A complete 3D game development suite written purely in Java.
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* Fix hard edge bug for spot lights on NVIDIA cards
...
* Fix bump mapping issue that was there since the beginning of time ... flipping normal.y only worked for pond_normal.png texture and IS NOT CORRECT in most cases. Now the texture itself has been adjusted to be correct while the flipping of normal.y removed
* Fix crash when playing sound in simpleInitApp()
* Fix issue where Spatial.setModelBound() would do absolutely nothing
* Skies created via SkyFactory now don't suffer from "premature culling" bug
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8010 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
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BombControl.java
* Moved MatParamTexture out of the Material class (might break loading of old j3o models ..)
14 years ago
PhysicsHoverControl.java
move jme3 to trunk
14 years ago
PhysicsTestHelper.java
Added CameraNode and new navigation to TestPhysicsCharacter.
14 years ago
TestAttachDriver.java
* SimpleTextured, SolidColor, VertexColor, and WireColor are now obsolete. Using those materials will crash your application.
14 years ago
TestAttachGhostObject.java
* SimpleTextured, SolidColor, VertexColor, and WireColor are now obsolete. Using those materials will crash your application.
14 years ago
TestBoneRagdoll.java
* SimpleTextured, SolidColor, VertexColor, and WireColor are now obsolete. Using those materials will crash your application.
14 years ago
TestBrickTower.java
* Fix hard edge bug for spot lights on NVIDIA cards
14 years ago
TestBrickWall.java
* Fix hard edge bug for spot lights on NVIDIA cards
14 years ago
TestCcd.java
* SimpleTextured, SolidColor, VertexColor, and WireColor are now obsolete. Using those materials will crash your application.
14 years ago
TestCollisionGroups.java
* SimpleTextured, SolidColor, VertexColor, and WireColor are now obsolete. Using those materials will crash your application.
14 years ago
TestCollisionListener.java
* SimpleTextured, SolidColor, VertexColor, and WireColor are now obsolete. Using those materials will crash your application.
14 years ago
TestCollisionShapeFactory.java
- fix physics debug view rogue meshes by adding mesh.getFloatBuffer(Type.Position).clear()
14 years ago
TestFancyCar.java
move jme3 to trunk
14 years ago
TestGhostObject.java
* SimpleTextured, SolidColor, VertexColor, and WireColor are now obsolete. Using those materials will crash your application.
14 years ago
TestHoveringTank.java
* Fixed Blender loader crash when "Image" texture mode is specified but actual image is not selected
14 years ago
TestKinematicAddToPhysicsSpaceIssue.java
- Added a test case for the add kinematic object to physic space to tets with native bullet
14 years ago
TestLocalPhysics.java
move jme3 to trunk
14 years ago
TestPhysicsCar.java
* SimpleTextured, SolidColor, VertexColor, and WireColor are now obsolete. Using those materials will crash your application.
14 years ago
TestPhysicsCharacter.java
Added CameraNode and new navigation to TestPhysicsCharacter.
14 years ago
TestPhysicsHingeJoint.java
* SimpleTextured, SolidColor, VertexColor, and WireColor are now obsolete. Using those materials will crash your application.
14 years ago
TestPhysicsReadWrite.java
move jme3 to trunk
14 years ago
TestQ3.java
move jme3 to trunk
14 years ago
TestRagDoll.java
move jme3 to trunk
14 years ago
TestSimplePhysics.java
move jme3 to trunk
14 years ago
TestWalkingChar.java
Added CameraNode and new navigation to TestPhysicsCharacter.
14 years ago