* simplified terrain tests, only passing in single camera
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7824 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
This commit is contained in:
parent
9407f4c3d0
commit
1a72ca91b1
@ -1,7 +1,5 @@
|
||||
package jme3test.terrain;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import com.jme3.app.SimpleApplication;
|
||||
import com.jme3.app.state.ScreenshotAppState;
|
||||
@ -18,24 +16,13 @@ import com.jme3.input.controls.KeyTrigger;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.Camera;
|
||||
import com.jme3.terrain.geomipmap.TerrainGrid;
|
||||
import com.jme3.terrain.geomipmap.TerrainLodControl;
|
||||
import com.jme3.terrain.geomipmap.TerrainQuad;
|
||||
import com.jme3.terrain.heightmap.FractalHeightMapGrid;
|
||||
import com.jme3.terrain.heightmap.ImageBasedHeightMapGrid;
|
||||
import com.jme3.terrain.heightmap.Namer;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.jme3.texture.Texture.WrapMode;
|
||||
import java.io.File;
|
||||
import org.novyon.noise.ShaderUtils;
|
||||
import org.novyon.noise.basis.FilteredBasis;
|
||||
import org.novyon.noise.filter.IterativeFilter;
|
||||
import org.novyon.noise.filter.OptimizedErode;
|
||||
import org.novyon.noise.filter.PerturbFilter;
|
||||
import org.novyon.noise.filter.SmoothFilter;
|
||||
import org.novyon.noise.fractal.FractalSum;
|
||||
import org.novyon.noise.modulator.NoiseModulator;
|
||||
|
||||
public class TerrainGridTest extends SimpleApplication {
|
||||
|
||||
@ -116,9 +103,7 @@ public class TerrainGridTest extends SimpleApplication {
|
||||
this.terrain.initialize(Vector3f.ZERO);
|
||||
this.rootNode.attachChild(this.terrain);
|
||||
|
||||
List<Camera> cameras = new ArrayList<Camera>();
|
||||
cameras.add(this.getCamera());
|
||||
TerrainLodControl control = new TerrainLodControl(this.terrain, cameras);
|
||||
TerrainLodControl control = new TerrainLodControl(this.terrain, getCamera());
|
||||
this.terrain.addControl(control);
|
||||
|
||||
BulletAppState bulletAppState = new BulletAppState();
|
||||
|
@ -33,7 +33,6 @@ package jme3test.terrain;
|
||||
|
||||
import jme3tools.converters.ImageToAwt;
|
||||
import com.jme3.app.SimpleApplication;
|
||||
import com.jme3.bounding.BoundingBox;
|
||||
import com.jme3.font.BitmapText;
|
||||
import com.jme3.input.KeyInput;
|
||||
import com.jme3.input.controls.ActionListener;
|
||||
@ -43,17 +42,13 @@ import com.jme3.light.PointLight;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.Camera;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.terrain.geomipmap.TerrainLodControl;
|
||||
import com.jme3.terrain.heightmap.AbstractHeightMap;
|
||||
import com.jme3.terrain.heightmap.ImageBasedHeightMap;
|
||||
import com.jme3.terrain.geomipmap.TerrainQuad;
|
||||
import com.jme3.terrain.geomipmap.lodcalc.LodPerspectiveCalculatorFactory;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.jme3.texture.Texture.WrapMode;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* Demonstrates how to use terrain.
|
||||
@ -161,9 +156,7 @@ public class TerrainTest extends SimpleApplication {
|
||||
* size=2049, it got really slow. But that is a jump from 2 million to 8 million triangles...
|
||||
*/
|
||||
terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());//, new LodPerspectiveCalculatorFactory(getCamera(), 4)); // add this in to see it use entropy for LOD calculations
|
||||
List<Camera> cameras = new ArrayList<Camera>();
|
||||
cameras.add(getCamera());
|
||||
TerrainLodControl control = new TerrainLodControl(terrain, cameras);
|
||||
TerrainLodControl control = new TerrainLodControl(terrain, getCamera());
|
||||
terrain.addControl(control);
|
||||
terrain.setMaterial(matRock);
|
||||
terrain.setLocalTranslation(0, -100, 0);
|
||||
|
@ -44,7 +44,6 @@ import com.jme3.light.PointLight;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.Camera;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.terrain.geomipmap.TerrainLodControl;
|
||||
@ -54,8 +53,6 @@ import com.jme3.terrain.geomipmap.TerrainQuad;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.jme3.texture.Texture.WrapMode;
|
||||
import com.jme3.util.SkyFactory;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* Uses the terrain's lighting texture with normal maps and lights.
|
||||
@ -180,9 +177,7 @@ public class TerrainTestAdvanced extends SimpleApplication {
|
||||
* size=2049, it got really slow. But that is a jump from 2 million to 8 million triangles...
|
||||
*/
|
||||
terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());//, new LodPerspectiveCalculatorFactory(getCamera(), 4)); // add this in to see it use entropy for LOD calculations
|
||||
List<Camera> cameras = new ArrayList<Camera>();
|
||||
cameras.add(getCamera());
|
||||
TerrainLodControl control = new TerrainLodControl(terrain, cameras);
|
||||
TerrainLodControl control = new TerrainLodControl(terrain, getCamera());
|
||||
terrain.addControl(control);
|
||||
terrain.setMaterial(matTerrain);
|
||||
terrain.setModelBound(new BoundingBox());
|
||||
|
@ -36,7 +36,6 @@ import com.jme3.bullet.collision.shapes.SphereCollisionShape;
|
||||
import com.jme3.bounding.BoundingBox;
|
||||
import com.jme3.bullet.BulletAppState;
|
||||
import com.jme3.app.SimpleApplication;
|
||||
import com.jme3.bounding.BoundingSphere;
|
||||
import com.jme3.bullet.control.RigidBodyControl;
|
||||
import com.jme3.collision.CollisionResult;
|
||||
import com.jme3.collision.CollisionResults;
|
||||
@ -53,7 +52,6 @@ import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Ray;
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.Camera;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.shape.Box;
|
||||
@ -64,8 +62,6 @@ import com.jme3.terrain.heightmap.ImageBasedHeightMap;
|
||||
import com.jme3.terrain.geomipmap.TerrainQuad;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.jme3.texture.Texture.WrapMode;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* Creates a terrain object and a collision node to go with it. Then
|
||||
@ -137,9 +133,7 @@ public class TerrainTestCollision extends SimpleApplication {
|
||||
}
|
||||
|
||||
terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());
|
||||
List<Camera> cameras = new ArrayList<Camera>();
|
||||
cameras.add(getCamera());
|
||||
TerrainLodControl control = new TerrainLodControl(terrain, cameras);
|
||||
TerrainLodControl control = new TerrainLodControl(terrain, getCamera());
|
||||
terrain.addControl(control);
|
||||
terrain.setMaterial(matRock);
|
||||
terrain.setLocalScale(new Vector3f(2, 2, 2));
|
||||
|
@ -32,7 +32,6 @@
|
||||
package jme3test.terrain;
|
||||
|
||||
import com.jme3.app.SimpleApplication;
|
||||
import com.jme3.bounding.BoundingBox;
|
||||
import com.jme3.collision.CollisionResult;
|
||||
import com.jme3.collision.CollisionResults;
|
||||
import com.jme3.font.BitmapText;
|
||||
@ -48,7 +47,6 @@ import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Ray;
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.Camera;
|
||||
import com.jme3.terrain.geomipmap.TerrainLodControl;
|
||||
import com.jme3.terrain.geomipmap.TerrainQuad;
|
||||
import com.jme3.texture.Texture;
|
||||
@ -140,9 +138,7 @@ public class TerrainTestModifyHeight extends SimpleApplication {
|
||||
|
||||
// CREATE THE TERRAIN
|
||||
terrain = new TerrainQuad("terrain", 65, 513, null);
|
||||
List<Camera> cameras = new ArrayList<Camera>();
|
||||
cameras.add(getCamera());
|
||||
TerrainLodControl control = new TerrainLodControl(terrain, cameras);
|
||||
TerrainLodControl control = new TerrainLodControl(terrain, getCamera());
|
||||
terrain.addControl(control);
|
||||
terrain.setMaterial(matTerrain);
|
||||
terrain.setLocalTranslation(0, -100, 0);
|
||||
|
@ -32,7 +32,6 @@
|
||||
package jme3test.terrain;
|
||||
|
||||
import com.jme3.app.SimpleApplication;
|
||||
import com.jme3.bounding.BoundingBox;
|
||||
import com.jme3.export.Savable;
|
||||
import com.jme3.export.binary.BinaryExporter;
|
||||
import com.jme3.export.binary.BinaryImporter;
|
||||
@ -44,7 +43,6 @@ import com.jme3.light.DirectionalLight;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.Camera;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.terrain.Terrain;
|
||||
import com.jme3.terrain.geomipmap.TerrainLodControl;
|
||||
@ -59,8 +57,6 @@ import java.io.File;
|
||||
import java.io.FileInputStream;
|
||||
import java.io.FileOutputStream;
|
||||
import java.io.IOException;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.logging.Level;
|
||||
import java.util.logging.Logger;
|
||||
import jme3tools.converters.ImageToAwt;
|
||||
@ -162,9 +158,7 @@ public class TerrainTestReadWrite extends SimpleApplication {
|
||||
} else {
|
||||
// create the terrain as normal, and give it a control for LOD management
|
||||
TerrainQuad terrainQuad = new TerrainQuad("terrain", 65, 129, heightmap.getHeightMap());//, new LodPerspectiveCalculatorFactory(getCamera(), 4)); // add this in to see it use entropy for LOD calculations
|
||||
List<Camera> cameras = new ArrayList<Camera>();
|
||||
cameras.add(getCamera());
|
||||
TerrainLodControl control = new TerrainLodControl(terrainQuad, cameras);
|
||||
TerrainLodControl control = new TerrainLodControl(terrainQuad, getCamera());
|
||||
terrainQuad.addControl(control);
|
||||
terrainQuad.setMaterial(matTerrain);
|
||||
terrainQuad.setLocalTranslation(0, -100, 0);
|
||||
|
Loading…
x
Reference in New Issue
Block a user