A complete 3D game development suite written purely in Java.
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Nehon 0e1619c01b Fixed an issue that prevented the preview to be displayed properly in the material editor 10 years ago
gradle/wrapper Switch from gradle 1.12 to 2.2.1 10 years ago
jme3-android GL interface: add support for PBO, FB readback, and fences (ARB sync) 10 years ago
jme3-android-native Match # of parallel build processes to number of CPUs for native builds 10 years ago
jme3-blender Feature: curves and surfaces now have their own temporal mesh which 10 years ago
jme3-bullet - remove deprecation of CharacterControl 10 years ago
jme3-bullet-native - fix jme3-bullet-natives build issue 10 years ago
jme3-bullet-native-android Match # of parallel build processes to number of CPUs for native builds 10 years ago
jme3-core Application: add waitFor flag to start() 10 years ago
jme3-desktop Awt Panel now supports gamma correct pipeline. Default stays non srgb for backward compatibility. But IMO it should be set to srgb by default to promote the srgb pipeline. 10 years ago
jme3-effects * Fix FXAA on Android (but it's not really noticeable .. pixels are too small) 10 years ago
jme3-examples feature: Update Nifty GUI to version 1.4.1 10 years ago
jme3-ios fixed compilation issues in deprecated OGLESShaderRenderer, IGLESShaderRenderer, and JoglRenderer caused by earlier commit 10 years ago
jme3-jbullet bullet: refactor PhysiscSpace.addAll/removeAll 10 years ago
jme3-jogg Fix two issues with streaming OGG/Vorbis 10 years ago
jme3-jogl fixed compilation issues in deprecated OGLESShaderRenderer, IGLESShaderRenderer, and JoglRenderer caused by earlier commit 10 years ago
jme3-lwjgl GL interface: add support for PBO, FB readback, and fences (ARB sync) 10 years ago
jme3-networking * Fix java 8 syntax error in UdpEndpoint 11 years ago
jme3-niftygui feature: Update Nifty GUI to version 1.4.1 10 years ago
jme3-plugins OgreXML Loader: set jME3 material name based on ogre material name 10 years ago
jme3-terrain * Remove GL1 technique from TerrainLighting.j3md 10 years ago
jme3-testdata - add test case for compressed dds array textures 10 years ago
lib Add android.jar to root project and use during jme-android project build. 10 years ago
sdk Fixed an issue that prevented the preview to be displayed properly in the material editor 10 years ago
.gitignore Add JmeVersion to .gitignore (since it will be changed every build..) 10 years ago
.nb-gradle-properties Add default license for new files 10 years ago
.travis.yml Use default JDK for travis build 10 years ago
CONTRIBUTING.md Added best practices for pull requests. 10 years ago
README.md Update README.md 10 years ago
build.gradle - add run task to jme3-examples 10 years ago
common.gradle - make javadoc output more readable 10 years ago
gradle.properties - enable building of JavaDoc 10 years ago
gradlew add gradle wrapper 11 years ago
gradlew.bat add gradle wrapper 11 years ago
license.txt Add default license for new files 10 years ago
settings.gradle - change behavior of "buildNativeProjects" setting to not exclude native subprojects from build but instead copy precompiled binaries 10 years ago

README.md

jMonkeyEngine

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives in Q4 2014.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!