A complete 3D game development suite written purely in Java.
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shadowislord 6aeb694b71 * Merge revision 11060 from experimental branch 11 years ago
gradle/wrapper add gradle wrapper 11 years ago
jme3-android - Image loaders now assume ALL images are in sRGB space and set the flag accordingly 11 years ago
jme3-android-native change method to check for existance of the android ndk 11 years ago
jme3-blender Bugfix: fixed a bug that caused importer to fail when mesh had armature 11 years ago
jme3-bullet - change push() --> add() for physics collision events 11 years ago
jme3-bullet-native remove android mk files from bullet-native. android native bullet has it's own subproject 11 years ago
jme3-bullet-native-android add separate project files for building android native bullet 11 years ago
jme3-core * Merge revision 11060 from experimental branch 11 years ago
jme3-desktop Introduced a new Enum ColorSpace. 11 years ago
jme3-effects * Added tone mapping filter that does not rely on average luminance (unlike HDRProcessor). 11 years ago
jme3-examples * Added tone mapping filter that does not rely on average luminance (unlike HDRProcessor). 11 years ago
jme3-ios - Image loaders now assume ALL images are in sRGB space and set the flag accordingly 11 years ago
jme3-jbullet - change push() --> add() for physics collision events 11 years ago
jme3-jogg use maven repo version of j-ogg and j-vorbisd 11 years ago
jme3-jogl Introduced RGB10_A2 Image Format. It offers greater precision for RGB channels at the expense of precision for the alpha channel. This format is convenient for post processing, and especially when gamma correction is turned on. 11 years ago
jme3-lwjgl Introduced RGB10_A2 Image Format. It offers greater precision for RGB channels at the expense of precision for the alpha channel. This format is convenient for post processing, and especially when gamma correction is turned on. 11 years ago
jme3-networking switch to gradle layout 11 years ago
jme3-niftygui switch to gradle layout 11 years ago
jme3-plugins switch to gradle layout 11 years ago
jme3-terrain Introduced a new Enum ColorSpace. 11 years ago
jme3-testdata switch to gradle layout 11 years ago
lib use maven repo version of j-ogg and j-vorbisd 11 years ago
sdk - update JmeVersion automatically in build script 11 years ago
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CONTRIBUTING.md Update CONTRIBUTING.md 11 years ago
README.md Added README.md v1 11 years ago
build.gradle change method to check for existance of the android ndk 11 years ago
common.gradle - update JmeVersion automatically in build script 11 years ago
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README.md

jMonkeyEngine

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives in Q4 2014.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!