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3605aa818d
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Display item loadout HUD information while playing. Fix item drops bugging out at lower frame rates.
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2023-11-26 15:51:13 -06:00 |
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633c9355bc
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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2023-11-26 14:47:10 -06:00 |
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45c6d22ee0
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Corrected amount values drawn from inventory amt function and GetItemCount() functions. Added ability for Loadout items to be used on the field. Treated as abilities, and setup keybinds.
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2023-11-26 14:46:24 -06:00 |
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Quapsel
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e9da6b4bf6
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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2023-11-26 19:41:47 +01:00 |
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Quapsel
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0f6257c66f
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missing directions for Chapter 1 Tilepresets completed.
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2023-11-26 19:41:09 +01:00 |
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933fc16cce
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Add in item drop overlays to HUD.
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2023-11-26 12:17:35 -06:00 |
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88b8f17edb
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Added square skill overlay icons, item drop magnet speed massively increased for the lazy players, and added a draw square pie cooldown function.
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2023-11-23 19:59:19 -06:00 |
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a3ac1243d7
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Item Drops implemented on monster kills.
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2023-11-22 15:49:41 -06:00 |
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e7f60c01d3
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Fix suction/player pull-in effect for item drops.
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2023-11-22 15:16:28 -06:00 |
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403690747d
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Setup Item Drop rendering/physics. Handle items landing on the ground. Config file options related to item drops added. Added a spawning item function.
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2023-11-22 14:30:15 -06:00 |
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a29df8b954
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Monster Drop Data reading from configuration implemented.
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2023-11-22 01:12:09 -06:00 |
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b61f9ddf96
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Setup monster drop config data and monster drop data structure.
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2023-11-21 22:03:48 -06:00 |
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11e2aa0fad
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PopupMenuLabels respect parent menu's position.
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2023-11-21 21:35:21 -06:00 |
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195cc31a7b
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Corrected bug for removing sub-component items that were not selectable (and thus, were never added to button navigation lists)
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2023-11-21 21:23:48 -06:00 |
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a139072d68
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Corrected bugs with removing items from the incorrect main inventory.
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2023-11-21 20:12:36 -06:00 |
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22d1a6d834
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Corrected RemoveItem function to handle monster loot and stage loot tracking.
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2023-11-21 19:53:14 -06:00 |
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7cd54e5f80
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Inventory refactor completed. Individual monster loot and stage loot inventories now compatible.
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2023-11-21 06:05:52 -06:00 |
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8af7afadae
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Added a popup menu label class and require menu label defines for InventoryScrollableWindowComponents
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2023-11-21 00:50:28 -06:00 |
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3ff558d44e
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Added pragma regions to all license comment fields in files and collapsed them.
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2023-11-20 23:25:36 -06:00 |
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1745911eb5
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Add Inventory Clear functions. Prep Monster Loot and Stage Loot inventory types.
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2023-11-20 22:56:35 -06:00 |
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6c16405908
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Finish level complete layout.
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2023-11-20 20:40:14 -06:00 |
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7fe19c6510
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Level completed menu should be in its own state to prevent the game from continuing to run in the background.
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2023-11-20 17:03:35 -06:00 |
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5652741ec0
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Added level complete window upon completing a stage.
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2023-11-19 15:57:18 -06:00 |
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5b28478596
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Inactive/Active ring status based on being in/out of combat.
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2023-11-19 13:40:01 -06:00 |
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eeb24934a3
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Added an end zone ring graphic.
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2023-11-16 20:41:59 -06:00 |
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ce3be8b05d
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Map names now stored based on stage plate names provided. Made unlock conditions based on their actual unlock conditions and not the names of the plates.
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2023-11-16 19:24:02 -06:00 |
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008f6a28f6
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Added map tests and map type properties to all maps.
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2023-11-16 18:54:52 -06:00 |
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bf84196cb0
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Remove manually maintained switch statement in favor of defining what labels get modified on mouse-over for item buttons
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2023-11-16 17:36:36 -06:00 |
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68c02adde6
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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2023-11-16 17:15:14 -06:00 |
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c05f76cdfd
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Fix a bug with loadout item slots not being properly handled when items are selected while they're blank.
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2023-11-16 17:15:13 -06:00 |
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c29f50da0d
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Replace sealed keyword with final (C++11 standard)
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-11-15 07:53:55 -06:00 |
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f427928ca6
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Implemented Loadout selection item buttons, corrected inventory window missing category variables, corrected loadout item selection logic, updated inventory window layout.
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2023-11-14 23:20:13 -06:00 |
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0c9a341e89
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Include templates with OLC-3 license at the top of source files. Build 2815.
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2023-11-14 19:29:43 -06:00 |
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98006d8001
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Add in commercial assets placeholder folder
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2023-11-14 18:14:46 -06:00 |
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2bf45dacef
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It's 2023 btw
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2023-11-14 18:12:54 -06:00 |
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dd531d1fd7
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Apply OLC-3 License to all source files.
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2023-11-14 18:11:32 -06:00 |
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e92b35bc94
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Updated all map files to use commercial assets folder for images.
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2023-11-14 18:04:00 -06:00 |
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603fd18fb0
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Commercial assets folder added. gitignore updated to not include the folder.
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2023-11-14 16:58:09 -06:00 |
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69d599ee03
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Remove unnecessary items from maps folder. Removed purchased assets from HEAD.
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2023-11-14 16:52:16 -06:00 |
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488549c09a
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Proper Attribution information added for purchased assets.
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2023-11-14 16:45:50 -06:00 |
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1bf30f4392
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Added ability to select a loadout item from the inventory menu screen.
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2023-11-13 21:26:34 -06:00 |
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7e371f6779
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Add in loadout system to Player class.
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2023-11-13 19:48:39 -06:00 |
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795d59f1a4
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Switch to templates for grabbing a component from a menu.
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2023-11-13 11:26:11 -06:00 |
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347f4cc576
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Test spawn group
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2023-11-13 00:16:55 -06:00 |
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c6c5efbc74
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Tied level entry button to map loading and gameplay.
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2023-11-13 00:15:00 -06:00 |
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2594078794
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Update labels for different zones when clicking through them.
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2023-11-12 23:51:49 -06:00 |
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4c6be02543
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Added custom encounter menu component and populated spawns in overworld menu.
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2023-11-12 23:22:42 -06:00 |
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88e01b8503
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Render the spawn list and stage name/chapter name in level select.
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2023-11-12 22:23:54 -06:00 |
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bc07f58c9a
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Fix centering of camera for overworld map.
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2023-11-12 21:02:23 -06:00 |
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c41ae8aaf9
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Remove memoryleak.txt debug file from the repo.
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2023-11-11 17:35:36 -06:00 |
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