(Effect*e:backgroundEffectsUpper){
e->rendered=false;
}
for(ZoneData&zone:upperEndZones){
RenderZone(zone.zone);
}
for(int index:dropsBeforeUpper){
ItemDrop::drops[index].Draw();
}
for(Monster*m:monstersBeforeUpper){
m->Draw();
}
if(player->upperLevel){
RenderPlayer(player->GetPos(),{1,1});
}
for(int index:dropsAfterUpper){
ItemDrop::drops[index].Draw();
}
for(Monster*m:monstersAfterUpper){
m->Draw();
}
for(Bullet*b:bulletsUpper){
b->rendered=false;
}
if(player->OnUpperLevel()){
RenderPrecastTargetingIndicator();
}
#pragma region Upper Foreground Rendering Preparation
for(TileGroup&group:upperForegroundTileGroups){
if(view.IsRectVisible(group.GetRange().pos,group.GetRange().size)){
if(geom2d::overlaps(group.GetFadeRange(),player->pos)){
group.playerBehind=true;
group.fadeFactor=std::min(group.fadeFactor+fElapsedTime,TileGroup::FADE_TIME);
} else {
group.playerBehind=false;
group.fadeFactor=std::max(group.fadeFactor-fElapsedTime,0.f);
}
for(TileRenderData&tile:group.GetTiles()){
tile.tileOpacity=group.fadeFactor;
if(tile.tileSheet.tileset->collision.find(tile.tileID)!=tile.tileSheet.tileset->collision.end()){
tilePreparationList.push_back(&tile);
}else{
tileForegroundList.push_back(&tile);
}
}
}
}
#pragma endregion
std::sort(tilePreparationList.begin(),tilePreparationList.end(),[](TileRenderData*tile1,TileRenderData*tile2){return tile1->pos.y<tile2->pos.y||tile1->pos.y==tile2->pos.y&&tile1->layerID<tile2->layerID;});
#pragma region Upper Foreground Rendering w/Depth
tilePrevY=0;
for(TileRenderData*tile:tilePreparationList){
tilePrevY=tile->pos.y+12;
#pragma region Depth Ordered Upper Rendering
for(Effect*e:backgroundEffectsUpper){
if(!e->rendered&&e->pos.y<tilePrevY){
e->rendered=true;
e->Draw();
}
}
for(Bullet*b:bulletsUpper){
if(!b->rendered&&b->pos.y<tilePrevY){
b->rendered=true;
b->Draw();
}
}
#pragma endregion
RenderTile(*tile,{255,255,255,uint8_t(255-tile->tileOpacity/TileGroup::FADE_TIME*TileGroup::FADE_AMT)});
float distToPlayer=geom2d::line<float>(player->GetPos(),tile->pos+vf2d{12,12}).length();
if(distToPlayer<24*3&&tile->tileOpacity>0&&tile->tileSheet.tileset->collision.find(tile->tileID)!=tile->tileSheet.tileset->collision.end()){
geom2d::rect<int>collision=tile->tileSheet.tileset->collision[tile->tileID].collision;
distToPlayer/=4;
if(distToPlayer<1){distToPlayer=1;}
view.FillRectDecal(tile->pos+collision.pos,collision.size,{255,0,0,uint8_t(128*tile->tileOpacity/sqrt(distToPlayer))});
view.DrawRectDecal(tile->pos+collision.pos,collision.size,{128,0,0,uint8_t(255/sqrt(distToPlayer))});
}
}
#pragma endregion
#pragma region Remaining Upper Bullet and Effect Rendering
for(Effect*e:backgroundEffectsUpper){
if(!e->rendered){
e->Draw();
}
}
for(Bullet*b:bulletsUpper){
if(!b->rendered){
b->Draw();
}
}
#pragma endregion
#pragma region Permanent Upper Foreground Rendering
for(TileRenderData*tile:tileForegroundList){
RenderTile(*tile,{255,255,255,uint8_t(255-tile->tileOpacity/TileGroup::FADE_TIME*TileGroup::FADE_AMT)});
float distToPlayer=geom2d::line<float>(player->GetPos(),tile->pos+vf2d{12,12}).length();
if(distToPlayer<24*3&&tile->tileOpacity>0&&tile->tileSheet.tileset->collision.find(tile->tileID)!=tile->tileSheet.tileset->collision.end()){
geom2d::rect<int>collision=tile->tileSheet.tileset->collision[tile->tileID].collision;
distToPlayer/=4;
if(distToPlayer<1){distToPlayer=1;}
view.FillRectDecal(tile->pos+collision.pos,collision.size,{255,0,0,uint8_t(128*tile->tileOpacity/sqrt(distToPlayer))});
view.DrawRectDecal(tile->pos+collision.pos,collision.size,{128,0,0,uint8_t(255/sqrt(distToPlayer))});
}
}
#pragma endregion
for(Effect*e:foregroundEffectsUpper){
e->Draw();
}
for(std::vector<std::shared_ptr<DamageNumber>>::iterator it=DAMAGENUMBER_LIST.begin();it!=DAMAGENUMBER_LIST.end();++it){
DamageNumber*dn=(*it).get();
if(dn->pauseTime>0){
dn->pauseTime-=fElapsedTime;
} else{
dn->lifeTime+=fElapsedTime;
if(dn->lifeTime<=1){
if(dn->lifeTime<DamageNumber::MOVE_UP_TIME){
dn->pos.y-=20*fElapsedTime;
}
}
}
std::string text=std::to_string(dn->damage);
if(!dn->friendly){
view.DrawStringPropDecal(dn->pos-GetTextSizeProp(text)/2,text,DARK_RED);
}else{
view.DrawShadowStringPropDecal(dn->pos-GetTextSizeProp(text)/2,text,RED,VERY_DARK_GREY);
}
}
if(DEBUG_PATHFINDING){
std::vector<vf2d>pathing=game->pathfinder.Solve_AStar(player.get()->GetPos(),GetWorldMousePos(),8,player.get()->OnUpperLevel());
for(vf2d&square:pathing){
view.FillRectDecal(square*game->GetCurrentMap().tilewidth,{float(game->GetCurrentMap().tilewidth),float(game->GetCurrentMap().tilewidth)},DARK_GREEN);
}
}
}
Player*Crawler::GetPlayer(){
return player.get();
}
void Crawler::RenderHud(){
ItemOverlay::Draw();
RenderCooldowns();
auto RenderCastbar=[&](const CastInfo&cast){
FillRectDecal(vf2d{ScreenWidth()/2-92.f,ScreenHeight()-90.f},{184,20},BLACK);
FillRectDecal(vf2d{ScreenWidth()/2-90.f,ScreenHeight()-88.f},{180,16},DARK_GREY);
float timer=cast.castTimer;
float totalTime=cast.castTotalTime;
std::string castText=cast.name;
GradientFillRectDecal(vf2d{ScreenWidth()/2-90.f,ScreenHeight()-88.f},{(timer/totalTime)*180,16},{247,125,37},{247,125,37},{247,184,37},{247,184,37});
std::stringstream castTimeDisplay;
castTimeDisplay<<std::fixed<<std::setprecision(1)<<timer;
DrawShadowStringPropDecal(vf2d{ScreenWidth()/2+90.f,ScreenHeight()-80.f}-vf2d{float(GetTextSizeProp(castTimeDisplay.str()).x),0},castTimeDisplay.str(),WHITE,BLACK);
DrawShadowStringPropDecal(vf2d{ScreenWidth()/2.f-GetTextSizeProp(castText).x*2/2,ScreenHeight()-64.f},castText,WHITE,BLACK,{2,3},2.f);
};
if(GetPlayer()->GetCastInfo().castTimer>0){
RenderCastbar(GetPlayer()->GetCastInfo());
}else
if(GetPlayer()->GetEndZoneStandTime()>0){
RenderCastbar(CastInfo{"Exiting Level...",GetPlayer()->GetEndZoneStandTime(),"Player.End Zone Wait Time"_F});
}
DrawDecal({2,2},GFX["heart.png"].Decal());
DrawDecal({2,20},GFX["mana.png"].Decal());
std::string text=player->GetHealth()>0?std::to_string(player->GetHealth()):"X";
std::string text_mana=std::to_string(player->GetMana());
DrawShadowStringPropDecal({20,3},text,WHITE,BLACK,{2,2});
DrawShadowStringPropDecal({24,23},text_mana,{192,192,255},BLACK,{1.5,1.5});
if(player->notEnoughManaDisplay.second>0){
std::string displayText="Not enough mana for "+player->notEnoughManaDisplay.first+"!";
DrawShadowStringPropDecal(vf2d{float(ScreenWidth()/2),float(ScreenHeight()/4)}-GetTextSizeProp(displayText)/2,displayText,DARK_RED,VERY_DARK_RED);
}
if(player->notificationDisplay.second>0){
std::string displayText=player->notificationDisplay.first;
DrawShadowStringPropDecal(vf2d{float(ScreenWidth()/2),float(ScreenHeight()/4)-24}-GetTextSizeProp(displayText)/2,displayText,BLUE,VERY_DARK_BLUE);
}
DisplayBossEncounterInfo();
if("debug_player_info"_I){
DrawShadowStringDecal({0,128},player->GetPos().str());
DrawShadowStringDecal({0,136},"Spd: "+std::to_string(player->GetMoveSpdMult()));
DrawShadowStringDecal({0,92},"Loadout Slot 1 Qty: "+std::to_string(GetLoadoutItem(0).Amt()));
DrawShadowStringDecal({0,1},"Selection: "+Menu::menus[INVENTORY]->selection.str());
DrawShadowStringDecal({0,12},"Button Hold Time: "+std::to_string(Menu::menus[INVENTORY]->buttonHoldTime));
}}
void Crawler::RenderCooldowns(){
std::vector<Ability>cooldowns{
player->GetAbility1(),
player->GetAbility2(),
player->GetAbility3(),
player->GetAbility4(),
};
const auto DrawCooldown=[&](vf2d pos,Ability&a,int loadoutSlot=-1/*Set to 0-2 to get an item slot rendered instead*/){
bool circle=loadoutSlot==-1;
if(a.name!="???"){
if(a.cooldown>0.1){
vf2d iconScale={1,1};
if(loadoutSlot!=-1)iconScale={0.7,0.7};
DrawRotatedDecal(pos+vf2d{12,12},GFX[a.icon].Decal(),0,{12,12},iconScale,{255,255,255,64});
if(circle){
DrawPie(pos+vf2d{12,12},12,360-(a.cooldown/a.COOLDOWN_TIME)*360,PixelLerp(a.barColor1,a.barColor2,(a.cooldown/a.COOLDOWN_TIME)));
}else{
DrawSquarePie(pos+vf2d{12,12},10,360-(a.cooldown/a.COOLDOWN_TIME)*360,PixelLerp(a.barColor1,a.barColor2,(a.cooldown/a.COOLDOWN_TIME)));
}
std::stringstream cooldownTimeDisplay;
cooldownTimeDisplay<<std::fixed<<std::setprecision(1)<<a.cooldown;
DrawShadowStringPropDecal(pos+vf2d{12,12}-vf2d{float(GetTextSizeProp(cooldownTimeDisplay.str()).x*0.5),float(GetTextSizeProp(cooldownTimeDisplay.str()).y*1)}/2,cooldownTimeDisplay.str(),WHITE,BLACK,{0.5,1});
}else{
vf2d iconScale={1,1};
if(loadoutSlot!=-1)iconScale={0.7,0.7};
DrawRotatedDecal(pos+vf2d{12,12},GFX[a.icon].Decal(),0,{12,12},iconScale,WHITE);
}
Decal*overlayIcon=GFX["skill_overlay_icon.png"].Decal();
if(!circle)overlayIcon=GFX["square_skill_overlay_icon.png"].Decal();
DrawDecal(pos,overlayIcon);
Pixel shortNameCol=BLUE,manaCostShadowCol=DARK_BLUE,keyDisplayCol=YELLOW;
if(player->GetMana()<a.manaCost){
Decal*overlayOverlayIcon=GFX["skill_overlay_icon_overlay.png"].Decal();
if(!circle)overlayOverlayIcon=GFX["square_skill_overlay_icon_empty.png"].Decal();
DrawDecal(pos,overlayOverlayIcon,{1,1},DARK_RED);
shortNameCol=RED;
manaCostShadowCol=DARK_RED;
keyDisplayCol=RED;
}else
if(a.cooldown>0){
shortNameCol=GREY;
manaCostShadowCol=DARK_GREY;
keyDisplayCol=GREY;
}
if(loadoutSlot!=-1){
uint32_t itemAmt=GetLoadoutItem(loadoutSlot).Amt();
if(itemAmt>0){
std::string amtString="x"+std::to_string(itemAmt);
vf2d qtySize=vf2d{GetTextSize(amtString)}*vf2d{0.5,0.75};
DrawShadowStringDecal(pos+vf2d{20,20}-qtySize/2,amtString,WHITE,BLACK,{0.5,0.75});
}else{
DrawDecal(pos,GFX["square_skill_overlay_icon_empty.png"].Decal(),{1,1},DARK_RED);
shortNameCol=RED;
manaCostShadowCol=DARK_RED;
keyDisplayCol=RED;
}
}
if(a.manaCost>0){
vf2d manaCostSize=vf2d{GetTextSize(std::to_string(a.manaCost))}*vf2d{0.5,0.75};
DrawShadowStringDecal(pos+vf2d{20,4}-manaCostSize/2,std::to_string(a.manaCost),{192,192,255},manaCostShadowCol,{0.5,0.75});
}
vf2d keyDisplaySize=vf2d{GetTextSize(a.input->GetDisplayName())}*vf2d{0.5,0.5};
DrawShadowStringDecal(pos+vf2d{12,-2}-keyDisplaySize/2,a.input->GetDisplayName(),keyDisplayCol,BLACK,{0.5,0.5},1);
vf2d shortNameSize=vf2d{GetTextSize(a.shortName)}*vf2d{0.5,0.75};
DrawShadowStringDecal(pos+vf2d{13,24}-shortNameSize/2,a.shortName,shortNameCol,{255,255,255,64},{0.5,0.75});
}
};
vf2d iconPos={8.f,float(ScreenHeight()-32)};
for(Ability&a:cooldowns){
if(a.name!="???"){
DrawCooldown(iconPos,a);
iconPos+={32,0};
}
}
DrawCooldown({float(ScreenWidth()-32),float(ScreenHeight()-32)},player->GetRightClickAbility());
for(int i=-1;i<2;i++){
int loadoutSlot=i+1;//0-2
Ability*a=&GetPlayer()->useItem1;
if(loadoutSlot==1){a=&GetPlayer()->useItem2;}else
if(loadoutSlot==2){a=&GetPlayer()->useItem3;}
DrawCooldown({float(ScreenWidth()/2+i*26-12),float(ScreenHeight()-26)},*a,loadoutSlot);
}
}
void Crawler::AddEffect(std::unique_ptr<Effect>foreground,std::unique_ptr<Effect> background){
AddEffect(std::move(background),true);
AddEffect(std::move(foreground));
}
void Crawler::AddEffect(std::unique_ptr<Effect> foreground,bool back){
if(back){
backgroundEffectsToBeInserted.push_back(std::move(foreground));
} else {
foregroundEffectsToBeInserted.push_back(std::move(foreground));
}
}
vf2d Crawler::GetWorldMousePos(){
return GetMousePos()+view.GetWorldOffset();
}
void Crawler::SetupWorldShake(float duration){
worldShakeVel={13,-13};
worldShakeTime=duration;
worldShake=vf2d{player->GetPos()};
camera.SetTarget(worldShake);
}
void Crawler::InitializeLevel(std::string mapFile,MapName map){
TMXParser level(mapFile);
size_t slashMarker = mapFile.find_last_of('/');
std::string baseDir=mapFile.substr(0,slashMarker+1);
MAP_DATA[map]=level.GetData();
for(XMLTag&tag:MAP_DATA[map].TilesetData){
size_t slashMarkerSourceDir = tag.data["source"].find_last_of('/');
std::string baseSourceDir=tag.data["source"].substr(slashMarkerSourceDir+1);
if(MAP_TILESETS.find("assets/maps/"+baseSourceDir)==MAP_TILESETS.end()){
TSXParser tileset(baseDir+tag.data["source"]);
Renderable*r=NEW Renderable();
MAP_TILESETS["assets/maps/"+baseSourceDir].tilewidth=tileset.GetData().tilewidth;
MAP_TILESETS["assets/maps/"+baseSourceDir].tileheight=tileset.GetData().tileheight;
MAP_TILESETS["assets/maps/"+baseSourceDir].tileset=r;
MAP_TILESETS["assets/maps/"+baseSourceDir].foregroundTiles=tileset.GetData().ForegroundTileData;
MAP_TILESETS["assets/maps/"+baseSourceDir].upperForegroundTiles=tileset.GetData().UpperForegroundTileData;
MAP_TILESETS["assets/maps/"+baseSourceDir].collision=tileset.GetData().CollisionData;
MAP_TILESETS["assets/maps/"+baseSourceDir].staircaseTiles=tileset.GetData().StaircaseData;
MAP_TILESETS["assets/maps/"+baseSourceDir].animationData=tileset.GetData().AnimationData;
MAP_TILESETS["assets/maps/"+baseSourceDir].reflectiveData=tileset.GetData().ReflectiveData;
std::cout<<"assets/maps/"+baseSourceDir<<" Animation Data Size: "<<MAP_TILESETS["assets/maps/"+baseSourceDir].animationData.size()<<std::endl;
r->Load("assets/maps/"+tileset.GetData().ImageData.data["source"]);
}
}
if(MAP_DATA[map].MapData.optimized){
std::cout<<"Generating optimized map for Map "<<map<<std::endl;
MAP_DATA[map].optimizedTile=NEW Renderable();
MAP_DATA[map].optimizedTile->Create(MAP_DATA[map].MapData.width*MAP_DATA[map].MapData.tilewidth,MAP_DATA[map].MapData.height*MAP_DATA[map].MapData.tileheight);
SetDrawTarget(MAP_DATA[map].optimizedTile->Sprite());
Pixel::Mode prevMode=GetPixelMode();
SetPixelMode(Pixel::Mode::MASK);
Clear(BLANK);
for(int y=0;y<MAP_DATA[map].MapData.height;y++){
for(int x=0;x<MAP_DATA[map].MapData.width;x++){
for(auto&layer:MAP_DATA[map].LayerData){
int tileID=layer.tiles[y][x]-1;
if(tileID!=-1){
TilesheetData tileSheet=GetTileSheet(map,tileID);
int tileSheetWidth=tileSheet.tileset->tileset->Sprite()->width/tileSheet.tileset->tilewidth;
int tileSheetHeight=tileSheet.tileset->tileset->Sprite()->height/tileSheet.tileset->tileheight;
int tileSheetIndex=tileID-(tileSheet.firstgid-1);
int tileSheetX=tileSheetIndex%tileSheetWidth;
int tileSheetY=tileSheetIndex/tileSheetWidth;
vi2d pos=vi2d{x,y}*tileSheet.tileset->tilewidth;
DrawPartialSprite(pos,tileSheet.tileset->tileset->Sprite(),vi2d{tileSheetX,tileSheetY}*tileSheet.tileset->tilewidth,{tileSheet.tileset->tilewidth,tileSheet.tileset->tileheight});
}
}
}
}
SetPixelMode(prevMode);
MAP_DATA[map].optimizedTile->Decal()->Update();
SetDrawTarget(nullptr);
std::cout<<" Clearing Layer Data..."<<std::endl;
MAP_DATA[map].LayerData.clear();
}
for(ConnectionPoint&cp:State_OverworldMap::connections){
if(LEVEL_NAMES.count(cp.map)&&&MapHelper::MapFromString(cp.map)==&MAP_DATA[map]){
MAP_DATA[map].name=cp.name;
for(int spawn:MAP_DATA[map].spawns){
cp.spawns.push_back(spawn);
}
cp.levelDataExists=true;
break;
}
}
}
void Crawler::LoadLevel(MapName map){
SPAWNER_LIST.clear();
foregroundTileGroups.clear();
currentLevel=map;
levelTime=0;
bossName="";
encounterDuration=0;
totalDamageDealt=0;
encounterStarted=false;
totalBossEncounterMobs=0;
Inventory::Clear("Monster Loot");
Inventory::Clear("Stage Loot");
#pragma region Monster Spawn Data Setup
for(auto key:MAP_DATA[map].SpawnerData){
SpawnerTag&spawnData=MAP_DATA[map].SpawnerData[key.first];
std::vector<std::pair<int,vf2d>>monster_list;
vf2d spawnerRadius=vf2d{spawnData.ObjectData.GetFloat("width"),spawnData.ObjectData.GetFloat("height")}/2;
for(XMLTag&monster:spawnData.monsters){
int monsterTypeID=monster.GetInteger("value")-1;
monster_list.push_back({monsterTypeID,{monster.GetInteger("x")-spawnData.ObjectData.GetFloat("x"),monster.GetInteger("y")-spawnData.ObjectData.GetFloat("y")}});
}
SPAWNER_LIST.push_back(MonsterSpawner{{spawnData.ObjectData.GetFloat("x"),spawnData.ObjectData.GetFloat("y")},spawnerRadius*2,monster_list,spawnData.upperLevel,spawnData.bossNameDisplay});
}
#pragma endregion
#pragma region Identify Upper Foreground Tiles
auto GetUpperZones=[&](){
for(auto&zoneSet:MAP_DATA[map].ZoneData){
if(zoneSet.first=="UpperZone"){ //We are interested in all upper zones.
return zoneSet.second;
}
}
return std::vector<ZoneData>{};
};
for(ZoneData&zone:GetUpperZones()){
int zoneX=zone.zone.pos.x/game->GetCurrentMap().tilewidth; //snap to grid
int zoneY=zone.zone.pos.y/game->GetCurrentMap().tilewidth;
int zoneW=zone.zone.right().start.x/game->GetCurrentMap().tilewidth-zoneX;
int zoneH=zone.zone.bottom().start.y/game->GetCurrentMap().tilewidth-zoneY;
for(int x=zoneX;x<zoneX+zoneW;x++){
for(int y=zoneY;y<zoneY+zoneH;y++){
for(LayerTag&layer:MAP_DATA[map].LayerData){
int tile=layer.tiles[y][x]-1;
TilesheetData tileSheet=GetTileSheet(currentLevel,tile);
int tileSheetIndex=tile-(tileSheet.firstgid-1);
if(IsForegroundTile(tileSheet,tileSheetIndex)){
layer.tiles[y][x]+=1000000;
}
}
}
}
}
#pragma endregion
#pragma region Foreground and Upper Foreground Tile Fade Group Setup
std::set<vi2d>foregroundTilesAdded,upperForegroundTilesAdded;
for(int x=0;x<GetCurrentMap().width;x++){
for(int y=0;y<GetCurrentMap().height;y++){
int layerID=0;
for(LayerTag&layer:MAP_DATA[currentLevel].LayerData){
int tileID=layer.tiles[y][x]-1;
if(tileID!=-1){
TilesheetData tileSheet=GetTileSheet(currentLevel,tileID);
int tileSheetWidth=tileSheet.tileset->tileset->Sprite()->width/tileSheet.tileset->tilewidth;
int tileSheetHeight=tileSheet.tileset->tileset->Sprite()->height/tileSheet.tileset->tileheight;
int tileSheetIndex=tileID-(tileSheet.firstgid-1);
int realTileSheetIndex=(tileID%1000000)-(tileSheet.firstgid-1);
int tileSheetX=realTileSheetIndex%tileSheetWidth;
int tileSheetY=realTileSheetIndex/tileSheetWidth;
#pragma region TileGroupShenanigans
auto SetupTileGroups=[&](std::function<bool(TilesheetData,int)>IsForeground,TileRenderData tile,std::set<vi2d>&foregroundTilesIncluded,std::vector<TileGroup>&groups){
if(foregroundTilesIncluded.find({x,y})==foregroundTilesIncluded.end()&&IsForeground(tileSheet,tileSheetIndex)){
std::queue<vi2d>tileGroupChecks;
TileGroup group;
foregroundTilesIncluded.insert({x,y});
group.InsertTile(tile);
if(x>0&&foregroundTilesIncluded.find(vi2d{x,y}+vi2d{-1,0})==foregroundTilesIncluded.end())tileGroupChecks.push({x-1,y});
if(x<GetCurrentMap().width-1&&foregroundTilesIncluded.find(vi2d{x,y}+vi2d{1,0})==foregroundTilesIncluded.end())tileGroupChecks.push({x+1,y});
if(y>0&&foregroundTilesIncluded.find(vi2d{x,y}+vi2d{0,-1})==foregroundTilesIncluded.end())tileGroupChecks.push({x,y-1});
if(y<GetCurrentMap().height-1&&foregroundTilesIncluded.find(vi2d{x,y}+vi2d{0,1})==foregroundTilesIncluded.end())tileGroupChecks.push({x,y+1});
auto IterateThroughOtherLayers=[&](vi2d pos,bool loopAll=false){
int layer2ID=0;
bool hadForeground=false;
for(LayerTag&layer2:MAP_DATA[currentLevel].LayerData){
if(!loopAll&&&layer==&layer2){layer2ID++;continue;};
int tileID=layer2.tiles[pos.y][pos.x]-1;
TilesheetData tileSheet=GetTileSheet(currentLevel,tileID%1000000);
int tileSheetWidth=tileSheet.tileset->tileset->Sprite()->width/tileSheet.tileset->tilewidth;
int tileSheetHeight=tileSheet.tileset->tileset->Sprite()->height/tileSheet.tileset->tileheight;
int tileSheetIndex=tileID-(tileSheet.firstgid-1);
int realTileSheetIndex=(tileID%1000000)-(tileSheet.firstgid-1);
int tileSheetX=realTileSheetIndex%tileSheetWidth;
int tileSheetY=realTileSheetIndex/tileSheetWidth;
TileRenderData tile={tileSheet,vi2d{pos.x,pos.y}*game->GetCurrentMap().tilewidth,vi2d{tileSheetX,tileSheetY}*game->GetCurrentMap().tilewidth,realTileSheetIndex,layer2ID};
if(IsForeground(tileSheet,tileSheetIndex)){
foregroundTilesIncluded.insert({pos.x,pos.y});
group.InsertTile(tile);
hadForeground=true;
}
layer2ID++;
}
return hadForeground;
};
IterateThroughOtherLayers({x,y});
while(!tileGroupChecks.empty()){
vi2d&pos=tileGroupChecks.front();
if(IterateThroughOtherLayers(pos,true)){
foregroundTilesIncluded.insert({pos.x,pos.y}); //Regardless of if we found a foreground tile or not, we need to add this to not get stuck in an infinite loop.
vi2d targetPos=pos+vi2d{-1,0};
if(pos.x>0&&foregroundTilesIncluded.find(targetPos)==foregroundTilesIncluded.end()){tileGroupChecks.push(targetPos);foregroundTilesIncluded.insert(targetPos);}
targetPos=pos+vi2d{1,0};
if(pos.x<GetCurrentMap().width-1&&foregroundTilesIncluded.find(targetPos)==foregroundTilesIncluded.end()){tileGroupChecks.push(targetPos);foregroundTilesIncluded.insert(targetPos);}
targetPos=pos+vi2d{0,-1};
if(pos.y>0&&foregroundTilesIncluded.find(targetPos)==foregroundTilesIncluded.end()){tileGroupChecks.push(targetPos);foregroundTilesIncluded.insert(targetPos);}
targetPos=pos+vi2d{0,1};
if(pos.y<GetCurrentMap().height-1&&foregroundTilesIncluded.find(targetPos)==foregroundTilesIncluded.end()){tileGroupChecks.push(targetPos);foregroundTilesIncluded.insert(targetPos);}
}
tileGroupChecks.pop();
}
groups.push_back(group);
}
};
TileRenderData tile={tileSheet,vi2d{x,y}*game->GetCurrentMap().tilewidth,vi2d{tileSheetX,tileSheetY}*game->GetCurrentMap().tilewidth,tileID,layerID};
SetupTileGroups([&](TilesheetData sheet,int tileID){return IsForegroundTile(sheet,tileID);},tile,foregroundTilesAdded,foregroundTileGroups);
SetupTileGroups([&](TilesheetData sheet,int tileID){return IsUpperForegroundTile(tileID);},tile,upperForegroundTilesAdded,upperForegroundTileGroups);
#pragma endregion
}
layerID++;
}
}
}
for(TileGroup&group:foregroundTileGroups){
std::sort(group.GetTiles().begin(),group.GetTiles().end(),[](TileRenderData&t1,TileRenderData&t2){return t1.layerID<t2.layerID;});
}
for(TileGroup&group:upperForegroundTileGroups){
std::sort(group.GetTiles().begin(),group.GetTiles().end(),[](TileRenderData&t1,TileRenderData&t2){return t1.layerID<t2.layerID;});
}
#pragma endregion
#pragma region Bridge Layer Setup
int counter=0;
bridgeLayerIndex=-1;
for(LayerTag&layer:MAP_DATA[map].LayerData){
if(IsBridgeLayer(layer)){
bridgeLayerIndex=counter;
}
counter++;
}
#pragma endregion
player->upperLevel=false; //Assume player starts on lower level.
player->SetPos(MAP_DATA[map].MapData.playerSpawnLocation);
vf2d cameraStartPos=player->GetPos()+vf2d(-24*6,0);
camera.MoveCamera(cameraStartPos);
pathfinder.Initialize();
}
bool Crawler::IsUpperForegroundTile(int tileID){
return tileID>=1000000;
}
bool Crawler::IsForegroundTile(TilesheetData sheet,int tileID){
return sheet.tileset->foregroundTiles.find(tileID)!=sheet.tileset->foregroundTiles.end();
}
TilesheetData Crawler::GetTileSheet(MapName map,int tileID){
std::vector<XMLTag>&tileData=MAP_DATA[map].TilesetData;
if(tileData.size()==1){
size_t slashMarkerSourceDir = tileData[0].data["source"].find_last_of('/');
std::string baseSourceDir=tileData[0].data["source"].substr(slashMarkerSourceDir+1);
return {&MAP_TILESETS["assets/maps/"+baseSourceDir],1};
} else {
for (int i=1;i<tileData.size();i++){
if(tileID%1000000<stoi(tileData[i].data["firstgid"])-1){
size_t slashMarkerSourceDir = tileData[i-1].data["source"].find_last_of('/');
std::string baseSourceDir=tileData[i-1].data["source"].substr(slashMarkerSourceDir+1);
return {&MAP_TILESETS["assets/maps/"+baseSourceDir],stoi(tileData[i-1].data["firstgid"])};
}
}
size_t slashMarkerSourceDir = tileData[tileData.size()-1].data["source"].find_last_of('/');
std::string baseSourceDir=tileData[tileData.size()-1].data["source"].substr(slashMarkerSourceDir+1);
return {&MAP_TILESETS["assets/maps/"+baseSourceDir],stoi(tileData[tileData.size()-1].data["firstgid"])};
}
}
bool Crawler::HasTileCollision(MapName map,vf2d pos,bool upperLevel){
geom2d::rect<int>collisionRect=GetTileCollision(map,pos,upperLevel);
vi2d collisionRectSnapPos=vi2d{pos/game->GetCurrentMap().tilewidth}*game->GetCurrentMap().tilewidth;
collisionRect.pos+=collisionRectSnapPos;
return geom2d::overlaps(collisionRect,pos);
}
bool Crawler::IsBridgeLayer(LayerTag&layer){
return layer.tag.data.find("class")!=layer.tag.data.end()&&layer.tag.data["class"]=="Bridge";
}
geom2d::rect<int>Crawler::GetTileCollision(MapName map,vf2d pos,bool upperLevel){
if(pos.x<0||pos.y<0||pos.x>=GetCurrentMap().width*game->GetCurrentMap().tilewidth||pos.y>=GetCurrentMap().height*game->GetCurrentMap().tilewidth)return NO_COLLISION;
#pragma region Lower Bridge Collision Check
if(!upperLevel){ //We are looking for lower bridge collisions.
for(ZoneData&zone:MAP_DATA[map].ZoneData["LowerBridgeCollision"]){
if(geom2d::contains(zone.zone,pos)){
return {{0,0},{game->GetCurrentMap().tilewidth,game->GetCurrentMap().tilewidth}};
}
}
}
#pragma endregion
//The logic here is, if there's a tile on the bridge, we respect that tile instead if we're on the upper level. So we don't check other layers when we are on the upper level and there is a tile below us.
if(upperLevel&&bridgeLayerIndex!=-1){
int tileID=MAP_DATA[map].LayerData[bridgeLayerIndex].tiles[int(pos.y)/game->GetCurrentMap().tilewidth][int(pos.x)/game->GetCurrentMap().tilewidth]-1;
if(tileID!=-1){
if (GetTileSheet(map,tileID%1000000).tileset->collision.find(tileID%1000000-GetTileSheet(map,tileID%1000000).firstgid+1)!=GetTileSheet(map,tileID%1000000).tileset->collision.end()){
return GetTileSheet(map,tileID%1000000).tileset->collision[tileID%1000000-GetTileSheet(map,tileID%1000000).firstgid+1].collision;
}
return NO_COLLISION;
}
}
int counter=0;
geom2d::rect<int>foundRect=NO_COLLISION;
for(LayerTag&layer:MAP_DATA[map].LayerData){
//auto HasNoClass=[&](){return layer.tag.data.find("class")==layer.tag.data.end();};
if(counter!=bridgeLayerIndex){
int tileID=layer.tiles[int(pos.y)/game->GetCurrentMap().tilewidth][int(pos.x)/game->GetCurrentMap().tilewidth]-1;
if(tileID!=-1&&GetTileSheet(map,tileID%1000000).tileset->collision.find(tileID%1000000-GetTileSheet(map,tileID%1000000).firstgid+1)!=GetTileSheet(map,tileID%1000000).tileset->collision.end()){
geom2d::rect<int>collisionRect=GetTileSheet(map,tileID%1000000).tileset->collision[tileID%1000000-GetTileSheet(map,tileID%1000000).firstgid+1].collision;
if(foundRect.pos==NO_COLLISION.pos&&foundRect.size==NO_COLLISION.size){
foundRect=collisionRect;
}else{
//When we find another rectangle in the same square, we expand it to consume the area, whichever tile creates a larger surface or the combination of the two.
foundRect.pos.x=std::min(foundRect.pos.x,collisionRect.pos.x);
foundRect.pos.y=std::min(foundRect.pos.y,collisionRect.pos.y);
foundRect.size.x=std::max(foundRect.size.x,collisionRect.size.x);
foundRect.size.y=std::max(foundRect.size.y,collisionRect.size.y);
}
}
}
counter++;
}
return foundRect;
}
MapName Crawler::GetCurrentLevel(){
return currentLevel;
}
std::map<std::string,std::vector<ZoneData>>&Crawler::GetZoneData(MapName map){
return MAP_DATA[map].ZoneData;
}
void Crawler::ChangePlayerClass(Class cl){
Ability itemAbility1=player->useItem1;
Ability itemAbility2=player->useItem2;
Ability itemAbility3=player->useItem3;
switch(cl){
case WARRIOR:{
player.reset(NEW Warrior(player.get()));
}break;
case THIEF:{
player.reset(NEW Thief(player.get()));
}break;
case TRAPPER:{
player.reset(NEW Trapper(player.get()));
}break;
case RANGER:{
player.reset(NEW Ranger(player.get()));
}break;
case WIZARD:{
player.reset(NEW Wizard(player.get()));
}break;
case WITCH:{
player.reset(NEW Witch(player.get()));
}break;
}
player->hp=player->maxhp=DATA.GetProperty(player->GetClassName()+".BaseHealth").GetInt();
player->atk=DATA.GetProperty(player->GetClassName()+".BaseAtk").GetInt();
player->hpGrowthRate=DATA.GetProperty(player->GetClassName()+".HealthGrowthRate").GetReal();
player->atkGrowthRate=DATA.GetProperty(player->GetClassName()+".AtkGrowthRate").GetReal();
sig::Animation::SetupPlayerAnimations();
GetPlayer()->UpdateIdleAnimation(DOWN);
GetPlayer()->SetItem1UseFunc(itemAbility1);
GetPlayer()->SetItem2UseFunc(itemAbility2);
GetPlayer()->SetItem3UseFunc(itemAbility3);
camera.SetTarget(player->GetPos());
}
void Crawler::InitializeClasses(){
Warrior::Initialize();
Thief::Initialize();
Ranger::Initialize();
Trapper::Initialize();
Wizard::Initialize();
Witch::Initialize();
Warrior::InitializeClassAbilities();
Thief::InitializeClassAbilities();
Ranger::InitializeClassAbilities();
Trapper::InitializeClassAbilities();
Wizard::InitializeClassAbilities();
Witch::InitializeClassAbilities();
}
std::string Crawler::GetString(std::string key){
return DATA.GetProperty(key).GetString();
}
datafilestringdata Crawler::GetStringList(std::string key){
return {DATA,key};
}
int Crawler::GetInt(std::string key){
return DATA.GetProperty(key).GetInt();
}
datafileintdata Crawler::GetIntList(std::string key){
return {DATA,key};
}
float Crawler::GetFloat(std::string key){
return DATA.GetProperty(key).GetReal();
}
datafilefloatdata Crawler::GetFloatList(std::string key){
return {DATA,key};
}
double Crawler::GetDouble(std::string key){
return DATA.GetProperty(key).GetReal();
}
datafiledoubledata Crawler::GetDoubleList(std::string key){
return {DATA,key};
}
int main()
{
{
Crawler demo;
if (demo.Construct(WINDOW_SIZE.x, WINDOW_SIZE.y, 4, 4))
demo.Start();
}
#ifdef _DEBUG
HANDLE hLogFile;
hLogFile = CreateFile(L"assets/memoryleak.txt", GENERIC_WRITE,
FILE_SHARE_WRITE, NULL, CREATE_ALWAYS,
FILE_ATTRIBUTE_NORMAL, NULL);
_CrtSetReportMode(_CRT_WARN,_CRTDBG_MODE_FILE);
_CrtSetReportFile(_CRT_WARN,hLogFile);
_CrtDumpMemoryLeaks();
CloseHandle(hLogFile);
std::ifstream file("assets/memoryleak.txt");
bool leaked=false;
while(file.good()){
std::string line;
std::getline(file,line);
if(line.find("Crawler\\")!=std::string::npos){
if(!leaked){
leaked=true;
std::cout<<std::endl<<std::endl<<std::endl<<"Memory leak detected!"<<std::endl;
}
std::cout<<line<<std::endl;
std::getline(file,line);
std::cout<<line<<std::endl;
}
}
if(leaked)ERR("")
#endif
return 0;
}
datafilestringdata operator ""_s(const char*key,std::size_t len){
Crawler::OutputDebugInfo(key,len);
return {DATA,std::string(key,len)};
}
datafileintdata operator ""_i(const char*key,std::size_t len){
Crawler::OutputDebugInfo(key,len);
return {DATA,std::string(key,len)};
}
datafilefloatdata operator ""_f(const char*key,std::size_t len){
Crawler::OutputDebugInfo(key,len);
return {DATA,std::string(key,len)};
}
datafiledoubledata operator ""_d(const char*key,std::size_t len){
Crawler::OutputDebugInfo(key,len);
return {DATA,std::string(key,len)};
}
Pixel operator ""_Pixel(const char*key,std::size_t len){
Crawler::OutputDebugInfo(key,len);
return {uint8_t(DATA.GetProperty(std::string(key,len)).GetInt(0)),uint8_t(DATA.GetProperty(std::string(key,len)).GetInt(1)),uint8_t(DATA.GetProperty(std::string(key,len)).GetInt(2)),uint8_t(DATA.GetProperty(std::string(key,len)).GetInt(3))};
}
std::string operator ""_S(const char*key,std::size_t len){
Crawler::OutputDebugInfo(key,len);
return DATA.GetProperty(std::string(key,len)).GetString();
}
int operator ""_I(const char*key,std::size_t len){
Crawler::OutputDebugInfo(key,len);
return DATA.GetProperty(std::string(key,len)).GetInt();
}
float operator ""_F(const char*key,std::size_t len){
Crawler::OutputDebugInfo(key,len);
return DATA.GetProperty(std::string(key,len)).GetReal();
}
float operator ""_FRange(const char*key,std::size_t len){
Crawler::OutputDebugInfo(key,len);
return util::random(DATA.GetProperty(std::string(key,len)).GetReal(1)-DATA.GetProperty(std::string(key,len)).GetReal(0))+DATA.GetProperty(std::string(key,len)).GetReal(0);
}
double operator ""_D(const char*key,std::size_t len){
Crawler::OutputDebugInfo(key,len);
return DATA.GetProperty(std::string(key,len)).GetReal();
}
datafile operator ""_A(const char*key,std::size_t len){
Crawler::OutputDebugInfo(key,len);
return DATA.GetProperty(std::string(key,len));
}
void Crawler::OutputDebugInfo(const char*key,std::size_t len){
if(utils::datafile::DEBUG_ACCESS_OPTIONS){
std::string k=std::string(key);
if(!k.starts_with("debug_")){
std::cout<<"Reading "<<k<<std::endl;
}
}
}
bool Crawler::IsReflectiveTile(TilesheetData tileSheet,int tileID){
return tileSheet.tileset->reflectiveData.find(tileID)!=tileSheet.tileset->reflectiveData.end();
}
bool Crawler::OnUserDestroy(){
GFX.Reset();
for(auto&data:MAP_DATA){
if(MAP_DATA[data.first].optimizedTile!=nullptr){
delete MAP_DATA[data.first].optimizedTile;
}
}
for(auto&key:MAP_TILESETS){
delete key.second.tileset;
}
for(auto&data:GameState::states){
delete data.second;
}
delete[]pathfinder.nodes;
Menu::CleanupAllMenus();
for(auto&key:MonsterData::imgs){
delete key.second;
}
return true;
}
void Crawler::InitializeLevels(){
#define INITLEVEL(map) \
LEVEL_NAMES[#map]=map; \
InitializeLevel("map_path"_S + "Levels."#map ## _S,map);
INITLEVEL(WORLD_MAP);
INITLEVEL(CAMPAIGN_1_1);
INITLEVEL(BOSS_1);
INITLEVEL(CAMPAIGN_1_2);
Test::RunMapTests();
LEVEL_NAMES.SetInitialized();
}
void Crawler::SpawnMonster(vf2d pos,MonsterData*data,bool upperLevel,bool isBossSpawn){
monstersToBeSpawned.push_back(Monster(pos,*data,upperLevel,isBossSpawn));
if(isBossSpawn){
totalBossEncounterMobs++;
}
}
void Crawler::DrawPie(vf2d center,float radius,float degreesCut,Pixel col){
DrawPolygonDecal(nullptr,circleCooldownPoints,circleCooldownPoints,std::max(1,int(degreesCut/4)),center,radius,col);
}
void Crawler::DrawSquarePie(vf2d center,float radius,float degreesCut,Pixel col){
DrawPolygonDecal(nullptr,squareCircleCooldownPoints,squareCircleCooldownPoints,std::max(1,int(degreesCut/4)),center,radius,col);
}
void Crawler::InitializeDefaultKeybinds(){
Player::KEY_ABILITY1.AddKeybind({KEY,Q});
Player::KEY_ABILITY2.AddKeybind({KEY,E});
Player::KEY_ABILITY3.AddKeybind({KEY,R});
Player::KEY_ABILITY4.AddKeybind({KEY,F});
Player::KEY_DEFENSIVE.AddKeybind({MOUSE,Mouse::RIGHT});
Player::KEY_ITEM1.AddKeybind({KEY,K1});
Player::KEY_ITEM2.AddKeybind({KEY,K2});
Player::KEY_ITEM3.AddKeybind({KEY,K3});
KEY_ATTACK.AddKeybind({MOUSE,Mouse::LEFT});
KEY_LEFT.AddKeybind({KEY,LEFT});
KEY_LEFT.AddKeybind({KEY,A});
KEY_RIGHT.AddKeybind({KEY,RIGHT});
KEY_RIGHT.AddKeybind({KEY,D});
KEY_UP.AddKeybind({KEY,UP});
KEY_UP.AddKeybind({KEY,W});
KEY_DOWN.AddKeybind({KEY,DOWN});
KEY_DOWN.AddKeybind({KEY,S});
}
void Crawler::SetBossNameDisplay(std::string name,float time){
bossName=name;
bossDisplayTimer=time;
}
bool Crawler::InBossEncounter(){
return bossName!="";
}
void Crawler::StartBossEncounter(){
if(!encounterStarted){
encounterStarted=true;
totalDamageDealt=encounterDuration=0;
}
}
void Crawler::DisplayBossEncounterInfo(){
if(bossDisplayTimer>0){
std::string displayText="- "+bossName+" -";
uint8_t alpha=0;
if(bossDisplayTimer>4){
alpha=uint8_t((5-bossDisplayTimer)*255);
}else
if(bossDisplayTimer>1){
alpha=255;
}else{
alpha=uint8_t((bossDisplayTimer)*255);
}
vf2d textScale={3,5};
DrawShadowStringPropDecal(vf2d{float(ScreenWidth()/2),float(ScreenHeight()/2)}-vf2d{GetTextSizeProp(displayText)}*textScale/2,displayText,{252, 186, 3, alpha},{128,0,0,alpha},textScale,2);
}
if(InBossEncounter()){
Pixel displayCol=totalBossEncounterMobs==0?Pixel{224, 133, 29}:WHITE;
std::string timeDisplay=util::timerStr(encounterDuration);
vf2d timerTextSize=GetTextSizeProp(timeDisplay);
DrawShadowStringPropDecal(vf2d{ScreenWidth()-2-timerTextSize.x,2+10*0},timeDisplay,displayCol);
vf2d displayTextSize=GetTextSizeProp(bossName);
DrawShadowStringPropDecal(vf2d{ScreenWidth()-2-displayTextSize.x,2+10*1},bossName,displayCol);
if(encounterDuration>=1){
std::string dpsText="DPS: "+std::to_string(int(totalDamageDealt/encounterDuration));
vf2d dpsDisplayTextSize=GetTextSizeProp(dpsText);
DrawShadowStringPropDecal(vf2d{ScreenWidth()-2-dpsDisplayTextSize.x,2+10*2},dpsText,displayCol);
}
}
}
void Crawler::BossDamageDealt(int damage){
totalDamageDealt+=damage;
}
void Crawler::ReduceBossEncounterMobCount(){
totalBossEncounterMobs--;
if(totalBossEncounterMobs<0){
ERR("WARNING! Boss Encounter mob count is less than zero, THIS SHOULD NOT BE HAPPENING!");
}
}
void Crawler::RenderMenu(){
if(Menu::stack.size()>0){
Menu::stack.back()->Update(this);
}
if(Menu::stack.size()>0){
if(Menu::cover){
FillRectDecal({0,0},WINDOW_SIZE,{0,0,0,uint8_t(255*0.4)});
}
for(Menu*menu:Menu::stack){
menu->Draw(this);
}
}
}
void Crawler::InitializeGraphics(){
circleCooldownPoints.push_back({0,0});
squareCircleCooldownPoints.push_back({0,0});
for(int i=0;i<=360;i+=4){
float angle=util::degToRad(i)-PI/2;
circleCooldownPoints.push_back(vf2d{cos(angle),sin(angle)});
vf2d point=vf2d{cos(angle),sin(angle)}*sqrt(2.1f);
point.x=std::clamp(point.x,-1.f,1.f);
point.y=std::clamp(point.y,-1.f,1.f);
squareCircleCooldownPoints.push_back(point);
}
for(auto&val:DATA["Images"].GetKeys()){
std::string key=val.first;
std::string imgFile=DATA["Images"][key].GetString(0);
std::cout<<"Loading image "+imgFile+"..."<<std::endl;
bool filtering=false;
bool clamping=false;
if(DATA["Images"][key].GetValueCount()>1){
filtering=bool(DATA["Images"][key].GetInt(1));
}
if(DATA["Images"][key].GetValueCount()>2){
clamping=bool(DATA["Images"][key].GetInt(2));
}
if(!GFX.count(imgFile)&&GFX[imgFile].Load("GFX_Prefix"_S+imgFile,nullptr,filtering,clamping)!=rcode::OK){
ERR(" WARNING! Failed to load "+imgFile+"!")
}
}
//Specifically split up the 9 patch image into multiple pieces for each theme.
const auto&unordered_map=DATA["Themes"].GetKeys();
std::vector<std::pair<std::string,size_t>>mappedKeys;
mappedKeys.reserve(unordered_map.size());
for(auto&key:unordered_map){
mappedKeys.push_back(key);
}
std::sort(mappedKeys.begin(),mappedKeys.end(),[](std::pair<std::string,size_t>&key1,std::pair<std::string,size_t>&key2){return key1.second<key2.second;});
for(auto&key:mappedKeys){
std::string themeName=key.first;
std::string imgPath=DATA["Themes"][themeName]["Name"].GetString();
Renderable&img=GFX["theme_img_directory"_S+imgPath+".png"];
img.Load("GFX_Prefix"_S+"theme_img_directory"_S+imgPath+".png");
Renderable&sourceImg=img;
Pixel::Mode prevMode=GetPixelMode();
SetPixelMode(Pixel::Mode::MASK);
for(int x=0;x<3;x++){
for(int y=0;y<3;y++){
std::string patchKey=themeName+"_"+std::to_string(x)+std::to_string(y)+".png";
Renderable&patchImg=GFX[patchKey];
patchImg.Create("Interface.9PatchSize"_i[0],"Interface.9PatchSize"_i[1],false,false);
SetDrawTarget(patchImg.Sprite());
Clear(BLANK);
DrawPartialSprite({0,0},sourceImg.Sprite(),{x*"Interface.9PatchSize"_i[0],y*"Interface.9PatchSize"_i[1]},{"Interface.9PatchSize"_i[0],"Interface.9PatchSize"_i[1]});
patchImg.Decal()->Update();
SetDrawTarget(nullptr);
}
}
SetPixelMode(prevMode);
std::cout<<"Theme "<<themeName<<" Loaded."<<std::endl;
if(DATA["Themes"][themeName].HasProperty("CustomBack")){
std::string backPath=DATA["Themes"][themeName]["CustomBack"].GetString();
std::cout<<" Custom background detected, Loading "<<backPath<<"..."<<std::endl;
if(!GFX.count(backPath)){
Renderable&background=GFX[backPath];
background.Load("GFX_Prefix"_S+backPath,nullptr,false,false);
}
Menu::themes[themeName]=Theme{themeName,imgPath,bool(DATA["Themes"][themeName]["Tiled"].GetInt()),DATA["Themes"][themeName]["ButtonColor"].GetPixel(),DATA["Themes"][themeName]["HighlightColor"].GetPixel(),GFX.at(backPath).Decal()};
}else{
Menu::themes[themeName]=Theme{themeName,imgPath,bool(DATA["Themes"][themeName]["Tiled"].GetInt()),DATA["Themes"][themeName]["ButtonColor"].GetPixel(),DATA["Themes"][themeName]["HighlightColor"].GetPixel()};
}
}
Menu::themes.SetInitialized();
std::cout<<Menu::themes.size()<<" themes have been loaded."<<std::endl;
GFX.SetInitialized();
std::cout<<GFX.size()<<" images have been loaded."<<std::endl;
}
MapTag Crawler::GetCurrentMap(){
return MAP_DATA[GetCurrentLevel()].MapData;
}
void Crawler::ValidateGameStatus(){
if(IToggleable::uninitializedToggleGroupItems.size()>0){
for(IToggleable*item:IToggleable::uninitializedToggleGroupItems){
std::cout<<"\tUninitialized Toggle Item Ptr: 0x"<<std::hex<<item<<std::endl;
}
ERR("Error TOGGLE!!! Please turn on debug_toggleable_items in configuration.txt and re-run the program to see which toggleable item did not properly get a toggleable group set.");
}
if(Unlock::unlocks.size()==0){
ERR("WARNING! There are no unlocks set! This was probably not intentional! It means no areasa on the overworld are accessible!");
}
if(!Unlock::IsUnlocked(State_OverworldMap::GetCurrentConnectionPoint())){
ERR("WARNING! The current connection point is not unlocked! This is not supposed to be happening.")
}
if(ItemDrop::gravity!="ItemDrop.Item Drop Gravity"_F){
ERR("WARNING! Gravity constant for item drops was not initialized to "<<"Item Drop Gravity"_F<<". Actual value: "<<ItemDrop::gravity);
}
}
void Crawler::RenderVersionInfo(){
std::string versionStr("v" + std::to_string(VERSION_MAJOR) + "." + std::to_string(VERSION_MINOR) + "." + std::to_string(VERSION_PATCH) + "." + std::to_string(VERSION_BUILD));
DrawShadowStringDecal(vf2d{ GetScreenSize() } - vf2d{ GetTextSize(versionStr) }*0.4,versionStr,WHITE,BLACK,{0.4,0.4},0.4);
}
int Crawler::GetCurrentChapter(){
return chapter;
}
void Crawler::SetChapter(int chapter){
this->chapter=chapter;
}
Item&Crawler::GetLoadoutItem(int slot){
if(slot<0||slot>loadout.size()-1)ERR("Invalid inventory slot "+std::to_string(slot)+", please choose a slot in range (0-"+std::to_string(loadout.size()-1)+").");
return loadout[slot];
}
void Crawler::SetLoadoutItem(int slot,std::string itemName){
if(slot<0||slot>loadout.size()-1)ERR("Invalid inventory slot "+std::to_string(slot)+", please choose a slot in range (0-"+std::to_string(loadout.size()-1)+").");
if(Inventory::GetItemCount(itemName)>0){
GetLoadoutItem(slot)=Inventory::GetItem(itemName);
GetLoadoutItem(slot).amt=std::min((uint32_t)"Player.Item Loadout Limit"_I,GetLoadoutItem(slot).Amt()); //We are only allowed to have up to 10 maximum of an item on a journey.
InputGroup*inputGroup=nullptr;
switch(slot){
case 0:{
inputGroup=&Player::KEY_ITEM1;
}break;
case 1:{
inputGroup=&Player::KEY_ITEM2;
}break;
case 2:{
inputGroup=&Player::KEY_ITEM3;
}break;
}
Ability itemAbility{itemName,"","","Item.Item Cooldown Time"_F,0,inputGroup,"items/"+itemName+".png",VERY_DARK_RED,DARK_RED,PrecastData{GetLoadoutItem(slot).CastTime(),0,0},true};
switch(slot){
case 0:{
itemAbility.action=[&](Player*p,vf2d pos={}){
return game->UseLoadoutItem(0);
};
game->GetPlayer()->SetItem1UseFunc(itemAbility);
}break;
case 1:{
itemAbility.action=[&](Player*p,vf2d pos={}){
return game->UseLoadoutItem(1);
};
game->GetPlayer()->SetItem2UseFunc(itemAbility);
}break;
case 2:{
itemAbility.action=[&](Player*p,vf2d pos={}){
return game->UseLoadoutItem(2);
};
game->GetPlayer()->SetItem3UseFunc(itemAbility);
}break;
}
}else{
ERR("Trying to set item "+itemName+" in Loadout slot "+std::to_string(slot)+" when said item does not exist in our inventory!");
}
}
bool Crawler::UseLoadoutItem(int slot){
if(slot<0||slot>loadout.size()-1)ERR("Invalid inventory slot "+std::to_string(slot)+", please choose a slot in range (0-"+std::to_string(loadout.size()-1)+").");
if(GetLoadoutItem(slot).Amt()>0){
Inventory::UseItem(loadout[slot].Name());
GetLoadoutItem(slot).OnUseAction();
GetLoadoutItem(slot).amt--;
return true;
}
return false;
}
void Crawler::ClearLoadoutItem(int slot){
if(slot<0||slot>loadout.size()-1)ERR("Invalid inventory slot "+std::to_string(slot)+", please choose a slot in range (0-"+std::to_string(loadout.size()-1)+").");
loadout[slot].amt=0;
loadout[slot].it=nullptr;
}