Commit Graph

  • 8c2e9f687d Sky material: Don't render sky twice; cull back faces. Also disable useless depth writing. shadowislord 2015-02-01 17:19:10 -0500
  • 663225c71f SkyFactory: Remove duplicate code, remove use of Image.getEfficientData() shadowislord 2015-02-01 17:18:18 -0500
  • 43fcd01114 Remove useless check against material technique name being called 'FixedFunc' shadowislord 2015-02-01 17:17:05 -0500
  • 74dc3392c6 Allow display modes with 59 Hz refresh rate to be acceptable as 60 Hz shadowislord 2015-02-01 17:15:36 -0500
  • ef9c86bd24 New icons for the SDK Nehon 2015-01-31 23:08:47 +0100
  • d637380e56 Fixed a saving issue in the shader Nodes Editor Nehon 2015-01-31 17:38:05 +0100
  • 66d4763a04 Fix issue #204 shadowislord 2015-01-31 16:35:46 -0500
  • 7a09fbbeb0 Fix the last part of issue #90 shadowislord 2015-01-31 16:18:13 -0500
  • 307a0e7aed Better GraphicsDebug / GraphicsTrace implementation - When GraphicsDebug is enabled, check for GL errors and display hints from the driver - When GraphicsTrace is enabled, dump OpenGL calls on the console shadowislord 2015-01-31 15:49:10 -0500
  • b04c4ad042 Flush GL pipeline for pbuffer after frame (required because there's no backbuffer) shadowislord 2015-01-31 15:47:25 -0500
  • 82901bb486 - remove backgroundColor directives from TerrainEditor to make it more compatible with LAFs Normen Hansen 2015-01-31 21:20:09 +0100
  • 30efc7ce86 ScreenshotAppState to use old FB read-back Also, set compression quality for JPG to 95% (same as on Android) shadowislord 2015-01-31 15:01:23 -0500
  • 4668892c85 Add more constants to GL / GLFbo interfaces so they can be decoded by GLTracer shadowislord 2015-01-31 14:27:22 -0500
  • 1e8b5ef338 Avoid glTexParameter calls if not neccessary by storing last texture state in the Image object shadowislord 2015-01-31 14:26:42 -0500
  • 2fb87f9682 SettingsDialog to choose closest refresh rate to 60 for fullscreen modes shadowislord 2015-01-31 14:25:05 -0500
  • 38f3f82651 Add two more glUniform* functions as no-enum args in GLTracer shadowislord 2015-01-31 14:24:16 -0500
  • 7bd07d144e TestRenderToMemory to use the same read-back method as AwtPanels shadowislord 2015-01-31 12:57:54 -0500
  • f638afbeb7 * Minor javadoc improvement shadowislord 2015-01-31 12:52:26 -0500
  • 3f4ce758e7 * Use INT_BGR format in AwtPanel - allows using old compatible readFrameBuffer shadowislord 2015-01-31 12:50:56 -0500
  • 13e9cdc201 * Add glReadPixels to GLTracer shadowislord 2015-01-31 12:49:38 -0500
  • 86dbade689 * Do not crash if running on x86 / MIPS android system when using JmeSystem.getPlatform() shadowislord 2015-01-31 12:47:07 -0500
  • 4bfd992751 * Do not crash if running on x86 / MIPS android system when using JmeSystem.getPlatform() shadowislord 2015-01-31 12:47:07 -0500
  • 3f63d43461 * Add license to android renderer files shadowislord 2015-01-31 12:46:45 -0500
  • af65215450 * Delete useless Android22Workaround shadowislord 2015-01-31 12:46:09 -0500
  • 0f346ee196 More fixes to panels color so that it uses the one from the LAF Nehon 2015-01-31 17:24:34 +0100
  • 7f8763e8f0 fixed colors of the material editor so that it fits with any LAF Nehon 2015-01-31 16:49:53 +0100
  • b5894aed65 - remove backgroundColor directives from SceneComposerTopComponent to make it more compatible with LAFs Normen Hansen 2015-01-31 14:09:24 +0100
  • 92b33ddc9e Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine iwgeric 2015-01-30 13:00:51 -0500
  • b71d94c37c Fix NPE while destroying the Fragment when a splash screen is used. iwgeric 2015-01-30 13:00:39 -0500
  • b1f040d8e0 Optimize RenderShadow to use scene hierarchy for culling Bebul 2015-01-30 11:57:09 +0100
  • 576e18b376 You can now directly edit shader node's code inside the shader node editor and benefit from a live reload feature of the shader. Nehon 2015-01-29 23:50:20 +0100
  • a047376d70 Some clean up in the ShaderNode editor Nehon 2015-01-29 09:45:39 +0100
  • 0167955e80 - check for ProjectAssetManager when adding MaterialOpenSupport Normen Hansen 2015-01-29 23:20:24 +0100
  • 3d8a1d4bad - make javadoc output more readable - disable doclint for now (fails on <br/> etc Normen Hansen 2015-01-29 16:27:34 +0100
  • 87ba079dc3 - remove deprecation of CharacterControl Normen Hansen 2015-01-29 15:34:28 +0100
  • 4f7a4b19fd - suppress warnings in Material Support plugin Normen Hansen 2015-01-29 15:32:47 +0100
  • 1cb9edd07a More drastic approach to clear the cache when updating the material definition in the shaderNode editor so that changes in shader files are properly taken into account Nehon 2015-01-28 23:42:41 +0100
  • 5917d699d6 - fix issue with files in ProjectAssets showing with "unfold triangle" Normen Hansen 2015-01-28 19:29:21 +0100
  • 829971890b - remove System.localizingBundle from jme3-core layer.xml Help entries Normen Hansen 2015-01-28 18:57:40 +0100
  • 0f4c8dc93c - move Renderer Info Action from layer.xml to Annotations Normen Hansen 2015-01-28 18:53:22 +0100
  • 3512e37f08 - move Codeless Project wizard from layer.xml to Annotations Normen Hansen 2015-01-28 18:51:13 +0100
  • aeeaf46d84 - update SDK manual and manual build scripts Normen Hansen 2015-01-28 18:14:31 +0100
  • 3f3ef5566c - fix wiki download ant scripts Normen Hansen 2015-01-28 18:13:15 +0100
  • 011b1ce942 - fix warning for ImageLoader in AssetPack support Normen Hansen 2015-01-28 16:50:38 +0100
  • d4ff1e2e30 - fix warning for ImageLoader in AssetPack support Normen Hansen 2015-01-28 16:49:58 +0100
  • ce629b5e21 - reorder splash screen boot info for new Splash image Normen Hansen 2015-01-28 16:47:40 +0100
  • 7fb635a84c - fix jme3-core layer.xml issues with SwitchFrontView action registration Normen Hansen 2015-01-28 16:20:28 +0100
  • a573ff367d - fix MoveUp/Down action issue in FilterExplorer Normen Hansen 2015-01-28 16:14:11 +0100
  • 57448c2877 - update sdk J3SE library definitions with javadoc Normen Hansen 2015-01-28 15:10:27 +0100
  • 70c7efb868 Revert "- delete generated project.xml files" Normen Hansen 2015-01-28 14:26:39 +0100
  • 91aa6e258f Revert "- delete generated project.xml and library.xml files" Normen Hansen 2015-01-28 14:25:29 +0100
  • 6ac33eb0a1 - delete generated project.xml and library.xml files Normen Hansen 2015-01-28 14:22:23 +0100
  • 5f879c0025 - delete generated project.xml files Normen Hansen 2015-01-28 14:21:52 +0100
  • 65eba1389a - enable building of JavaDoc - add option to disable JavaDoc building in gradle.properties Normen Hansen 2015-01-28 13:56:58 +0100
  • 8f9dfcc7c1 NativeLibraryLoader: Allow specifying the filename that the extracted library should have (needed for certain workarounds..) shadowislord 2015-01-27 21:10:32 -0500
  • 643e88cbf7 - fix AssetPackBrowser position - move AssetPackBrowser layer.xml to Annotations Normen Hansen 2015-01-28 02:06:45 +0100
  • 18747f0add - fix AppStateBrowser position Normen Hansen 2015-01-28 02:05:48 +0100
  • 3991123073 NativeLibraryLoader: Don't load LWJGL / JInput when they are not found in classpath * LWJGL / JInput have their own loading mechanism which works fine when they are in java.library.path (e.g. when bundling) shadowislord 2015-01-27 20:05:04 -0500
  • e923f9e0d9 - fix obfuscation target for OSX Normen Hansen 2015-01-28 00:23:30 +0100
  • 5bf16c8629 - hide Eclipse project import options Normen Hansen 2015-01-28 00:09:30 +0100
  • 2a0553dfbd - fix issue with OgreXML that caused a lot of other issues in the SDK Normen Hansen 2015-01-28 00:08:58 +0100
  • 2cc601edc3 NativeLibraryLoader: Don't gobble the exception message when loading via System.loadLibrary() shadowislord 2015-01-27 18:00:29 -0500
  • 8e76652110 - remove support for pre-3.0 assets.properties file in nbproject Normen Hansen 2015-01-27 20:52:26 +0100
  • 8664fc4956 - remove support for pre-3.0 extension files in ProjectExtensionManager Normen Hansen 2015-01-27 20:50:58 +0100
  • ef6882aeda Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine iwgeric 2015-01-27 13:03:25 -0500
  • 6d8ef39976 Add support for setting a maximum resolution on the GLSurfaceView while maintaining the aspect ratio (AndroidHarnessFragment only). iwgeric 2015-01-27 12:57:35 -0500
  • 8b391877d0 - use "app" folder which is on java.library.path in native stub execution Normen Hansen 2015-01-27 18:32:07 +0100
  • 2d8d4f4131 - update desktop deployment to use binary extraction and exclude binar jar files Normen Hansen 2015-01-27 17:21:58 +0100
  • a6d67ed92b - add executable class for extracting binaries and getting a list of jar file excludes to be used in build systems Normen Hansen 2015-01-27 17:20:51 +0100
  • 13c821babd - remove unneeded libraries from BasicGameProject template Normen Hansen 2015-01-27 13:08:48 +0100
  • fbb09f0520 - remove unneeded libraries from BasicGameProject template Normen Hansen 2015-01-27 13:06:34 +0100
  • 50134899f8 - remove adding for 64 ending for natives Normen Hansen 2015-01-27 11:49:06 +0100
  • c90e50bb2e Feature: curves and surfaces now have their own temporal mesh which allows to apply modifiers on them. jmekaelthas 2015-01-27 09:45:14 +0100
  • 6ec86fe919 Initial commit for support of launching a jME application as an Android Fragment iwgeric 2015-01-26 21:28:11 -0500
  • 539dcf9c82 Added glsl syntax highlighting to the generated shader view in the ShaderNode editor.Worksif text/x-glsl mime type is recognized by any installed syntax highlighting plugin. Nehon 2015-01-26 23:25:42 +0100
  • b0995bcf55 Sanity check when creating ShaderNode editor metadata. Nehon 2015-01-26 23:23:20 +0100
  • 4668621c95 the MaterialPreviewRenderer now properly clears the cache before rendering a preview Nehon 2015-01-26 18:35:42 +0100
  • 98f0d2c08a - fix jme3-bullet-natives build issue Normen Hansen 2015-01-26 18:44:29 +0100
  • 32cfca495d * NativeLibraryLoader: Add method to get a list of jars that contain known natives shadowislord 2015-01-25 19:32:33 -0500
  • 56a187f77a * NativeLibraryLoader: Add method to extract a platform's natives shadowislord 2015-01-25 19:10:32 -0500
  • 5c738c6a8a - suppress more warnings in SDK Normen Hansen 2015-01-26 00:19:54 +0100
  • fd3b918a11 - suppress more warnings in SDK Normen Hansen 2015-01-25 23:56:07 +0100
  • cd7cedbda9 - suppress more warnings in SDK Normen Hansen 2015-01-25 23:45:57 +0100
  • 5bc1595ab8 - suppress more warnings in SDK Normen Hansen 2015-01-25 23:36:25 +0100
  • 886a9c6479 - update library xml files for lwjgl 2.9.2 Normen Hansen 2015-01-25 23:29:42 +0100
  • b98db36a2d - suppress warnings across SDK Normen Hansen 2015-01-25 23:29:08 +0100
  • 2007cd5543 fixed inverted red and blue channels in OffScenePanel and ScenePreviewProcessor , has the default format of readFrameBuffer has been set to RGBA in jme core Nehon 2015-01-25 22:58:20 +0100
  • 384a60b118 Changed the SDK icons and splash screens Nehon 2015-01-25 22:56:44 +0100
  • 5c9fee7a7e - update library names for lwjgl 2.9.2 on OSX Normen Hansen 2015-01-25 22:48:23 +0100
  • 433ed2148b - fix creation of private.properties on Windoof Normen Hansen 2015-01-25 22:24:40 +0100
  • c924a94e92 - fix copying of precompiled bullet native files Normen Hansen 2015-01-25 02:15:53 +0100
  • a49d99e0cb - fix newline and main class issue in Desktop Deployment for linux and windows Normen Hansen 2015-01-25 01:34:02 +0100
  • 2ba85e288f Merge origin/master Normen Hansen 2015-01-25 00:16:38 +0100
  • 89249e1854 - new Desktop Deployment using Oracle app stubs and allowing to bundle JRE Normen Hansen 2015-01-25 00:15:22 +0100
  • 0777a18a84 Deprecate screenOrientation from AndroidHarness. Users should set the AndroidManifest.xml property for screen orientation instead. Removes app start, end, restart if the MainActivity.screenOrientation doesn't match the current device orientation. Setting the value in AndroidManifest.xml sets the device orientation before the app starts. iwgeric 2015-01-24 11:05:20 -0500
  • 83a9f87fe1 Enclose startParameter.excludedTaskNames inside task iwgeric 2015-01-24 10:53:34 -0500
  • 763a82c464 - use Places.getUserDirectory instead of netbeans.user property Normen Hansen 2015-01-24 14:41:35 +0100
  • 288f58766b - fix material editor imports Normen Hansen 2015-01-23 19:06:43 +0100
  • a676c51a50 * Test the RGB565 format in TestImageRaster (since it is supported on all platforms) shadowislord 2015-01-23 22:44:38 -0500
  • 4797628d7b * Remove GL1 technique from TerrainLighting.j3md shadowislord 2015-01-23 22:44:10 -0500