Commit Graph

3658 Commits (e3651d8f96077e2e9fd38661a9104a4edb6f63b4)
 

Author SHA1 Message Date
nor..67 e4ffcec925 SDK 11 years ago
Kae..pl 1b17c4fd04 Bugfix: fixes to specular shininess loading. 11 years ago
Kae..pl b4dfd528ee Bugfix: fixes to scale/rotation setting and reading. 11 years ago
nor..67 a3876e49de - build engine zip release for stable build as well 11 years ago
nor..67 92331fcc37 SDK: 11 years ago
nor..67 f9c5d22f80 SDK: 11 years ago
nor..67 20920e5241 SDK: 11 years ago
nor..67 630aabe9e0 - change use of branding.token in project.properties 11 years ago
rem..om b20905f08d WaterFilter now use the built in global uniform ViewProjectionMatrixInverse instead of a custome material parameter 11 years ago
rem..om afa9376b26 - FilterPostProcessor no longer use a different camera to render the fulscreen quad. This greatly simplify the multiviewport filtering handling and global uniform matrix will now be usable in fliter's shaders, because it uses the same cam as the back buffer scene. 11 years ago
Kae..pl 0bb9822322 Bugfix: fixed an issue that caused repeated meshes to be populated in the wrong direction when Y axis was set as up axis. 11 years ago
roo..li b49ab638c3 Updated some item names in SDK Palette. 11 years ago
roo..li 951b650119 Updated SDK Palette to no longer use C-style object names -_- 11 years ago
roo..li 6f56c63703 Updated SDK Palette to include DirctionalShadow Renderer and Filter. 11 years ago
jul..se 92757f8a9d Sends all key events (including repeat events) in the JOGL NEWT backend 11 years ago
jul..se 166373230c Possible fix for the bug on compressed DDS textures in the JOGL backend 11 years ago
jul..se b7042af8ce Switches to JOGL 2.0.2, reverts my mistake 11 years ago
jul..se e877d1f8c9 Switches to JOGL 2.0.2 11 years ago
rem..om 07477b0be8 cloneForSpatial in LodControl now properly calls super.cloneForSpatial 12 years ago
rem..om b61192d71e Formated LodControl before fixing a cloning issue 12 years ago
bre..om a33c7394e3 Slightly improved the terrain paint tool. Changed the terrain flatten tool to match documentation 12 years ago
Kae..pl bf4447bc46 Feature: loading separate UV sets defined by user and loading LightMap. 12 years ago
bre..om d2d86d649b switched the colors for Y & Z in the axis marker 12 years ago
rem..om b577a6c336 Fixed an issue with multiple shadow renderers. 12 years ago
nor..67 044ec5d66f SDK: 12 years ago
rem..om 55b2afde82 Made the DebugKeysAppState output something that you just have to copy paste into your code when outputing the position and rotation of the camera. 12 years ago
rem..om 20123c74ea SDK : Scene composer MoveManager now accounts for parent node scale when moving a spatial in the scene composer. This is to avoid the spatial to "jump" when starting moving. 12 years ago
rem..om e8d38b75f9 SDK : Scene composer : re introduced switch to front view with nupad 1 (not sure why it was removed in the first place) 12 years ago
rem..om b0eb3b31a5 SDK : fixed an issue causing audio nodes to "fly around" when attached to a sub node with non zero translations. 12 years ago
rem..om 7e28558ece SDK : fixed an issue causing "scene graph updated from another thread " error int he scenecomposer when adding an audio node 12 years ago
iwg..ic a1316b4514 Android: Fix issue with AndroidHarness trying to pause audio after app.stop() closed down the audio renderer 12 years ago
nor..67 2143e17d99 SDK: 12 years ago
rem..om 9f6c42f568 fixed imports in HelloTerrain, and made the same changes as in HelloCollision in HelloTerrainCollision 12 years ago
rem..om 5962b6cc39 Removes the use of the deprecated Box contructor with the mesh origin in HelloPicking, made the crosshair properly centered. Also updated the wiki 12 years ago
roo..li 2224767cbe Removed depricated material example in hellomaterial, refactored some object names 12 years ago
nor..67 6baff6f8d9 SDK: 12 years ago
roo..li 3445985717 Replaced depricated material example in Palette by a colored code sample snippet 12 years ago
nor..67 59857d7bc3 SDK: 12 years ago
rem..om e36241e74b Removes the use of the deprecated Box contructor with the mesh origin in HelloPhysics. Also updated the wiki 12 years ago
rem..om b01ac95cfc Removes the use of the deprecated Box contructor with the mesh origin in HelloNode. also updated the wiki and made the screenshot up to date to what the tutorial produces 12 years ago
rem..om 191e619bcc Removes the use of the deprecated Box contructor with the mesh origin in HelloLoop. also updated the wiki and made the screenshot up to date to what the tutorial produces 12 years ago
rem..om c576d47c15 Removes the use of the deprecated Box contructor with the mesh origin in HelloLoop. also updated the wiki 12 years ago
rem..om e530cf9ad6 Removes the use of the deprecated Box contructor with the mesh origin in HelloJME3. also updated the wiki 12 years ago
rem..om 97ccd701fe Used var-args to register input listeners to the inpurManager in HelloInput instead of creating a string arrays. Also updated the wiki 12 years ago
rem..om 01d8f36a52 Changed the way the walkDirection is computed in HelloCollision to avoid instatiating vector3f on each update. Also updated the wiki to reflect the change 12 years ago
rem..om 7c5571070c fixed Hello Audio tutorial, also updated the wiki, and added an important note about positional audio 12 years ago
roo..li 82324a385e replaced a thrown exception with a logger warning 12 years ago
rem..om b143904913 Android renderer : fixed issue where parsing opengl es version was failing on some device and causing a crash 12 years ago
rem..om aa325fc854 Fixed an issue with where one couldn't have several Shadow renderers in the same scene 12 years ago
roo..li a457d2d922 helloworld: updated depricated Box() constructor and object names 12 years ago