* Fix ArrayIndexOutOfBoundsException in TempVars
* Rename project name in ANT script to "jMonkeyEngine3" git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7751 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project name="jME3_ordered" default="default" basedir=".">
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<project name="jMonkeyEngine3" default="default" basedir=".">
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<description>Builds, tests, and runs the project jME3_ordered.</description>
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<import file="nbproject/build-impl.xml"/>
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<!-- <import file="nbproject/profiler-build-impl.xml"/> -->
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@ -44,133 +44,107 @@ import com.jme3.scene.Spatial;
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import java.nio.FloatBuffer;
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import java.nio.IntBuffer;
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import java.util.ArrayList;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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/**
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* Temporary variables assigned to each thread. Engine classes may access
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* these temp variables with TempVars.get().
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* This returns an available instance of the TempVar class ensuring this particular instance is never used elsewhere in the mean time.
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* these temp variables with TempVars.get(), all retrieved TempVars
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* instances must be returned via TempVars.release().
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* This returns an available instance of the TempVar class ensuring this
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* particular instance is never used elsewhere in the mean time.
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*/
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public class TempVars {
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private static final Logger log = Logger.getLogger(TempVars.class.getName());
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//default array size
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private static final int arraySize = 30;
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//one array per thread
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private static final ThreadLocal<TempVars[]> varsLocal = new ThreadLocal<TempVars[]>() {
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/**
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* Allow X instances of TempVars in a single thread.
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*/
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private static final int STACK_SIZE = 5;
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/**
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* <code>TempVarsStack</code> contains a stack of TempVars.
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* Every time TempVars.get() is called, a new entry is added to the stack,
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* and the index incremented.
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* When TempVars.release() is called, the entry is checked against
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* the current instance and then the index is decremented.
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*/
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private static class TempVarsStack {
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int index = 0;
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TempVars[] tempVars = new TempVars[STACK_SIZE];
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}
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/**
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* ThreadLocal to store a TempVarsStack for each thread.
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* This ensures each thread has a single TempVarsStack that is
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* used only in method calls in that thread.
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*/
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private static final ThreadLocal<TempVarsStack> varsLocal = new ThreadLocal<TempVarsStack>() {
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@Override
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public TempVars[] initialValue() {
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TempVars[] l = new TempVars[arraySize];
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//the array is initialized with one instance (should be enough in most cases)
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l[0] = new TempVars();
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return l;
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public TempVarsStack initialValue() {
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return new TempVarsStack();
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}
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};
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//the current index in the stack
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private static int stackLevel = 0;
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//number of instanced TempVar, just to raise a warning if too much are instanced
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private static int instanceCount = 1;
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/**
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* Returns an available instance of the TempVar class
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* Warning, you have to release the instance once used by calling the release() method
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* @return a TempVar instance
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* This instance of TempVars has been retrieved but not released yet.
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*/
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public static TempVars get() {
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TempVars vars = null;
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TempVars[] array = varsLocal.get();
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//if the stack level is > 0 it means we have some instances in the array, we can return one of them
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if (stackLevel >= 0) {
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//getting the lastTempVar instance
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vars = array[stackLevel];
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//removing the reference to it in the array so if it's never released it will be garbage collected.
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array[stackLevel] = null;
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//decreasing the stack level since we have one less instance
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stackLevel--;
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//In some cases (when lauching jme threads from another thread), the instance at 0 can be null
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//so we check that to avoid NPE
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if (vars==null){
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vars = new TempVars();
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//increasing the count to keep track
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instanceCount++;
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}
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} else {
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//if the stack level is <0 it means the stack is empty, we have to create a new instance
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//there
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vars = new TempVars();
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//increasing the count to keep track
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instanceCount++;
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//raising a warning if the instance count is to high, because it might be due to bad usage
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if (instanceCount == array.length) {
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log.log(Level.WARNING, "TempVars has been requested {0} times, maybe you forgot to call release()?", instanceCount);
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}
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}
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return vars;
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}
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private boolean isUsed = false;
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private TempVars() {
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}
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// private boolean locked = false;
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// private StackTraceElement[] lockerStack;
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// public final boolean lock() {
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// if (locked) {
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// System.err.println("INTERNAL ERROR");
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// System.err.println("Offending trace: ");
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//
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// StackTraceElement[] stack = new Throwable().getStackTrace();
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// for (int i = 1; i < stack.length; i++) {
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// System.err.println("\tat " + stack[i].toString());
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// }
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//
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// System.err.println("Attempted to aquire TempVars lock owned by");
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// for (int i = 1; i < lockerStack.length; i++) {
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// System.err.println("\tat " + lockerStack[i].toString());
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// }
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// System.exit(1);
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// return false;
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// }
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//
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// lockerStack = new Throwable().getStackTrace();
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// locked = true;
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// return true;
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// }
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//
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// public final boolean unlock() {
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// if (!locked) {
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// System.err.println("INTERNAL ERROR");
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// System.err.println("Attempted to release non-existent lock: ");
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//
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// StackTraceElement[] stack = new Throwable().getStackTrace();
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// for (int i = 1; i < stack.length; i++) {
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// System.err.println("\tat " + stack[i].toString());
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// }
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//
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// System.exit(1);
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// return false;
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// }
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//
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// lockerStack = null;
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// locked = false;
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// return true;
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// }
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/**
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* Release this instance of TempVar, allowing it to be reused later.
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* Acquire an instance of the TempVar class.
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* You have to release the instance after use by calling the
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* release() method.
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* If more than STACK_SIZE (currently 5) instances are requested
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* in a single thread then an ArrayIndexOutOfBoundsException will be thrown.
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*
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* @return A TempVar instance
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*/
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public final void release() {
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public static TempVars get() {
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TempVarsStack stack = varsLocal.get();
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TempVars instance = stack.tempVars[stack.index];
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if (instance == null){
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// Create new
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instance = new TempVars();
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// Put it in there
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stack.tempVars[stack.index] = instance;
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}
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stack.index++;
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instance.isUsed = true;
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return instance;
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}
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//we only keep as much instances as we can,
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//but if too much are instanced, we just don't readd them, they'll be garbage collected
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//This can happen only in case of recursive calls that are instancing the TempVar
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if (stackLevel < arraySize - 1) {
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stackLevel++;
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varsLocal.get()[stackLevel] = this;
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/**
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* Releases this instance of TempVars.
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* Once released, the contents of the TempVars are undefined.
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* The TempVars must be released in the opposite order that they are retrieved,
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* e.g. Acquiring vars1, then acquiring vars2, vars2 MUST be released
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* first otherwise an exception will be thrown.
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*/
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public void release() {
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if (!isUsed){
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throw new IllegalStateException("This instance of TempVars was already released!");
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}
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isUsed = false;
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TempVarsStack stack = varsLocal.get();
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// Return it to the stack
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stack.index--;
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// Check if it is actually there
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if (stack.tempVars[stack.index] != this){
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throw new IllegalStateException("An instance of TempVars has not been released in a called method!");
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}
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}
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/**
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* For interfacing with OpenGL in Renderer.
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*/
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@ -85,7 +85,7 @@ public class TestTempVars {
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TempVars vars = TempVars.get();
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vars.vect1.set(123, 999, -55);
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recurse++;
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if(recurse<100){
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if(recurse<5){
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recursiveMethod();
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}
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