Commit Graph

  • 37ad7e6bdd bullet build script: - change quotes for windows cmake call nor..67 2011-12-08 02:24:16 +0000
  • 44f02c2784 bullet build script: - move auto-fixing of bullet source config file for windows in right place.. nor..67 2011-12-08 02:10:17 +0000
  • ff9d6cc17c bullet build script: - fix auto-fixing of bullet source config file for windows nor..67 2011-12-08 02:02:19 +0000
  • 76939a8b5d bullet build script: - add auto-fixing of bullet source config file for windows nor..67 2011-12-08 01:37:08 +0000
  • 70b35f73ff - fix bullet native library name for 64bit linux in Natives.jar nor..67 2011-12-08 00:19:24 +0000
  • a851d57de6 bullet build script: - fix folder name nor..67 2011-12-08 00:17:03 +0000
  • 320f28a7ee bullet build script: - change 64bit check nor..67 2011-12-08 00:13:36 +0000
  • a56f306af6 bullet build script: - enable 64bit linux build nor..67 2011-12-08 00:06:15 +0000
  • c641dff1a7 bullet build script: - try fix 32bit linux build nor..67 2011-12-07 23:49:10 +0000
  • e862f7ec16 build script: - fix typo nor..67 2011-12-07 23:42:39 +0000
  • 055d9319ef build script: - changes to bullet natives creation, preparations for creating 64bit and 32bit binaries nor..67 2011-12-07 23:40:30 +0000
  • 58d26b5ebe * Mesh.cloneForAnim() now clones tangent buffer as well * Fix javadoc in Mesh.cloneForAnim(), the position/normal/tangent buffers are cloned Sha..rd 2011-12-07 01:13:24 +0000
  • a1d73d159d Many changes to blender importer: - constraints refactoring (easier use and less code) - constraints support for blender 2.50+ (although not all of the constraints are supported) - Y is up axis issue fixed for animations - owner and target spaces evaluation support for constraints (two bone space modes still to do) - simplified code for bones loading (though still needs some refactoring) Kae..pl 2011-12-06 22:33:49 +0000
  • fb2d8c647d - add command line arguments when running native bullet from the project nor..67 2011-12-06 19:57:23 +0000
  • 51b24880bc - move NVCompress tool to SDK nor..67 2011-12-06 19:46:01 +0000
  • 082f2fb633 - move NVCompress tool to SDK nor..67 2011-12-06 19:45:56 +0000
  • e6fae36159 - remove Java 1.6-only call in AwtPanel nor..67 2011-12-06 19:23:08 +0000
  • 5ce347eec8 - use JmeSystem.getStorageFolder() for SaveGame util - move SaveGame util to core plugins - fix BinaryImporter accessing assetManager if null nor..67 2011-12-06 19:19:04 +0000
  • e441f95d5e - use JmeSystem.getStorageFolder() for SaveGame util - move SaveGame util to core plugins - fix BinaryImporter accessing assetManager if null nor..67 2011-12-06 19:18:59 +0000
  • 3071bd7b57 engine project: - change run classpath order so that newly compiled files come first nor..67 2011-12-06 18:21:55 +0000
  • cbd1248302 Mesh bufferList is now a SafeArrayList instead of an ArrayList rem..om 2011-12-05 20:27:28 +0000
  • 538b6edd35 * Lines can now be imported from ogre3d meshes * Better error messages for ogre3d meshes when strips or fans are used Sha..rd 2011-12-05 19:39:09 +0000
  • ed6dedb409 OGLESShaderRenderer : Changed Iteration on mesh buffer to use bufferList ArrayList instead of buffer IntMap. This fixes the non working animation issue on android. IntMap must be further investigated rem..om 2011-12-05 17:35:24 +0000
  • 00d3e1a2f8 deleting eclipse project file nor..67 2011-12-05 16:21:22 +0000
  • 5253009069 deleting eclipse classpath file nor..67 2011-12-05 16:21:04 +0000
  • d9c2c7457f bullet native: - fix run ant target nor..67 2011-12-04 23:53:50 +0000
  • 53b4d7a1bd SDK: - remove nifty examples reference from SDK Libraries plugin nor..67 2011-12-04 23:40:45 +0000
  • 2a48696164 - update information on native bullet building nor..67 2011-12-04 23:14:38 +0000
  • c8c4cfe7c0 Fixed semicolon 'conceptual' disappearance rem..om 2011-12-04 22:13:20 +0000
  • 8c94853989 * Replaced mandatory check in Ray.setDirection() with assertion Sha..om 2011-12-04 21:55:48 +0000
  • cebf822f0e * Added check for unit vector in Ray.setDirection() * Changed Ray constructor to set direction to 0, 0, 1 to satisfy above requirement * Ray no longer steals references Sha..om 2011-12-04 21:48:23 +0000
  • 28a10e239c * Moved framebuffer exception INSIDE NPOT check instead of outside where it made no sense Sha..om 2011-12-04 21:34:44 +0000
  • a26082caba engine project: - add native bullet c++ files to project view - add configuration to build and run bullet nor..67 2011-12-04 07:04:51 +0000
  • 74a1f88aac - do not force header creation in native bullet compile (saves recompiling) nor..67 2011-12-04 06:19:16 +0000
  • ae4ff3e45a - automatically download and compile bullet source for native bullet nor..67 2011-12-04 06:07:40 +0000
  • 3e868d46de build script: - fix build error on server nor..67 2011-12-04 05:31:33 +0000
  • 2d30689043 - unify native jmePhysicsSpace for android and desktop nor..67 2011-12-04 04:42:50 +0000
  • 3f8ee953ed - unify native jmePhysicsSpace for android and desktop nor..67 2011-12-04 04:42:08 +0000
  • d0f1b21f4c build script: - remove test dir creation nor..67 2011-12-03 23:20:58 +0000
  • 4e95a85a4c - remove unused libraries nor..67 2011-12-03 22:54:02 +0000
  • c16e880888 - remove desktop-fx package and move effects to core, remove HDRRenderer swing UI nor..67 2011-12-03 22:26:46 +0000
  • 85ed03bb92 - remove desktop-fx package and move effects to core, remove HDRRenderer swing UI nor..67 2011-12-03 22:25:52 +0000
  • 20ce3874fd build script: - cleanups and added output instead of comments nor..67 2011-12-03 16:30:31 +0000
  • ba76fc53b7 build script: - exclude nifty examples nor..67 2011-12-03 16:01:08 +0000
  • eb3c8192ea build script: - use existing variables instead of hardcoded paths nor..67 2011-12-03 14:42:12 +0000
  • 7c244d1aaf build script: - output some logging during compile nor..67 2011-12-03 14:38:28 +0000
  • 3cdaf0e051 jme3: - fix imports in all classes nor..67 2011-12-03 14:06:48 +0000
  • b40e9840a1 build script: - exclude res package from jME3-android.jar nor..67 2011-12-03 05:37:51 +0000
  • 1de38daf9a build script: - fix zip distribution build nor..67 2011-12-03 04:40:49 +0000
  • 103b55d046 SDK: - fix library references for SDK - add blender, terrain and plugins library - remove video library - fix android build - fix jme3 library svn auto-versioning nor..67 2011-12-03 04:38:08 +0000
  • c906508e62 - big refactoring of engine build and cleaning of sources, totally breaking SDK build for now - separate jar files for engine components - resolve dependencies between code parts - remove Nifty dependency from Cinematics - remove Physics dependency from TerrainGrid - add public accessors to Natives Extraction - remove RenderHint serialization from networking nor..67 2011-12-03 01:22:42 +0000
  • 1cc957e7e9 - big refactoring of engine build and cleaning of sources, totally breaking SDK build for now - separate jar files for engine components - resolve dependencies between code parts - remove Nifty dependency from Cinematics - remove Physics dependency from TerrainGrid - add public accessors to Natives Extraction - remove RenderHint serialization from networking nor..67 2011-12-03 01:19:18 +0000
  • 30eefdfe43 Inverted Pond normal map red channel to look correct with the lighting material rem..om 2011-12-02 12:23:32 +0000
  • 70429e94a5 SDK: - add javadoc and sources reference for bullet and native bullet nor..67 2011-12-02 06:12:28 +0000
  • 7f1fff1538 fixed some terrain edge tangents bre..ns 2011-12-01 03:56:32 +0000
  • 670c95ad14 SDK: - set application name correctly for android application nor..67 2011-12-01 02:21:30 +0000
  • 875ed1c7cc * Fix version check in SceneLoader Sha..om 2011-12-01 01:38:42 +0000
  • f23f2b5c8c SDK: - remove silence parameter from android logging nor..67 2011-11-30 23:14:40 +0000
  • ec5dced517 SDK: - add direct starting of android apps from build script - add android device log to SDK run output log nor..67 2011-11-30 16:06:48 +0000
  • c4d3e7ea6f - Bone : Attached Node transforsm are now correctly updated when using setUserTransformWorld rem..om 2011-11-28 20:36:35 +0000
  • 6113425db9 - add loading of native bullet libraries to AndroidHarness, caught if fails nor..67 2011-11-27 23:27:56 +0000
  • e1bcefefe9 - use Float.isInfinite in ShadowUtil nor..67 2011-11-27 16:01:16 +0000
  • 3b1ab69223 - use Float.isInfinite in ShadowUtil nor..67 2011-11-27 16:00:30 +0000
  • 2c0fe5e938 - also do check for input stream in Natives extraction nor..67 2011-11-27 13:54:32 +0000
  • 9574f9dd64 - make sure Natives extraction closes stream nor..67 2011-11-27 13:53:03 +0000
  • e285caae6d - fix check for Nan in ShadowUtil nor..67 2011-11-27 13:50:29 +0000
  • d39c9ef6da - use Integer.valueOf(int) instead of new Integer(int) in ogg streaming nor..67 2011-11-27 13:47:25 +0000
  • 4e66dddc95 - remove unneeded instanceof and casting in Material nor..67 2011-11-27 13:46:51 +0000
  • 212b57ecc6 - add some equals() methods where compareTo is used nor..67 2011-11-27 13:46:20 +0000
  • 60f34c788c - fix move->copy in build script nor..67 2011-11-27 03:15:49 +0000
  • 07c1554f3a SDK: - add TerrainLighting.j3md to material editor default list nor..67 2011-11-27 03:05:44 +0000
  • 30f6eef462 SDK: - remove unnecessary project save calls when saving project extensions nor..67 2011-11-27 02:45:48 +0000
  • b757187d5a - engine build: add bullet natives to zip distribution even when native bullet isnt built nor..67 2011-11-27 02:41:51 +0000
  • 63707b6621 - fix typo in android plugin panel nor..67 2011-11-27 02:30:55 +0000
  • 0977957706 - use separate build path for bullet native .o files nor..67 2011-11-27 00:50:07 +0000
  • d7f12c76d9 - use better path property in android build nor..67 2011-11-26 23:48:14 +0000
  • d4f799d8b2 - unzip android bullet natives on copy nor..67 2011-11-26 23:04:45 +0000
  • f646192ea8 SDK: - remove initialize() call in JmeTerrainGrid nor..67 2011-11-26 22:52:34 +0000
  • 4e17088fa4 - re-enable build-bullet-natives depends nor..67 2011-11-26 22:28:56 +0000
  • 6ef11723a3 added terrain material params to terrain editor window bre..ns 2011-11-26 21:48:57 +0000
  • 9da184fcd7 cleaned up geomap code bre..ns 2011-11-26 21:47:04 +0000
  • 36453a919c TerrainGrid no longer needs initialize() called, handled automatically now. TG normal seams fixed bre..ns 2011-11-26 18:38:46 +0000
  • b736768b2d fixed terrain normals bre..ns 2011-11-26 18:22:24 +0000
  • ed5dd6355d - add automatic jbullet->bullet replacement to SDK (TODO: remove x86 libs? are natives correctly registered in the android project?) nor..67 2011-11-26 15:57:59 +0000
  • 5212883f3b - change jar name for android bullet natives nor..67 2011-11-26 14:55:23 +0000
  • a5d2fe07bc - add build process for android bullet native (thanks to @iwgeric) - add bullet native libraries for android nor..67 2011-11-26 14:49:09 +0000
  • 7cb582676c - commit private folder settings nor..67 2011-11-26 13:22:43 +0000
  • f55a277cd9 - remove unnecessary checks in RenderQueue.renderGeometryList() nor..67 2011-11-26 01:51:32 +0000
  • e57637f307 * Set default shininess value to 1 for TerrainLighting.j3md, it has to be this way to avoid an NVIDIA bug. Please don't change it back but fix the shader instead Sha..rd 2011-11-25 19:41:43 +0000
  • bcd79f9307 SDK: - update some help pages nor..om 2011-11-24 21:22:37 +0000
  • 0a7dcbca14 - change location in check for gc props in build script nor..67 2011-11-24 13:15:15 +0000
  • 6ae4fbe1bf SDK: - make android deployment notes more obvious nor..67 2011-11-24 02:36:51 +0000
  • ff93a0cfe1 SDK: - add note to android deployment panel about "Compile on Save" disabling "Android Device" run target. nor..67 2011-11-24 02:15:32 +0000
  • 099e7f3d16 - make gc props global in build script nor..67 2011-11-24 00:01:51 +0000
  • 6bb7c47194 - remove old nifty references from welcome screen nor..67 2011-11-23 22:33:25 +0000
  • ef634fafd7 - ignore private properties nor..om 2011-11-23 22:28:39 +0000
  • 1bcf9164e8 Removed whitespace at end of line in mergeGeometries (I'm not a perfectionist) sky..ok 2011-11-23 21:53:43 +0000
  • 1b601f57a7 - re-enable pack200 in build file nor..67 2011-11-23 15:11:16 +0000
  • a8a01575f1 - update some genfiles nor..67 2011-11-23 14:52:26 +0000
  • 20e52a8ec6 - fix file path in googlecode upload task nor..67 2011-11-23 14:38:23 +0000