Dokthar
3e0b838324
fix NPE when launching the hovering test with native bullet
2016-03-12 13:50:26 +01:00
Kirill Vainer
93b7be9b83
Merge pull request #446 from NemesisMate/patch-6
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Missing getHeight present on jbullet
2016-03-11 20:52:54 -05:00
Nehon
e0ffff3af0
Better test for material loading, also ensured that the J3MExporter writes UTF-8 files
2016-03-11 21:27:46 +01:00
NemesisMate
5c1d442b00
Missing getHeight present on jbullet
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Well, I found that I'm using this on my code with jbullet but is not present on bullet version so here it is.
2016-03-11 18:11:33 +00:00
Nehon
3245c9ac89
Silence test...anyway who does tests?
2016-03-11 18:58:53 +01:00
Nehon
d1e707feb0
Testing something so the Test can properly Test the Test I want it to Test
2016-03-11 18:36:53 +01:00
Nehon
bcea9bfe51
Better regex testing in TestMaterialWrite
2016-03-11 18:16:48 +01:00
Nehon
5e6d2e8ca3
J3MExporter : allows to save Materials to j3m files.
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Added proper test in jme3-plugins
2016-03-11 17:45:29 +01:00
Nehon
cb56fd88eb
For some reason the J3MLoader never loads the material name. Not that it's really important, but since we have the name field... let's read it...
2016-03-11 17:45:29 +01:00
Paul Speed
f83c7006f0
Removed some cloneForSpatial() methods that weren't doing anything
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that the super class would do.
Adding @Override to cloneForSpatial() methods in jme3-core controls
and CloneableTracks.
2016-03-11 05:46:31 -05:00
Paul Speed
eb2e2f4cdc
Adding @Override to cloneForSpatial() methods in examples.
2016-03-11 05:45:18 -05:00
Paul Speed
2b81011668
Adding @Override to cloneForSpatial() methods in terrain lib.
2016-03-11 05:38:32 -05:00
Paul Speed
20f62cbd64
Adding @Override to cloneForSpatial() methods in bullet lib.
2016-03-11 05:37:07 -05:00
Paul Speed
10947e8b50
Modified the JmeCloneable's clone() method to be jmeClone() so that
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implementing objects will still be able to keep a regular public
clone() method that may do their own selective deep cloning. This
allows explicit demarcation between the normal 'user' facing clone()
and the two step cloning process used by Cloner.
Specifically, this will let Spatial continue to have a clone() method
that operates as it does today... with its new guts essentially calling
a properly configured Cloner.
2016-03-10 04:25:43 -05:00
Paul Speed
68425480cb
Removed a bit of commented out dead code.
2016-03-10 03:45:11 -05:00
Fadorico
7628b0f9e3
Fixed collision group listeners not being notified
2016-03-09 15:08:56 -05:00
InShadow
947904b71d
Added public method getGeometry on Batch class.
2016-03-09 07:49:07 -08:00
Paul Speed
8bc2348046
Removed some commented out code I forgot to remove.
2016-03-09 00:59:51 -05:00
Paul Speed
90af571f76
Added a test/demo showing how to use the cloner with various examples
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of the kinds of classes it can work with.
2016-03-09 00:59:21 -05:00
Paul Speed
70154f1b1d
Added a simple deep cloning that can replace all of our odd post-fixup
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piece-meal stuff with proper full-object-graph shared reference cloning.
2016-03-09 00:54:01 -05:00
Paul Speed
35de6bd6d3
Upping source compatibility to 1.7. Even 1.7 is end-of-lifed by now
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but at least it's newer than the ancient 1.6.
2016-03-09 00:52:39 -05:00
Nehon
838978ed15
Null check for the renderFrameBuffer of the fpp when cleaning up the fpp. It may be null if multisampling is enabled.
2016-03-08 21:00:24 +01:00
Rémy Bouquet
3bce0f4f1a
Merge pull request #443 from MeFisto94/Issue442
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Fixes #442 - Add 64bit detection for the armv7 platform
2016-03-08 00:17:14 +01:00
Paul Speed
bdc3ff8434
Fixed a bug in server initialization related to serializer registration.
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Lowered the logging level so that these both spew all of the lowest
level network logging. Useful for seeing what's going on and finding
issues.
2016-03-07 17:33:31 -05:00
MeFisto94
870f84c6c6
Fixes #442 - Add 64bit detection for the armv7 platform
2016-03-07 23:28:25 +01:00
Paul Speed
57bcb3967f
Fix the test chooser to not instantiate the class if it's just
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going to call it's static main method anyway. Also, call the static
main method on the class instead of an instantiated object.
2016-03-07 16:35:15 -05:00
Daniel Johansson
9f9cb824cd
Fixed an issue with J3MLoader thinking certain texture path patterns with new texture options still looked like old style and hence ignoring new options and getting the texture path wrong.
2016-03-07 16:38:43 +00:00
Daniel Johansson
e530fa644b
Merged with master after pull.
2016-03-07 16:36:43 +00:00
Daniel Johansson
93ac80d44f
Fixed an issue with SSAO normal.vert throwing an error when using instancing.
2016-03-07 16:33:57 +00:00
Nehon
f14e609287
Updated MatParam.getAsString to reflect recent change on j3m texture parameter format
2016-03-07 00:30:20 +01:00
Daniel Johansson
763763503b
Updated lwjgl dependencies to version 3.0.0b
2016-03-06 20:32:42 +00:00
Rémy Bouquet
eea4d54be7
removed sdks compilation form the engine compilation
2016-03-05 18:04:06 +01:00
Rémy Bouquet
6ff69d907f
Removed SDK from the Engine repo as it's been extracted in its own repo
2016-03-05 17:43:05 +01:00
Kirill Vainer
18dc729d6a
Merge branch 'BorealFeast-master'
2016-03-04 19:52:52 -05:00
Kirill Vainer
b431d16981
Cylinder: fix incorrect axis samples for closed
2016-03-04 19:51:18 -05:00
Kirill Vainer
90c234175d
Merge pull request #439 from InShadow/geometry-spelling
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Corrected spelling mistake.
2016-03-04 19:36:00 -05:00
Kirill Vainer
3b1b146014
Merge pull request #440 from MeFisto94/WelcomeScreen
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WelcomeScreen sometimes didn't appear due to a fault
2016-03-04 10:40:39 -05:00
Rémy Bouquet
b746c71441
Used the instancing transformation method for the normal pass in SSAO as it was producing a crash when instancing was enabled.
2016-03-04 14:12:33 +01:00
MeFisto94
ab3ee87b17
WelcomeScreen sometimes didn't appear due to a fault
2016-03-04 12:16:49 +01:00
InShadow
6c9cd46e11
Corrected spelling mistake.
2016-03-03 21:57:19 -08:00
Rémy Bouquet
a22f6772e6
fixed a NPE in the shader node editor when the navigator panel is collapsed
2016-03-03 20:44:47 +01:00
Teencrusher
5468a48050
Removed the modification of the input parameter that lead to a wrong axisSamples member then the cylinder was closed
2016-03-03 13:23:04 -05:00
Kirill Vainer
eada244b34
lwjgl3: re-enable native loading for native bullet
2016-03-03 11:40:36 -05:00
Kirill Vainer
2f218f0cdb
Merge pull request #435 from AlrikG/BoneAnimationBindTransformBug
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Bone animation bind transform bug
2016-03-02 17:11:05 -05:00
Alrik
f925e3eb81
- revert mistake
2016-03-02 21:44:51 +01:00
Alrik
546850130d
- make the comment more precise because user control and world inverse /
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local bind pose transforms are also copied
2016-03-02 21:43:45 +01:00
Alrik
54d563dde2
- remove unnecessary comment
2016-03-02 21:32:04 +01:00
Kirill Vainer
8b2d38d52d
Merge pull request #423 from Dokthar/sdk
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sdk filters : replaced all Jme...Filter by a single JmeFilter class
2016-03-02 15:00:48 -05:00
Kirill Vainer
9b3f6a475d
Merge pull request #434 from MeFisto94/SceneComposerFix
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Fixed the Issue where removing a Control didn't set the dirty flag
2016-03-02 14:25:58 -05:00
Kirill Vainer
a416eafec5
Merge pull request #436 from TehLeo/patch-2
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Update BufferUtils.java
2016-03-02 14:02:21 -05:00