* added audio node marker to Scene Explorer.
* Light markers now are removed when light is deleted. git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8227 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -43,6 +43,7 @@ import java.util.concurrent.Callable;
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import java.util.concurrent.ExecutionException;
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import javax.swing.Action;
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import org.openide.actions.DeleteAction;
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import org.openide.loaders.DataObject;
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import org.openide.nodes.Children;
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import org.openide.nodes.Sheet;
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import org.openide.util.Exceptions;
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@ -121,6 +122,7 @@ public class JmeLight extends AbstractSceneExplorerNode {
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@Override
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public void destroy() throws IOException {
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try {
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fireSave(true);
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SceneApplication.getApplication().enqueue(new Callable<Void>() {
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public Void call() throws Exception {
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@ -32,12 +32,9 @@
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package com.jme3.gde.core.sceneexplorer.nodes;
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import com.jme3.gde.core.sceneexplorer.nodes.SceneExplorerNode;
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import com.jme3.light.PointLight;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Spatial;
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import org.openide.cookies.SaveCookie;
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import org.openide.loaders.DataObject;
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import org.openide.nodes.Sheet;
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/**
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@ -85,9 +82,4 @@ public class JmePointLight extends JmeLight{
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public Class getExplorerNodeClass() {
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return JmePointLight.class;
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}
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public org.openide.nodes.Node[] createNodes(Object key, DataObject key2, SaveCookie cookie) {
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return null;
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}
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}
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@ -5,15 +5,11 @@
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package com.jme3.gde.scenecomposer;
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import com.jme3.asset.AssetManager;
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import com.jme3.bounding.BoundingVolume;
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import com.jme3.collision.Collidable;
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import com.jme3.collision.CollisionResults;
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import com.jme3.collision.UnsupportedCollisionException;
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import com.jme3.audio.AudioNode;
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import com.jme3.gde.core.scene.SceneApplication;
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import com.jme3.gde.core.scene.controller.SceneToolController;
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import com.jme3.gde.core.sceneexplorer.nodes.JmeNode;
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import com.jme3.light.Light;
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import com.jme3.light.LightList;
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import com.jme3.light.PointLight;
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import com.jme3.light.SpotLight;
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import com.jme3.material.Material;
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@ -26,14 +22,11 @@ import com.jme3.renderer.ViewPort;
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import com.jme3.renderer.queue.RenderQueue.Bucket;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Node;
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import com.jme3.scene.SceneGraphVisitor;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.control.AbstractControl;
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import com.jme3.scene.control.BillboardControl;
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import com.jme3.scene.control.Control;
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import com.jme3.scene.shape.Quad;
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import com.jme3.texture.Texture;
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import java.util.Queue;
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import java.util.concurrent.Callable;
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/**
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@ -48,14 +41,15 @@ public class SceneComposerToolController extends SceneToolController {
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private ComposerCameraController cameraController;
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private ViewPort overlayView;
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private Node onTopToolsNode;
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private Node lightMarkersNode;
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private Node nonSpatialMarkersNode;
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private Material lightMarkerMaterial;
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private Material audioMarkerMaterial;
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public SceneComposerToolController(Node toolsNode, AssetManager manager, JmeNode rootNode) {
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super(toolsNode, manager);
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this.rootNode = rootNode;
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lightMarkersNode = new Node("lightMarkersNode");
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toolsNode.attachChild(lightMarkersNode);
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nonSpatialMarkersNode = new Node("lightMarkersNode");
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toolsNode.attachChild(nonSpatialMarkersNode);
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}
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public SceneComposerToolController(AssetManager manager) {
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@ -203,10 +197,6 @@ public class SceneComposerToolController extends SceneToolController {
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editTool.draggedSecondary(mouseLoc, pressed, rootNode, editorController.getCurrentDataObject());
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}
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}
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public Node getLightMarkersNode() {
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return lightMarkersNode;
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}
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/**
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* Adds a marker for the light to the scene if it does not exist yet
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@ -215,21 +205,33 @@ public class SceneComposerToolController extends SceneToolController {
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if (!(light instanceof PointLight) && !(light instanceof SpotLight))
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return; // only handle point and spot lights
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Spatial s = lightMarkersNode.getChild(light.getName());
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Spatial s = nonSpatialMarkersNode.getChild(light.getName());
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if (s != null) {
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// update location maybe? Remove old and replace with new?
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return;
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}
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LightMarker lm = new LightMarker(light);
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lightMarkersNode.attachChild(lm);
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nonSpatialMarkersNode.attachChild(lm);
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}
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public void addAudioMarker(AudioNode audio) {
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Spatial s = nonSpatialMarkersNode.getChild(audio.getName());
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if (s != null) {
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// update location maybe? Remove old and replace with new?
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return;
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}
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AudioMarker am = new AudioMarker(audio);
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nonSpatialMarkersNode.attachChild(am);
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}
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/**
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* Removes a light marker from the scene's tool node
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*/
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public void removeLightMarker(Light light) {
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Spatial s = lightMarkersNode.getChild(light.getName());
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Spatial s = nonSpatialMarkersNode.getChild(light.getName());
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s.removeFromParent();
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}
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@ -243,9 +245,20 @@ public class SceneComposerToolController extends SceneToolController {
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}
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return lightMarkerMaterial;
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}
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private Material getAudioMarkerMaterial() {
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if (audioMarkerMaterial == null) {
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Material mat = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md");
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Texture tex = manager.loadTexture("com/jme3/gde/scenecomposer/audionode.gif");
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mat.setTexture("ColorMap", tex);
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mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
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audioMarkerMaterial = mat;
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}
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return audioMarkerMaterial;
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}
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protected void refreshNonSpatialMarkers() {
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lightMarkersNode.detachAllChildren();
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nonSpatialMarkersNode.detachAllChildren();
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addMarkers(rootNode.getLookup().lookup(Node.class));
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}
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@ -254,6 +267,10 @@ public class SceneComposerToolController extends SceneToolController {
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for (Light light : parent.getLocalLightList())
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addLightMarker(light);
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if (parent instanceof AudioNode) {
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addAudioMarker((AudioNode)parent);
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}
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for (Spatial s : parent.getChildren()) {
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if (s instanceof Node)
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addMarkers((Node)s);
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@ -343,4 +360,75 @@ public class SceneComposerToolController extends SceneToolController {
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}
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}
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/**
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* A marker on the screen that shows where an audio node is.
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* This marker is not part of the scene, but is part of the tools node.
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*/
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protected class AudioMarker extends Geometry {
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private AudioNode audio;
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protected AudioMarker() {}
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protected AudioMarker(AudioNode audio) {
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this.audio = audio;
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Quad q = new Quad(0.5f, 0.5f);
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this.setMesh(q);
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this.setMaterial(getAudioMarkerMaterial());
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this.addControl(new AudioMarkerControl());
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this.setQueueBucket(Bucket.Transparent);
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}
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protected AudioNode getAudioNode() {
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return audio;
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}
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@Override
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public void setLocalTranslation(Vector3f location) {
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super.setLocalTranslation(location);
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audio.setLocalTranslation(location);
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}
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@Override
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public void setLocalTranslation(float x, float y, float z) {
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super.setLocalTranslation(x, y, z);
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audio.setLocalTranslation(x, y, z);
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}
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}
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/**
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* Updates the marker's position whenever the audio node has moved.
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* It is also a BillboardControl, so this marker always faces
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* the camera
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*/
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protected class AudioMarkerControl extends BillboardControl {
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AudioMarkerControl(){
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super();
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}
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@Override
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protected void controlUpdate(float f) {
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super.controlUpdate(f);
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AudioMarker marker = (AudioMarker) getSpatial();
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if (marker != null) {
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marker.setLocalTranslation(marker.getAudioNode().getWorldTranslation());
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}
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}
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@Override
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protected void controlRender(RenderManager rm, ViewPort vp) {
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super.controlRender(rm, vp);
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}
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@Override
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public Control cloneForSpatial(Spatial sptl) {
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AudioMarkerControl c = new AudioMarkerControl();
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c.setSpatial(sptl);
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//TODO this isn't correct, none of BillboardControl is copied over
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return c;
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}
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}
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}
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@ -7,28 +7,17 @@ package com.jme3.gde.scenecomposer;
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import com.jme3.asset.AssetManager;
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import com.jme3.asset.DesktopAssetManager;
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import com.jme3.asset.ModelKey;
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import com.jme3.audio.AudioNode;
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import com.jme3.bullet.collision.shapes.CapsuleCollisionShape;
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import com.jme3.bullet.control.CharacterControl;
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import com.jme3.bullet.control.RigidBodyControl;
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import com.jme3.effect.shapes.EmitterSphereShape;
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import com.jme3.effect.ParticleEmitter;
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import com.jme3.effect.ParticleMesh;
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import com.jme3.gde.core.assets.ProjectAssetManager;
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import com.jme3.gde.core.assets.SpatialAssetDataObject;
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import com.jme3.gde.core.scene.SceneApplication;
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import com.jme3.gde.core.scene.controller.SceneToolController;
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import com.jme3.gde.core.sceneexplorer.nodes.AbstractSceneExplorerNode;
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import com.jme3.gde.core.sceneexplorer.nodes.JmeSpatial;
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import com.jme3.gde.core.undoredo.AbstractUndoableSceneEdit;
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import com.jme3.gde.core.undoredo.SceneUndoRedoManager;
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import com.jme3.light.AmbientLight;
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import com.jme3.light.DirectionalLight;
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import com.jme3.light.Light;
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import com.jme3.light.PointLight;
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import com.jme3.light.SpotLight;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.AssetLinkNode;
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@ -38,7 +27,6 @@ import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.VertexBuffer.Type;
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import com.jme3.scene.control.Control;
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import com.jme3.ui.Picture;
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import com.jme3.util.TangentBinormalGenerator;
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import java.beans.PropertyChangeEvent;
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import java.beans.PropertyChangeListener;
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