Update editorguide.md

master
wcko87 7 years ago committed by GitHub
parent 3b58a60900
commit 04ec598832
  1. 17
      editorguide.md

@ -66,7 +66,7 @@ To add items, we switch to the `items` object layer. To create a new item, use t
Alternatively, you can copy-paste an existing item object and simply change the name.
![editor_adding_items](https://user-images.githubusercontent.com/27341392/30276607-f5d61c46-9737-11e7-8f8a-b285747bf04b.png)
![editor_adding_items_circled](https://user-images.githubusercontent.com/27341392/30283100-bded89d8-9749-11e7-8f0e-2888ee04f7d1.png)
### Adding Events
@ -96,7 +96,8 @@ When you first open up the map editor, you might notice a lot of numbers.
These numbers belong to Object layers. There are [five object layers](https://user-images.githubusercontent.com/27341392/30008490-cf24761e-9152-11e7-94d2-955ab89621a7.png).
* `events`: Event Triggers. Most of the things that "happen" in game come from event tiles.
### events
- Event Triggers. Most of the things that "happen" in game come from event tiles.
Events include, but is not limited to:
* Cutscene Start Triggers
@ -110,13 +111,17 @@ These numbers belong to Object layers. There are [five object layers](https://us
* Environmental lighting effects
* etc etc etc...
* `items`: Item ids. Only items exist in this layer.
### items
- Item ids. Only items exist in this layer.
* `roombg`: The background for each room
### roombg
- The background for each room.
* `roomcolor`: The color of the minimap tile for the room
### roomcolor
- The color of the minimap tile for the room.
* `roomtype`: Determines if the room is a single room, or a vertical/horizontal/large room, for camera scrolling.
### roomtype
- Determines if the room is a single room, or a vertical/horizontal/large room, for camera scrolling.
More detailed information on these layers can be found in the [Detailed Documentation](https://github.com/wcko87/rabiribi-map-editing/tree/master/docs).

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