3980 Commits

Author SHA1 Message Date
iwg..ic
813d163ea7 Add wheel values to toString() for MouseMotionEvent
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10895 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-11-20 13:21:18 +00:00
Kae..pl
fe32d59515 Refactoring: reducing the amount of operations performed in generated textures by fetching all required functions during setup rather than generation time for each pixel.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10894 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-11-19 17:54:38 +00:00
Kae..pl
20fade37c5 Bugfix: setting the right color for vertex colors for versions 2.62 and below (the color factors were misplaced in older blender versions)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10893 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-11-17 13:18:31 +00:00
Kae..pl
fd28efd64c Bugfix: fixed a bug in loading vertex colors for non-smooth meshes.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10892 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-11-17 12:51:28 +00:00
Kae..pl
a01e9ab41c Bugfix: vertices colors are now applied correctly.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10891 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-11-17 12:34:48 +00:00
Kae..pl
a4b6107f5b Bugfix: loading vertex colors for B-Mesh (fix provided by Remo Arpagaus).
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10890 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-11-15 14:12:11 +00:00
iwg..ic
21f9aac4ce Fix issue with clearing the map of native objects without clearing the ReferenceQueue. Caused exception in NativeObjectManager when Android recreated the OpenGL context before objects were polled from the ReferenceQueue.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10889 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-11-13 17:39:55 +00:00
phr00t
256f1c9229 Updated Native Bullet 2.82 builds to support m_flag modification via Java (now supported on all platforms)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10888 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-11-11 16:37:33 +00:00
Kae..pl
c5725e238b Bugfix: loader now catches all possible exception and throws IOException with a proper information abount unexpected error.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10887 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-11-10 18:00:59 +00:00
voi..om
ebc9b2f7b5 Nifty GUI: call mesh.updateCounts() after updating batch content to fix StatsView displaying wrong values
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10886 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-11-10 17:20:36 +00:00
rem..om
ab89b55a53 Fixed an issue where the fpp and all its filters were reinitialized when all filters had been disabled and the first one was re enabled. Thanks to James Mundy to have found this issue.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10885 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-11-10 13:20:00 +00:00
rem..om
d502d22d0e Added LightPosition, LightDirection, AmbientColor and LightColor in UniformBinding so they can be referenced and used in the shaderNodes editor.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10884 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-11-10 10:21:35 +00:00
phr00t
15e379c8f1 Fix typo..
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10883 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-11-09 22:44:35 +00:00
phr00t
b95cc8901d Native bullet 2.82 builds with support for raytest m_flag modification, unmodified mac 2.82 build included (will get updated 2.82 mac binary early next week)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10882 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-11-09 22:36:03 +00:00
phr00t
614bffa9ae Native bullet raytest m_flags now accessible to Java, updated bullet builds incoming...
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10881 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-11-09 22:32:27 +00:00
bre..om
ac51e1d885 Allow a custom Executor to be passed to the TerrainLodControl
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10880 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-11-08 17:43:50 +00:00
phr00t
f4598eeb91 ...but I want my MacOSX 2.82 Native Bullet libraries nnnoowww\!
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10879 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-11-08 17:41:11 +00:00
Kae..pl
8e1bedf7e7 Bugfix: fixed an NPE exception that occured during flat textures merging.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10878 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-11-08 08:40:25 +00:00
bre..om
fe1f90dbf6 Added a method to manually clean up any Terrain lod control threads.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10877 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-11-07 21:18:39 +00:00
Kae..pl
61c3d27942 Feature: improved bone debugger shape if provided with bone lengths (if no lengths data is available then the view looks as usual).
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10876 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-11-06 22:34:59 +00:00
Kae..pl
7987f5edf0 Refactoring: removing BlenderContext cleaning; reference to the instance of this class is lost instead after the loading is done.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10875 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-11-04 22:04:26 +00:00
gouessej
f49992d15b Switches to JOGL 2.1.2
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10874 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-11-04 21:31:21 +00:00
gouessej
e3651d8f96 Adds an Ant target that downloads JogAmp's JARs
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10873 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-11-04 21:27:25 +00:00
Kae..pl
44a7b1f098 Feature: applying static pose transformations for bones.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10872 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-11-03 17:32:43 +00:00
Kae..pl
6b12e0d071 Bugfix: fixes to bone's transformation evaluation in LOCAL and POSE spaces.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10871 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-11-03 17:29:22 +00:00
Kae..pl
5097881499 Refactoring: simplified method that loads the object's transformation.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10867 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-11-02 15:14:52 +00:00
PSp..om
46b573db52 Fixing some implicit casts. These must be ignored
in GLSL 1.5 but with older GLSL spec'ed I was getting
implicit cast errors.
I believe these are harmless if not needed but I'm
not sure if there are hidden ramifications.  This
looks more correct to my eyes.


git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10866 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-11-01 20:49:36 +00:00
PSp..om
b8071a2f50 Properly set the number of samples in some of the
tests to find other filters that worked and didn't
work in the presence of AA.  (CrossHatch is broken
similarly to the way DoF was broken.)


git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10865 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-11-01 20:24:02 +00:00
PSp..om
6469c739c5 Fixed the DepthOfField effect to work with AA
enabled.


git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10864 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-11-01 20:22:45 +00:00
Kae..pl
1c26d91bb2 Bugfix: fixed a bug that raised IndexOutOfBounds exception when blending was applied to image with mipmaps. (commited once more because the previous version still had errors).
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10863 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-11-01 17:53:50 +00:00
Kae..pl
3dbe5fcec6 Bugfix: fixed a bug that raised IndexOutOfBounds exception when blending was applied to image with mipmaps.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10862 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-11-01 15:07:04 +00:00
Kae..pl
c278b39c82 Bugfix: fixed an issue that caused NPE to be raised when UnsupportedConstraint was allocated.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10861 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-11-01 12:30:17 +00:00
bre..om
d723af5009 SDK's camera now focuses on the cursor, no more unresponsive zooming. Also fixed an issue with terrain editor's save cookies not resetting. Happy Halloween
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10860 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-11-01 00:03:13 +00:00
rem..om
b14f33936f the ShaderNodesLoader is now properly reset when loading several technique def using nodes
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10859 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-10-31 18:04:06 +00:00
nor..67
0759c74764 - change app version of nightly to 3.1-pre-alpha-svn
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10858 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-10-30 13:54:26 +00:00
nor..67
222bea7346 - up plugins version of nightly to 3.1.0
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10857 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-10-30 13:53:46 +00:00
Kae..pl
1ae900023e Refactoring: making bone constraints to be applied from the root bone to the children and refreshing bone world vector after baking bone's constraint.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10856 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-10-29 20:15:30 +00:00
rem..om
f6ca843f03 Fixed how Hardware BoneIndex and BoneWeight buffers are handled in extractVertexData when used for a shared mesh.
All buffers are now properly initialized and data copied over if needed.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10855 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-10-29 19:50:41 +00:00
Kae..pl
27a7fde24d Feature: added support for influence factor in IK constraint.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10854 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-10-28 17:32:24 +00:00
Kae..pl
821d6b6aa3 Bugfix: locations of bones not connected to their parents are now properly applied if their constraints force them to
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10853 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-10-28 17:26:34 +00:00
Kae..pl
e148d0e01a Bugfix: fixed a bug that caused NPE to be raised when object had armature but bones were not attached to vertices (now every skeleton that is defined in the blender file is loaded).
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10852 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-10-28 14:20:11 +00:00
Kae..pl
2ccadb7a7a Bugfix: fixed a bug (that occured during work on IK) that caused NPE to be raised when constraint other than IK was applied to bone.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10851 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-10-28 14:18:48 +00:00
sha..RD
1df0a0a17b * Forgot to commit the actual .so
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10850 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-10-28 02:55:30 +00:00
sha..RD
7e578e696b * Fix Android build by not referencing every single CPP file which may get added or removed at will ...
* Commit updated android bullet natives. As a bonus you get MIPS build as well!

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10849 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-10-28 02:51:36 +00:00
sha..RD
3fbad71595 * Update to Bullet 2.82
* Update Linux and Windows natives with the changes that were done on Java side. Android and Mac OS X builds coming .. but not right now.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10848 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-10-27 23:55:42 +00:00
PSp..om
d89f4caa94 Added the non-wireless X Box controller mappings
and remap the .z axis (the triggers) so that it
doesn't confuse the remapped rx axis.  Thanks
to @revv for the patch.


git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10847 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-10-27 10:17:10 +00:00
sha..RD
27a4d4d268 * On Windows, forcefully load our version of OpenAL to prevent any currently installed versions in System32 from overriding it
* Increase buffer size used to extract natives from 1 KB to 100 KB to speed up extraction 

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10846 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-10-26 20:26:02 +00:00
Kae..pl
0921540124 Bugfixes:
- fixed issues with bones transformation applying and reading in world space
- fixed issue with lack of animation track for some bones whose constraints affected the animation

Refactoring:
- improved (and simplified) bone loading

Features:
- added basic implementation of the IK constraint (still a lot to be done but works for simplest cases)

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10845 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-10-26 20:05:37 +00:00
SHA..rd
0ab43e0649 * Fix Linux MinGW build for latest CMake
- Ensure compiler is specified as absolute path at /usr/bin otherwise CMake won't find MinGW's tools such as ar/as/ld/objcopy etc etc and use Linux's instead
  - Remove additional workarounds that were now causing problems

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10844 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-10-25 14:39:20 +00:00
rem..om
509f4eae35 Removed remaining debug system out in SpotLight
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10843 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-10-21 16:23:14 +00:00