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@ -38,6 +38,18 @@ varying vec4 vnLightDir; |
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#ifdef DIFFUSEMAP_7 |
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uniform sampler2D m_DiffuseMap_7; |
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#endif |
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#ifdef DIFFUSEMAP_8 |
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uniform sampler2D m_DiffuseMap_8; |
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#endif |
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#ifdef DIFFUSEMAP_9 |
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uniform sampler2D m_DiffuseMap_9; |
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#endif |
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#ifdef DIFFUSEMAP_10 |
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uniform sampler2D m_DiffuseMap_10; |
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#endif |
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#ifdef DIFFUSEMAP_11 |
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uniform sampler2D m_DiffuseMap_11; |
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#endif |
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#ifdef DIFFUSEMAP_0_SCALE |
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@ -64,6 +76,18 @@ varying vec4 vnLightDir; |
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#ifdef DIFFUSEMAP_7_SCALE |
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uniform float m_DiffuseMap_7_scale; |
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#endif |
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#ifdef DIFFUSEMAP_8_SCALE |
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uniform float m_DiffuseMap_8_scale; |
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#endif |
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#ifdef DIFFUSEMAP_9_SCALE |
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uniform float m_DiffuseMap_9_scale; |
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#endif |
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#ifdef DIFFUSEMAP_10_SCALE |
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uniform float m_DiffuseMap_10_scale; |
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#endif |
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#ifdef DIFFUSEMAP_11_SCALE |
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uniform float m_DiffuseMap_11_scale; |
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#endif |
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#ifdef ALPHAMAP |
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@ -100,6 +124,18 @@ varying vec4 vnLightDir; |
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#ifdef NORMALMAP_7 |
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uniform sampler2D m_NormalMap_7; |
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#endif |
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#ifdef NORMALMAP_8 |
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uniform sampler2D m_NormalMap_8; |
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#endif |
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#ifdef NORMALMAP_9 |
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uniform sampler2D m_NormalMap_9; |
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#endif |
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#ifdef NORMALMAP_10 |
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uniform sampler2D m_NormalMap_10; |
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#endif |
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#ifdef NORMALMAP_11 |
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uniform sampler2D m_NormalMap_11; |
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#endif |
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#ifdef TRI_PLANAR_MAPPING |
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@ -160,6 +196,9 @@ vec2 computeLighting(in vec3 wvPos, in vec3 wvNorm, in vec3 wvViewDir, in vec3 w |
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#ifdef ALPHAMAP_1 |
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vec4 alphaBlend1 = texture2D( m_AlphaMap_1, texCoord.xy ); |
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#endif |
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#ifdef ALPHAMAP_2 |
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vec4 alphaBlend2 = texture2D( m_AlphaMap_2, texCoord.xy ); |
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#endif |
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vec4 diffuseColor = texture2D(m_DiffuseMap, texCoord * m_DiffuseMap_0_scale); |
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diffuseColor *= alphaBlend.r; |
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@ -185,6 +224,24 @@ vec2 computeLighting(in vec3 wvPos, in vec3 wvNorm, in vec3 wvViewDir, in vec3 w |
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#ifdef DIFFUSEMAP_7 |
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vec4 diffuseColor7 = texture2D(m_DiffuseMap_7, texCoord * m_DiffuseMap_7_scale); |
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diffuseColor = mix( diffuseColor, diffuseColor7, alphaBlend1.a ); |
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#ifdef ALPHAMAP_2 |
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#ifdef DIFFUSEMAP_8 |
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vec4 diffuseColor8 = texture2D(m_DiffuseMap_8, texCoord * m_DiffuseMap_8_scale); |
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diffuseColor = mix( diffuseColor, diffuseColor8, alphaBlend2.r ); |
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#ifdef DIFFUSEMAP_9 |
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vec4 diffuseColor9 = texture2D(m_DiffuseMap_9, texCoord * m_DiffuseMap_9_scale); |
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diffuseColor = mix( diffuseColor, diffuseColor9, alphaBlend2.g ); |
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#ifdef DIFFUSEMAP_10 |
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vec4 diffuseColor10 = texture2D(m_DiffuseMap_10, texCoord * m_DiffuseMap_10_scale); |
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diffuseColor = mix( diffuseColor, diffuseColor10, alphaBlend2.b ); |
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#ifdef DIFFUSEMAP_11 |
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vec4 diffuseColor11 = texture2D(m_DiffuseMap_11, texCoord * m_DiffuseMap_11_scale); |
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diffuseColor = mix( diffuseColor, diffuseColor11, alphaBlend2.a ); |
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#endif |
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#endif |
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#endif |
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#endif |
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#endif |
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#endif |
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#endif |
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#endif |
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@ -206,6 +263,9 @@ vec2 computeLighting(in vec3 wvPos, in vec3 wvNorm, in vec3 wvViewDir, in vec3 w |
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#ifdef ALPHAMAP_1 |
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vec4 alphaBlend1 = texture2D( m_AlphaMap_1, texCoord.xy ); |
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#endif |
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#ifdef ALPHAMAP_2 |
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vec4 alphaBlend2 = texture2D( m_AlphaMap_2, texCoord.xy ); |
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#endif |
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#ifdef NORMALMAP |
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normalHeight = texture2D(m_NormalMap, texCoord * m_DiffuseMap_0_scale); |
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@ -265,7 +325,7 @@ vec2 computeLighting(in vec3 wvPos, in vec3 wvNorm, in vec3 wvViewDir, in vec3 w |
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#endif |
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#ifdef NORMALMAP_7 |
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normalHeight = texture2D(m_NormalMap_7, texCoord * m_DiffuseMap_67_scale); |
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normalHeight = texture2D(m_NormalMap_7, texCoord * m_DiffuseMap_7_scale); |
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n = (normalHeight.xyz * vec3(2.0) - vec3(1.0)); |
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n.z = sqrt(1.0 - (n.x * n.x) - (n.y * n.y)); |
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n.y = -n.y; |
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@ -273,6 +333,40 @@ vec2 computeLighting(in vec3 wvPos, in vec3 wvNorm, in vec3 wvViewDir, in vec3 w |
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#endif |
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#endif |
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#ifdef ALPHAMAP_2 |
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#ifdef NORMALMAP_8 |
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normalHeight = texture2D(m_NormalMap_8, texCoord * m_DiffuseMap_8_scale); |
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n = (normalHeight.xyz * vec3(2.0) - vec3(1.0)); |
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n.z = sqrt(1.0 - (n.x * n.x) - (n.y * n.y)); |
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n.y = -n.y; |
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normal += n * alphaBlend2.r; |
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#endif |
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#ifdef NORMALMAP_9 |
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normalHeight = texture2D(m_NormalMap_9, texCoord * m_DiffuseMap_9_scale); |
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n = (normalHeight.xyz * vec3(2.0) - vec3(1.0)); |
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n.z = sqrt(1.0 - (n.x * n.x) - (n.y * n.y)); |
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n.y = -n.y; |
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normal += n * alphaBlend2.g; |
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#endif |
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#ifdef NORMALMAP_10 |
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normalHeight = texture2D(m_NormalMap_10, texCoord * m_DiffuseMap_10_scale); |
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n = (normalHeight.xyz * vec3(2.0) - vec3(1.0)); |
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n.z = sqrt(1.0 - (n.x * n.x) - (n.y * n.y)); |
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n.y = -n.y; |
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normal += n * alphaBlend2.b; |
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#endif |
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#ifdef NORMALMAP_11 |
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normalHeight = texture2D(m_NormalMap_11, texCoord * m_DiffuseMap_11_scale); |
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n = (normalHeight.xyz * vec3(2.0) - vec3(1.0)); |
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n.z = sqrt(1.0 - (n.x * n.x) - (n.y * n.y)); |
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n.y = -n.y; |
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normal += n * alphaBlend2.a; |
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#endif |
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#endif |
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return normalize(normal); |
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} |
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@ -329,12 +423,31 @@ vec2 computeLighting(in vec3 wvPos, in vec3 wvNorm, in vec3 wvViewDir, in vec3 w |
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// blend the results of the 3 planar projections. |
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vec4 tex7 = getTriPlanarBlend(coords, blending, m_DiffuseMap_7, m_DiffuseMap_7_scale); |
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#endif |
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#ifdef DIFFUSEMAP_8 |
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// blend the results of the 3 planar projections. |
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vec4 tex8 = getTriPlanarBlend(coords, blending, m_DiffuseMap_8, m_DiffuseMap_8_scale); |
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#endif |
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#ifdef DIFFUSEMAP_9 |
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// blend the results of the 3 planar projections. |
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vec4 tex9 = getTriPlanarBlend(coords, blending, m_DiffuseMap_9, m_DiffuseMap_9_scale); |
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#endif |
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#ifdef DIFFUSEMAP_10 |
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// blend the results of the 3 planar projections. |
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vec4 tex10 = getTriPlanarBlend(coords, blending, m_DiffuseMap_10, m_DiffuseMap_10_scale); |
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#endif |
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#ifdef DIFFUSEMAP_11 |
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// blend the results of the 3 planar projections. |
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vec4 tex11 = getTriPlanarBlend(coords, blending, m_DiffuseMap_11, m_DiffuseMap_11_scale); |
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#endif |
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vec4 alphaBlend = texture2D( m_AlphaMap, texCoord.xy ); |
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#ifdef ALPHAMAP_1 |
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vec4 alphaBlend1 = texture2D( m_AlphaMap_1, texCoord.xy ); |
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#endif |
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#ifdef ALPHAMAP_2 |
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vec4 alphaBlend2 = texture2D( m_AlphaMap_2, texCoord.xy ); |
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#endif |
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vec4 diffuseColor = tex0 * alphaBlend.r; |
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#ifdef DIFFUSEMAP_1 |
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@ -352,6 +465,20 @@ vec2 computeLighting(in vec3 wvPos, in vec3 wvNorm, in vec3 wvViewDir, in vec3 w |
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diffuseColor = mix( diffuseColor, tex6, alphaBlend1.b ); |
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#ifdef DIFFUSEMAP_7 |
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diffuseColor = mix( diffuseColor, tex7, alphaBlend1.a ); |
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#ifdef ALPHAMAP_2 |
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#ifdef DIFFUSEMAP_8 |
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diffuseColor = mix( diffuseColor, tex8, alphaBlend2.r ); |
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#ifdef DIFFUSEMAP_9 |
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diffuseColor = mix( diffuseColor, tex9, alphaBlend2.g ); |
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#ifdef DIFFUSEMAP_10 |
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diffuseColor = mix( diffuseColor, tex10, alphaBlend2.b ); |
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#ifdef DIFFUSEMAP_11 |
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diffuseColor = mix( diffuseColor, tex11, alphaBlend2.a ); |
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#endif |
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#endif |
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#endif |
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#endif |
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#endif |
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#endif |
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#endif |
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#endif |
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@ -379,6 +506,9 @@ vec2 computeLighting(in vec3 wvPos, in vec3 wvNorm, in vec3 wvViewDir, in vec3 w |
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#ifdef ALPHAMAP_1 |
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vec4 alphaBlend1 = texture2D( m_AlphaMap_1, texCoord.xy ); |
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#endif |
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#ifdef ALPHAMAP_2 |
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vec4 alphaBlend2 = texture2D( m_AlphaMap_2, texCoord.xy ); |
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#endif |
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vec3 normal = vec3(0,0,1); |
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vec3 n = vec3(0,0,0); |
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@ -450,6 +580,40 @@ vec2 computeLighting(in vec3 wvPos, in vec3 wvNorm, in vec3 wvViewDir, in vec3 w |
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#endif |
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#endif |
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#ifdef ALPHAMAP_2 |
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#ifdef NORMALMAP_8 |
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normalHeight = getTriPlanarBlend(coords, blending, m_NormalMap_8, m_DiffuseMap_8_scale); |
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n = (normalHeight.xyz * vec3(2.0) - vec3(1.0)); |
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n.z = sqrt(1.0 - (n.x * n.x) - (n.y * n.y)); |
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n.y = -n.y; |
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normal += n * alphaBlend2.r; |
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#endif |
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#ifdef NORMALMAP_9 |
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normalHeight = getTriPlanarBlend(coords, blending, m_NormalMap_9, m_DiffuseMap_9_scale); |
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n = (normalHeight.xyz * vec3(2.0) - vec3(1.0)); |
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n.z = sqrt(1.0 - (n.x * n.x) - (n.y * n.y)); |
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n.y = -n.y; |
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normal += n * alphaBlend2.g; |
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#endif |
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#ifdef NORMALMAP_10 |
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normalHeight = getTriPlanarBlend(coords, blending, m_NormalMap_10, m_DiffuseMap_10_scale); |
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n = (normalHeight.xyz * vec3(2.0) - vec3(1.0)); |
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n.z = sqrt(1.0 - (n.x * n.x) - (n.y * n.y)); |
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n.y = -n.y; |
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normal += n * alphaBlend2.b; |
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#endif |
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#ifdef NORMALMAP_11 |
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normalHeight = getTriPlanarBlend(coords, blending, m_NormalMap_11, m_DiffuseMap_11_scale); |
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n = (normalHeight.xyz * vec3(2.0) - vec3(1.0)); |
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n.z = sqrt(1.0 - (n.x * n.x) - (n.y * n.y)); |
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n.y = -n.y; |
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normal += n * alphaBlend2.a; |
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#endif |
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#endif |
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return normalize(normal); |
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} |
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#endif |
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