Commit Graph

5 Commits (f3351256cb47b28ad5866678d425213661f63c69)

Author SHA1 Message Date
NemesisMate edd9a78291 Added alpha blending option to terrain lightings to allow alpha stencil textures. (#689) 8 years ago
Rémy Bouquet df765322dc Fixed warnings in Terrain shader. 8 years ago
shadowislord 621f6de083 Terrain GLSL shader: fix incorrect glsllib import 10 years ago
Nehon c55717141e Single pass lighting implementation. 10 years ago
Normen Hansen a16857c8f4 switch to gradle layout 11 years ago
bre..om db8302fecd TerrainLighting.frag refactored to allow for omitted texture layers 11 years ago
bre..om bd7c10ba80 Added more comments to the TerrainLighting test. Made the TerrainLighting material more forgiving if normal maps aren't set 12 years ago
bre..ns f669290a3a updated terrainLighting.frag's shininess to match more of Lighting.frag 13 years ago
sha..rd b192166072 * Improve speed of TerrainLighting shader so no ALU is done per normal map but at the end only 13 years ago
bre..ns 4e34217111 * Terrain API changes to better support TG in SDK terrain editor 13 years ago
sha..rd 534ee8abfc * Terrain shader no longer flips normal along Y 13 years ago
rem..om 36dd462c4f Test rundown part 1 : 14 years ago
sha..rd db0a4f23a8 * New block language parser 14 years ago
rem..om 5476be99f7 SpotLight : Applied the same changes to terrain lighting 14 years ago
nor..67 58d485467a - fix lighting compile error 14 years ago
rem..om 99a4b00c15 - Added SpotLight light type. 14 years ago
bre..ns 8c7469d210 fixed a bug with normals in TerrainLighting material 14 years ago
sha..rd 7314c5f613 * Fix lighting "early cull" issue for terrain lighting shader as well 14 years ago
bre..ns d9c3df086d increased terrain diffuse texture limit to 12, including normals 14 years ago
bre..ns 2ded30739d * bumped up terrain material texture support 14 years ago
nor..67 9e53abbb7a move jme3 to trunk 14 years ago