bre..om
ff4c38e20a
TerrainLodControl now refreshes when first added to the scene
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10557 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
phr00t
8cb1a8ed9e
Updated native bullet builds to v2.81 for Linux & Windows (both 32 & 64 bit). MacOSX remains at v2.80 for the time being. This resolves swapped physics ray test source & destination arguments & other crashing issues.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10556 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
0f21f19735
* Mesh.prepareForAnim() is now much smarter about what to do. It won't convert the buffers unless absolutely necessary and apply the proper usages to the buffers as needed.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10555 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
b6afd61ef0
* Lighting shader now supports HW skinning
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10554 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
d9e3af1795
* Unshaded material now supports HW skinning
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10553 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
c21b60fbe7
HW Skinning
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* Added check in shader for number of bones
* Fix crash when Skinning.glsllib is imported by shader
* Fix incorrect transform of tangent vector in shader
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10552 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
8c1e5c9cf9
* Set AndroidHarness contentView to a TextView (not GLSurfaceView) onDestroy(), perhaps it will help with OOM issues
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10551 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
281f9b6c20
* Fix various issues with HW skinning state in SkeletonControl. setHardwareSkinningPreferred(boolean) can be used to request HW skinning, and isHardwareSkinningUsed() to see if its actually being used or not.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10550 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
b0f2e17db2
* List of native objects in NativeObjectManager is now a HashSet instead of an ArrayList, for faster add/remove calls
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10549 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
5e6b9a3746
* Fix use of deprecated Box constructor in TestBox
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10548 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
44a77537ce
Fixed HWSkinning initialization that was not properly falling back to software when HW skinning was not available
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Still not a functional implementation
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10547 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
bd9f389108
* Added joystick mappings for wireless Xbox 360 controller. Back shoulder buttons are not supported because its not possible to convert axis into button at the moment.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10546 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
07a459555d
* Added test to demonstrate what happens to a deleted texture when trying to use it with OpenGL
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10545 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Sha..om
3195940994
* Fixed issue 590 (Uniform.setVector4Length() re-allocating buffer even when not needed)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10544 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Sha..om
c972861331
* Fixed issue 583 (Matrix4f.multAcross() not working correctly)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10543 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
iwg..om
8bc322e651
SDK: Android: Removed verbose setting when copying project libs to mobile/libs
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10542 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
iwg..om
086b241ea4
SDK: Android: Changed mobile-impl.xml to avoid pre-dexing external jar files.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10541 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
bre..om
2b9f2dc7b3
removed sysout from AnimChannel
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10540 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
1e2dc1486b
formatting of MeshLoader before an upcomming change
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10538 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
eb5525e581
Hardware Skinning first commit, still non functionnal as no material implements it. also it's disabled by default in the skeleton control
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10537 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
e34d483973
Cleaned up SimpleWater uniform and varyings to not systematically use vec4 for no reason.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10536 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
761fe60388
Added missing getters for SimpleWaterProcessors
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10535 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Kae..pl
f8c256d127
Feature: added scale retreive methods to Matrix4f.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10534 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
bre..om
0ffe547d5a
test case showing soft particle issues, they end up quite hard...
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10533 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
PSp..om
e7aa7eb627
Modified maxLocal and minLocal to return 'this' to
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match other methods.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10532 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
nor..67
ffd8c72c66
- slightly improve AbstractPhysicsControl flow
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10531 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
bre..om
61641eaaf5
reenabled the terrain paint button
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10530 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Kae..pl
4f104e4200
Bugfix: (hopefully) final fixes to armature applying to models without applied transformations (+ removing unused pieces of code)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10529 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Kae..pl
e282db0f7f
Minor fixes to armature loading.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10528 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
a725516f00
* Fine, Eric.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10527 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
cb0a2ed1cd
* Throw UnsupportedOperationException if multiple FBO color attachments are used on Android (only a single attachment, GL_COLOR_ATTACHMENT0, is supported)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10526 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
27bf244729
* Added glGetError() checks after every GL call (its ugly, I know, but it helps with debugging). Added option to disable it with constant on RendererUtil.ENABLE_ERROR_CHECKING.
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* Set lastFb in OGLESShaderRenderer when context is reset, this is needed otherwise the state tracker would not work correctly.
* Fix issue with Mesh.Mode.Hybrid that wasn't rendering triangle fans correctly (was rendering them as triangle strips instead).
* Remove call to glPointSize in OGLESShaderRenderer (it would most likely crash anyway, since GLES10 calls can't be used in a GLES20 context)
* TestCustomMesh now uses shorts instead of ints for the index buffer. 32-bit indices are not supported on Android and are slower on Desktop, don't use them if you can avoid it.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10525 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
9f4f321098
* Semi-colon.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10524 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
30c7347cdf
* If the render buffer storage format is 0 (not supported), throw exception instead of passing invalid enum to a GL call
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10523 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
bcf3b7e7b6
* Added proper checks for RGBA8 support. All formats now specify the renderBufferInternalFormat
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* Added support for depth24 and depth24stencil8
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10522 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
01e2403f6c
Changed TestBatchNodeTower so that it doesn't use deprecated stuff anymore
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10521 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
ecc35e84c5
Shadows, enhanced TestShadowsPerf
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10520 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
74a91559aa
Shadows Fixed issue where the new stabilization code was making black bandings when no object was in a split.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10519 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
85b4605229
Shadows Fixed issue where Edge filtereing was not properly initialized and was causing a crash when compiling the shader
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10518 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
iwg..om
ba8f8db23c
Android:
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Add support for OGLES20 extension "GL_IMG_texture_npot" in addition to the currently used extension "GL_OES_texture_npot" to detect NPOT support.
Added additional Renderbufferstorage formats for RGB8 and RGBA8 image formats
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10517 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Zer..om
9c91d8c8e1
Fixed a bug where if you started a new animation from the animation complete callback of another animation no event was triggered at the end of the new animation.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10516 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
b5014c5fbc
Implemented stable shadows for DirectionalLightShadowRenderer
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10515 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
iwg..om
107b3f2b88
Modify normal map to use png instead of dds to enable running on Android
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10514 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
iwg..om
e26c86c794
Android: Initial commit to support FrameBuffers. This is still a work in progress. FilterPostProcessors currently don't work on Android devices that do not support NPOT.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10513 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Kae..pl
a1fd0272d4
Bugfix: only rotation is used to transform node to its parent armature transformation when computing bone positions.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10512 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Kae..pl
06f5cab5ba
Bugfix: fixed an issue with skeleton loading when the armature was not a parent of an object it should animate.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10511 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
33ad135b28
added back the light in testenvmap
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10510 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Zer..om
4d16f05f23
Fixed a bug in AnimChannel which would cause it to keep repeatedly issuing Animation Complete callbacks every frame once the animation did complete rather than issueing one once each time the animation completed.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10509 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
85b3e7e8c5
Made soft particles work with MS anti aliasing
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10508 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
tsr
d20110a43b
Add: ExtractAnimation SceneComposer Animation Action
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10507 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago