- fix physics debug view rogue meshes by adding mesh.getFloatBuffer(Type.Position).clear()
- make CollisionShapeFactory use not world translation but translation relative to given parent - add CollisionShapeFactory test git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7060 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
This commit is contained in:
parent
d758929f15
commit
e0e539c8bd
@ -129,23 +129,9 @@ public class RigidBodyControl extends PhysicsRigidBody implements PhysicsControl
|
||||
}
|
||||
}
|
||||
if (mass > 0) {
|
||||
Node parent = spatial.getParent();
|
||||
if (parent != null) {
|
||||
spatial.removeFromParent();
|
||||
}
|
||||
collisionShape = CollisionShapeFactory.createDynamicMeshShape(spatial);
|
||||
if (parent != null) {
|
||||
parent.attachChild(spatial);
|
||||
}
|
||||
} else {
|
||||
Node parent = spatial.getParent();
|
||||
if (parent != null) {
|
||||
spatial.removeFromParent();
|
||||
}
|
||||
collisionShape = CollisionShapeFactory.createMeshShape(spatial);
|
||||
if (parent != null) {
|
||||
parent.attachChild(spatial);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -40,6 +40,8 @@ import com.jme3.bullet.collision.shapes.HullCollisionShape;
|
||||
import com.jme3.bullet.collision.shapes.MeshCollisionShape;
|
||||
import com.jme3.bullet.collision.shapes.infos.ChildCollisionShape;
|
||||
import com.jme3.math.Matrix3f;
|
||||
import com.jme3.math.Quaternion;
|
||||
import com.jme3.math.Transform;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Mesh;
|
||||
@ -55,25 +57,55 @@ import java.util.LinkedList;
|
||||
*/
|
||||
public class CollisionShapeFactory {
|
||||
|
||||
private static CompoundCollisionShape createCompoundShape(
|
||||
/**
|
||||
* returns the correct transform for a collisionshape in relation
|
||||
* to the ancestor for which the collisionshape is generated
|
||||
* @param spat
|
||||
* @param parent
|
||||
* @return
|
||||
*/
|
||||
private static Transform getTransform(Spatial spat, Spatial parent) {
|
||||
Transform shapeTransform = new Transform();
|
||||
Spatial parentNode = spat.getParent() != null ? spat.getParent() : spat;
|
||||
Spatial currentSpatial = spat;
|
||||
//if we have parents combine their transforms
|
||||
while (parentNode != null) {
|
||||
if (parent == currentSpatial) {
|
||||
//real parent -> only apply scale, not transform
|
||||
Transform trans = new Transform();
|
||||
trans.setScale(currentSpatial.getLocalScale());
|
||||
shapeTransform.combineWithParent(trans);
|
||||
parentNode = null;
|
||||
} else {
|
||||
shapeTransform.combineWithParent(currentSpatial.getLocalTransform());
|
||||
parentNode = currentSpatial.getParent();
|
||||
currentSpatial = parentNode;
|
||||
}
|
||||
}
|
||||
return shapeTransform;
|
||||
}
|
||||
|
||||
private static CompoundCollisionShape createCompoundShape(Node realRootNode,
|
||||
Node rootNode, CompoundCollisionShape shape, boolean meshAccurate, boolean dynamic) {
|
||||
for (Spatial spatial : rootNode.getChildren()) {
|
||||
if (spatial instanceof Node) {
|
||||
createCompoundShape((Node) spatial, shape, meshAccurate, dynamic);
|
||||
createCompoundShape(realRootNode, (Node) spatial, shape, meshAccurate, dynamic);
|
||||
} else if (spatial instanceof Geometry) {
|
||||
if (meshAccurate) {
|
||||
CollisionShape childShape = dynamic
|
||||
? createSingleDynamicMeshShape((Geometry) spatial)
|
||||
: createSingleMeshShape((Geometry) spatial);
|
||||
? createSingleDynamicMeshShape((Geometry) spatial, realRootNode)
|
||||
: createSingleMeshShape((Geometry) spatial, realRootNode);
|
||||
if (childShape != null) {
|
||||
Transform trans = getTransform(spatial, realRootNode);
|
||||
shape.addChildShape(childShape,
|
||||
spatial.getWorldTranslation(),
|
||||
spatial.getWorldRotation().toRotationMatrix());
|
||||
trans.getTranslation(),
|
||||
trans.getRotation().toRotationMatrix());
|
||||
}
|
||||
} else {
|
||||
shape.addChildShape(createSingleBoxShape(spatial),
|
||||
spatial.getWorldTranslation(),
|
||||
spatial.getWorldRotation().toRotationMatrix());
|
||||
Transform trans = getTransform(spatial, realRootNode);
|
||||
shape.addChildShape(createSingleBoxShape(spatial, realRootNode),
|
||||
trans.getTranslation(),
|
||||
trans.getRotation().toRotationMatrix());
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -82,7 +114,7 @@ public class CollisionShapeFactory {
|
||||
|
||||
private static CompoundCollisionShape createCompoundShape(
|
||||
Node rootNode, CompoundCollisionShape shape, boolean meshAccurate) {
|
||||
return createCompoundShape(rootNode, shape, meshAccurate, false);
|
||||
return createCompoundShape(rootNode, rootNode, shape, meshAccurate, false);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -106,30 +138,17 @@ public class CollisionShapeFactory {
|
||||
|
||||
/**
|
||||
* This type of collision shape is mesh-accurate and meant for immovable "world objects".
|
||||
* Examples include terrain, houses or whole shooter levels.<br>
|
||||
* Objects with "mesh" type collision shape will not collide with each other.
|
||||
* @return A MeshCollisionShape or a CompoundCollisionShape with MeshCollisionShapes as children if the supplied spatial is a Node.
|
||||
* Examples include terrain, houses or whole shooter levels.<br/>
|
||||
* Objects with "mesh" type collision shape will not collide with each other.<br/>
|
||||
* Creates a HeightfieldCollisionShape if the supplied spatial is a TerrainQuad.
|
||||
* @return A MeshCollisionShape or a CompoundCollisionShape with MeshCollisionShapes as children if the supplied spatial is a Node. A HeightieldCollisionShape if a TerrainQuad was supplied.
|
||||
*/
|
||||
public static CollisionShape createMeshShape(Spatial spatial) {
|
||||
if (spatial instanceof TerrainQuad) {
|
||||
TerrainQuad terrain = (TerrainQuad) spatial;
|
||||
return new HeightfieldCollisionShape(terrain.getHeightMap(), terrain.getLocalScale());
|
||||
//BELOW: the old way, keeping it here for a little bit as a reference (and so it gets into version control so I can always access it)
|
||||
/*Map<TerrainPatch,Vector3f> all = new HashMap<TerrainPatch,Vector3f>();
|
||||
terrain.getAllTerrainPatchesWithTranslation(all, terrain.getLocalTranslation());
|
||||
|
||||
Node node = new Node();
|
||||
|
||||
for (Entry<TerrainPatch,Vector3f> entry : all.entrySet()) {
|
||||
TerrainPatch tp = entry.getKey();
|
||||
Vector3f trans = entry.getValue();
|
||||
PhysicsNode n = new PhysicsNode(new HeightfieldCollisionShape(tp.getHeightmap(), trans, tp.getLocalScale()), 0 );
|
||||
n.setLocalTranslation(trans);
|
||||
node.attachChild(n);
|
||||
}*/
|
||||
|
||||
} else if (spatial instanceof Geometry) {
|
||||
return createSingleMeshShape((Geometry) spatial);
|
||||
return createSingleMeshShape((Geometry) spatial, spatial);
|
||||
} else if (spatial instanceof Node) {
|
||||
return createMeshCompoundShape((Node) spatial);
|
||||
} else {
|
||||
@ -144,9 +163,9 @@ public class CollisionShapeFactory {
|
||||
*/
|
||||
public static CollisionShape createDynamicMeshShape(Spatial spatial) {
|
||||
if (spatial instanceof Geometry) {
|
||||
return createSingleDynamicMeshShape((Geometry) spatial);
|
||||
return createSingleDynamicMeshShape((Geometry) spatial, spatial);
|
||||
} else if (spatial instanceof Node) {
|
||||
return createCompoundShape((Node) spatial, new CompoundCollisionShape(), true, true);
|
||||
return createCompoundShape((Node) spatial, (Node) spatial, new CompoundCollisionShape(), true, true);
|
||||
} else {
|
||||
throw new IllegalArgumentException("Supplied spatial must either be Node or Geometry!");
|
||||
}
|
||||
@ -155,7 +174,7 @@ public class CollisionShapeFactory {
|
||||
|
||||
public static CollisionShape createBoxShape(Spatial spatial) {
|
||||
if (spatial instanceof Geometry) {
|
||||
return createSingleBoxShape((Geometry) spatial);
|
||||
return createSingleBoxShape((Geometry) spatial, spatial);
|
||||
} else if (spatial instanceof Node) {
|
||||
return createBoxCompoundShape((Node) spatial);
|
||||
} else {
|
||||
@ -168,11 +187,12 @@ public class CollisionShapeFactory {
|
||||
* Examples include terrain, houses or whole shooter levels.<br>
|
||||
* Objects with "mesh" type collision shape will not collide with each other.
|
||||
*/
|
||||
public static MeshCollisionShape createSingleMeshShape(Geometry geom) {
|
||||
private static MeshCollisionShape createSingleMeshShape(Geometry geom, Spatial parent) {
|
||||
Mesh mesh = geom.getMesh();
|
||||
Transform trans = getTransform(geom, parent);
|
||||
if (mesh != null) {
|
||||
MeshCollisionShape mColl = new MeshCollisionShape(mesh);
|
||||
mColl.setScale(geom.getWorldScale());
|
||||
mColl.setScale(trans.getScale());
|
||||
return mColl;
|
||||
} else {
|
||||
return null;
|
||||
@ -184,8 +204,9 @@ public class CollisionShapeFactory {
|
||||
* @param spatial
|
||||
* @return BoxCollisionShape with the size of the spatials BoundingBox
|
||||
*/
|
||||
public static BoxCollisionShape createSingleBoxShape(Spatial spatial) {
|
||||
private static BoxCollisionShape createSingleBoxShape(Spatial spatial, Spatial parent) {
|
||||
spatial.setModelBound(new BoundingBox());
|
||||
//TODO: using world bound here instead of "local world" bound...
|
||||
BoxCollisionShape shape = new BoxCollisionShape(
|
||||
((BoundingBox) spatial.getWorldBound()).getExtent(new Vector3f()));
|
||||
return shape;
|
||||
@ -194,11 +215,12 @@ public class CollisionShapeFactory {
|
||||
/**
|
||||
* This method creates a hull collision shape for the given mesh.<br>
|
||||
*/
|
||||
public static HullCollisionShape createSingleDynamicMeshShape(Geometry geom) {
|
||||
private static HullCollisionShape createSingleDynamicMeshShape(Geometry geom, Spatial parent) {
|
||||
Mesh mesh = geom.getMesh();
|
||||
Transform trans = getTransform(geom, parent);
|
||||
if (mesh != null) {
|
||||
HullCollisionShape dynamicShape = new HullCollisionShape(mesh);
|
||||
dynamicShape.setScale(geom.getWorldScale());
|
||||
dynamicShape.setScale(trans.getScale());
|
||||
return dynamicShape;
|
||||
} else {
|
||||
return null;
|
||||
@ -219,5 +241,4 @@ public class CollisionShapeFactory {
|
||||
compoundShape.addChildShape(child, location.add(vector), rotation);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -247,6 +247,8 @@ public class Converter {
|
||||
for (int i = 0; i < indicesLength; i++) {
|
||||
jBulletIndexedMesh.triangleIndexBase.putInt(indices.get(i));
|
||||
}
|
||||
vertices.rewind();
|
||||
vertices.clear();
|
||||
|
||||
return jBulletIndexedMesh;
|
||||
}
|
||||
@ -267,9 +269,9 @@ public class Converter {
|
||||
for (int i = 0; i < mesh.numVertices * 3; i++) {
|
||||
vertices.put(i, mesh.vertexBase.getFloat(i * 4));
|
||||
}
|
||||
jmeMesh.getFloatBuffer(Type.Position).clear();
|
||||
jmeMesh.updateCounts();
|
||||
jmeMesh.updateBound();
|
||||
jmeMesh.getFloatBuffer(Type.Position).clear();
|
||||
|
||||
return jmeMesh;
|
||||
}
|
||||
|
@ -125,11 +125,13 @@ public class DebugShapeFactory {
|
||||
if(shape.getCShape() instanceof ConvexShape){
|
||||
mesh=new Mesh();
|
||||
mesh.setBuffer(Type.Position, 3, getVertices((ConvexShape)shape.getCShape()));
|
||||
mesh.getFloatBuffer(Type.Position).clear();
|
||||
}
|
||||
else if(shape.getCShape() instanceof ConcaveShape)
|
||||
{
|
||||
mesh=new Mesh();
|
||||
mesh.setBuffer(Type.Position, 3, getVertices((ConcaveShape)shape.getCShape()));
|
||||
mesh.getFloatBuffer(Type.Position).clear();
|
||||
}
|
||||
return mesh;
|
||||
}
|
||||
|
138
engine/src/test/jme3test/bullet/TestCollisionShapeFactory.java
Normal file
138
engine/src/test/jme3test/bullet/TestCollisionShapeFactory.java
Normal file
@ -0,0 +1,138 @@
|
||||
/*
|
||||
* Copyright (c) 2009-2010 jMonkeyEngine
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package jme3test.bullet;
|
||||
|
||||
import com.jme3.bullet.BulletAppState;
|
||||
import com.jme3.app.SimpleApplication;
|
||||
import com.jme3.bullet.PhysicsSpace;
|
||||
import com.jme3.bullet.control.RigidBodyControl;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Quaternion;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.shape.Box;
|
||||
import com.jme3.scene.shape.Cylinder;
|
||||
import com.jme3.scene.shape.Torus;
|
||||
|
||||
/**
|
||||
* This is a basic Test of jbullet-jme functions
|
||||
*
|
||||
* @author normenhansen
|
||||
*/
|
||||
public class TestCollisionShapeFactory extends SimpleApplication {
|
||||
|
||||
private BulletAppState bulletAppState;
|
||||
private Material mat1;
|
||||
private Material mat2;
|
||||
private Material mat3;
|
||||
|
||||
public static void main(String[] args) {
|
||||
TestCollisionShapeFactory app = new TestCollisionShapeFactory();
|
||||
app.start();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void simpleInitApp() {
|
||||
bulletAppState = new BulletAppState();
|
||||
stateManager.attach(bulletAppState);
|
||||
bulletAppState.getPhysicsSpace().enableDebug(assetManager);
|
||||
createMaterial();
|
||||
|
||||
Node node = new Node("node1");
|
||||
attachRandomGeometry(node, mat1);
|
||||
randomizeTransform(node);
|
||||
|
||||
Node node2 = new Node("node2");
|
||||
attachRandomGeometry(node2, mat2);
|
||||
randomizeTransform(node2);
|
||||
|
||||
node.attachChild(node2);
|
||||
rootNode.attachChild(node);
|
||||
|
||||
RigidBodyControl control = new RigidBodyControl(0);
|
||||
node.addControl(control);
|
||||
getPhysicsSpace().add(control);
|
||||
|
||||
//test single geometry too
|
||||
Geometry myGeom = new Geometry("cylinder", new Cylinder(16, 16, 0.5f, 1));
|
||||
myGeom.setMaterial(mat3);
|
||||
randomizeTransform(myGeom);
|
||||
rootNode.attachChild(myGeom);
|
||||
RigidBodyControl control3 = new RigidBodyControl(0);
|
||||
myGeom.addControl(control3);
|
||||
getPhysicsSpace().add(control3);
|
||||
}
|
||||
|
||||
private void attachRandomGeometry(Node node, Material mat) {
|
||||
Box box = new Box(0.25f, 0.25f, 0.25f);
|
||||
Torus torus = new Torus(16, 16, 0.2f, 0.8f);
|
||||
Geometry[] boxes = new Geometry[]{
|
||||
new Geometry("box1", box),
|
||||
new Geometry("box2", box),
|
||||
new Geometry("box3", box),
|
||||
new Geometry("torus1", torus),
|
||||
new Geometry("torus2", torus),
|
||||
new Geometry("torus3", torus)
|
||||
};
|
||||
for (int i = 0; i < boxes.length; i++) {
|
||||
Geometry geometry = boxes[i];
|
||||
geometry.setLocalTranslation((float) Math.random() * 10 -10, (float) Math.random() * 10 -10, (float) Math.random() * 10 -10);
|
||||
geometry.setLocalRotation(new Quaternion().fromAngles((float) Math.random() * FastMath.PI, (float) Math.random() * FastMath.PI, (float) Math.random() * FastMath.PI));
|
||||
geometry.setLocalScale((float) Math.random() * 10 -10, (float) Math.random() * 10 -10, (float) Math.random() * 10 -10);
|
||||
geometry.setMaterial(mat);
|
||||
node.attachChild(geometry);
|
||||
}
|
||||
}
|
||||
|
||||
private void randomizeTransform(Spatial spat){
|
||||
spat.setLocalTranslation((float) Math.random() * 10, (float) Math.random() * 10, (float) Math.random() * 10);
|
||||
spat.setLocalTranslation((float) Math.random() * 10, (float) Math.random() * 10, (float) Math.random() * 10);
|
||||
spat.setLocalScale((float) Math.random() * 2, (float) Math.random() * 2, (float) Math.random() * 2);
|
||||
}
|
||||
|
||||
private void createMaterial() {
|
||||
mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
mat1.setColor("Color", ColorRGBA.Green);
|
||||
mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
mat2.setColor("Color", ColorRGBA.Red);
|
||||
mat3 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
mat3.setColor("Color", ColorRGBA.Yellow);
|
||||
}
|
||||
|
||||
private PhysicsSpace getPhysicsSpace() {
|
||||
return bulletAppState.getPhysicsSpace();
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user