terrain.getHeight now scales the result

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8195 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
This commit is contained in:
bre..ns 2011-09-05 22:27:11 +00:00
parent 4994f6f0fd
commit 86124b9a04

View File

@ -964,7 +964,9 @@ public class TerrainQuad extends Node implements Terrain {
// offset
float x = (float)(((xz.x - getLocalTranslation().x) / getLocalScale().x) + (float)totalSize / 2f);
float z = (float)(((xz.y - getLocalTranslation().z) / getLocalScale().z) + (float)totalSize / 2f);
return getHeight(x, z, xz);
float height = getHeight(x, z, xz);
height *= getLocalScale().y;
return height;
}
/*