Update editorguide.md
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@ -66,7 +66,7 @@ To add items, we switch to the `items` object layer. To create a new item, use t
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Alternatively, you can copy-paste an existing item object and simply change the name.
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### Adding Events
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@ -96,27 +96,32 @@ When you first open up the map editor, you might notice a lot of numbers.
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These numbers belong to Object layers. There are [five object layers](https://user-images.githubusercontent.com/27341392/30008490-cf24761e-9152-11e7-94d2-955ab89621a7.png).
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* `events`: Event Triggers. Most of the things that "happen" in game come from event tiles.
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### events
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- Event Triggers. Most of the things that "happen" in game come from event tiles.
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Events include, but is not limited to:
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* Cutscene Start Triggers
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* Boss Triggers
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* Music Triggers
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* Enemies, and other entities like springs, computers etc.
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* Easter Eggs
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* Save points, heal points, warp stones
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* Bomb blocks, Hammer blocks, ribbon blocks
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* Map transitions
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* Environmental lighting effects
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* etc etc etc...
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Events include, but is not limited to:
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* Cutscene Start Triggers
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* Boss Triggers
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* Music Triggers
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* Enemies, and other entities like springs, computers etc.
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* Easter Eggs
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* Save points, heal points, warp stones
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* Bomb blocks, Hammer blocks, ribbon blocks
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* Map transitions
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* Environmental lighting effects
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* etc etc etc...
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* `items`: Item ids. Only items exist in this layer.
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### items
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- Item ids. Only items exist in this layer.
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* `roombg`: The background for each room
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### roombg
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- The background for each room.
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* `roomcolor`: The color of the minimap tile for the room
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### roomcolor
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- The color of the minimap tile for the room.
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* `roomtype`: Determines if the room is a single room, or a vertical/horizontal/large room, for camera scrolling.
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### roomtype
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- Determines if the room is a single room, or a vertical/horizontal/large room, for camera scrolling.
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More detailed information on these layers can be found in the [Detailed Documentation](https://github.com/wcko87/rabiribi-map-editing/tree/master/docs).
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