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@ -208,53 +208,56 @@ vec2 computeLighting(in vec3 wvPos, in vec3 wvNorm, in vec3 wvViewDir, in vec3 w |
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vec4 diffuseColor = texture2D(m_DiffuseMap, texCoord * m_DiffuseMap_0_scale); |
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diffuseColor *= alphaBlend.r; |
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#ifdef DIFFUSEMAP_1 |
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vec4 diffuseColor1 = texture2D(m_DiffuseMap_1, texCoord * m_DiffuseMap_1_scale); |
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diffuseColor = mix( diffuseColor, diffuseColor1, alphaBlend.g ); |
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#ifdef DIFFUSEMAP_2 |
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vec4 diffuseColor1 = texture2D(m_DiffuseMap_1, texCoord * m_DiffuseMap_1_scale); |
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diffuseColor = mix( diffuseColor, diffuseColor1, alphaBlend.g ); |
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#endif |
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#ifdef DIFFUSEMAP_2 |
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vec4 diffuseColor2 = texture2D(m_DiffuseMap_2, texCoord * m_DiffuseMap_2_scale); |
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diffuseColor = mix( diffuseColor, diffuseColor2, alphaBlend.b ); |
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#ifdef DIFFUSEMAP_3 |
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vec4 diffuseColor3 = texture2D(m_DiffuseMap_3, texCoord * m_DiffuseMap_3_scale); |
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diffuseColor = mix( diffuseColor, diffuseColor3, alphaBlend.a ); |
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#ifdef ALPHAMAP_1 |
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#ifdef DIFFUSEMAP_4 |
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vec4 diffuseColor4 = texture2D(m_DiffuseMap_4, texCoord * m_DiffuseMap_4_scale); |
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diffuseColor = mix( diffuseColor, diffuseColor4, alphaBlend1.r ); |
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#ifdef DIFFUSEMAP_5 |
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vec4 diffuseColor5 = texture2D(m_DiffuseMap_5, texCoord * m_DiffuseMap_5_scale); |
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diffuseColor = mix( diffuseColor, diffuseColor5, alphaBlend1.g ); |
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#ifdef DIFFUSEMAP_6 |
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vec4 diffuseColor6 = texture2D(m_DiffuseMap_6, texCoord * m_DiffuseMap_6_scale); |
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diffuseColor = mix( diffuseColor, diffuseColor6, alphaBlend1.b ); |
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#ifdef DIFFUSEMAP_7 |
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vec4 diffuseColor7 = texture2D(m_DiffuseMap_7, texCoord * m_DiffuseMap_7_scale); |
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diffuseColor = mix( diffuseColor, diffuseColor7, alphaBlend1.a ); |
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#ifdef ALPHAMAP_2 |
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#ifdef DIFFUSEMAP_8 |
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vec4 diffuseColor8 = texture2D(m_DiffuseMap_8, texCoord * m_DiffuseMap_8_scale); |
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diffuseColor = mix( diffuseColor, diffuseColor8, alphaBlend2.r ); |
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#ifdef DIFFUSEMAP_9 |
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vec4 diffuseColor9 = texture2D(m_DiffuseMap_9, texCoord * m_DiffuseMap_9_scale); |
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diffuseColor = mix( diffuseColor, diffuseColor9, alphaBlend2.g ); |
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#ifdef DIFFUSEMAP_10 |
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vec4 diffuseColor10 = texture2D(m_DiffuseMap_10, texCoord * m_DiffuseMap_10_scale); |
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diffuseColor = mix( diffuseColor, diffuseColor10, alphaBlend2.b ); |
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#ifdef DIFFUSEMAP_11 |
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vec4 diffuseColor11 = texture2D(m_DiffuseMap_11, texCoord * m_DiffuseMap_11_scale); |
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diffuseColor = mix( diffuseColor, diffuseColor11, alphaBlend2.a ); |
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#endif |
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#endif |
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#endif |
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#endif |
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#endif |
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#endif |
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#endif |
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#endif |
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#endif |
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#endif |
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#endif |
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#ifdef DIFFUSEMAP_3 |
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vec4 diffuseColor3 = texture2D(m_DiffuseMap_3, texCoord * m_DiffuseMap_3_scale); |
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diffuseColor = mix( diffuseColor, diffuseColor3, alphaBlend.a ); |
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#endif |
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#ifdef ALPHAMAP_1 |
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#ifdef DIFFUSEMAP_4 |
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vec4 diffuseColor4 = texture2D(m_DiffuseMap_4, texCoord * m_DiffuseMap_4_scale); |
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diffuseColor = mix( diffuseColor, diffuseColor4, alphaBlend1.r ); |
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#endif |
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#endif |
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#ifdef DIFFUSEMAP_5 |
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vec4 diffuseColor5 = texture2D(m_DiffuseMap_5, texCoord * m_DiffuseMap_5_scale); |
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diffuseColor = mix( diffuseColor, diffuseColor5, alphaBlend1.g ); |
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#endif |
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#ifdef DIFFUSEMAP_6 |
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vec4 diffuseColor6 = texture2D(m_DiffuseMap_6, texCoord * m_DiffuseMap_6_scale); |
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diffuseColor = mix( diffuseColor, diffuseColor6, alphaBlend1.b ); |
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#endif |
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#ifdef DIFFUSEMAP_7 |
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vec4 diffuseColor7 = texture2D(m_DiffuseMap_7, texCoord * m_DiffuseMap_7_scale); |
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diffuseColor = mix( diffuseColor, diffuseColor7, alphaBlend1.a ); |
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#endif |
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#endif |
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#ifdef ALPHAMAP_2 |
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#ifdef DIFFUSEMAP_8 |
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vec4 diffuseColor8 = texture2D(m_DiffuseMap_8, texCoord * m_DiffuseMap_8_scale); |
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diffuseColor = mix( diffuseColor, diffuseColor8, alphaBlend2.r ); |
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#endif |
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#ifdef DIFFUSEMAP_9 |
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vec4 diffuseColor9 = texture2D(m_DiffuseMap_9, texCoord * m_DiffuseMap_9_scale); |
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diffuseColor = mix( diffuseColor, diffuseColor9, alphaBlend2.g ); |
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#endif |
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#ifdef DIFFUSEMAP_10 |
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vec4 diffuseColor10 = texture2D(m_DiffuseMap_10, texCoord * m_DiffuseMap_10_scale); |
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diffuseColor = mix( diffuseColor, diffuseColor10, alphaBlend2.b ); |
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#endif |
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#ifdef DIFFUSEMAP_11 |
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vec4 diffuseColor11 = texture2D(m_DiffuseMap_11, texCoord * m_DiffuseMap_11_scale); |
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diffuseColor = mix( diffuseColor, diffuseColor11, alphaBlend2.a ); |
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#endif |
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#endif |
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return diffuseColor; |
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} |
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@ -428,41 +431,41 @@ vec2 computeLighting(in vec3 wvPos, in vec3 wvNorm, in vec3 wvViewDir, in vec3 w |
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vec4 diffuseColor = tex0 * alphaBlend.r; |
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#ifdef DIFFUSEMAP_1 |
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diffuseColor = mix( diffuseColor, tex1, alphaBlend.g ); |
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#ifdef DIFFUSEMAP_2 |
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diffuseColor = mix( diffuseColor, tex1, alphaBlend.g ); |
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#endif |
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#ifdef DIFFUSEMAP_2 |
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diffuseColor = mix( diffuseColor, tex2, alphaBlend.b ); |
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#ifdef DIFFUSEMAP_3 |
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diffuseColor = mix( diffuseColor, tex3, alphaBlend.a ); |
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#ifdef ALPHAMAP_1 |
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#ifdef DIFFUSEMAP_4 |
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diffuseColor = mix( diffuseColor, tex4, alphaBlend1.r ); |
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#ifdef DIFFUSEMAP_5 |
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diffuseColor = mix( diffuseColor, tex5, alphaBlend1.g ); |
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#ifdef DIFFUSEMAP_6 |
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diffuseColor = mix( diffuseColor, tex6, alphaBlend1.b ); |
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#ifdef DIFFUSEMAP_7 |
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diffuseColor = mix( diffuseColor, tex7, alphaBlend1.a ); |
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#ifdef ALPHAMAP_2 |
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#ifdef DIFFUSEMAP_8 |
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diffuseColor = mix( diffuseColor, tex8, alphaBlend2.r ); |
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#ifdef DIFFUSEMAP_9 |
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diffuseColor = mix( diffuseColor, tex9, alphaBlend2.g ); |
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#ifdef DIFFUSEMAP_10 |
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diffuseColor = mix( diffuseColor, tex10, alphaBlend2.b ); |
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#ifdef DIFFUSEMAP_11 |
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diffuseColor = mix( diffuseColor, tex11, alphaBlend2.a ); |
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#endif |
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#endif |
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#endif |
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#endif |
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#endif |
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#endif |
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#endif |
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#endif |
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#endif |
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#endif |
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#endif |
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#ifdef DIFFUSEMAP_3 |
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diffuseColor = mix( diffuseColor, tex3, alphaBlend.a ); |
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#endif |
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#ifdef ALPHAMAP_1 |
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#ifdef DIFFUSEMAP_4 |
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diffuseColor = mix( diffuseColor, tex4, alphaBlend1.r ); |
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#endif |
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#ifdef DIFFUSEMAP_5 |
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diffuseColor = mix( diffuseColor, tex5, alphaBlend1.g ); |
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#endif |
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#ifdef DIFFUSEMAP_6 |
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diffuseColor = mix( diffuseColor, tex6, alphaBlend1.b ); |
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#endif |
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#ifdef DIFFUSEMAP_7 |
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diffuseColor = mix( diffuseColor, tex7, alphaBlend1.a ); |
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#endif |
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#endif |
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#ifdef ALPHAMAP_2 |
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#ifdef DIFFUSEMAP_8 |
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diffuseColor = mix( diffuseColor, tex8, alphaBlend2.r ); |
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#endif |
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#ifdef DIFFUSEMAP_9 |
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diffuseColor = mix( diffuseColor, tex9, alphaBlend2.g ); |
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#endif |
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#ifdef DIFFUSEMAP_10 |
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diffuseColor = mix( diffuseColor, tex10, alphaBlend2.b ); |
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#endif |
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#ifdef DIFFUSEMAP_11 |
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diffuseColor = mix( diffuseColor, tex11, alphaBlend2.a ); |
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#endif |
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#endif |
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#endif |
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return diffuseColor; |
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