Commit Graph

  • 2b8ec329ab added JmeTerrainLodControl objects for the SDK bre..ns 2011-09-13 03:22:15 +0000
  • f6ebb7a262 terrain lod control rafactoring bre..ns 2011-09-13 03:20:57 +0000
  • 393c67c9b7 Removing unnecessary operations from ArmatureModifier. Kae..pl 2011-09-12 21:33:49 +0000
  • a9f87c4df7 - remove checks from UserData as apparently all kinds of data is stored there by jme3 now (Fixes Issue 402) nor..67 2011-09-12 08:46:27 +0000
  • 6ed981db10 PSSM : fixed wrong shadows when frustum near clip is 0 or negative (parallel projection issue) rem..om 2011-09-12 04:24:55 +0000
  • 0775b93088 Added support for modifiers validating. Now modifiers that are invalid will not be loaded. Kae..pl 2011-09-11 22:13:40 +0000
  • ba57377795 Refactoring: renaming 'DataRepository' to 'BlenderContext'. Kae..pl 2011-09-11 21:53:02 +0000
  • 7a44519bac Modifiers refactoring. Common reference to loaded modifier to all classes deriving from 'Modifier' was dropped. Now all modifiers hold their own data and do not give acces to them. Kae..pl 2011-09-11 21:47:47 +0000
  • 6bbf141b9f terrain : fixed an issue on texture coordinates calculation (Some worm hole through space and time prevented the fix to go with previous commit....or that's just me) rem..om 2011-09-11 20:45:30 +0000
  • ed00bdae05 - update bundled blender export script for Blender 2.59+ nor..67 2011-09-11 19:24:27 +0000
  • 9df9ad8564 terrain : fixed an issue on texture coordinates calculation rem..om 2011-09-11 18:27:24 +0000
  • 7d315f04d9 Android: removed old apk code and added source of the curent beta1 demo apk. Source is in: jme3test.android, only java classes and the android manifest.xml, not buildable without your own android project kim..ng 2011-09-11 16:04:15 +0000
  • 3402f51824 Armature loading refactoring and bugfixing. - animations should now load properly - armature loading moved to ArmatureModifier (no bones are touched inside MeshHelper so the code should be a little more clear now) Kae..pl 2011-09-11 13:23:33 +0000
  • 64c61c86e4 * Fix syntax errors due to JmeSystem/Platform changes * Prevent stream closed exception when playing OGG music * Prevent UnsatisfiedLinkError when using audio effects on Mac * Add BitmapText caching to Nifty GUI. May improve FPS in guis with lots of text elements sha..rd 2011-09-11 02:02:29 +0000
  • 5ac90f46fa * Formatting for many android classes which needed it desperately * Moved JmeSystem.Platform to its own class in core. Desktop's and Android's JmeSystem now both use it * Moved proper usage of efficient data from AndroidSkyFactory to SkyFactory, deprecated AndroidSkyFactory sha..rd 2011-09-10 21:26:59 +0000
  • 45d1a0e772 Several fixes to animation loading. Kae..pl 2011-09-10 19:57:29 +0000
  • 7c1c6dc065 Support for UV-coordinates mapping (only for the first texture at the moment). Kae..pl 2011-09-10 14:06:52 +0000
  • 3383e2e086 * refactored TerrainLOD Control and removed some legacy classes for it, made it easier to use bre..ns 2011-09-09 23:34:15 +0000
  • b8618eba26 Support for generating UV coordinates for 3D textures if they are not manually created. Kae..pl 2011-09-09 17:19:18 +0000
  • 76d9fd3a15 Tube projection support for objects containing many meshes. Kae..pl 2011-09-09 17:08:46 +0000
  • f9f25813d0 - remove ManualBlenderTester nor..67 2011-09-09 14:40:50 +0000
  • 2e1c4e8c29 NPE check on AudioNode read bre..ns 2011-09-08 23:46:21 +0000
  • 2c0f6d2d4d * added audio node marker to Scene Explorer. * Light markers now are removed when light is deleted. bre..ns 2011-09-08 23:45:33 +0000
  • cea09e02ed - apply some defaults to blender loader texture key when loading from file nor..67 2011-09-08 23:36:29 +0000
  • 450e40df32 - fix blender loader texture locating when blender model is loaded from assetmanager root nor..67 2011-09-08 22:43:16 +0000
  • c5b9fef193 - update TestBlenderLoader to test loading relative images nor..67 2011-09-08 22:32:52 +0000
  • 50a5ecc00e - fix relative image locating in blender loader nor..67 2011-09-08 22:31:25 +0000
  • b86c1f4e64 Generated textures refactoring. * Algorithms changed (not depending on blender sources any more). * Improved loading speed (at least in some cases). * Unnecessary functions removed (there were a few :) ). * Several bugs fixed (some blending functions did not work well with textures; colorbands now calculated properly). Kae..pl 2011-09-08 20:42:42 +0000
  • 08f7363d1f SDK: - change slightly misleading description of BasicGame project regarding the role of SimpleApplication nor..67 2011-09-08 15:06:32 +0000
  • 34bd5861b3 SDK: - update applet-loader.zip nor..67 2011-09-08 14:57:24 +0000
  • 0a1bb996af SDK: - update notes on updating to nightly nor..67 2011-09-08 14:54:16 +0000
  • 257d0317eb SDK: - fix applet build target to copy the applet icon nor..67 2011-09-08 12:21:11 +0000
  • b4fbc3bc30 SDK: - add minSdkVersion to new android project AndroidManifest.xml - fix formatting of MainActivity nor..67 2011-09-08 11:48:29 +0000
  • 7354d9def1 SDK: - avoid double build for android when running application nor..67 2011-09-08 00:44:10 +0000
  • f2de85a7a2 SDK: - disable verbose logging for android by default nor..67 2011-09-08 00:06:40 +0000
  • 69294ee52c SDK: - add package to MainActivity class nor..67 2011-09-07 23:46:27 +0000
  • 190f4a4886 - fix android tool path on windows nor..67 2011-09-07 23:01:17 +0000
  • 6df2a0c8ec - update lwjgl to 2.8.0-nightly, fixing MacOSX applets nor..67 2011-09-07 20:14:50 +0000
  • 5d79274363 - add null check on executable file to android SDK execution nor..67 2011-09-07 11:18:03 +0000
  • 6d728615a3 * Ogre3D mesh.xml loader is now more resilient to certain models exported using blender2ogre * Ogre3D dotScene loader can now load spot lights * Added some better debugging to FBO errors * Fix weird explosion in TestWalkingChar * Added additional "canvas torture methods" in TestCanvas * Several fixes to canvas: - Issue when size becomes 0, 0 - Freeze if no framerate limit is imposed and canvas is closed sha..rd 2011-09-07 02:46:40 +0000
  • 120a3d1e4f Blender Loader * Correct calculation of spot light's inner and outer cone angles * Loaded lights are now attached to the model's root node instead of being foolishly discarded sha..rd 2011-09-07 02:39:02 +0000
  • ca0e7a83af - update platform includes nor..67 2011-09-06 14:18:25 +0000
  • 86e3e3d082 - add NBAndroid update center to Android Plugin nor..67 2011-09-06 12:30:41 +0000
  • 94cbd653ef - change build script to use specification version (no svn suffix) for stable build nor..67 2011-09-06 12:21:14 +0000
  • 5794e3c844 - change build script to use specification version (no svn suffix) for stable build nor..67 2011-09-06 12:00:53 +0000
  • a4814166b5 SDK: - select correct android target after target list has been updated using android tool nor..67 2011-09-06 11:25:56 +0000
  • 72a8006a11 SDK: - Add "Android Files" node to project with MainActivity.java, AndroidManifest.xml and build.properties nor..67 2011-09-06 11:17:28 +0000
  • 8f2c0adefc SDK: - fix selection of android target in UI nor..67 2011-09-06 10:15:45 +0000
  • 4f149cc90b SDK: - add android clean target to android deployment nor..67 2011-09-06 10:03:23 +0000
  • 69fe43f079 added terrain.getNormal(x,z) bre..ns 2011-09-06 05:31:24 +0000
  • 7036ce194a SDK: - some tooltips for android deployment settings nor..67 2011-09-05 23:56:12 +0000
  • a899fbc075 fixed TerrainGrid.getHeightmapHeight, fix thanks to @Makeshift bre..ns 2011-09-05 23:32:49 +0000
  • ce767f9729 SDK: - some tooltips for android deployment settings nor..67 2011-09-05 23:28:39 +0000
  • 68f98cc52f SDK: - fix restoring of UI selection of android sdk from settings nor..67 2011-09-05 23:09:37 +0000
  • 86124b9a04 terrain.getHeight now scales the result bre..ns 2011-09-05 22:27:11 +0000
  • 4994f6f0fd SDK: - fill more data for android target list nor..67 2011-09-05 21:43:30 +0000
  • 0c193bd5b9 unflipped terrain sample alphamap bre..ns 2011-09-05 19:14:27 +0000
  • 9bd19338e3 Renderer : fixed clear color buffer when color write is disabled rem..om 2011-09-05 19:13:06 +0000
  • c00dcbdbea - fix android library copy nor..67 2011-09-05 15:10:22 +0000
  • acbdfe8337 - add android deployment to SDK nor..67 2011-09-05 15:08:12 +0000
  • 42f3770946 - fix AndroidApplication nor..67 2011-09-05 08:48:45 +0000
  • f5e02874ac - fix tests nor..67 2011-09-05 00:29:10 +0000
  • b03bc623a9 - adapt SceneApplication rendering for background rendering of OffViews etc nor..67 2011-09-05 00:28:03 +0000
  • a2778c2a3c - fix two tests calling render(tpf) nor..67 2011-09-05 00:23:13 +0000
  • 062507e23e * Render off screen surfaces even if main screen isn't visible * AWTLoader now supports 16-bit grayscale PNG loading as Luminance16 * AWTLoader uses try/finally on stream * Fix exception in MaterialLoader (was it really that hard to fix, normen?) sha..rd 2011-09-04 23:41:46 +0000
  • 2f41dcfd48 * More checkFrameBufferError() only when setting an FBO, and not when setting main FB sha..rd 2011-09-04 23:22:38 +0000
  • 045e2a4317 * AssetManager.loadAsset() with null key will throw exception * Make use of try/finally paradigm for all loaders sha..rd 2011-09-04 22:42:32 +0000
  • 0094d37e0f Loading constraints for blender 2.49 fix (warning is now shown when blender version is 2.50 or higher). Kae..pl 2011-09-04 20:55:06 +0000
  • 6d3eb9e151 - update applet zip file nor..67 2011-09-04 19:31:39 +0000
  • 641b3c7691 - add automatic data zip creation for lwjgl applet plugin nor..67 2011-09-04 19:29:37 +0000
  • 589b285ba1 - revert update lwjgl to latest 2.8.0-nightly due to MacOSX issues nor..67 2011-09-04 19:24:44 +0000
  • 040d028cf9 - update lwjgl to latest 2.8.0-nightly nor..67 2011-09-04 19:17:55 +0000
  • 7508d6c9bc SDK: - update applet deployment with lwjgl 2.8.0-nightly (fixes for MacOSX and Linux) nor..67 2011-09-04 19:13:32 +0000
  • 29dbdc08a4 Filters : fixed depth buffer rendering for additionnal passes rem..om 2011-09-04 14:32:54 +0000
  • 90a7917e1a Cinematic : removed accessors with a typo rem..om 2011-09-04 14:19:26 +0000
  • 4cc1909beb SDK: - add workaround for unsaved scene "hanging" in save button when editor was closed nor..67 2011-09-04 13:40:28 +0000
  • d293d00867 SDK: - change some plugin names nor..67 2011-09-04 11:45:23 +0000
  • 5b59687769 SDK: - change some plugin names nor..67 2011-09-04 11:19:38 +0000
  • d2c60b6f19 SDK: - use jmonkeyplatform app name nor..67 2011-09-04 11:16:05 +0000
  • dd7495185c * Do not use control flow in GLSL version 1.0 in Lighting.frag sha..rd 2011-09-04 06:08:48 +0000
  • f6322b28ec * Fix default value for PssmShadowRenderer intensity sha..rd 2011-09-04 05:41:57 +0000
  • d614244f0f * Consitency between Matrix4f.invertLocal() and Matrix3f.invertLocal(): Now both of them compare determinant to 0 to check if inversion is possible. This fixes an issue with no lighting when a really small scale is applied to scene objects sha..rd 2011-09-04 05:30:13 +0000
  • 71cb644853 * Tried to fix canvas + multisampling bug by creating 1 sample pbuffer sha..rd 2011-09-04 03:30:26 +0000
  • 471f449017 * Fix crash on context.restart(). Reset shader sources when shader itself is reset sha..rd 2011-09-04 02:25:01 +0000
  • 8411ff22e2 * Fix incorrect warning message in OBJLoader sha..rd 2011-09-03 23:04:55 +0000
  • cfbb444b97 * Ported .material loader to use BlockLanguageParser. Also made it more reliable in terms of detecting lightmaps and strange texture setups. sha..rd 2011-09-03 22:40:17 +0000
  • f421e2a876 * Removed shiny check in Lighting.frag (for ATI Radeon X1600 and similar) * Applying default values for materials inside old J3O files * Default shininess in TerrainLighting sha..rd 2011-09-03 22:39:02 +0000
  • 2d1b2b7948 * Fixed "jME3 ate my mouse" Linux bug when an exception occurs sha..rd 2011-09-03 19:44:45 +0000
  • 2d93b713f3 * Reapplied r8158 sha..rd 2011-09-03 18:57:38 +0000
  • 5a3f191135 * Reverted r8152, r8157 and r8158 sha..rd 2011-09-03 18:52:56 +0000
  • df7d2684fd Added the shader's sources to the Logger's Info. It is a bit more verbose, but should help identify where it's coming from. Whereas before you were only getting the "Uniform"'s name that it couldn't find, now it'll tell you in which shader it is. dan..om 2011-09-03 10:30:21 +0000
  • b34a3c02e1 Added Texture2DArray and Texture3DArray. dan..om 2011-09-03 10:26:55 +0000
  • 911fc1409d Removed unused imports. dan..om 2011-09-03 10:25:38 +0000
  • 03c22a1dee Added two new methods to convert ColorRGBA to Vector3f and Vector4f. These should be very useful when using shaders. Formatting. dan..om 2011-09-03 10:24:38 +0000
  • 7042720106 Appended the proper OpenGL constants to Javadoc for BlendMode. dan..om 2011-09-03 10:22:20 +0000
  • 87435a37d3 Fixed output param to Logger's warning. Added"name" parameter when exception is thrown so it's easier to know what the name is. dan..om 2011-09-03 10:20:25 +0000
  • 99c6a41de3 Added Vector2Array, Vector3Array and Vector4Array cases to getValueAsString() method. dan..om 2011-09-03 10:16:03 +0000
  • b7993a80ba lights now have in-scene marker icons in SceneComposer bre..ns 2011-09-03 01:20:28 +0000
  • 26f2fe8c8d Audio tests: Using play() and playInstance() on AudioNodes instead of 'deprecated' playSource() on AudioRenderer. roo..om 2011-09-02 19:53:26 +0000
  • 1acd324d02 Audio tests: Used non-deprecated constructor, replaced "AudioApp" class by SimpleApplication roo..om 2011-09-02 19:14:21 +0000