Commit Graph

3658 Commits (e3651d8f96077e2e9fd38661a9104a4edb6f63b4)
 

Author SHA1 Message Date
rem..om 9fb93e8f7a SDK LodGenerator Tool, fixed some typos 12 years ago
rem..om 96599c21d8 One can now generate lod levels on a geometry from the scene explorer (in the Tools contex menu). 12 years ago
rem..om aa55fb6c61 Removed asserts from LodGenerator. 12 years ago
iwg..ic 20d5565cb7 Added a little offset to the physics ray to correct detecting onGround 12 years ago
nor..67 158f429223 SDK: 12 years ago
nor..67 a4d87147e5 SDK: 12 years ago
rem..om ee8e6c71b6 SDK, the tangent binormal generator tool now has a wizard to choose options. Default has the same behavior as before 12 years ago
rem..om cb90159e81 - TangentBinormalGenerator : not joining the similar vertices for computing tangents when not splitting mirrored vertices seems to yeild worse artifacts than before. 12 years ago
rem..om e373d160d9 - put back previous API for TangentBinormalGenerator generate method 12 years ago
rem..om a1533a407b - TangentBinormalGenerator now splits vertices with mirrored uvs. This is an optional operation. 12 years ago
rem..om 93aa3cd37b - Fixed issue introduced in last change of Mesh write method. Hardware Skinning buffers were not properly ignored at save time in some rare cases, and were causing a crash 12 years ago
Zer..om e58d47c28d Reverted previous change. Use geometry.center() instead. 12 years ago
Zer..om 81d7a145a7 Added the ability to create a quad with the origin at the center. 12 years ago
nor..67 413bbbf680 SDK: 12 years ago
nor..67 d5569d0861 SDK: 12 years ago
nor..67 3f607632d4 SDK: 12 years ago
nor..67 d6b6be4dc9 SDK: 12 years ago
nor..67 4f25942533 SDK: 12 years ago
nor..67 a4f268860f SDK: 12 years ago
nor..67 6b5ea6ce46 SDK: 12 years ago
nor..67 8701e4257d SDK: 12 years ago
nor..67 5da75f6914 SDK: 12 years ago
nor..67 8fc897f3b7 SDK: 12 years ago
nor..67 79eec54e0d - update android bullet natives 12 years ago
nor..67 2e52df7b0a - update android import file for bullet binaries 12 years ago
nor..67 03335bb4fc - update bullet binaries for osx 12 years ago
nor..67 aa466d2039 - update bullet library to 2.81 12 years ago
nor..67 70eddd78a7 - fix native bullet compiler error 12 years ago
nor..67 feb6b1a55a - update build-impl to netbeans 7.3 12 years ago
nor..67 e67f6db426 SDK: 12 years ago
nor..67 018ea5f3cd SDK: 12 years ago
nor..67 e8593e1d51 SDK: 12 years ago
nor..67 d5627dfe87 SDK: 12 years ago
nor..67 7e7ba75592 SDK: 12 years ago
nor..67 583c46d36d SDK: 12 years ago
iwg..om 652c3e9cca SDK: Update url for NBAndroid update center 12 years ago
nor..67 b22c32bf7b SDK: 12 years ago
nor..67 15edc1ce8f SDK: 12 years ago
nor..67 ae7a05358a SDK: 12 years ago
nor..67 a5b29623ef SDK: 12 years ago
nor..67 f38285442d SDK: 12 years ago
nor..67 71d30aa37b SDK: 12 years ago
nor..67 9e7dec80ce SDK: 12 years ago
nor..67 f74a70b305 SDK: 12 years ago
rem..om cf1ff27234 - Fixed the way handedness/parity is computed in the tangent binormal generator 12 years ago
bre..om 08b27f7673 removed the mesh collision shape from HelloTerrainCollision.java 12 years ago
rem..om a67786c58e fixed issue when saving a mesh in hw skinning mode was not restoring the buffers. 12 years ago
rem..om 68fa1b7084 Hadrware skinning buffers are now not saved along the other buffers in a j3o file. 12 years ago
rem..om 2acbdf9f84 Hardware Skinning now uses its own bone index and bone weight buffers. The vertex buffers are initialized empty when the model is loaded and placed in the cache. 12 years ago
voi..om b5d1672f5e Nifty-1.3.3 12 years ago