A complete 3D game development suite written purely in Java.
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jmonkeyengine/engine/src/test/jme3test
roo..li a457d2d922 helloworld: updated depricated Box() constructor and object names 12 years ago
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animation Jaime model, and test case 12 years ago
app * Added test to demonstrate what happens to a deleted texture when trying to use it with OpenGL 12 years ago
asset * Fix issue 569 by using googlecode server instead of jme website which blocks java connections for some reason 12 years ago
audio * Fix issue 570 12 years ago
awt Change all source licenses to say 2009-2012 12 years ago
batching Changed TestBatchNodeTower so that it doesn't use deprecated stuff anymore 12 years ago
blender Change all source licenses to say 2009-2012 12 years ago
bounding Change all source licenses to say 2009-2012 12 years ago
bullet - add damping for local x/z forces to BetterCharacterControl, remove debug 12 years ago
collision Change all source licenses to say 2009-2012 12 years ago
conversion Change all source licenses to say 2009-2012 12 years ago
effect test case showing soft particle issues, they end up quite hard... 12 years ago
export Change all source licenses to say 2009-2012 12 years ago
games - add black fog to WoI 12 years ago
gui Change all source licenses to say 2009-2012 12 years ago
helloworld helloworld: updated depricated Box() constructor and object names 12 years ago
input Change all source licenses to say 2009-2012 12 years ago
light Shadows, enhanced TestShadowsPerf 12 years ago
material Fixed imports in TestShaderNodes 12 years ago
math Change all source licenses to say 2009-2012 12 years ago
model Added a test case for Hardware Skinning 12 years ago
network Change all source licenses to say 2009-2012 12 years ago
niftygui Change all source licenses to say 2009-2012 12 years ago
post Made a ComposeFilter that allows one to compose post filtered outputs from multiple viewports 12 years ago
renderer Change all source licenses to say 2009-2012 12 years ago
scene Change all source licenses to say 2009-2012 12 years ago
stress LodGenerator used squared length of en edge as parameter for its collapse cost instead of the length. It gives better results 12 years ago
terrain TerrainLodControl now refreshes when first added to the scene 12 years ago
texture * UnshadedArray shader will attempt to enable the relevant texture array extensions, otherwise it shouldn't work at all (don't know why it did) 12 years ago
tools Change all source licenses to say 2009-2012 12 years ago
water WaterFilter : the size of the reflection map can now be changed at run time. 12 years ago
TestChooser.java - change logging from logger.info() logger.fine and logger.warning() 12 years ago