Commit Graph

343 Commits (ffd9cfcf252c0d4f2520c354925b39a86416cdc5)

Author SHA1 Message Date
Stephen Gold 1bb388d793 fix for issue #989 (RollingTheMonkey works with JBullet but not native) 6 years ago
Stephen Gold 44801da706 fix for issue #988 (assertion failure in jme3test.games.CubeField) 6 years ago
Stephen Gold 017800251b Revert "test and fix issue #358 (Centered BitmapText is rendered blurry)" 6 years ago
Stephen Gold 552f4a069c fix part B of issue #632 6 years ago
Stephen Gold c2337e823e fix part A of issue #632 6 years ago
Stephen Gold c4e1e7f1f8 test and fix issue #358 (Centered BitmapText is rendered blurry) 6 years ago
Stephen Gold cf7725a56e fix issue #240 (TestBlenderObjectAnim fails with NPE) 6 years ago
Stephen Gold 53d7052301
test and fix for issue #970 (#973) 6 years ago
Stephen Gold 8f21a7eb55 test and fix for issue #931 6 years ago
Stephen Gold 976d45a230 test and fix for issue #928: disabled native Bullet's QuickProf 6 years ago
David Berrios 95ba65c8c5 Remove JVM arguments for OSX when running examples 6 years ago
Stephen Gold 8f26a3cc3f tests and fixes for issues #918 and #919 6 years ago
Stephen Gold dc4189afc3 test case and fix for issue #911 6 years ago
Stephen Gold ce871712a8 fix for issue #908 6 years ago
Stephen Gold 4323c4101a fix for issue #897 6 years ago
Stephen Gold 0b782b9fb4 fix for issue #886 6 years ago
Stephen Gold 10eef65e73 test case and fix for issue #894 6 years ago
Stephen Gold a4ca3cbd40 test case and fix for issue #883 6 years ago
Stephen Gold a28d5ccd16 test case and fix for issue #889 6 years ago
Stephen Gold ac182e38d5 add a test for JME issue #877 6 years ago
Nehon 6b2af9917b Fixes post shadows compilation issue on android 7 years ago
theMinka dd561a0c5b Reworked the TestBlendEquations example (#848) 7 years ago
Nehon 3aeb7350ae Fixes an issue with animation speed being wrongly applied 7 years ago
Nehon 0cc97f5653 Deletes obsolete TestPBREnv test 7 years ago
Nehon 83aef82d92 Adds support for light porbe blending and Oriented box light probes with corrected parallax 7 years ago
Nehon 9df4449f49 Adds animation mask to the animation system 7 years ago
Nehon a463f5515a Negative speed now plays an animation backwards 7 years ago
Nehon daba9b8bc7 Proper serialisation for morph animation 7 years ago
Nehon 4048f8ba26 Adds a cpu fallback for morph animation when all morph targets cannot be handled on the gpu 7 years ago
Rémy Bouquet 42215f4890 Hardware Morph animation implementation and glTF loading 7 years ago
Nehon 072bdbb6be Enhanced hardware skinning test 7 years ago
Nehon 2e323eb7cf fixes some isues with the gltfLoader when there are several skins 7 years ago
Rémy Bouquet 8634509a95 Speed support and some clean up 7 years ago
Rémy Bouquet 79549424f3 Better blending structure 7 years ago
Rémy Bouquet 2fc3bf5cfd Added a BlendAction that allows to blend animations 7 years ago
Rémy Bouquet 05e907acca Added the base of the blending system. Smooth transition between anims 7 years ago
Nehon c769611f9f Better performance 7 years ago
Nehon d6b05553b5 Ogre loader now loads animations and armature with the new system 7 years ago
Nehon 02a1fd544a Better armature joint selection 7 years ago
Nehon a32c34939a Display origin of the Armature debugger 7 years ago
Nehon 886f8da2f7 Further Armature debugger enhancements 7 years ago
Nehon 054d54f4b9 Added a way to toggle on/off the non deforming bones in the Armature debugger 7 years ago
Nehon abe094e74a Gltf loader now supports the new animation system 7 years ago
Nehon bbb3cf59b3 New anim system proper serialization 7 years ago
Nehon 728e28857b Adds a MigrationUtil to migrate from old system to new system 7 years ago
Nehon e5057ad7fa Adds support for different joint model transform accumulation strategy 7 years ago
Nehon ce170b8b53 better Armature debugger 7 years ago
Nehon c3cb4ef97f Draft of the new animation system 7 years ago
Nehon 4904d0235e Adds an ArmatureDebugger 7 years ago
Nehon 3ab8466075 Cleans up to reduce the size of test data 7 years ago