diff --git a/editorguide.md b/editorguide.md index b0d610e..f685ea7 100644 --- a/editorguide.md +++ b/editorguide.md @@ -66,7 +66,7 @@ To add items, we switch to the `items` object layer. To create a new item, use t Alternatively, you can copy-paste an existing item object and simply change the name. -![editor_adding_items](https://user-images.githubusercontent.com/27341392/30276607-f5d61c46-9737-11e7-8f8a-b285747bf04b.png) +![editor_adding_items_circled](https://user-images.githubusercontent.com/27341392/30283100-bded89d8-9749-11e7-8f0e-2888ee04f7d1.png) ### Adding Events @@ -96,27 +96,32 @@ When you first open up the map editor, you might notice a lot of numbers. These numbers belong to Object layers. There are [five object layers](https://user-images.githubusercontent.com/27341392/30008490-cf24761e-9152-11e7-94d2-955ab89621a7.png). -* `events`: Event Triggers. Most of the things that "happen" in game come from event tiles. +### events +- Event Triggers. Most of the things that "happen" in game come from event tiles. - Events include, but is not limited to: - * Cutscene Start Triggers - * Boss Triggers - * Music Triggers - * Enemies, and other entities like springs, computers etc. - * Easter Eggs - * Save points, heal points, warp stones - * Bomb blocks, Hammer blocks, ribbon blocks - * Map transitions - * Environmental lighting effects - * etc etc etc... +Events include, but is not limited to: +* Cutscene Start Triggers +* Boss Triggers +* Music Triggers +* Enemies, and other entities like springs, computers etc. +* Easter Eggs +* Save points, heal points, warp stones +* Bomb blocks, Hammer blocks, ribbon blocks +* Map transitions +* Environmental lighting effects +* etc etc etc... -* `items`: Item ids. Only items exist in this layer. +### items +- Item ids. Only items exist in this layer. -* `roombg`: The background for each room +### roombg +- The background for each room. -* `roomcolor`: The color of the minimap tile for the room +### roomcolor +- The color of the minimap tile for the room. -* `roomtype`: Determines if the room is a single room, or a vertical/horizontal/large room, for camera scrolling. +### roomtype +- Determines if the room is a single room, or a vertical/horizontal/large room, for camera scrolling. More detailed information on these layers can be found in the [Detailed Documentation](https://github.com/wcko87/rabiribi-map-editing/tree/master/docs).