Stephen Gold
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72bed74fa1
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complete the fix for issue #1027
|
2019-02-27 09:15:53 -08:00 |
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Stephen Gold
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15f9f69611
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fix for issue #1027 - result of rayTest()
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2019-02-26 17:05:58 -08:00 |
|
Stephen Gold
|
6ab7c0d91f
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fix for issue #910: PhysicsCharacter incompatibilities
|
2019-02-21 13:54:49 -08:00 |
|
Ali-RS
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dae85e1598
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Removed unused imports. (#1020)
|
2019-02-11 21:40:32 -08:00 |
|
Stephen Gold
|
51b12e1b9e
|
test&fix for issue #1004 (RagdollUtils can't handle 16-bit bone indices)
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2019-01-10 13:29:15 -08:00 |
|
Stephen Gold
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53d7052301
|
test and fix for issue #970 (#973)
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2018-12-14 18:26:06 -08:00 |
|
Stephen Gold
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d8acd30a27
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implement setContactResponse(boolean) for PhysicsCharacter (issue #964) (#971)
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2018-12-12 08:29:08 -08:00 |
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Stephen Gold
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cf33c3c2dd
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implement setContactResponse(boolean) for PhysicsRigidBody (issue #964) (#966)
partial
|
2018-12-08 00:07:44 -08:00 |
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Stephen Gold
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c29a4bb1c6
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fix for JME issue #887 (debug mesh ignores scaling)
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2018-11-20 08:38:16 -08:00 |
|
Stephen Gold
|
21454f2ab2
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fix issue #923 for native Bullet
|
2018-10-31 17:04:14 -07:00 |
|
Stephen Gold
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8f21a7eb55
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test and fix for issue #931
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2018-10-05 16:01:08 -07:00 |
|
Stephen Gold
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02ec12e454
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fix for issue #917
|
2018-10-02 08:57:16 -07:00 |
|
Stephen Gold
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697b4a675e
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resolve issue #916
|
2018-09-29 11:35:32 -07:00 |
|
Stephen Gold
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f16974fcb6
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jme3-bullet: add and improve comments, mostly JavaDoc
|
2018-09-25 13:21:12 -07:00 |
|
Stephen Gold
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84a103fbe4
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fix for issue #740 (#906)
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2018-09-23 19:19:36 -07:00 |
|
Stephen Gold
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6e96ee5bf2
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jme3-bullet: add and improve comments, mostly JavaDoc
|
2018-09-17 17:31:19 -07:00 |
|
Stephen Gold
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e80302728f
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fix for issue #898
|
2018-09-11 16:26:42 -07:00 |
|
Stephen Gold
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10eef65e73
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test case and fix for issue #894
|
2018-09-09 11:46:49 -07:00 |
|
Stephen Gold
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a4ca3cbd40
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test case and fix for issue #883
|
2018-09-09 07:46:29 -07:00 |
|
Stephen Gold
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a28d5ccd16
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test case and fix for issue #889
|
2018-09-07 10:57:39 -07:00 |
|
Riccardo Balbo
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087197aff4
|
Fix bullet skipping enqueued tasks - #867
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2018-08-25 18:57:46 -07:00 |
|
oualid
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c0cdf75603
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replace addState() with attach() in the javadoc
|
2018-04-26 21:19:14 +02:00 |
|
Nehon
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d6b05553b5
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Ogre loader now loads animations and armature with the new system
|
2018-03-24 21:02:52 +01:00 |
|
Stephen Gold
|
f40ba25a56
|
correct more grammar/spelling errors in comments
|
2018-02-23 22:20:22 -08:00 |
|
Stephen Gold
|
15285cc302
|
eliminate uses/overrides, deprecate implementations of cloneForSpatial()
|
2018-02-19 13:47:47 -08:00 |
|
Stephen Gold
|
bc624f1f73
|
correct more typographical errors in comments
|
2018-02-01 23:39:31 -08:00 |
|
Stephen Gold
|
c87af1c2aa
|
correct more typographical errors in comments
|
2018-02-01 19:16:05 -08:00 |
|
Stephen Gold
|
32e3cb658f
|
correct typographical errors in comments
|
2018-02-01 18:16:32 -08:00 |
|
Stephen Gold
|
bc1af00a32
|
correct typographic errors in comments
|
2018-02-01 12:23:34 -08:00 |
|
Stephen Gold
|
b159c847cc
|
comment corrections: mostly spelling and grammar
|
2018-01-16 18:35:07 -08:00 |
|
Domenic
|
c4b635bb6f
|
Fixed typo in assert described in issue #538
|
2018-01-13 20:01:29 +01:00 |
|
Stephen Gold
|
00ce009925
|
fix for issue #772: populate bullet debug mesh using unscaled shape
|
2017-11-22 22:46:31 -08:00 |
|
Kai Boernert
|
96b355e38c
|
added inertia manipulating methods
|
2017-08-31 21:39:54 +02:00 |
|
Riccardo Balbo
|
af60797efd
|
Update to bullet 2.86.1 (#698)
|
2017-08-31 21:39:54 +02:00 |
|
empirephoenix
|
bfbb0d61ea
|
Merge pull request #498 from TripleSnail/master
Add/remove all PhysicsControls even when a RigidBodyControl is present
|
2017-04-25 13:25:53 +02:00 |
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NemesisMate
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31933ff365
|
Removed the override that avoided a CompoundCollisionShape to be scaled
|
2017-02-15 14:19:13 +00:00 |
|
Riccardo Balbo
|
e452ec8f0c
|
Fix MeshCollisionShape crash when loaded from j3o: always create BVH before scaling.
|
2017-02-06 14:31:19 +01:00 |
|
javasabr
|
e26f0f133b
|
fixed cloning and saving some contorls.
|
2017-02-03 09:16:06 +03:00 |
|
javasabr
|
637635d53f
|
Fixed saving/cloning enabled state of a RigidBodyControl.
|
2017-01-29 23:30:28 +03:00 |
|
Kirill Vainer
|
3cdb7fd928
|
bullet-native: move generate headers task
|
2016-11-27 12:59:59 -05:00 |
|
empirephoenix
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e4840e2e9f
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Merge pull request #512 from riccardobl/pr200616
Removed warning if scale=1,1,1 in CylinderCollisionShape
|
2016-06-21 15:32:13 +02:00 |
|
Riccardo Balbo
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56558841e7
|
CylinderCollisionShape: don't print warning if scale = 1,1,1
|
2016-06-21 14:56:33 +02:00 |
|
empirephoenix
|
65fd7425fa
|
Merge pull request #497 from NemesisMate/patch-7
Ordering + raw methods instead of reversing.
|
2016-05-22 17:21:59 +02:00 |
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William Linna
|
c85fd3fe26
|
Add/remove all PhysicsControls even when a RigidBodyControl is present
|
2016-05-21 23:26:56 +03:00 |
|
NemesisMate
|
8a058c61f1
|
Changed LinkedList for ArrayList in rayTests
|
2016-05-20 10:00:08 +01:00 |
|
NemesisMate
|
3b0e0766c5
|
Oops!
|
2016-05-19 11:47:06 +01:00 |
|
NemesisMate
|
4cd424ad03
|
Ordering physics rayTest returned list instead of reversing it.
Added raw results ray tests too.
|
2016-05-19 11:25:19 +01:00 |
|
iwgeric
|
3ae3b0064e
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Remove static from method
Having the method static was causing javah to change the signature of the native method which caused compiling errors
|
2016-04-11 19:33:22 -04:00 |
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NemesisMate
|
513eedaea1
|
Fixed a little bug I left on reversing the list :S:
|
2016-04-05 08:58:30 +01:00 |
|
NemesisMate
|
2a44aa4aec
|
Reversed raytest results when needed
In some cases, native-bullet returns the ray results on a reversed order so it leads to unexpected bugs.
|
2016-04-05 08:39:53 +01:00 |
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