b2c7849355* Added stereo 3D to AppSettings
Sha..om
2011-07-05 14:14:11 +00:00
235646f38f* Minor shader formatting * Particles now have proper glow * Fixed bug where references to static variables would stay in ParticleEmitter and particleInfluencer, causing havoc * Fixed warning in InputManager when using ScreenshotAppState * TestEverything now uses TangentBinormalGenerator, since before there was no tangents for the floor
sha..rd
2011-07-05 03:47:29 +00:00
1a78dd200cremoved unused geomap classes, replaced with single GeoMap class (part 1 of 2 part commit, blasted netbeans)
bre..ns
2011-07-04 23:40:38 +00:00
e3748e6ea2- show global assetpack license in single items properties if no license is specified for that item
nor..67
2011-07-03 22:53:49 +00:00
12287736e6SDK - Filter Editor : - Filters can now be reordered by drag and drop
rem..om
2011-07-03 14:37:07 +00:00
87737f96e0* Fix BillboardControl "Spatial was not updated before rendering" crash * Add F5 key to hide FPS/stats
sha..rd
2011-07-03 00:09:21 +00:00
bffe191275* Fix NullPointerException in MaterialHelper
sha..rd
2011-07-02 22:20:22 +00:00
14aa1dfec3SDK - Filter Editor : - Fixed Delete menu - Filters can now be reordered by rightclick on the node> move up, move down
rem..om
2011-07-02 15:38:27 +00:00
65de002a7a- fix texture repeat in MaterialExtensionLoader
nor..67
2011-07-02 14:28:10 +00:00
ba85c7c9d9- fix AddToProject adding to scenecomposer too
nor..67
2011-07-02 14:01:31 +00:00
a4f1eb8b2c- add project selection in AssetPack "add to project" for unclear situations
nor..67
2011-07-02 13:31:28 +00:00
1809a23f44SDK - Filter Editor : - Added a disable/enable filter item in the context menu in the filter explorer (default action) - Changed filter icon and created a propper package for filter related icons - Filter icon now switch from enabled to disabled
rem..om
2011-07-02 07:59:21 +00:00
82e46247e3- improve message to "Add to project" about usage
nor..67
2011-07-02 00:28:19 +00:00
d25bfd01a1- add message to "Add to project" about usage
nor..67
2011-07-02 00:01:42 +00:00
2503bd1500- fix add to project
nor..67
2011-07-01 23:49:52 +00:00
2bcc98512e- add option to add assetpack item as model
nor..67
2011-07-01 23:11:19 +00:00
3f6f694030- add support for parsing worldforge content to AssetPack projects - add support for selectable material per asset in AssetPacks - add option for cleaning up assets in AssetPack projects
nor..67
2011-07-01 22:07:45 +00:00
1b14d354d2* SDK:cleaned up some unused controller methods * SDK:fixed alpha image save issue
bre..ns
2011-07-01 18:15:52 +00:00
8c7469d210fixed a bug with normals in TerrainLighting material
bre..ns
2011-07-01 17:53:21 +00:00
108e124323* Fix shader compile error in Sky.frag * Fix shader compile error in PostShadowPSSM.vert
sha..rd
2011-07-01 17:09:00 +00:00
7314c5f613* Fix lighting "early cull" issue for terrain lighting shader as well
sha..rd
2011-07-01 17:01:00 +00:00
f41584e966* Applied abies fix to Sky rotation * Blender importer now puts transparent materials in the transparent queue bucket * Blender importer creates RGBA8 textures as a result of blending * Blender importer - all textures are now mipmapped by default * Lighting shader now supports lightmap * Fixed GLSL 1.5 warnings * Ogre3D materials now use glow color as emissive color * MaterialLoader will now only load first texture unit instead of last * All XML loaders are now namespace aware by default so that android can properly load XML
sha..rd
2011-07-01 00:33:39 +00:00
ef6b7157b9Android: Fixed deadlock in AndroidHarness.onDestroy() and added screenOrientation
kim..ng
2011-06-30 18:24:31 +00:00
42feb50b76- use OgreMaterialKey in ogre mesh and scene loader so one can add MaterialExtensionSets via an AssetEventListener
nor..67
2011-06-30 15:09:19 +00:00
9a3353698aRigiBodyControl is applied to subquads instead of the whole terrain
ant..om
2011-06-30 14:29:48 +00:00
1c4548123avariable assignment for RawArrayHeightMap serialization
bre..ns
2011-06-30 01:03:32 +00:00
e6f6f94718Added RawArrayHeightMap courtesy of OzoneGrif
bre..ns
2011-06-29 22:09:29 +00:00
9568cf0ea6* added the LOD control to terrain in the editor * increased terrain default scale * fixed a bug in the paint tool when terrain scale was not 1
bre..ns
2011-06-29 21:57:46 +00:00
bac511ac59SDK : Filter editor now properly remove previous fpp when loading a new file
rem..om
2011-06-29 21:56:35 +00:00
70f1a6f323* Cleaned up and simplified the Terrain API. * Removed dependence on TerrainQuad for TerrainLodControl * Comments, general cleanup
bre..ns
2011-06-29 21:56:20 +00:00
7cb3ca4712FilterPostProcessor : better init of the filter stack in the read method
rem..om
2011-06-29 21:45:58 +00:00
e42ab8f0c1SkeletonControl : added a call to super.setSpatial in setSpatial
rem..om
2011-06-29 20:55:38 +00:00
699e29efb4only generate public member javadoc
nor..67
2011-06-29 13:57:01 +00:00
80b0f48dc4- add generic control support
nor..67
2011-06-28 22:05:44 +00:00
129ac23044- move normal j3o conversion up in menu
nor..67
2011-06-28 21:15:40 +00:00
4d0f8f1330Water filter, removed a sneaky System.out
rem..om
2011-06-28 21:15:15 +00:00
72e4eb1971- add 800x600 to nifty preview
nor..67
2011-06-28 20:58:07 +00:00
a6db13e67fSerializable water filter
rem..om
2011-06-28 20:45:40 +00:00
3d80227b19SDK Filter editor : - dynamic properties introspection for all filters - added support for SSAOFilter
rem..om
2011-06-28 19:33:24 +00:00
f5ee0ca201Android: Added positional audio and let the user control the overall media volume
kim..ng
2011-06-28 18:43:36 +00:00
59d1b7c894SDK : used reflection to determine what attributes to use in the filter editor
rem..om
2011-06-28 16:44:23 +00:00
cc7110d4f5Removed Annotations for filters
rem..om
2011-06-28 16:43:28 +00:00
4df19663dd* support for new terrain texture limit * better threading
bre..ns
2011-06-28 00:11:59 +00:00
d9c3df086dincreased terrain diffuse texture limit to 12, including normals
bre..ns
2011-06-28 00:10:13 +00:00
619dd39e1cSdk - added support for the water filter in the filter editor - added a Vector2f property editor
rem..om
2011-06-27 21:40:05 +00:00
e1338dfea3engine - created a FilterParmeter annotation to use reflection (java.util.reflection) to display filter's properties in the editor - using WaterFilter() empty constructor will now use the first scene of the viewport as the reflection scene (the water reflection), and use the direction of the first directional light found in this scene.
rem..om
2011-06-27 21:38:26 +00:00
0604418b3cFix: calculating localTranslation after gridChange
ant..om
2011-06-27 19:11:50 +00:00
ab9a2635a2Android: Bugfix Using PixelFormat.RGBA_8888 instead of PixelFormat.RGB_888
kim..ng
2011-06-27 09:42:39 +00:00
09b475d893Android: Added setNamespaceAware(true) to ogre xml loader if running on android
kim..ng
2011-06-27 06:00:42 +00:00
354ff46ccfAndroid: Added streaming music to AndroidAudioRenderer
kim..ng
2011-06-27 05:52:27 +00:00
bcfeb06317Fix: calculating localTranslation after gridChange
ant..om
2011-06-26 08:27:50 +00:00
426e48541a- remove extra blender help
nor..67
2011-06-26 01:21:50 +00:00
826c285551* XMLImporter can now read version numbers from XML J3O
sha..rd
2011-06-25 23:49:18 +00:00
030edabc80- fix some deprecations and warnings - fix jmp internal manual
nor..67
2011-06-25 23:47:20 +00:00
a43e52a384* XMLImporter can now read directly from file * XML representation of savable now writes version (no reading yet) * Initial attempt of fixing "frozen after app restart" bug * Fixed NVIDIA shininess bug (!!!) - No longer need to set m_Shininess on materials!
sha..rd
2011-06-25 23:26:48 +00:00
7ea8687e4aTextures test asset updated.
Kae..pl
2011-06-25 22:10:23 +00:00
3f352ea5deStoring texture path as its name.
Kae..pl
2011-06-25 21:19:08 +00:00
6b44f3fcc9* Accidently commited this file .. now reverted to proper version
sha..rd
2011-06-25 19:29:01 +00:00
9f7d5410b7* Tried to fix NVIDIA shininess==0 bug (again!) * MTL loader now properly follows spec regarding initial values of colors * TangentBinormalGenerator now throws proper exception on missing normals
sha..rd
2011-06-25 19:27:23 +00:00
951d9fe23aJ3O incompatibility issues fixed * When loading models with SimpleTextured/WireColor/SolidColor materials * When loading Unshaded material with spelling error "SeperateTexCoord" instead of "SeparateTexCoord" * Also fixed issue with loading animated models
sha..rd
2011-06-25 18:47:20 +00:00
4dffbc95f5* Forgot to commit this file
sha..rd
2011-06-25 17:59:34 +00:00
a3e3d241f6sdk - Fixed NPE in JmeLight due to a removed attribute in Light
rem..om
2011-06-25 11:30:45 +00:00
348b1d638a* Fixed Blender loader crash when "Image" texture mode is specified but actual image is not selected * Replaced oracle proprietary exception with UnsupportedOperationException * Shared Geometry Patch - Still need detection mechanism for old versions! * Binary/J3O format will now write signature and version * Binary/J3O format now has version numbers for exported class hierarchies * Fix crash in TestHoveringTank * ListMap now uses backing array and a map - increased lookup performance for uniforms/matparams and faster iteration too. Only insertion became slower
sha..rd
2011-06-25 05:25:32 +00:00