Fixed bug with bullet events deleting other unrelated bullets.
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parent
1ea4e6f9ca
commit
8c34640e52
@ -596,7 +596,7 @@ void Crawler::UpdateEffects(float fElapsedTime){
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}
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void Crawler::UpdateBullets(float fElapsedTime){
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for(auto it=BULLET_LIST.begin();it!=BULLET_LIST.end();++it){
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Bullet*b=dynamic_cast<Bullet*>((*it).get());
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Bullet*b=(*it).get();
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b->Update(fElapsedTime);
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b->pos+=b->vel*fElapsedTime;
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if(geom2d::overlaps(geom2d::circle(player.GetPos(),12*player.GetSizeMult()/2),geom2d::circle(b->pos,b->radius))){
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@ -605,6 +605,7 @@ void Crawler::UpdateBullets(float fElapsedTime){
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if(it==BULLET_LIST.end()){
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break;
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}
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continue;
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}
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}
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if(b->pos.x<view.GetWorldTL().x||b->pos.x>view.GetWorldBR().x||b->pos.y<view.GetWorldTL().y||b->pos.y>view.GetWorldBR().y){
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@ -612,6 +613,7 @@ void Crawler::UpdateBullets(float fElapsedTime){
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if(it==BULLET_LIST.end()){
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break;
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}
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continue;
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}
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b->lifetime-=fElapsedTime;
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if(b->lifetime<=0){
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@ -619,6 +621,7 @@ void Crawler::UpdateBullets(float fElapsedTime){
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if(it==BULLET_LIST.end()){
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break;
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}
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continue;
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}
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b->animation.UpdateState(b->internal_animState,fElapsedTime);
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}
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@ -634,6 +637,7 @@ void Crawler::UpdateBullets(float fElapsedTime){
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if(it==PLAYER_BULLET_LIST.end()){
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goto outsidePlayerBulletLoop;
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}
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goto continuePlayerBulletLoop;
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}
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b->hitList[&m]=true;
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}
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@ -644,6 +648,7 @@ void Crawler::UpdateBullets(float fElapsedTime){
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if(it==PLAYER_BULLET_LIST.end()){
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break;
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}
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continue;
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}
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b->lifetime-=fElapsedTime;
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if(b->lifetime<=0){
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@ -651,8 +656,11 @@ void Crawler::UpdateBullets(float fElapsedTime){
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if(it==PLAYER_BULLET_LIST.end()){
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break;
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}
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continue;
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}
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b->animation.UpdateState(b->internal_animState,fElapsedTime);
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continuePlayerBulletLoop:
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continue;
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}
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outsidePlayerBulletLoop:
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int a;
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@ -2,7 +2,7 @@
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#define VERSION_MAJOR 0
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#define VERSION_MINOR 2
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#define VERSION_PATCH 0
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#define VERSION_BUILD 370
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#define VERSION_BUILD 373
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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