* Fixed issue 590 (Uniform.setVector4Length() re-allocating buffer even when not needed)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10544 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
This commit is contained in:
parent
c972861331
commit
3195940994
@ -1,350 +1,350 @@
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/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* All rights reserved.
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||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.jme3.shader;
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import com.jme3.math.*;
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import com.jme3.util.BufferUtils;
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import java.nio.FloatBuffer;
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import java.nio.IntBuffer;
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public class Uniform extends ShaderVariable {
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private static final Integer ZERO_INT = Integer.valueOf(0);
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private static final Float ZERO_FLT = Float.valueOf(0);
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private static final FloatBuffer ZERO_BUF = BufferUtils.createFloatBuffer(4*4);
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/**
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* Currently set value of the uniform.
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*/
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protected Object value = null;
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/**
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* For arrays or matrices, efficient format
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* that can be sent to GL faster.
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*/
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protected FloatBuffer multiData = null;
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/**
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* Type of uniform
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*/
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protected VarType varType;
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/**
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* Binding to a renderer value, or null if user-defined uniform
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*/
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protected UniformBinding binding;
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/**
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* Used to track which uniforms to clear to avoid
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* values leaking from other materials that use that shader.
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*/
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protected boolean setByCurrentMaterial = false;
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@Override
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public String toString(){
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StringBuilder sb = new StringBuilder();
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sb.append("Uniform[name=");
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sb.append(name);
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if (varType != null){
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sb.append(", type=");
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sb.append(varType);
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sb.append(", value=");
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sb.append(value);
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}else{
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sb.append(", value=<not set>");
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}
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sb.append("]");
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return sb.toString();
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}
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public void setBinding(UniformBinding binding){
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this.binding = binding;
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}
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public UniformBinding getBinding(){
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return binding;
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}
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public VarType getVarType() {
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return varType;
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}
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public Object getValue(){
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return value;
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}
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public boolean isSetByCurrentMaterial() {
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return setByCurrentMaterial;
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}
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public void clearSetByCurrentMaterial(){
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setByCurrentMaterial = false;
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}
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private static void setVector4(Vector4f vec, Object value) {
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if (value instanceof ColorRGBA) {
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ColorRGBA color = (ColorRGBA) value;
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vec.set(color.r, color.g, color.b, color.a);
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} else if (value instanceof Quaternion) {
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Quaternion quat = (Quaternion) value;
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vec.set(quat.getX(), quat.getY(), quat.getZ(), quat.getW());
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} else if (value instanceof Vector4f) {
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Vector4f vec4 = (Vector4f) value;
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vec.set(vec4);
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} else{
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throw new IllegalArgumentException();
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}
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}
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public void clearValue(){
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updateNeeded = true;
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if (multiData != null){
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multiData.clear();
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while (multiData.remaining() > 0){
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ZERO_BUF.clear();
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ZERO_BUF.limit( Math.min(multiData.remaining(), 16) );
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multiData.put(ZERO_BUF);
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}
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multiData.clear();
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return;
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}
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if (varType == null) {
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return;
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}
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switch (varType){
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case Int:
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this.value = ZERO_INT;
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break;
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case Boolean:
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this.value = Boolean.FALSE;
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break;
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case Float:
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this.value = ZERO_FLT;
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break;
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case Vector2:
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this.value = Vector2f.ZERO;
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break;
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case Vector3:
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this.value = Vector3f.ZERO;
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break;
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case Vector4:
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this.value = Vector4f.ZERO;
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break;
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default:
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// won't happen because those are either textures
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// or multidata types
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}
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}
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public void setValue(VarType type, Object value){
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if (location == LOC_NOT_DEFINED) {
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return;
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}
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if (varType != null && varType != type) {
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throw new IllegalArgumentException("Expected a " + varType.name() + " value!");
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}
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if (value == null) {
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throw new NullPointerException();
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}
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setByCurrentMaterial = true;
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switch (type){
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case Matrix3:
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Matrix3f m3 = (Matrix3f) value;
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if (multiData == null) {
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multiData = BufferUtils.createFloatBuffer(9);
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}
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m3.fillFloatBuffer(multiData, true);
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multiData.clear();
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break;
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case Matrix4:
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Matrix4f m4 = (Matrix4f) value;
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if (multiData == null) {
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multiData = BufferUtils.createFloatBuffer(16);
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}
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m4.fillFloatBuffer(multiData, true);
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multiData.clear();
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break;
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case IntArray:
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int[] ia = (int[]) value;
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if (this.value == null) {
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this.value = BufferUtils.createIntBuffer(ia);
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} else {
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this.value = BufferUtils.ensureLargeEnough((IntBuffer)this.value, ia.length);
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}
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((IntBuffer)this.value).clear();
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break;
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case FloatArray:
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float[] fa = (float[]) value;
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if (multiData == null) {
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multiData = BufferUtils.createFloatBuffer(fa);
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} else {
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multiData = BufferUtils.ensureLargeEnough(multiData, fa.length);
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}
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multiData.put(fa);
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multiData.clear();
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break;
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case Vector2Array:
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Vector2f[] v2a = (Vector2f[]) value;
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if (multiData == null) {
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multiData = BufferUtils.createFloatBuffer(v2a);
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} else {
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multiData = BufferUtils.ensureLargeEnough(multiData, v2a.length * 2);
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}
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for (int i = 0; i < v2a.length; i++) {
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BufferUtils.setInBuffer(v2a[i], multiData, i);
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}
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multiData.clear();
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break;
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case Vector3Array:
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Vector3f[] v3a = (Vector3f[]) value;
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if (multiData == null) {
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multiData = BufferUtils.createFloatBuffer(v3a);
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} else {
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multiData = BufferUtils.ensureLargeEnough(multiData, v3a.length * 3);
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}
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for (int i = 0; i < v3a.length; i++) {
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BufferUtils.setInBuffer(v3a[i], multiData, i);
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}
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multiData.clear();
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break;
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case Vector4Array:
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Vector4f[] v4a = (Vector4f[]) value;
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if (multiData == null) {
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multiData = BufferUtils.createFloatBuffer(v4a);
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} else {
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multiData = BufferUtils.ensureLargeEnough(multiData, v4a.length * 4);
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}
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for (int i = 0; i < v4a.length; i++) {
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BufferUtils.setInBuffer(v4a[i], multiData, i);
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}
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multiData.clear();
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break;
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case Matrix3Array:
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Matrix3f[] m3a = (Matrix3f[]) value;
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if (multiData == null) {
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multiData = BufferUtils.createFloatBuffer(m3a.length * 9);
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} else {
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multiData = BufferUtils.ensureLargeEnough(multiData, m3a.length * 9);
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}
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for (int i = 0; i < m3a.length; i++) {
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m3a[i].fillFloatBuffer(multiData, true);
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}
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multiData.clear();
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break;
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case Matrix4Array:
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Matrix4f[] m4a = (Matrix4f[]) value;
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if (multiData == null) {
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multiData = BufferUtils.createFloatBuffer(m4a.length * 16);
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} else {
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multiData = BufferUtils.ensureLargeEnough(multiData, m4a.length * 16);
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}
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for (int i = 0; i < m4a.length; i++) {
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m4a[i].fillFloatBuffer(multiData, true);
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}
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multiData.clear();
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break;
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// Only use check if equals optimization for primitive values
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case Int:
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case Float:
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case Boolean:
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if (this.value != null && this.value.equals(value)) {
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return;
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}
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this.value = value;
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break;
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default:
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this.value = value;
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break;
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}
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if (multiData != null) {
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this.value = multiData;
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}
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varType = type;
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updateNeeded = true;
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}
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public void setVector4Length(int length){
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if (location == -1)
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return;
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FloatBuffer fb = (FloatBuffer) value;
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if (fb == null || fb.capacity() < length) {
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value = BufferUtils.createFloatBuffer(length * 4);
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}
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varType = VarType.Vector4Array;
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updateNeeded = true;
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setByCurrentMaterial = true;
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}
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public void setVector4InArray(float x, float y, float z, float w, int index){
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if (location == -1)
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return;
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if (varType != null && varType != VarType.Vector4Array)
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throw new IllegalArgumentException("Expected a "+varType.name()+" value!");
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FloatBuffer fb = (FloatBuffer) value;
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fb.position(index * 4);
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fb.put(x).put(y).put(z).put(w);
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fb.rewind();
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updateNeeded = true;
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setByCurrentMaterial = true;
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}
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||||
public boolean isUpdateNeeded(){
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return updateNeeded;
|
||||
}
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|
||||
public void clearUpdateNeeded(){
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||||
updateNeeded = false;
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}
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public void reset(){
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setByCurrentMaterial = false;
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location = -2;
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updateNeeded = true;
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}
|
||||
|
||||
}
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||||
/*
|
||||
* Copyright (c) 2009-2012 jMonkeyEngine
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package com.jme3.shader;
|
||||
|
||||
import com.jme3.math.*;
|
||||
import com.jme3.util.BufferUtils;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
|
||||
public class Uniform extends ShaderVariable {
|
||||
|
||||
private static final Integer ZERO_INT = Integer.valueOf(0);
|
||||
private static final Float ZERO_FLT = Float.valueOf(0);
|
||||
private static final FloatBuffer ZERO_BUF = BufferUtils.createFloatBuffer(4*4);
|
||||
|
||||
/**
|
||||
* Currently set value of the uniform.
|
||||
*/
|
||||
protected Object value = null;
|
||||
|
||||
/**
|
||||
* For arrays or matrices, efficient format
|
||||
* that can be sent to GL faster.
|
||||
*/
|
||||
protected FloatBuffer multiData = null;
|
||||
|
||||
/**
|
||||
* Type of uniform
|
||||
*/
|
||||
protected VarType varType;
|
||||
|
||||
/**
|
||||
* Binding to a renderer value, or null if user-defined uniform
|
||||
*/
|
||||
protected UniformBinding binding;
|
||||
|
||||
/**
|
||||
* Used to track which uniforms to clear to avoid
|
||||
* values leaking from other materials that use that shader.
|
||||
*/
|
||||
protected boolean setByCurrentMaterial = false;
|
||||
|
||||
@Override
|
||||
public String toString(){
|
||||
StringBuilder sb = new StringBuilder();
|
||||
sb.append("Uniform[name=");
|
||||
sb.append(name);
|
||||
if (varType != null){
|
||||
sb.append(", type=");
|
||||
sb.append(varType);
|
||||
sb.append(", value=");
|
||||
sb.append(value);
|
||||
}else{
|
||||
sb.append(", value=<not set>");
|
||||
}
|
||||
sb.append("]");
|
||||
return sb.toString();
|
||||
}
|
||||
|
||||
public void setBinding(UniformBinding binding){
|
||||
this.binding = binding;
|
||||
}
|
||||
|
||||
public UniformBinding getBinding(){
|
||||
return binding;
|
||||
}
|
||||
|
||||
public VarType getVarType() {
|
||||
return varType;
|
||||
}
|
||||
|
||||
public Object getValue(){
|
||||
return value;
|
||||
}
|
||||
|
||||
public boolean isSetByCurrentMaterial() {
|
||||
return setByCurrentMaterial;
|
||||
}
|
||||
|
||||
public void clearSetByCurrentMaterial(){
|
||||
setByCurrentMaterial = false;
|
||||
}
|
||||
|
||||
private static void setVector4(Vector4f vec, Object value) {
|
||||
if (value instanceof ColorRGBA) {
|
||||
ColorRGBA color = (ColorRGBA) value;
|
||||
vec.set(color.r, color.g, color.b, color.a);
|
||||
} else if (value instanceof Quaternion) {
|
||||
Quaternion quat = (Quaternion) value;
|
||||
vec.set(quat.getX(), quat.getY(), quat.getZ(), quat.getW());
|
||||
} else if (value instanceof Vector4f) {
|
||||
Vector4f vec4 = (Vector4f) value;
|
||||
vec.set(vec4);
|
||||
} else{
|
||||
throw new IllegalArgumentException();
|
||||
}
|
||||
}
|
||||
|
||||
public void clearValue(){
|
||||
updateNeeded = true;
|
||||
|
||||
if (multiData != null){
|
||||
multiData.clear();
|
||||
|
||||
while (multiData.remaining() > 0){
|
||||
ZERO_BUF.clear();
|
||||
ZERO_BUF.limit( Math.min(multiData.remaining(), 16) );
|
||||
multiData.put(ZERO_BUF);
|
||||
}
|
||||
|
||||
multiData.clear();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (varType == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
switch (varType){
|
||||
case Int:
|
||||
this.value = ZERO_INT;
|
||||
break;
|
||||
case Boolean:
|
||||
this.value = Boolean.FALSE;
|
||||
break;
|
||||
case Float:
|
||||
this.value = ZERO_FLT;
|
||||
break;
|
||||
case Vector2:
|
||||
this.value = Vector2f.ZERO;
|
||||
break;
|
||||
case Vector3:
|
||||
this.value = Vector3f.ZERO;
|
||||
break;
|
||||
case Vector4:
|
||||
this.value = Vector4f.ZERO;
|
||||
break;
|
||||
default:
|
||||
// won't happen because those are either textures
|
||||
// or multidata types
|
||||
}
|
||||
}
|
||||
|
||||
public void setValue(VarType type, Object value){
|
||||
if (location == LOC_NOT_DEFINED) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (varType != null && varType != type) {
|
||||
throw new IllegalArgumentException("Expected a " + varType.name() + " value!");
|
||||
}
|
||||
|
||||
if (value == null) {
|
||||
throw new NullPointerException();
|
||||
}
|
||||
|
||||
setByCurrentMaterial = true;
|
||||
|
||||
switch (type){
|
||||
case Matrix3:
|
||||
Matrix3f m3 = (Matrix3f) value;
|
||||
if (multiData == null) {
|
||||
multiData = BufferUtils.createFloatBuffer(9);
|
||||
}
|
||||
m3.fillFloatBuffer(multiData, true);
|
||||
multiData.clear();
|
||||
break;
|
||||
case Matrix4:
|
||||
Matrix4f m4 = (Matrix4f) value;
|
||||
if (multiData == null) {
|
||||
multiData = BufferUtils.createFloatBuffer(16);
|
||||
}
|
||||
m4.fillFloatBuffer(multiData, true);
|
||||
multiData.clear();
|
||||
break;
|
||||
case IntArray:
|
||||
int[] ia = (int[]) value;
|
||||
if (this.value == null) {
|
||||
this.value = BufferUtils.createIntBuffer(ia);
|
||||
} else {
|
||||
this.value = BufferUtils.ensureLargeEnough((IntBuffer)this.value, ia.length);
|
||||
}
|
||||
((IntBuffer)this.value).clear();
|
||||
break;
|
||||
case FloatArray:
|
||||
float[] fa = (float[]) value;
|
||||
if (multiData == null) {
|
||||
multiData = BufferUtils.createFloatBuffer(fa);
|
||||
} else {
|
||||
multiData = BufferUtils.ensureLargeEnough(multiData, fa.length);
|
||||
}
|
||||
multiData.put(fa);
|
||||
multiData.clear();
|
||||
break;
|
||||
case Vector2Array:
|
||||
Vector2f[] v2a = (Vector2f[]) value;
|
||||
if (multiData == null) {
|
||||
multiData = BufferUtils.createFloatBuffer(v2a);
|
||||
} else {
|
||||
multiData = BufferUtils.ensureLargeEnough(multiData, v2a.length * 2);
|
||||
}
|
||||
for (int i = 0; i < v2a.length; i++) {
|
||||
BufferUtils.setInBuffer(v2a[i], multiData, i);
|
||||
}
|
||||
multiData.clear();
|
||||
break;
|
||||
case Vector3Array:
|
||||
Vector3f[] v3a = (Vector3f[]) value;
|
||||
if (multiData == null) {
|
||||
multiData = BufferUtils.createFloatBuffer(v3a);
|
||||
} else {
|
||||
multiData = BufferUtils.ensureLargeEnough(multiData, v3a.length * 3);
|
||||
}
|
||||
for (int i = 0; i < v3a.length; i++) {
|
||||
BufferUtils.setInBuffer(v3a[i], multiData, i);
|
||||
}
|
||||
multiData.clear();
|
||||
break;
|
||||
case Vector4Array:
|
||||
Vector4f[] v4a = (Vector4f[]) value;
|
||||
if (multiData == null) {
|
||||
multiData = BufferUtils.createFloatBuffer(v4a);
|
||||
} else {
|
||||
multiData = BufferUtils.ensureLargeEnough(multiData, v4a.length * 4);
|
||||
}
|
||||
for (int i = 0; i < v4a.length; i++) {
|
||||
BufferUtils.setInBuffer(v4a[i], multiData, i);
|
||||
}
|
||||
multiData.clear();
|
||||
break;
|
||||
case Matrix3Array:
|
||||
Matrix3f[] m3a = (Matrix3f[]) value;
|
||||
if (multiData == null) {
|
||||
multiData = BufferUtils.createFloatBuffer(m3a.length * 9);
|
||||
} else {
|
||||
multiData = BufferUtils.ensureLargeEnough(multiData, m3a.length * 9);
|
||||
}
|
||||
for (int i = 0; i < m3a.length; i++) {
|
||||
m3a[i].fillFloatBuffer(multiData, true);
|
||||
}
|
||||
multiData.clear();
|
||||
break;
|
||||
case Matrix4Array:
|
||||
Matrix4f[] m4a = (Matrix4f[]) value;
|
||||
if (multiData == null) {
|
||||
multiData = BufferUtils.createFloatBuffer(m4a.length * 16);
|
||||
} else {
|
||||
multiData = BufferUtils.ensureLargeEnough(multiData, m4a.length * 16);
|
||||
}
|
||||
for (int i = 0; i < m4a.length; i++) {
|
||||
m4a[i].fillFloatBuffer(multiData, true);
|
||||
}
|
||||
multiData.clear();
|
||||
break;
|
||||
// Only use check if equals optimization for primitive values
|
||||
case Int:
|
||||
case Float:
|
||||
case Boolean:
|
||||
if (this.value != null && this.value.equals(value)) {
|
||||
return;
|
||||
}
|
||||
this.value = value;
|
||||
break;
|
||||
default:
|
||||
this.value = value;
|
||||
break;
|
||||
}
|
||||
|
||||
if (multiData != null) {
|
||||
this.value = multiData;
|
||||
}
|
||||
|
||||
varType = type;
|
||||
updateNeeded = true;
|
||||
}
|
||||
|
||||
public void setVector4Length(int length){
|
||||
if (location == -1)
|
||||
return;
|
||||
|
||||
FloatBuffer fb = (FloatBuffer) value;
|
||||
if (fb == null || fb.capacity() < length * 4) {
|
||||
value = BufferUtils.createFloatBuffer(length * 4);
|
||||
}
|
||||
|
||||
varType = VarType.Vector4Array;
|
||||
updateNeeded = true;
|
||||
setByCurrentMaterial = true;
|
||||
}
|
||||
|
||||
public void setVector4InArray(float x, float y, float z, float w, int index){
|
||||
if (location == -1)
|
||||
return;
|
||||
|
||||
if (varType != null && varType != VarType.Vector4Array)
|
||||
throw new IllegalArgumentException("Expected a "+varType.name()+" value!");
|
||||
|
||||
FloatBuffer fb = (FloatBuffer) value;
|
||||
fb.position(index * 4);
|
||||
fb.put(x).put(y).put(z).put(w);
|
||||
fb.rewind();
|
||||
updateNeeded = true;
|
||||
setByCurrentMaterial = true;
|
||||
}
|
||||
|
||||
public boolean isUpdateNeeded(){
|
||||
return updateNeeded;
|
||||
}
|
||||
|
||||
public void clearUpdateNeeded(){
|
||||
updateNeeded = false;
|
||||
}
|
||||
|
||||
public void reset(){
|
||||
setByCurrentMaterial = false;
|
||||
location = -2;
|
||||
updateNeeded = true;
|
||||
}
|
||||
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user