A complete 3D game development suite written purely in Java.
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empirephoenix afe86a314d Revert "Backport changes from the master branch." 8 years ago
gradle/wrapper build: update to gradle 2.13 9 years ago
jme3-android Update AndroidLocator to allow assets to be stored in Android assets, drawable, or mipmap directories. 8 years ago
jme3-android-examples jme3-android-examples: fix incorrect dependency 10 years ago
jme3-android-native Fix issue detecting Android NDK and property to build native projects 9 years ago
jme3-blender Feature: appending user defined UV sets to the mesh even if they are not 9 years ago
jme3-bullet Fix MeshCollisionShape crash when loaded from j3o: always create BVH before scaling. 8 years ago
jme3-bullet-native Revert "Cleanup build scripts (3.1)" 8 years ago
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jme3-lwjgl Added a cursor cache to avoid cursor disappearing and app crashing when too many cursors are created 8 years ago
jme3-lwjgl3 Added support to glBlendEquation for renderes implementing GL2, and material loading support 9 years ago
jme3-networking Broke out the Serializer's static initializer into a separate initialize() 8 years ago
jme3-niftygui nifty-gui: upgrade from 1.4.1 to 1.4.2, available on maven central with the new “official” groupId: com.github.nifty-gui 9 years ago
jme3-plugins FBX: use new loader by default 9 years ago
jme3-terrain Fixed warnings in Terrain shader. 8 years ago
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README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!