terrain.getHeight now scales the result
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8195 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -964,7 +964,9 @@ public class TerrainQuad extends Node implements Terrain {
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// offset
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float x = (float)(((xz.x - getLocalTranslation().x) / getLocalScale().x) + (float)totalSize / 2f);
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float z = (float)(((xz.y - getLocalTranslation().z) / getLocalScale().z) + (float)totalSize / 2f);
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return getHeight(x, z, xz);
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float height = getHeight(x, z, xz);
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height *= getLocalScale().y;
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return height;
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}
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/*
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