Commit Graph

1037 Commits (fca6d4a8b243014e5388c22ca2ae4fdaab7f8ef7)

Author SHA1 Message Date
Kirill Vainer ad2a9e6230 Revert "Resolving issue in ticket #661. Creating skelton debugger that allows bones to be extended in any direction instead of only the Y direction. (#681)" 7 years ago
Stephen Gold e4bfe8a80d testcase & fix for issue #744: collideWith() versus setIgnoreTransform() 7 years ago
Nehon 37e4d4d564 PBR: Applied band factor to sh coefficient. 7 years ago
Alexandr Brui 66137d53b8 added auto closing readers. (#738) 7 years ago
Bekreth 989c7926df Resolving issue in ticket #661. Creating skelton debugger that allows bones to be extended in any direction instead of only the Y direction. (#681) 7 years ago
Alexandr Brui fb99ca90b1 fixed NPE. (#737) 7 years ago
Nehon 97fe9cc49c PBR properly normalize tangent frame 7 years ago
Nehon c00407da33 PBR : Removed specularColor contribution from direct lighting specular. 7 years ago
Nehon e6a55e9d3a Dropped the use of the irradiance Map for LightProbes, only the spherical harmonics coeffs are stored and used to recompose indirect diffuse color in the shader. 7 years ago
Nehon 0da2bfe0ba Changed how roughness is stored into prefiltered env map mipmaps for a more consistent method. 7 years ago
Kirill Vainer 6127f7eb7a Miscellaneous OpenGL ES fixes (#720) 7 years ago
Kirill Vainer 4b4bf24127 fix shadow disappearing when frustum in front of caster 7 years ago
Kirill Vainer 0fae3839d3 remove unused methods 7 years ago
Kirill Vainer c3cfab65c6 use 16-bit depth by default 7 years ago
Kirill Vainer c136a4212e use PBR + support point light shadows in shader 7 years ago
Kirill Vainer ec0fcd24d2 support point light shadows 7 years ago
Kirill Vainer 47b34c6de5 optimize clearing shadow maps 7 years ago
Kirill Vainer b52d0e3743 fix wrong counts 7 years ago
Kirill Vainer 3889cb47b7 calculate lighting in world space 7 years ago
Kirill Vainer 2c385914c6 optimize pssm split calculation 7 years ago
Kirill Vainer 0a4a439745 optimize pssm split calculation 7 years ago
Stephen Gold d1bd48528c test and fix for issue #651 (inverted rotation in Sky.vert) 7 years ago
Kirill Vainer d2839fd2ab Fix #558 (#729) 7 years ago
Nehon ef5952bcad Refactored how BatchNode transforms vertex buffers, and fixed issue #731 (NPE when no normal buffer) 7 years ago
Nehon c1c67f58cf reformat BatchNode before change 7 years ago
Stephen Gold adb52c5cc8 test and fix for issue #710 (phantom triangles in a mesh collision) 7 years ago
Kirill Vainer a3145885d9 Support dynamic number of shadow maps 7 years ago
Kirill Vainer 77e552f551 Implement static pass in the lighting material 7 years ago
Kirill Vainer 9c4fcac876 Add PreShadowArrayRenderer 7 years ago
Kirill Vainer d159e1746c Combine forced render state with the one in the technique 7 years ago
Kirill Vainer 8a747276d7 Make sure apply = false for all forced render states 7 years ago
Kirill Vainer ce28e35393 Fix additional render state missing apply = false 7 years ago
Kirill Vainer 42051b045b StaticPass supports setting shadow map index on light 7 years ago
Kirill Vainer cfcec44b9a Add ShadowMap interface 7 years ago
Kirill Vainer 55e9fd067a Remove scale from updateFrustumPoints since its always 1.0 7 years ago
Kirill Vainer f5ad0274b3 Make tech logic impls responsible for light filtering 7 years ago
Kirill Vainer 2ce2995956 Don't reset lights that were never checked in light filter 7 years ago
Kirill Vainer 16e472678a Support shadow maps in GLES 7 years ago
Kirill Vainer bc50b09bf4 Don't upload NULL texture slices 7 years ago
Kirill Vainer 7441865307 Print the object with the problem in NativeObjectManager 7 years ago
Kirill Vainer 88aaa079e3 Use the same depth format in all places in FPP 7 years ago
Kirill Vainer b0316e419c Avoid RGB111110F in filters unless its actually supported 7 years ago
Kirill Vainer af3a0c70ce Move glFramebufferTextureLayer to GLFbo 7 years ago
Kirill Vainer 7a22f8c940 Support ABGR8 using swizzle extension 7 years ago
Kirill Vainer 23700d5140 Don't use unsupported TEXTURE_{BASE,MAX}_LEVEL in GLES 7 years ago
Kirill Vainer 69139a1e95 Support instancing in GLTracer 7 years ago
Kirill Vainer 259694605e Support GLTracer and GL debug in Android 7 years ago
Kirill Vainer 406c3144d8 Use correct HALF_FLOAT constant for GLES 7 years ago
Nehon d606c30a52 Used IndexBuffer instead of the ByteShortIntBufferReader and removed the class 7 years ago
Kirill Vainer bf18ef3048 Use MPOs for skinning 7 years ago