- make CollisionShapeFactory use not world translation but translation relative to given parent - add CollisionShapeFactory test git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7060 75d07b2b-3a1a-0410-a2c5-0572b91ccdca3.0
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/* |
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* Copyright (c) 2009-2010 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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*/ |
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package jme3test.bullet; |
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import com.jme3.bullet.BulletAppState; |
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import com.jme3.app.SimpleApplication; |
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import com.jme3.bullet.PhysicsSpace; |
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import com.jme3.bullet.control.RigidBodyControl; |
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import com.jme3.material.Material; |
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import com.jme3.math.ColorRGBA; |
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import com.jme3.math.FastMath; |
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import com.jme3.math.Quaternion; |
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import com.jme3.math.Vector3f; |
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import com.jme3.scene.Geometry; |
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import com.jme3.scene.Node; |
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import com.jme3.scene.Spatial; |
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import com.jme3.scene.shape.Box; |
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import com.jme3.scene.shape.Cylinder; |
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import com.jme3.scene.shape.Torus; |
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|
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/** |
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* This is a basic Test of jbullet-jme functions |
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* |
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* @author normenhansen |
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*/ |
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public class TestCollisionShapeFactory extends SimpleApplication { |
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private BulletAppState bulletAppState; |
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private Material mat1; |
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private Material mat2; |
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private Material mat3; |
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public static void main(String[] args) { |
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TestCollisionShapeFactory app = new TestCollisionShapeFactory(); |
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app.start(); |
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} |
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@Override |
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public void simpleInitApp() { |
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bulletAppState = new BulletAppState(); |
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stateManager.attach(bulletAppState); |
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bulletAppState.getPhysicsSpace().enableDebug(assetManager); |
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createMaterial(); |
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Node node = new Node("node1"); |
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attachRandomGeometry(node, mat1); |
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randomizeTransform(node); |
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Node node2 = new Node("node2"); |
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attachRandomGeometry(node2, mat2); |
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randomizeTransform(node2); |
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node.attachChild(node2); |
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rootNode.attachChild(node); |
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RigidBodyControl control = new RigidBodyControl(0); |
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node.addControl(control); |
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getPhysicsSpace().add(control); |
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//test single geometry too
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Geometry myGeom = new Geometry("cylinder", new Cylinder(16, 16, 0.5f, 1)); |
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myGeom.setMaterial(mat3); |
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randomizeTransform(myGeom); |
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rootNode.attachChild(myGeom); |
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RigidBodyControl control3 = new RigidBodyControl(0); |
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myGeom.addControl(control3); |
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getPhysicsSpace().add(control3); |
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} |
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private void attachRandomGeometry(Node node, Material mat) { |
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Box box = new Box(0.25f, 0.25f, 0.25f); |
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Torus torus = new Torus(16, 16, 0.2f, 0.8f); |
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Geometry[] boxes = new Geometry[]{ |
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new Geometry("box1", box), |
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new Geometry("box2", box), |
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new Geometry("box3", box), |
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new Geometry("torus1", torus), |
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new Geometry("torus2", torus), |
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new Geometry("torus3", torus) |
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}; |
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for (int i = 0; i < boxes.length; i++) { |
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Geometry geometry = boxes[i]; |
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geometry.setLocalTranslation((float) Math.random() * 10 -10, (float) Math.random() * 10 -10, (float) Math.random() * 10 -10); |
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geometry.setLocalRotation(new Quaternion().fromAngles((float) Math.random() * FastMath.PI, (float) Math.random() * FastMath.PI, (float) Math.random() * FastMath.PI)); |
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geometry.setLocalScale((float) Math.random() * 10 -10, (float) Math.random() * 10 -10, (float) Math.random() * 10 -10); |
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geometry.setMaterial(mat); |
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node.attachChild(geometry); |
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} |
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} |
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private void randomizeTransform(Spatial spat){ |
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spat.setLocalTranslation((float) Math.random() * 10, (float) Math.random() * 10, (float) Math.random() * 10); |
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spat.setLocalTranslation((float) Math.random() * 10, (float) Math.random() * 10, (float) Math.random() * 10); |
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spat.setLocalScale((float) Math.random() * 2, (float) Math.random() * 2, (float) Math.random() * 2); |
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} |
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private void createMaterial() { |
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mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); |
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mat1.setColor("Color", ColorRGBA.Green); |
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mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); |
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mat2.setColor("Color", ColorRGBA.Red); |
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mat3 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); |
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mat3.setColor("Color", ColorRGBA.Yellow); |
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} |
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private PhysicsSpace getPhysicsSpace() { |
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return bulletAppState.getPhysicsSpace(); |
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} |
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} |
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