iwgeric
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00a2a84447
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SDK: fix message during android build
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10 years ago |
iwgeric
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32275596bf
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SDK: Update mobile-impl.xml in user projects for jME 3.1 libraries
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10 years ago |
iwgeric
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1fa4eb441d
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SDK: Remove android.jar from jme3-android global library
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10 years ago |
iwgeric
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ca76754889
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SDK: Add missing global library for android native bullet
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10 years ago |
shadowislord
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36493353c9
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TechniqueDef: fix caps loading for shader language versions
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10 years ago |
shadowislord
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03819b17d1
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Merge branch 'rainmantsr-master'
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10 years ago |
shadowislord
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87b6c117f2
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TestSweepTest: ignore collisions against ourselves (needed for native bullet)
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10 years ago |
shadowislord
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fe7f30d5ec
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Native SweepTest: fix formatting
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10 years ago |
shadowislord
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55829d46cf
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Merge branch 'master' of git://github.com/rainmantsr/jmonkeyengine into rainmantsr-master
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10 years ago |
rainmantsr
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5c8b1fe585
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Corrected JavaDoc comment
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10 years ago |
shadowislord
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38e4580857
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TestSweepTest: fix crash on native bullet (natives not loaded when shapes are created)
|
10 years ago |
shadowislord
|
414e1b3fff
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Lighting.glsllib: Use quadratic spotlight falloff in SRGB mode
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10 years ago |
shadowislord
|
19338deaf8
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LWJGL Backend: fix issue #232
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10 years ago |
shadowislord
|
d2af0017b2
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Nifty BatchRenderBackend: set colorspace property on images
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10 years ago |
shadowislord
|
51952de16a
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jme3-testdata: fix issue #241
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10 years ago |
shadowislord
|
22957c3d28
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IOS Renderer: remove clear texture units (does nothing anyway)
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10 years ago |
shadowislord
|
26109fcbac
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(SP)Lighting.vert: clarify comment regarding material colors
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10 years ago |
shadowislord
|
6252258c98
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TechniqueDef: remove useless usesShaders variable
|
10 years ago |
shadowislord
|
fa324cad8f
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Dome: fix crash when center = null
|
10 years ago |
shadowislord
|
26f702cc91
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GLTracer: add more no-enum methods
|
10 years ago |
shadowislord
|
a3467def1e
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WeakRefCloneAssetCache: remove useless "synchronized" (the map is already thread-safe)
|
10 years ago |
shadowislord
|
06408410cf
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CollisionResult: add hashCode() - required if we have equals()
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10 years ago |
shadowislord
|
305e56a921
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ShaderNode: remove incorrect attribution
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10 years ago |
shadowislord
|
068047200e
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Threads: standardize names. Make sure they all start with "jME3".
|
10 years ago |
shadowislord
|
a683fbb16c
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Texture: allow setting aniso = 0, since that's the default anyway
|
10 years ago |
shadowislord
|
fdf050c13d
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J3MLoader: set texture name in addition to key when loading it
|
10 years ago |
shadowislord
|
f0fbdffb85
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BoundingSphere: remove useless null check
|
10 years ago |
shadowislord
|
4f15fa3147
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AnimChannel: remove useless println
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10 years ago |
shadowislord
|
2bc5545171
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OGLESShaderRenderer: remove clearTextureUnits since it doesnt do anything
|
10 years ago |
shadowislord
|
400c09a633
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jme3-core: fix minor issues pointed in static analysis
|
10 years ago |
rainmantsr
|
31835366b2
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Add: sweepTest to jme3-bullet-native
|
10 years ago |
Kirill Vainer
|
1076b489ab
|
GLRenderer: remove check FB error calls as it causes GPU stall
|
10 years ago |
Kirill Vainer
|
25da36e590
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jme3-bullet-native: copyBinaryToLibs to depend on building native lib
|
10 years ago |
jmekaelthas
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15ec285b1a
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Feature: added support for linear and constant interpolation types for
ipo curves.
|
10 years ago |
jmekaelthas
|
a5c98a59be
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Refactoring: catching up wth latest jme3 core changes.
|
10 years ago |
jmekaelthas
|
eb767e7580
|
Feature: added support for loading assets linked from external blender
files.
|
10 years ago |
shadowislord
|
a37f38a412
|
Build: fix build failure if not building from git repo
|
10 years ago |
shadowislord
|
b7c2050487
|
SDK: fix compliation
|
10 years ago |
shadowislord
|
a157e83815
|
GLRenderer: always use glGenerateMipmap if we have FBO support
|
10 years ago |
shadowislord
|
3a83ab4c69
|
GLRenderer: applied 080255f518 to FrameBuffer textures as well
|
10 years ago |
shadowislord
|
d6a19c4c66
|
Lighting.j3md: remove fixed function bindings
|
10 years ago |
shadowislord
|
c0e85b3255
|
MaterialDebug: remove DesktopAssetManager dependency
|
10 years ago |
shadowislord
|
83ddf9d7c3
|
TestCartoonEdge: more reliable way to detect lighting material
|
10 years ago |
shadowislord
|
784cfddb21
|
Filter: minor javadoc mistake
|
10 years ago |
shadowislord
|
c34fcce7a2
|
MatParamTexture: remove useless constructor
|
10 years ago |
shadowislord
|
6d7da0cc4e
|
AssetManager: use right exception class if no loaders registered
|
10 years ago |
Nehon
|
96502e9061
|
Fixed crash in TestFilterCompositing.
Something is till odd though
|
10 years ago |
Nehon
|
080255f518
|
Fixed issue #243 about TextureArrays
|
10 years ago |
Nehon
|
39515c52c7
|
Relocated the character in TestWalkingChar so that it doesn't fall under the ground
|
10 years ago |
Normen Hansen
|
5ac1d63bb9
|
- check for animations being present before importing them in ExternalChangeScanner
|
10 years ago |